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<1…26272829303132…34>
  • Spectrum 128K RS232 to PC serial cableIf you have read some of my recent posts then you will know that I am eager to link my Spectrum +3 to a PC. This will be done by wiring a standard PC…

    ... />
    Here is the Z80 128K +3 test code for the ... ecx,6144 ; Spectrum screen size - attributes
    jne @@send

    ASM ASM October 2010 Hardware
  • Spectrum 128K RS232 to PC serial cableIf you have read some of my recent posts then you will know that I am eager to link my Spectrum +3 to a PC. This will be done by wiring a standard PC…

    ... />
    Here is the Z80 128K +3 test code for the ... ecx,6144 ; Spectrum screen size - attributes
    jne @@send

    ASM ASM October 2010 Hardware
  • Spectrum 128K RS232 to PC serial cableIf you have read some of my recent posts then you will know that I am eager to link my Spectrum +3 to a PC. This will be done by wiring a standard PC…

    ... downloader clears the display and attributes to 0 (BLACK) and waits ... to develop a better downloader (128K paging), the uploader and a ...
    ASM ASM October 2010 Hardware
  • emulatorsplease help can we see clearly which emulator emaulates which hardware is there any that has a pc function key for the mulitface nmi button and the +…

    ... the white fuzz that follows sprites on black backgrounds due to ... based it doesnt support the 128k features extra ram audio?
    Roger Jowett Roger Jowett October 2010 Emulators
  • Vic 20 game better than Speccy version?Years ago, when I had my Vic 20 I had a game called Blitz, it was on the welcome tape in fact. Very simple game, but strangely addictive. For those t…

    ... the functionality to do hardware sprites or 320x200 pixels.

    128K only (for paging mechanism).
    sprites, but would force you to ...
    Jimmy Jimmy October 2010 Games
  • Vic 20 game better than Speccy version?Years ago, when I had my Vic 20 I had a game called Blitz, it was on the welcome tape in fact. Very simple game, but strangely addictive. For those t…

    ... the functionality to do hardware sprites or 320x200 pixels.

    128K only (for paging mechanism).
    sprites, but would force you to ... an Oric Atmos emulator for 128K spectrum?

    Anyway, I ...
    Alien 8 Alien 8 October 2010 Games
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... is no room for more sprites, unless we cut off most ... of sprites and it is so so to cram everything in 128K ...
    Fikee Fikee October 2010 Development
  • Kyd Cadet IIWell, it's finally here! Been a bit of a struggle, and thanks to those who gave me pointers. Zip file contains both TZX and TAP versions. Enjoy.... M…

    ... . Such as attributes remaining after a door is removed (sprites and objects ...
    Paul-J Paul-J October 2010 Development
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ...
    call draw_sprites ; Unprint sprites

    ld ix ... ),d ; Write 7 to attributes
    inc hl ; Next ... br />

    ; Draw all sprites using XOR method.

    ASM ASM October 2010 Development
  • emulatorsplease help can we see clearly which emulator emaulates which hardware is there any that has a pc function key for the mulitface nmi button and the +…

    ... the speccy doesnt support the 128k features extra ram audio?
    r-type smooth scorlling ? pixel sprites? interlaced video 384x256 with tv ... arrival of a poorly loved 128K+ from ebay... oh yeah ... Fi (twin tape) with Spectrum 128K+ stacked on top
    Kenwood ...
    ASM ASM November 2010 Emulators
  • Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…

    ... also be applied to the 128k games, but I'm ... not sure if 128k models are capable of ... from the end of the attributes at 23296.

    ... able to snapshot the entire 128K memory map.

    ... 23733 (182 BYTES) but the 128K model uses 23296 to 23733 ...
    ASM ASM November 2010 Sinclair Miscellaneous
  • Genesis: dawn of a new day, new game from RetroWorks!It's been a long development, but finally we made it. We proudly present the latest game from RetroWorks, Genesis: dawn of a new day. [img]http://ww…

    ... ...

    With it being 128K only, one of the first ... tradeoff between speed/number of sprites on screen/colour, and colour ...
    utopian utopian November 2010 Games
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ...
    call draw_sprites ; Unprint sprites

    ld ix ... ),d ; Write 7 to attributes
    inc hl ; Next ... br />

    ; Draw all sprites using XOR method.

    sekrets sekrets November 2010 Development
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ...
    call draw_sprites ; Unprint sprites

    ld ix ... ),d ; Write 7 to attributes
    inc hl ; Next ... br />

    ; Draw all sprites using XOR method.

    ASM ASM November 2010 Development
  • Smiler's Christmas SackSeason's Greetings spec-chums! [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspcar1/sinclair/smilercs.tap]Smiler's Christmas Sack[/url] now avai…

    ... set of 16x16 sprites around the screen with colour attributes), so as ...
    Digital Prawn Digital Prawn December 2010 Games
  • Gilligans GoldI used to be really good at [URL="http://zxspectrumgames.blogspot.com/2010/12/spectrum-games-gilligans-gold-classic.html"]Gilligans Gold[/URL] but f…

    I got it on a second-hand copy of [I]Soft Aid[/I], but never really got the hang of it. I think the character sprites were a bit blobby, but I loved the use of colour in it - one of the more interesting uses of PAPER attributes.
    joefish joefish December 2010 Games
  • Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…

    ... context, the original Mac had 128K of RAM and 64K of ... by making extensive use of attributes. Unfortunately I only designed it ...
    chev chev December 2010 Hardware
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... fine. I made the sprites using the SevenUP sprite ... though, all of my sprites are yellow. I only ... I want the four enemy sprites to be coloured blue, ... how to change the colour attributes of a sprite, but ... example on adding colour to sprites:- [url]http://www. ...
    Digital Prawn Digital Prawn December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... going to be multiload or 128k. It was always the ... /viewvc/z88dk/z88dk/libsrc/sprites/software/sp1/spectrum/customize. ... tables altogether and using preshifted sprites. The function sp1_PreShiftSpr() will ... depends on the number of sprites, their sizes and how ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... going to be multiload or 128k. It was always the intent ... that I'll move onto 128K soon. And since I never ... that game won't require sprites. I'm not sure yet ...
    Timmy Timmy December 2010 Development
  • Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…

    ... colours and make four-colour sprites or screens feasible.

    128K RAM simultaneously, but that wouldn ...
    joefish joefish January 2011 Hardware
  • Maglaxians in the java emulatorWhen I try to play Maglaxians in the archive using the online Java emulator, I can't get the game to start, when I press ENTER. Does anyone else exp…

    ... , when loaded in a 128K model the sprites are corrupted.

    mheide mheide January 2011 Games
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... BASin which only supports the 128K syntax. All code is then ... run in ZXSpin under 128K emulation.

    [QUOTE=na_th_an ... UDG sets for your game "sprites".[/QUOTE]

    Can't ...
    Paddy Coleman Paddy Coleman January 2011 Sinclair Basic
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... but if you go to 128k, suddenly more possibilities open ... colour clash or visibility when sprites overlapped them -- he ... of having flicker-free sprites without interrupt synchronization was ... erases anything. If several sprites overlap, the character squares ...
    Alcoholics Anonymous Alcoholics Anonymous January 2011 Sinclair Miscellaneous
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... game loop (if you want sprites bigger than 8x8 with animation ... ;505902]Or code to the 128K and store all the UDG ...
    na_th_an na_th_an January 2011 Sinclair Basic
  • Gigascreen - programming guideDoes anyone know of a programming guide for the 128K gigascreen screen mode, specifically a persistence colours table, some code (pref. C level or BA…

    ... ever code written for a 128K Spectrum and using the ... ;Clear screen 0, pixels and attributes:
    LD HL,16384 ;Start ... 1 ;Count bytes for screen + attributes less 1
    LDIR ; ... ;Clear screen 1, pixels and attributes:
    LD HL,49152 ;Start ...
    joefish joefish February 2011 Development
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... br />
    Unfortunately, since the sprites are erased every frame, the ... to a brief disappearance of sprites. There are a few ways ... a back buffer for the sprites and erase areas and draw ... re done.

    (3) (128K machines only) Hardware double buffering ...
    Marko Marko February 2011 Development
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... hiding it behind the blank attributes, you can get over 200 ... be used to calculate more sprites per game frame (and these ... sprites would be drawn faster as ...
    TVzombie TVzombie February 2011 Sinclair Basic
  • Jet Set Willy 2What did everybody make of Jet Set Willy 2? I remember at the time i disliked it, I thought it was a cash in, and hated the way they just expanded t…

    ... what DM said about the sprites being limited in colour, ... the fix here (needs a 128K spectrum*)

    [url ... SET WILLY 2 128K - THE FINAL FRONTIER (Fixed 128K version)
    ...
    48K game in 128K with the above additions.
    ewgf ewgf February 2011 Games
  • Zynaps great qualitiesIm enjoying a bit of spare time, and been enjoying good 1987.1988 speccy arcade games.. the best era imho. Ive been playing [b]Marauder[/b] and have …

    ... graphics per pixels NOT per attributes. Even Atari 2600 shooters are ... game, well why is it 128k only? I do not get ... a point of making a 128k only game in 2011.
    maiki maiki March 2011 Games
<1…26272829303132…34>

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HitBox

Word Docs Hits
128k 16.7K 25K
sprites 7K 11.2K
attributes 2.6K 3.7K

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  • WANTED: 128k+ or 128k +2(early grey mod.) ULA chipHello,<br /> Attempting to repair my 128k+ speccy.<br /> Needs a ULA(IC1)chip from either a 128k+ or an early +2 will work also.<br /> If anyone has …
  • Was the Sinclair 128k the same as the 128k +2?I only ever played on a 48k Speccy a few times and I owned a +2 and that's it.<br /> <br /> Was the Sinclair 128 the same as the 128+2? I mean you co…
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  • Which 128k games actually used 128kA lot of 128k games were 48k games with decent AY music, or used screen flipping features,<br /> <br /> What games actually used 128k, e.g. all ban…
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