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Search Again :: Adv Search 1000 results in 0.014s
<1234567…34>
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... :

    3a. Have "preshifted" sprites.

    3b. AND + OR ... from preshifted sprites to screen.



    3. Use 128k bank-switching.


    windenNTW windenNTW July 2003 Games
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ...
    MOVE AND DRAW SPRITES TO BUFFER
    SET ... or:
    Have the moving sprites B&W.
    ... LD B,6 ; 30 Ball sprites
    lp1:
    PUSH ... char, X char
    ;Attributes: No attributes
    ;Mask: Yes, mask ...
    robpearmain robpearmain September 2004 Development
  • Spectrum 128K only games (`nd TR-DOS)Apart from Where Time Stood Still what other games were 128K only, as opposed to merely 128K versions of 48K games whereby all levels were loaded and…

    ... Still what other games were 128K only, as opposed to merely ... 128K versions of 48K games whereby ... really like it, the small sprites are great...
    CKay CKay November 2004 Sinclair Miscellaneous
  • Into the Eagles Nest, 128k musicRighty. Into the Eagles Nest. A Gauntlet clone, crossed with 'Where Eagles Dare'. Big sprites. Warlike 128k music, as I recall. I can still hum in. …

    ... Eagles Dare'. Big sprites.

    Warlike 128k music, as I recall ... ) has a *third*, techno-poppy 128k soundtrack.

    I'm ...
    Ashley Pomeroy Ashley Pomeroy May 2005 Games
  • Lemmings on speccy 128k!Just got this game, it's absolutely amazing how they managed to cram all the levels onto a ZX Spectrum! Poor old 128k does chug a bit though trying …

    ... Spectrum!

    Poor old 128k does chug a bit though ... playing the music, all the sprites and the scrolling screen at ...
    Resident0 Resident0 April 2006 Games
  • DivIDE+ and 128K HeatsinkI got my DivIDE+ yesterday and i tried it on a 48K+ at first, it worked marvelously on it, no problems at all. Today i desided to try it on my 128 H…

    ... and after some time, weird sprites begin to appear or the ... problems.

    After this 128K heatsink incident i tried the ...
    gtsamour gtsamour February 2008 Hardware
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... of Double Dragon for the 128k Speccy.

    Some progress ... I discovered all the old sprites again but had lost all ...
    Swainy Swainy January 2010 Development
  • Opinion on new 128K only gamesHello, Being new to the WOS community, I am unclear on the attitude towards 128K only software, that is; Is there a strong need to support the 48K m…

    ... unclear on the attitude towards 128K only software, that is; Is ... the usual enhancements for the 128K or does that not matter ... a lot of detail. The sprites have 8 rotations, 4 frames ...
    ASM ASM October 2010 New game ideas
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... -pixel horizontal scrolling on a 128K Speccy.
    Graphics are an ... the frame to do game sprites or anything, but I haven ...
    joefish joefish March 2011 Development
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…

    ... can do on a 128k or other variant, it ... of [I]arbitrary[/I] attributes, but then many games ... PAPER behind single-colour sprites. So I decided to ... spent loading the new attributes into registers before they ... You'd change the attributes drawn to different areas ...
    AMW AMW April 2012 Development
  • ARKANOID 128KDid anyone try this game? It was modified to work with an ULA+ (but it works also on regular 128k spectrums) and it have enhanced sound thanks the em…

    ... it works also on regular 128k spectrums) and it have enhanced ... it perfectly runs in the 128k mode, AY sound included.
    sprites flickes when enemies starts to ...
    Spectrum Spectrum April 2013 Games
  • Fake screenshots? No - now it's REAL screenshotsOk then. A few weeks ago I said I will show You the new gfx-mode of Speccy and - here it is: [url="http://republika.pl/hooy_prg/hprg.zip"]http://rep…

    ... that placing two of those attributes in a column, forming what ... :) i actually did some 8x2 sprites mistakingly thinking thats what Jonathan ... are no problem on Spectrum 128K, I made my experiments, so ... game in this mode on 128K[/quote]

    yea, i ...
    Amigo Amigo March 2003 Sinclair Miscellaneous
  • EmuZWin problem!Hello! I'm trying to load Fairlight I into EmuZWin v2.4.004. It don't load at all. I'v tryed several versions of fairlight I and II. Thees files …

    ... , resizing window allows to find sprites in AutoWidth mode (default), well ... Studio to see the where attributes are ? This is the kind ... you just miss the background attributes, or sometimes games just draw ... the TZX of Robocop, in 128K mode but it doesn't ...
    Arm73 Arm73 April 2004 Emulators
  • EmuZWin problem!Hello! I'm trying to load Fairlight I into EmuZWin v2.4.004. It don't load at all. I'v tryed several versions of fairlight I and II. Thees files …

    ... easy to see where the sprites beguin and ends, because sometimes ... Studio to see the where attributes are ? This is the kind ... the TZX of Robocop, in 128K mode but it doesn't ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... working space, then add the sprites, then LDIR to the main ... I am not using BRIGHT attributes for distinguishing object types, I ... and making use of the 128K paging to ensure it doesn ...
    BloodBaz BloodBaz April 2007 Games
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... resolution (if we exclude pure attributes). Visible window is tuned to ... the screen or moving with sprites makes nice headache to most ... reason I would count Spectrum 128k into comparison vs C64. You ... have to be afraid that 128k games are using tons of ...
    omega omega December 2007 Games
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... with 8x2 attributes on the full screen of a 128K, but that ... ]Buzzsaw[/I] only maintains 7 sprites at a time.
    joefish joefish February 2010 Development
  • Meanwhile... in Fikee's insane mindHere are some ideas im playing with in my mind: [B]#1 Stickman virtua fighter[/B] stickmans from international 3d tennis kicking each other [B]#2 T…

    ... 50-60 packed screens into 128K model. definitely will not happen ... :
    -atmospheric screens (even using attributes in dungeons to mimic torch ... , there is no story, no sprites, no nothing and definitely not ...
    Fikee Fikee September 2011 New game ideas
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... [*] Fill the regular screen attributes (corresponding to multicolor area) ... screen bitmaps and multicolor attributes as documented. Here ... multicolored sprites for each size (thus a Spectrum 128K), but ... suspect pre-defined colored sprites would be more feasible ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • AGD and CGD....can we have a compromise?Well I have been using Jonathan Cauldwell's Arcade Game Designer and I started to look at Dave Hughes' Classic Game Designer. I must say that they ar…

    ... , the entire scene (background and sprites) could be redrawn from its ... -character UDG renderer to draw sprites over a scrolling background (to ... own attribute, or if the attributes are fetched later as the ... the various banks of a 128K Speccy for the game code ...
    joefish joefish September 2013 Development
  • What would you do with four joysticks?Anyone got some inspiring ideas for four-player games, or twin-stick two-player games..? I can think of, for four players: [I]Warlords[/I] (Atari) […

    ... 8 direction player and enemy sprites. Started doing them after reading ... map, maybe double-res attributes on a 128K)

    [B][I ...
    BiNMaN BiNMaN October 2013 New game ideas
  • What would you do with four joysticks?Anyone got some inspiring ideas for four-player games, or twin-stick two-player games..? I can think of, for four players: [I]Warlords[/I] (Atari) […

    ... it working on 48K and 128K, but so far I ... This seems possible on a 128K, but on a 48K the ... is to draw as many sprites as possible during the ... pattern, and patch the attributes by copying from the clean ... below 49152) so on a 128K, different game code can ...
    joefish joefish October 2013 New game ideas
  • NEW GAME: Elixir VitaeOnly 2 weeks after Janosik I have a pleasure to announce my next creation - a logical minigame called [B]Elixir Vitae[/B]. Just like another Polish …

    ... sprites during the top border, then overwrite them with black attributes ... permanent, you hide the sprites off-screen then call the ... I can probably read all attributes directly from the ctile ... after interrupt), 228T in Spectrum 128K/+2 (starting 15941T after ...
    Einar Saukas Einar Saukas October 2013 Brand new software
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... while you are painting/erasing sprites.

    The solution adopted ... about 20 sprites on screen. The key in the 128k version will ... fill the corresponding 'pixelspace' and attributes with a single appropriate value ...
    Hikaru Hikaru December 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... a sequence of 4 bicolor attributes (or an address or ... -byte UDG identifiers. The sprites could be from the same ... data, we'll stick to 128K machines.

    This ... ORed with all four attributes of that UDG when ... to 0 and the attributes of your UDG will ...
    joefish joefish January 2014 Brand new software
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... attributes. Then the scenery can be scrolled vertically instantaneously. Although the sprites ... must be erased and re-drawn because although their attributes ... 4x2 pixel resolution using ATTRibutes, so they'd ... small games, on a 128K several more. You ...
    joefish joefish March 2014 Development
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... routines suit Clashbasher because the attributes are written before the display ... and the sram is now 128k x 16bit

    I ... the point where all the sprites etc have finished being written ...
    Basher Basher March 2014 Hardware
  • New bicolour game: El Stompo.Phew! Finally finished my first game using Einar's fantastic Nirvana engine. [B]El Stompo.[/B] [IMG]http://i1142.photobucket.com/albums/n608/davey…

    ... the same thing to the attributes in machine code.

    sprites, which ate up every scrap ... 't too hard on a 128K, where you could alternate screens ...
    joefish joefish April 2014 Brand new software
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... changes, then using "pre-shifted sprites" (that only need to ... a linear buffer to store attributes, implemented as a "multicolor ... this linear buffer and modifies attributes on screen every 4 ... colored big pixels for Spectrum 128K only, using shadow screen. ...
    Einar Saukas Einar Saukas December 2014 Development
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... 128K, with a sound chip to play the music, the enemy sprites ... the Manic Miner engine alters attributes: these are movement of guardians ... a trail of their own attributes instead of restoring them, ...
    [quote]The number of sprites that need to be redrawn ...
    zub zub September 2015 Brand new software
<1234567…34>

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