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Search Again :: Adv Search 1000 results in 0.014s
<1…23242526272829…34>
  • Atic Atac speed.Dear all, Excuse the noob question, but does anyone know how fast Atic Atac runs at? What I mean is, frames per second, or the amount of pixels the…

    ... may be better to draw sprites from bottom to top to ... . Experiment. Or double buffer using 128K dual screens!

    EDIT ...
    Bob Stains Bob Stains January 2009 Games
  • Defender of the crownI have checked recently the Spectrum version of this well known, great game and the Spectrum version is strange. [url]http://www.worldofspectrum.org…

    ... from the idea to finish. 128K was not reality in Hungary ... menu. Norbert did the screens, sprites, etc. He used Art Studio ...
    G.o.D. G.o.D. January 2009 Games
  • Why were most spectrum games on Monochrome?OK, I know about the whole "Attribute clash" that you get on the spectrum. And I've spoken to someone who claims to have been an Ocean programmer, wh…

    ... "]Popeye[/URL], with its large sprites and very well planned out ... in seeing well planned out attributes.
    ZnorXman ZnorXman February 2009 Games
  • Why were most spectrum games on Monochrome?OK, I know about the whole "Attribute clash" that you get on the spectrum. And I've spoken to someone who claims to have been an Ocean programmer, wh…

    ... character square movement of the sprites; the ship has a nice ... all in one on a 128K machine, it would have been ... that loads all levels in 128K mode, or one level at ...
    ewgf ewgf February 2009 Games
  • Best Game Rated At 97% by CrashFollowing the recent polls, what do you think here? My favourite: Dun Darach without a doubt, but i suspect HOH will win! BTW omitted PAW.

    ... this right).

    The sprites move far too quickly - so ... to improve them for the 128k version. (Apart from a decent ... on the title screen the 128k version is identical to the ...
    thingley thingley February 2009 Games
  • Your views on...Albatrossity[url]http://www.worldofspectrum.org/infoseekid.cgi?id=0021876[/url] It's been out a few weeks or more now, but I only just got round to playing it t…

    ... -cauldwell[/url])
    Platform: 48/128k Sinclair ZX Spectrum

    attributes, and only a limited number ...
    Shaun.Bebbington Shaun.Bebbington February 2009 Games
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... redraw the background, copy the sprites onto it, then copy the ... could do it on the attributes too, and we'd all ...
    joefish joefish May 2009 Development
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... (I presume it tracks the attributes in a separate buffer). Extra ... . If you poke some coloured attributes into the right-hand edge ... .

    All the game sprites are then drawn from character ...
    joefish joefish May 2009 Development
  • Brand new River Raid remake?one of my friend is trying to make a riverraid remake on flash just to have fun, I checked zx spectrum port of river raid. it is bad, really bad, jer…

    ... obvious detail.

    Multicoloured sprites are possible by hogging the ... interrupt and writing to the attributes between scan lines. I've ...
    Matt_B Matt_B May 2009 New game ideas
  • Brand new River Raid remake?one of my friend is trying to make a riverraid remake on flash just to have fun, I checked zx spectrum port of river raid. it is bad, really bad, jer…

    ... , just attributes will do, only pixels we have to poke is sprites ...
    Arda Arda May 2009 New game ideas
  • Brand new River Raid remake?one of my friend is trying to make a riverraid remake on flash just to have fun, I checked zx spectrum port of river raid. it is bad, really bad, jer…

    ... pixel patterns with their own attributes.

    You would have ... and restore the original scenery attributes in the moving buffer, ready ... draw a fixed number of sprites each cycle even if they ... enough time to draw enough sprites to make a game worth ...
    joefish joefish May 2009 New game ideas
  • Brand new River Raid remake?one of my friend is trying to make a riverraid remake on flash just to have fun, I checked zx spectrum port of river raid. it is bad, really bad, jer…

    ... pixel patterns with their own attributes.
    [/QUOTE]
    yeah, that ... draw a fixed number of sprites each cycle even if they ... , a fixed number of 8x8 sprites can be written in constant ...
    Fikee Fikee May 2009 New game ideas
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    ... to synchronise it with the 128K's screen refresh.

    attributes.
    joefish joefish May 2009 Development
  • River Raid Tech DemoJust a little something to look at. Enjoy. [URL="http://www.joefish.co.uk/speccy/Joefish_River_Raid_Tech_Demo_01.tap"]Joefish_River_Raid_Tech_Demo_…

    ... continues) are perfectly legal Spectrum attributes (black on green or ... half way through swapping the attributes, it swaps the border ... scenery are drawn entirely from attributes. Most of the centre ... much harder to draw detailed sprites, as the pixels have ...
    joefish joefish May 2009 Development
  • Brand new River Raid remake?one of my friend is trying to make a riverraid remake on flash just to have fun, I checked zx spectrum port of river raid. it is bad, really bad, jer…

    ... ) re-work it for a 128K with twice the horizontal space ... and a limited number of sprites. Personally I prefer the latter ... better, and never had a 128K. I'd also be expected ... if it was on a 128K, and I'm crap at ...
    joefish joefish May 2009 New game ideas
  • Graphics mode:64x48x8 colors possible on Spectrum?That multicolor River Raid demo inspired me to make this question: If we filled all the screen with chessboard pattern [code] 00001111 00001111 00…

    ... is 128 mode only with attributes every 4 pixel rows taken ... pixel rows to select the attributes. You still have to stay ... the time. Tasks include drawing sprites, lines, digital music, etc. The ...
    Alcoholics Anonymous Alcoholics Anonymous May 2009 Development
  • Would welcome ideas for my large map game...I have been working on an engine to allow scrolling around a large map. For now, it allows 1 char movement around a 64x64 map made up of 4x4 char t…

    ... to try to use the attributes to good effect etc as ... 't really done full attribute sprites before, so I'm curious ...
    redballoon redballoon May 2009 New game ideas
  • River Raid Tech DemoJust a little something to look at. Enjoy. [URL="http://www.joefish.co.uk/speccy/Joefish_River_Raid_Tech_Demo_01.tap"]Joefish_River_Raid_Tech_Demo_…

    ... the game. In it, the attributes only vary every two lines ... , with the right side attributes offset from the left by ... do, nor is resorting to 128K-only effects.

    So ...
    joefish joefish May 2009 Development
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    ... the following:
    On a 128K you have 2 screens. Untested ... screendisplay
    will alter the attributes too and the screen is ... . Since swapping screens on a 128K only takes a few T ...
    Dr BEEP Dr BEEP May 2009 Development
  • Graphics mode:64x48x8 colors possible on Spectrum?That multicolor River Raid demo inspired me to make this question: If we filled all the screen with chessboard pattern [code] 00001111 00001111 00…

    ... is 128 mode only with attributes every 4 pixel rows taken ... pixel rows to select the attributes. You still have to stay ... the time. Tasks include drawing sprites, lines, digital music, etc. The ...
    na_th_an na_th_an May 2009 Development
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    ... 've done 21 different 16x16 sprites that way. Masochistic, I know ... ], I can now define the attributes per line and move them ... at a time, so my sprites are all animated. I just ...
    joefish joefish May 2009 Development
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... will be a problem in 128k, but screen space might.
    sprites idea which would free up ...
    Jimmy Jimmy July 2009 Development
  • The So What's This Buzzsaw All About Then? Thread.Erm. This: [URL="http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_1.tap"]http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_1.tap[/URL] Keys…

    ... ? And other emulated machines (48K, 128K, +2)?

    [QUOTE=FrankT ... tell with just the two sprites. But if it was running ... /> 1. 48K Spectrum
    2. 128K / +2
    3. +3 / +2A ...
    joefish joefish August 2009 Development
  • R-TypeTell ya what, R-Type was an amazing bit of programming. Just re-watched the rzx of it. Stunning.:-o

    ... smaller screen and had fewer sprites moving around, but it was ... like it uses the 8x1 attributes. The backgrounds look pretty but ...
    joefish joefish August 2009 Games
  • wanna draw zx graphics :)Is anybody looking for a zx graphics ? I would like to help with graphics if there are projects that need it. Here is an example of a sprite (may be …

    ... best? Robots, fantasy, manga? Small sprites or big loading screens?[/QUOTE ... /> I think to start with sprites mostly, cause I will need ... fullscreen graphics to speccy color attributes.
    beZz beZz August 2009 Development
  • Where's the border line between a Spectrum and something else?I mean: there are purists out there that consider that anything that is not a true Sinclair Spectrum, with a true Z80 and a true ULA, and at most, 48…

    ... the shadow screen present in 128K Spectrum's because "it ... have no idea how the 128K works, and I realised ... I may stray onto 128K if I get stuck at ... mode (full screen 8x1 attributes, character-mapped but with ... this off with the original 128K, so I'll consider ...
    joefish joefish August 2009 Development
  • Where's the border line between a Spectrum and something else?I mean: there are purists out there that consider that anything that is not a true Sinclair Spectrum, with a true Z80 and a true ULA, and at most, 48…

    ... said that a true 128K Speccy must have a ... because the 256x192 pixels + attributes mode is inherently what defines ... I've settled on the 128K as my 'base' ... in, and develop, new 128K Spectrum software, but not SAM ... for the 48K+AY, or 128K, or SAM, or Amiga ...
    gasman gasman August 2009 Development
  • Vote for your favourite loading border colourSo it is time for one more important voting! :razz: What is your favourite loading [B]border[/B] design? Since I guess most of us spent many many ho…

    ... for both ink and paper attributes - you could have bright ink ... , I'd also add hardware sprites, but Speccy style: that is ... would be feasible for those sprites to not suffer from attribute ...
    Madonna Mk 2 Madonna Mk 2 August 2009 Games
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... could do it with unique attributes in each column.
    [/QUOTE ... alternative is to use 8x2 attributes instead of 8x1, which you ... really like idea of 8x2 attributes. sure, it is not ... using multicolor just for few sprites placed over background displayed in ...
    Fikee Fikee August 2009 Development
  • Vote for your favourite loading border colourSo it is time for one more important voting! :razz: What is your favourite loading [B]border[/B] design? Since I guess most of us spent many many ho…

    ... load the demo on a 128k machine the full-screen stripes ... 'obvious' way (writing to the attributes after every bit loaded). It ... to fake it with the 128K second screen instead.
    gasman gasman August 2009 Games
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