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Search Again :: Adv Search 1000 results in 0.022s
<1…25262728293031…34>
  • New game out now: Final Fantasy ZXEver since I played the games on the SNES, I thought that it should be possible to make a strapped-down version for the Speccy. Just minus any super …

    ... game should be doable in 128k if it stays as basic ... , it will surely fit in 128K. The Animation frames cann be ... Delta scrolling (scrolls only updated sprites) will make it very fast ...
    LCD LCD April 2010 Games
  • IM2 Loading on +3EHi there Speccy Guru's, As some of you know, I've spent a while building the ultimate image for +3e, it's currently at 6000+games and demos and i've…

    ... ram. I know that the 128K and +2 will snow when ... and sets up custom screen attributes, and changes loads of stuff ...
    nuggetreggae nuggetreggae April 2010 Development
  • 48k titles you wished had AY tunesFollowing the GAMES for Spectrum48+AY_interface & Paperboy remake threads, it's got me thinking about those games that were lacking either a 128k mod…

    ... an improvement. I think the 128K mode spoils [I]Chronos[/I ... from a load of extra sprites as a lot of the ...
    joefish joefish April 2010 Games
  • Well, it's just sat on my hd doing nothing otherwise..Here's a platform game I was working on late last year. I spent something like two months of not very plentiful spare time on it. So I worked during …

    ... and the enemy and player sprites to the level that I ... a playable .tap version here (128k only)
    [url]http://atebit ...
    Mister Beep Mister Beep April 2010 Development
  • Graphics: What is the point of ...... actually, let me apologize for such a stupid vague thread title, I so wanted to avoid this but the whole sentence I wanted to write is just way t…

    ... , I experimented with 4-colour sprites using interrupts to alternate two ... example was magenta and green sprites on a black background, which ... I first saw flickering the attributes to get extra colours on ...
    joefish joefish April 2010 Sinclair Miscellaneous
  • converting ZX128 software for SAM COUPESAM COUPE is computer compatible with ZX48 model. Use same ports, same keyboard with compatible membrane, 64kB adress space with possibility connect …

    ... the Sam, either 48K or 128K ones.

    A couple ... Still is impossible convert. All sprites in game flash if is ...
    velesoft velesoft May 2010 Games
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... you have to set the Attributes of 4 different Character ... QUOTE]


    Yes, attributes are a very thorny issue ... circumvent asking people to design sprites - but asking them to ... design pre-shifted sprites and masks, might be asking ...
    Gedlion Gedlion June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... , include Attributes and be capable of handling sprites anywhere from ... of controlling the Attributes. By using pixel sprites you have to ... support for non-transparent sprites, which is a whole ... the designer program shift sprites vertically or horizontally on ...
    Turkwel Turkwel June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... what gets me is the sprites. If they are all held ... that there are 5 main sprites at this size - and all ... 'm missing - such as expanding sprites into pre-shifted blocks as ... be made general purpose, and attributes (with clash) wouldn't be ...
    Gedlion Gedlion June 2010 Development
  • Sprite RotatingI was looking (actually at Everyone's a Wally), and noticed that all the graphics for the main characters are left facing, and two characters wide. …

    ... almost manage to have 12 sprites and no game...[/QUOTE]
    Attributes) can, thanks to pre-shift ... then so can ALL your sprites - not a bad trade-off ...
    Turkwel Turkwel June 2010 Development
  • Games only possible in 128K mode?In the thread: [url]http://www.worldofspectrum.org/forums/showthread.php?t=30145[/url] the discussion of 128K only games comes up, and it made me w…

    ... technique ever used in any 128K games?
    [/QUOTE]

    [QUOTE]
    The 128K also intoruced screen flipping, which ... similar to lace mode for sprites, myth do something similar ... examples).

    basically, 128k offers ay sound, more memory ...
    Fikee Fikee July 2010 Games
  • TRD/SCL importer for MB02+ and PROFI INTERFACEHi all MB02+ users, I know this time noone of you will be able to use my new program, because with MB02+ you will also need Velesoft's PROFI INTERFA…

    ... interlace and alter a few attributes if it tried
    the ... version but neither uses the 128k ram available or sams 4 ...
    Roger Jowett Roger Jowett July 2010 Development
  • Shao-Lin's Road reviewHere's my review for Shao-Lin's Road (almost as bad as Yie Ar Kung-Fu II anyway, but certainly more playable). [url]http://spectrumparadise.blogspot…

    ... Spectrum:

    A) Sprites supposed to be displayed on ... "filled"

    B) Sprites supposed to be displayed on ... game go into area where attributes are set in the opposite ... IMG][/URL]

    Shaolin sprites are "brighter on darker" type ...
    Ralf Ralf July 2010 Games
  • Problem with PRINT #stream on +128kWorking on a +128k, I want to choose whether all report output goes to screen or printer, so I use PRINT #stream where stream = 2 or 3 for screen or …

    ... LPRINT / PRINT #3 on the 128k models, as they cause an ... /> You can POKE the colour attributes directly to the screen if ...
    Shaun.Bebbington Shaun.Bebbington July 2010 Sinclair Basic
  • What (Speccy) game are you currently playing ?(Quite a few threads on what youre listening to, watching etc) What Speccy game are you currently playing ? After playing a LOT of Invasion of the …

    ... will have included , hopefully multidirectional sprites ~(enemy) and some kind of ... if it could also use 128k mem.
    sirclive1 sirclive1 July 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... ]Given the lack of hardware sprites, Bubble Bobble is an example ... getting a bunch of enemy sprites onscreen in a Spectrum game ... [/B] more fast moving enemy sprites than Bubble Bobble, when in ... sound (if you owned a 128k) standpoint but graphically its pretty ...
    jesus 666 jesus 666 July 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... are more than 30 sprites on-screen. Cybernoid is ... pre-calculated.[/quote]16 sprites should be decent enough ... opinion anyway, that 10 sprites for players and enemies ... CPU usage does the 128K music use up? thats ... an amazing amount of sprites on screen. But that ...
    jesus 666 jesus 666 July 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... tail following it) four enemy sprites, items dropping down the screen ... previous set of dead enemy sprites, tons of bulletts being fired ... still be single load for 128k too)

    Graphics - my ...
    jesus 666 jesus 666 August 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... your sprites are individually coloured you have to mask attributes too.
    sprites which are visible can supply ... cast in the shadow. The attributes of the sprite which weren ...
    jonathan jonathan August 2010 Games
  • Memory mapping: Pentagon compatibility?I'm writing something that will rely heavily on the Spectrum's ability to switch screen buffers in hardware (port 0x7FFD). The original Spectrum 128K…

    ... writing a game for the 128K machine. It redraws most of ... bank 0. As long as sprites have an even number of ...
    ajmoss ajmoss August 2010 Hardware
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... of Double Dragon for the 128k Speccy.

    Some progress ... I discovered all the old sprites again but had lost all ...
    jet set willy jet set willy August 2010 Development
  • Mr Do! ?Not exactly a new idea (at least twenty-seven years old now :-o), but how about a port of Mr Do! to the Spectrum? There was never an official one, ev…

    ... around 1981 used 16x16 pixel sprites. Mr Do! used 12x12 pixel ... for the width of the sprites, plus 8 for the width ... be working with the screen attributes of the ULA.

    attributes data, except that the ink ...
    ajmoss ajmoss August 2010 New game ideas
  • Mr Do! ?Not exactly a new idea (at least twenty-seven years old now :-o), but how about a port of Mr Do! to the Spectrum? There was never an official one, ev…

    ... />
    32x vertical attributes
    24x horizontal attributes[/QUOTE]
    Then the ... 't work with 12x12 pixel sprites inside a 16x16 pixel square ...
    ajmoss ajmoss August 2010 New game ideas
  • Mr Do! ?Not exactly a new idea (at least twenty-seven years old now :-o), but how about a port of Mr Do! to the Spectrum? There was never an official one, ev…

    ... around 1981 used 16x16 pixel sprites. Mr Do! used 12x12 ... for the width of the sprites, plus 8 for the width ... be working with the screen attributes of the ULA.
    ... />
    32x vertical attributes
    24x horizontal attributes[/QUOTE]

    < ...
    ewgf ewgf August 2010 New game ideas
  • Just for funJust for fun, imagine the Spectrum had a graphics mode where there were two attribute bytes per 8x8 block and each block had 2 bits per pixel choosin…

    ... C16 (which doesn't have sprites).

    You could use ... Amstrad, by setting all the attributes the same. But you could ... also alter the attributes so that the four colours ...
    joefish joefish August 2010 Development
  • Just for funJust for fun, imagine the Spectrum had a graphics mode where there were two attribute bytes per 8x8 block and each block had 2 bits per pixel choosin…

    ... C16 (which doesn't have sprites).

    You could use ... Amstrad, by setting all the attributes the same. But you could ... also alter the attributes so that the four colours ...
    takapa takapa August 2010 Development
  • About BMP2SCR and IFLI filesOne of my doubts with LCD's image tool program is what I can do with IFLI files (ZX 128 mode), once I've converted any image in this format. How can …

    ... switching and second screen in 128K+, so puting it higher can ... ]
    This are just the Attributes in fact. 768*4=3072 ...
    LCD LCD September 2010 Sinclair Miscellaneous
  • Help! Reverse engineering a Spectrum game[deleted]

    ... ' and 'draw lists' for controlling sprites/objects.

    I think ... to avoid multi-load and 128K games as they can be ...
    ASM ASM October 2010 Development
  • How to Write ZX Spectrum Games As some of you may know, it has long been my intention to produce a document which explains pretty much everything I have learned - and am still lea…

    ... Background Collision Detection
    Finding Attributes
    Calculating Attribute Addresses
    Collisions Between Sprites

    Chapter Eight - Sprites
    Converting ...
    Shifting
    Pre-shifted Sprites

    Chapter Nine - ...
    jonathan jonathan October 2010 Announcements
  • Opinion on new 128K only gamesHello, Being new to the WOS community, I am unclear on the attitude towards 128K only software, that is; Is there a strong need to support the 48K m…

    ... finally decided to go for 128K only!!!

    There is ... line tools that process the sprites, bitmaps and compress the maps ... , keep those comments on the 128K only issue coming...
    ASM ASM October 2010 New game ideas
<1…25262728293031…34>

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HitBox

Word Docs Hits
128k 16.7K 25K
sprites 7K 11.2K
attributes 2.6K 3.7K

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  • Was the Sinclair 128k the same as the 128k +2?I only ever played on a 48k Speccy a few times and I owned a +2 and that's it.<br /> <br /> Was the Sinclair 128 the same as the 128+2? I mean you co…
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