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SORCERESS: new AGD gameFrom the creator of CYBERMANIA! I've written a new game, SORCERESS - an AGD maze shooter/adventure. It was quite an ordeal, as I ended up having to w…
... Sorceress herself also used four sprites, one for each direction, while ... AGD that could work in 128K mode, but even though it ... now needs a 128K model to run as of ... -
SORCERESS: new AGD gameFrom the creator of CYBERMANIA! I've written a new game, SORCERESS - an AGD maze shooter/adventure. It was quite an ordeal, as I ended up having to w…
... AGD that could work in 128K mode, but even though it ... now needs a 128K model to run as ... could also use the extra 128K RAM banks in an ... the game data, pre-shifted sprites are expensive but the alternative ... be a tiny number of sprites on screen and/or ... -
SORCERESS: new AGD gameFrom the creator of CYBERMANIA! I've written a new game, SORCERESS - an AGD maze shooter/adventure. It was quite an ordeal, as I ended up having to w…
... /> Played on a real Speccy - 128k .... Love this sort of game ... . Well made... loved the skele-sprites. I did pretty well on ... -
SORCERESS: new AGD gameFrom the creator of CYBERMANIA! I've written a new game, SORCERESS - an AGD maze shooter/adventure. It was quite an ordeal, as I ended up having to w…
... /> Played on a real Speccy - 128k .... Love this sort of game ... . Well made... loved the skele-sprites. I did pretty well on ... -
What is the maximum fps the spectrum can achieve?I have been doing some reading and from what I understand the Spectrum outputs a PAL signal, but that means it will display @50fps or @25fps? If t…
... all the careful timing and sprites would start to tear and ... one to show. Before the 128K, the Spectrum couldn't do ... -
What is the maximum fps the spectrum can achieve?I have been doing some reading and from what I understand the Spectrum outputs a PAL signal, but that means it will display @50fps or @25fps? If t…
... area and draws a few sprites for the tips of rockets ... to draw all the game sprites before the TV raster comes ... , scrolling at 50fps on a 128K Spectrum, but it doesn't ... much time for drawing any sprites. -
ZX Spectrum Z80 Development Environment on WindowsHi Folks, Just wondering what the recommendation is for a ZX Spectrum Z80 Development environment on Windows? Getting fed up with hand coding Z80…
... debug test cases
[*] [b]128K[/b] aware - keeps everything in ... labels, calls and jumps)
[*] 128K-enabled [b]tape file generator ... way cool stuff (including Next sprites, layer 2 overlays and DMA ... are starting a large new 128K project and you want to ... -
Gandalf - A ZX Spectrum platformer that looks rather nice indeed![img]https://1.bp.blogspot.com/-BuVmuvmRXfg/WYhRw0z0lMI/AAAAAAAAisA/LFKD4SipiSkm3x0FsCNjJCRsCnHgE6W6gCLcBGAs/s640/GandalfZX.jpg[/img] [quote]As ma…
... easier to code on a 128K, but since Einar cracked how ... number of scenic blocks or sprites that have already been queued ... a small number of sprites. And if the sprites can move in ... -
New game out now: Final Fantasy ZXEver since I played the games on the SNES, I thought that it should be possible to make a strapped-down version for the Speccy. Just minus any super …
... surely fit in 128K.[/quote]
The 128K dataset is IMO ... can't fit as a 128K Spectrum as a single loader ... Delta scrolling (scrolls only updated sprites) will make it very fast ... -
ZX-Uno moddingStarting with ZX-Uno case modding I have not yet received my ZX-Uno yet (it is in the post) but I know that I will have to do at least one mod …
... of Exodos commands typed from 128k basic... For those of us ... to lose that menu and 128k editor when the Exodos capabilities ... to be added as overlay sprites over existing games...
... that the ZXBaremulator gets a 128k release, or somebody later attempts ... -
ZX DEV 2017 RetroforceAlthough a little early, considering the January deadline, we have finished our competition entry for the 2017 ZX DEV conversion competition. Our gam…
... on a number of UK 128k models too, so we're ... pulled it off on a 128k system because people already have ... this isn't occurring because sprites are moving by big jumps ... -
Bomb Munchies - preview releaseBomb Munchies Preview release Version 12th Jan 2014 [URL=http://s979.photobucket.com/user/MatGubbins/media/bmsix_zpsc33279a2.gif.html][IMG]http://i…
... -Con works with interface 48k, 128k, +2 grey only)
b ... fast as it can, draws sprites 1 to 8 in number ... -
Modern Spectrum Games Advent CalendarSo... it is done. The main reason for my return from the shadows earlier this year was because I knew the greatest Christmas present I ever had was c…
... will be investing in the 128K version!
[b]Wanderers - Chained ... screen), but whack on a 128K AY soundtrack and the Nirvana ... fit into 128K, though presumably the Game Boy had hardware sprites and ... , as well as all the 128K games it couldn't handle ... -
Modern Spectrum Games Advent CalendarSo... it is done. The main reason for my return from the shadows earlier this year was because I knew the greatest Christmas present I ever had was c…
... B would run on any 128K model, so that's the ... a slight flicker in the sprites when the sound ends. -
Witchcraft: Nirvana, Bifröst and such[url="http://www.rgcd.co.uk/2011/10/buzzsaw-zx-spectrum.html"]"When considering this next to nearly every other ZX Spectrum game though, Buzzsaw is l…
... you're programming for a 128K it's a good idea ... with the interrupt and your sprites and colour effects are all ... -
Proportional-width fontsFor reasons that are still not quite clear to me (because I’ve always loved typography and design,) I never bothered to write a proportional-font rou…
... a problem even on a 128k because you want to be ... overlapping game windows open with sprites operating independently in each window ... -
Gandalf [z88dk][Nirvana Plus][128Kb]Gandalf 1.00 [url="https://drive.google.com/open?id=1T9HK0_isoMrfogSIJVhPGehjVIdFus4c"]Download Ver 1.00[/url] Long after the destruction of t…
... both architectures). However, on a 128K machine, the values at and ... drawn there. All the other sprites were correct, and animating during ... -
Abu Sinver Propagation - New game from ErrazkingHi all, The well known developer in the C64 scene Igor Errazking has released a new Spectrum game made with 3D Game Maker, but!! the tool has bee…
... screen? perhaps using smaller sprites and using 128K.
One idea for ... Rush (free on tablets) whose sprites are small and pseudo-isometric. -
Not exactly an idea for a new game...... or even something new but more of an idea for existing games. However, I don't know if this has been tried before (or if it is possible to pul…
... move in whole characters, or sprites that are always smaller than ... the same trick with a 128K Spectrum.
You ... -HD easily could) display the 128K shadow screen whilst the normal ... TV frames together, so with 128K screen-flipping, again you could ... -
Which 128k games actually used 128kA lot of 128k games were 48k games with decent AY music, or used screen flipping features, What games actually used 128k, e.g. all banks for game …
... falling under the “actually used 128K” category. Some multi-load games ... to store a few more sprites for the animation of an ... -
im looking for other games like the muncher that use double height and width graphics with colouri havent come across this type of graphics mode on the spectrum before and would like to know if there are any other games that use it.
On the subject of 2x2 pixels, the sprite in The Muncher is 1x2 though. I'll assume the routine to draw the sprites is slightly faster this way and it may not have been for memory reasons as the game needs 128k anyway. -
Space Invaders Emulator for the Spectrum 128/+2/+2A/+2B/+3My Space Invaders Emulator for the Spectrum 128/+2/+2A/+2B/+3 is now available for download from: [url="https://c.gmx.com/sizx@gmx.com/DVQXAXrLRl2d…
... it to work on a 128K/+2 with DivMMC? (and not ... draw up to 6 masked sprites each display frame without flicker ... 5 or 7 on a 128K Spectrum, and bank 5 is ... address 0x4000 on the Spectrum 128K+ and +2. This location is ... -
New Game: A Yankee in Iraq (2017). A shoot-em-up.Last year, I [url="https://www.worldofspectrum.org/forums/discussion/53207/new-game-2016-revival-a-yankee-in-iraq-1992"]resurrected my old shoot-em-u…
... sound FX have been added (128K owners, rejoice!).
—Rapid fire ... added.
—Intermediate boss destruction sprites have been added.
—Border ... in one of the planes’ sprites.
Instructions and download ... -
Animated loading screensDoes anyone know how many spectrum games had an animated loading screen? The only ones i can remember are Technician Ted and I think, Manic Miner.
Most of the 'Search' loaders have something iirc, Tech Ted (48K) being one mentioned with the animated sprites. The 128K version uses a different variant of it with various bits of text/graphics, as does Costa Capers. -
More "What could have been"... The Z280.So in chasing up the Loki specs, I happened upon some parallel developments... And had Sinclair gotten to make the Loki, there could have been some i…
... , they used PALs in the 128K models, so they seem cannon ... do - eg, Bit Blit over Sprites. 64 colors with 4 depths ... -
How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…
... trick to draw all its sprites. If you do all your ... be modified to work on 128K models now) -
HellShocked.com - play >4000 speccy games<a href="http://www.hellshocked.com Hi" target="_blank">[url]http://www.hellshocked.com[/url] Hi</a> there, just like to tell you about my site, it…
... , highest rated etc. This includes 128k games (well, a lot of ... -
Long filenames crashing ZX32I've renamed all my TZX files to TOSEC standards using Romcentre. Now, ZX32 crashes whenever I try to load these files with long names, ie Arkanoid…
... Of Doh (1988)(Imagine Software)[128k]
If I shorten ... -
zx32: cursor keysAre the cursor keys emulated on zx32? I ask because i want to select the 128k Basic option from the opening menu in Spectrum 128 mode, but when I pre…
... i want to select the 128k Basic option from the opening ... /> So how do I select 128K basic in zx32? -
Keys in 48k mode for SpecEmu 1.2?Hello all, Does anyone know how to get the " symbol to appear when in 48k mode on Spec Emu 1.2? As you can imagine, it's pretty essential to be able…
... : I can't get the 128k versions of Renegade and Techno ... load on my grey case 128k +2. Also having probs with ... 128k version of Marauder. I thought ...

