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<1…24252627282930…34>
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... ]Overlaying a crosshairs on the sprites is probably out of the ... , but maybe something for a 128K sequel. I'm rather short ...
    joefish joefish August 2009 Development
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... differs between levels are the sprites. I've looked, ... Maybe the fonts and the sprites, but I'm not ... to enable it to draw sprites fast enough. At the ... (bottom 16K) and half (attributes) in the top 32K. Out ... The thing with drawing the sprites is that they have ...
    joefish joefish August 2009 Development
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... this out...[/QUOTE]On a 128K maybe, but my sound effects ... the top border to draw sprites) and the sprite attribute table ... 's also used to erase sprites, which occurs after 176 lines ...
    joefish joefish August 2009 Development
  • Colour clash on the Commode64?Was there any? Every now and again, I see a screen shot like this... [img]http://www.lemon64.com/games/screenshots/full/j/jack_the_nipper_02.gif[/i…

    ... , like the Spectrum, it used attributes in high-res mode. However ... allowed it to use hardware sprites as well as its lower ...
    Zagreb Zagreb September 2009 Chit chat
  • Colour clash on the Commode64?Was there any? Every now and again, I see a screen shot like this... [img]http://www.lemon64.com/games/screenshots/full/j/jack_the_nipper_02.gif[/i…

    ... hi-res pixels + colour attributes mode like the Speccy (but ... the C64 does have are sprites. These are 24x21 pixels ... width and/or height. Multicolour sprites though have one drawback - ... mode or re-allocating the sprites ('multiplexing') on various lines ...
    joefish joefish September 2009 Chit chat
  • Colour clash on the Commode64?Was there any? Every now and again, I see a screen shot like this... [img]http://www.lemon64.com/games/screenshots/full/j/jack_the_nipper_02.gif[/i…

    ... scroll registers to ULA when 128k machines came out... and maybe ... clash (several possibilities here, also 128k of memory was enough)... we ... would probably see better 128k only games then. :)[/QUOTE]
    sprites wouldn't have been a ...
    AndyC AndyC September 2009 Chit chat
  • The Goldfinch updates thread([url=http://www.worldofspectrum.org/forums/showthread.php?t=25034]original announcement thread here[/url] - I figured it was worth starting a new to…

    ... with length 6144(screen without attributes) or 13824(2x6912) bytes.[/quote ... =Winston]
    My thoughts on 128K paging are to use the ...
    gasman gasman October 2009 Development
  • Doubling the Spectrum's resolution?Before the advent of digital, PAL TV sets had a resolution of about 702x576 pixels. It was overscanned (i.e. the edges of the broadcast picture would…

    ... running the program on a 128K machine.

    In software ... sort of semi high resolution attributes (well, kind of), by switching ...
    mcleod_ideafix mcleod_ideafix October 2009 Hardware
  • resident evil zxi thought i might write a text adventure based on the first resident evil game. i'd be happy to map the thing out and write all the code/ text and t…

    ... run a title screen and 128k music, but you have to ... can add stuff like animated sprites/interrupt-driven music and mini ...
    Graz Graz October 2009 New game ideas
  • Amiga or Atari STWhich system did you like the most ??? My person fave was the Amiga as i had loads of fun on it with games like Star Dust, Supr Frog, Speedball 2 an…

    ... 8-way scrolling and massive sprites into the bargain. Suffice it ... ST was designed before the 128K Spectrum and it wasn't ...
    Matt_B Matt_B October 2009 Chit chat
  • An idea for a possible(?) new interfaceDue to the Spectrum's processor speed and the way the ULA works, there are a couple things (among others) that are difficult to do: -Gigascreen or a…

    ... video modes, allows 55 hardware sprites per scanline, hardware scroll and ... also "emulator" of ZX Spectrum 128k

    Browse for demos ...
    omega omega October 2009 Hardware
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... later differently implemented in the 128k spectrum.

    There is ... wait a bit longer until sprites or scrolling hw is added ...
    Alcoholics Anonymous Alcoholics Anonymous November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... sets of attributes for all your screen data and sprites, it would ...
    joefish joefish November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... sets of attributes for all your screen data and sprites, it would ... the INK value for individual sprites).

    Edit: In fact ...
    chev chev November 2009 Emulators
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... asm file in z88dk/libsrc/sprites/software/sp1/spectrum/ and ... /viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/customize. ... /viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/customize. ... project with optional future 128k music to maximize available ...
    Alcoholics Anonymous Alcoholics Anonymous December 2009 Development
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... , fault in two Mr. Rockitt sprites fixed.
    [/LIST]
    [QUOTE ... to ULAplus, but as FLASHing attributes are fairly important to Skooldaze ...
    Jimmy Jimmy January 2010 Development
  • Game & WatchAll Nintendo Game & Watch games would make good mini games for the speccy. I made a start on Fire last year, I shall try and finish it before 2011! …

    ... just the attributes as i've character aligned the sprites to the ... drawing the attributes to display each sprite. The bouncing men sprites are ...
    FrankT FrankT January 2010 New game ideas
  • Best Spectrum game from 2009Ok, its almost 2010, and we have to decide which was the best game this year :) Miles Mad Mission [url]http://www.worldofspectrum.org/infoseekid.cg…

    ... Spectrum 128kB.[/QUOTE]
    Pentagon 128K is not really Spectrum, though ... chunks of compressed graphics or attributes loaded off disk and replayed ...
    Shiru Shiru January 2010 Games
  • Best Spectrum game from 2009Ok, its almost 2010, and we have to decide which was the best game this year :) Miles Mad Mission [url]http://www.worldofspectrum.org/infoseekid.cg…

    ... far as I know drop attributes and use modern
    one ... video mode, and 48K or 128K RAM. The game you linked ...
    Shiru Shiru January 2010 Games
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... more sprites for the last few animations but even 1x8 attributes constrain ...
    joefish joefish January 2010 Development
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... more sprites for the last few animations but even 1x8 attributes constrain ...
    BiNMaN BiNMaN January 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... 36 bytes - 32 (graphics)+4 (attributes)

    256*36 = 9 ... the remaining memory enough for sprites, logic and music? How do ...
    Ralf Ralf January 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... 36 bytes - 32 (graphics)+4 (attributes)

    256*36 = 9 ... the remaining memory enough for sprites, logic and music? How do ...
    Metalbrain Metalbrain January 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... . We have 85 kB for sprites and background tiles. Let's ... say now 40 kB for sprites and 40 kb for blocks ... />
    Having written a few 128K games, you really do actually ... this to work on any 128K machine, and not just the ...
    bobs bobs January 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... opinion, colourful but featureless sprites left nothing to the ... tough looking sprites from the first Double Dragon 128k remake as ... GameBoy version without the hunchback sprites :)

    I ... original project before the sprites were included and they ...
    retrogod retrogod February 2010 Development
  • How do you destroy an enemy or object?Hi guys I allways wanted to know this, but how would you go about making and destroying enemies in basic or any language? What, do you use a huge ar…

    ... ; it accomplishes this by manipulating attributes only and swaps the other ... make available code to draw sprites, lines, print text etc in ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Sinclair Basic
  • Is there any video input on expansion bus?Imagine you want to build a custom display hardware, for instance, to add hardware sprites to display. Is it possible to design such a device so that…

    ... of scroll, tons of hardware sprites, etc.)

    There's ... ( perhaps a V9958 ) that overimposes sprites and the stuff you like ... RGB signals if using a 128K model. I would suggest for ...
    mcleod_ideafix mcleod_ideafix March 2010 Hardware
  • Spectrum 2-3 times more powerfull than MSX?![url]http://www.youtube.com/watch?v=2-kI0urN9tI#t=8m18s[/url]

    ... , 64K for most MSX1 machines, 128K, 256K or more (up to ... [/I] video processor (with hardware sprites), which the Spectrum hasn't ... far move powerful videoprocessor, with 128K videoram, flat bitmap modes, VDP ...
    RetroTechie RetroTechie March 2010 Sinclair Miscellaneous
  • Spectrum 2-3 times more powerfull than MSX?![url]http://www.youtube.com/watch?v=2-kI0urN9tI#t=8m18s[/url]

    ... multiparallax scroll with per scanline attributes using little CPU (check our ... , character-oriented playfields and hardware sprites need much, much less bandwidth ...
    Madonna Mk 2 Madonna Mk 2 March 2010 Sinclair Miscellaneous
  • Spectrum 2-3 times more powerfull than MSX?![url]http://www.youtube.com/watch?v=2-kI0urN9tI#t=8m18s[/url]

    ... , character-oriented playfields and hardware sprites need much, much less bandwidth ... to see that (and 1x8 attributes) done on a Speccy. But ...
    joefish joefish March 2010 Sinclair Miscellaneous
<1…24252627282930…34>

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