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  • New ZXDS releaseHello, new ZXDS version is ready and will appear on [URL="http://zxds.raxoft.cz"]the site[/URL] in few hours time, so make sure you check back befor…

    ... up and the backgrounds and sprites are a mess. Or perhaps ... excellent addition, makes those non-128k multiloads easier to handle, and ...
    Vertigo Vertigo January 2008 Emulators
  • Z88DK fun and gamesHi, I was wondering if anyone here uses Z88DK with TommyGun and knew about how to link the two together (e.g. how do I use a screen, sprite or map e…

    ... that with the monochrome sprites library but it lacks ... sprite library is for monochrome sprites only. However you can ... "colour rectangular area with attributes" function quite easily with ...
    The alternative for colour sprites is to look into the ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • Z88DK fun and gamesHi, I was wondering if anyone here uses Z88DK with TommyGun and knew about how to link the two together (e.g. how do I use a screen, sprite or map e…

    ... utilities.

    Now for sprites with colour.... As you saw ... sprite library is for monochrome sprites only. However you can roll ... separate "colour rectangular area with attributes" function quite easily with the ...
    SnakeOilSteve SnakeOilSteve February 2008 Development
  • zelda-like rpg on speccy?is there any game of snes zelda's style on speccy?

    ... to the 128K. It's just a few map and sprites, the ... big character made from many sprites, and ogre-speak text. Music ...
    Vertigo Vertigo February 2008 Games
  • Remakes using Spectrum graphics - worth doing?After reading the comments in this [post=251540]post[/post], I was surprised to see some support for the idea of a PC remake (or sequel) of a Speccy …

    ... can throw around 32-bit sprites no problem. I can understand ... Speccy Style" i.e. 8x8 attributes, colour-clash etc, etc. Easier ... doing corners in an 8x8 attributes, not that easy, there are ...
    ZnorXman ZnorXman March 2008 Games
  • SAM Games that never wereIn another thread on Multiloads there's been a bit of chat about US Gold's infamous statement about porting Strider to the SAM (which tbh if they had…

    ... 's extra mode (8*1 attributes, 12K or so but with ... your only moving smallish software sprites could all be made to ... Dan Dare with coloured in sprites and better backgrounds, basically the ...
    CKay CKay March 2008 Games
  • New utility - Arcade Game DesignerNo income tax, no VAT, no money back, no guarantee... In advance of SEUD's release I thought I'd release AGD to get people in the mood for game maki…

    ... caused an access violation in 128k mode on Spin too, which ... this example, one of the sprites flickers (top right of the ...
    mulder mulder April 2008 Development
  • New utility - Arcade Game DesignerNo income tax, no VAT, no money back, no guarantee... In advance of SEUD's release I thought I'd release AGD to get people in the mood for game maki…

    ... caused an access violation in 128k mode on Spin too, which ... this example, one of the sprites flickers (top right of the ... . AGD tries to sort the sprites into some sort of order ...
    jonathan jonathan April 2008 Development
  • Punch up! Bruce Everiss mauled by the internet over why Imagine collapsed.I couldn't see this posted here so I thought I would post it. It kept me amused for at least half an hour. Bruce Everiss on his blog claims piracy br…

    ... , a 256x192 mode with 32x192 attributes, and page flipping between two ... hi-res colour, scrolling and sprites too, but seeing as Sinclair ...
    Matt_B Matt_B April 2008 Sinclair Miscellaneous
  • Running Zeus RoutinesHi, i need to load zeus routines in zeus assembler from Spectaculator or Spin.. I followed the manual (switched off auto tape loading, run zeus and t…

    ... 't work too well in 128K Basic.
    The fault is ... the way it sets the attributes to white on blue. It ... by the NEW command in 128K BASIC but not in 48K ... to a fault with all 128K Spectrums.
    Geoff Geoff May 2008 Emulators
  • 128k extrasI had a 48k, no matter how much I hinted to my parents that I [i]really[/i] wanted a 128k they never got me one So what did I miss out on. I'm not …

    ... in the 128K version of Alien Storm you got different sprites for ...
    michaelf michaelf May 2008 Games
  • Did you have a 128k version Spectrum or only 48k?In the [URL="http://www.worldofspectrum.org/forums/showthread.php?t=20495"]thread[/URL] discussing extra features of 128k games it seems like it ofte…

    ... been interested in getting a 128k machine, as someone earlier said ... Spectrum to add more colors, sprites or just enable a way ...
    Fizza Fizza May 2008 Games
  • Loading screen vs. in-game graphics mismatchFollowing [URL="http://www.worldofspectrum.org/forums/showthread.php?t=20589"]this thread[/URL], which games had the worst loading screen compared to…

    ... not bad, the use of attributes and so, but it just ... , and the use of masked sprites was pretty much standard already ...
    Patrik Rak Patrik Rak May 2008 Games
  • New game from CEZGS: Mariano the Dragon in Capers in CitylandHi all, here we come with another game for our Spectrums! Mariano, the Pink Dragon, has to face an incredibly difficult mission. All his friends hav…

    ... that the player & enemy sprites could be stored in 4 ... still be based on character attributes, and the maze drawing is ...
    bobs bobs May 2008 Games
  • Spectrum more loved than C64It just occurred to me that the Spectrum must be more loved than the C64 these days. After all, it has been more than a year since an update was made…

    ... bytes used for the colour attributes, thus giving a total of ... giving 16 colours, eight hardware sprites per scanline (enabling up to ... 112 sprites per PAL screen), scrolling capabilities ...
    rich_chandler rich_chandler May 2008 Chit chat
  • Spectrum gfx mockup of CaveStory[IMG]http://i247.photobucket.com/albums/gg158/darkfalzx/CavestoryZX1.png[/IMG] Came across this before whilst browsing, if only :) [URL]http://www.…

    ... it couldn't work in 128k, the engine's a bit ... dont forget the number of sprites on screen, there would be ... to move about 100-200 sprites at reasonable framerate.
    Fikee Fikee June 2008 Games
  • Renegade - best beat em up on speccy?Following on from a recent Arcade sequels thread, It is my personal opinion that Renegade is probably the best beat 'em up released for the spectrum…

    ... nice background, very good looking sprites and fun to play makes ... well as a more extended 128k version with more screens and ...
    Rickard Rickard June 2008 Games
  • After-Christmas mapsCavelon [url="http://maps.speccy.cz/map.php?id=Cavelon"]http://maps.speccy.cz/map.php?id=Cavelon[/url] Doombase [url="http://maps.speccy.cz/map.php?…

    ... with any program to extract sprites that show memory as graphics ... />
    It doesn't show attributes but you can learn them ...
    Ralf Ralf July 2008 Support files
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... " method of Orange on a 128K speccy (grabbed from EmuZwin 2 ... 1993 - those multicolour Super Mario sprites, the interlaced screens, the insane ...
    Danforth Danforth August 2008 Sinclair Miscellaneous
  • Which computer is most similar to Zx Spectrum?I have wondered recently wihch other 8-bit computer is most of all similar to Zx Spectrum. I mean similar graphics, similar gameplay, similar program…

    ... same graphic mode:256x192 pixel, attributes 8x8 pixels, 16 colours) and ... hardware are:

    1. Sprites. Up to 32 per screen ... pixels, 1 colour.
    2. Attributes are 8x1 pixels rather than ...
    Matt_B Matt_B November 2008 Sinclair Miscellaneous
  • Hacks to improve existing gamesDoes everyone remember those hacked versions of Commando and Action Force II that had AY soundtracks hacked into them? How about hacking some other …

    In Zub 128k, make the sprite animations work ... /zub.php[/url] . Move the sprites to an unused memory bank ... in bank 0 where the sprites are now.

    And ...
    John Elliott John Elliott November 2008 Games
  • Hacks to improve existing gamesDoes everyone remember those hacked versions of Commando and Action Force II that had AY soundtracks hacked into them? How about hacking some other …

    ... =John Elliott;315568]In Zub 128k, make the sprite animations work ... /zub.php[/url] . Move the sprites to an unused memory bank ... in bank 0 where the sprites are now.

    And ...
    chop983 chop983 November 2008 Games
  • Skool Daze disassemblyWhile developing [url="http://pyskool.wordpress.com/"]Pyskool[/url], I've also been putting together a disassembly of Skool Daze and Back to Skool, m…

    ... into 128K!

    That includes tiling of map and sprites, only ...
    Jmk Jmk November 2008 Development
  • Skool Daze disassemblyWhile developing [url="http://pyskool.wordpress.com/"]Pyskool[/url], I've also been putting together a disassembly of Skool Daze and Back to Skool, m…

    ... the game to fit into 128K![/QUOTE]
    How large ... graphic data for sprites facing right separately from sprites facing left. Since ... facing left, the left-facing sprites are simply flipped in memory ... to obtain the right-facing sprites. The second trick was to ...
    SkoolKid SkoolKid November 2008 Development
  • Skool Daze disassemblyWhile developing [url="http://pyskool.wordpress.com/"]Pyskool[/url], I've also been putting together a disassembly of Skool Daze and Back to Skool, m…

    ... play area, and how many sprites are there?[/QUOTE]

    attributes in nibbles one.
    There are 154 sprites, but ...
    Jmk Jmk November 2008 Development
  • Skool Daze disassemblyWhile developing [url="http://pyskool.wordpress.com/"]Pyskool[/url], I've also been putting together a disassembly of Skool Daze and Back to Skool, m…

    ... bytes for sprite "map" (128 sprites, 12 tiles per sprite)
    attributes (pages 160-180: one page ...
    SkoolKid SkoolKid November 2008 Development
  • Shadow of the Beast, Help!!Anybody can help me? I am playing lately Shadow of the Beast (by the way, excellent game), but I am kind of stuck at one point. Just before fighting…

    ... of sprites, lack of paralax, lack of atmosphere, no use of 128k ...
    omega omega December 2008 Games
  • Shadow of the Beast, Help!!Anybody can help me? I am playing lately Shadow of the Beast (by the way, excellent game), but I am kind of stuck at one point. Just before fighting…

    ... of sprites, lack of paralax, lack of atmosphere, no use of 128k ... , and it does use the 128k actually! the only bad thing ...
    Ivanzx Ivanzx December 2008 Games
  • Watching screen while debugging???I'll try to state my problem clearly, but I don't know if I'll succeed ..:) I load a Spectrum program into emulator (it doesn't matter which one at …

    ... useful for me. Seeing the sprites in games being drawn byte ... ;0 when you can change attributes while drawing.
    I understand ...
    Ralf Ralf December 2008 Development
  • What to write next...?Having not being blessed/cursed with such a mad & rampant imagination as Mr. Cauldwell I'm always after ideas for new spectrum games to write. It's …

    ... engine, does it use just attributes or does it use the ... ]

    splATTR used purely attributes on a background of checkerboard ... as well as attributes, and would probably use the 128K machine's ...
    bobs bobs January 2009 Development
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