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  • Zynaps great qualitiesIm enjoying a bit of spare time, and been enjoying good 1987.1988 speccy arcade games.. the best era imho. Ive been playing [b]Marauder[/b] and have …

    ... have to have its own, 128k-only version. What's the ... within the confines of the 128k ZX Spectrum is enough of ... it these days, as the sprites are flat "cutouts" with no ...
    j00ce j00ce March 2011 Games
  • T/S 2068 & SpectrumBorrowing what you see below from the Timex Sinclair 2068 Beginner/Intermediate Guide, by Fred Blechman. It appears the T/s 2068 was intended to be …

    ... the extended one and add 128K of RAM to the two ... .

    * 256x192 with 8x1 attributes which nothing used, although if ...
    chev chev March 2011 Hardware
  • Push/Pop data copyingWe all know that stack pointer cheese and push/pop is faster to move data than LDIR - which in turn is slower than unrolled LDI's anyway. I rewrote …

    ... should be able to render attributes too within the 1 frame ... that'll detract from any sprites you could draw up at ...
    joefish joefish March 2011 Development
  • Push/Pop data copyingWe all know that stack pointer cheese and push/pop is faster to move data than LDIR - which in turn is slower than unrolled LDI's anyway. I rewrote …

    ... multicolour effects on the original 128K Speccy... as far as I ... rewrite one complete row of attributes between the start of line ...
    gasman gasman March 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... /> Nice tile graphics and the attributes are scrolling too. Good 2d ... POPping in comparison.
    The attributes are being redrawn every frame ... , very big 6-7 masked sprites, parallax scrolling, a nice game ...
    joefish joefish March 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... it does mean that the attributes pop along and colour-clash ... against black and the game sprites adopt the colours of the ...
    joefish joefish April 2011 Development
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... it going 8 ways, with sprites, game logic etc... it's ... is impressive! even for the 128k.

    The Cobra scroll ...
    dansauk dansauk April 2011 Development
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... screen tile by tile (with attributes drawn in separate pass), skiping ... might end up being a 128k game but I'm trying ...
    kphair kphair May 2011 Development
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... same will go for the sprites if I can keep the ... up. I actually see the sprites as being the worst job ... =Ketmar;538481][i]but for 128K this is not so limiting ... because if I go the 128k route I'll feel obliged ...
    kphair kphair May 2011 Development
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... less sprite output. for 128K i can use shadow screen ... ;I actually see the sprites as being the worst ... to just 'or' the sprites? if your map has ... game like 'cobra', where sprites overlaps with non-empty tiles ... just copy bytes, 'cause sprites in FA doesn't overlap ...
    Ketmar Ketmar May 2011 Development
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... less sprite output. for 128K i can use shadow ... ;I actually see the sprites as being the worst ... game like 'cobra', where sprites overlaps with non-empty tiles ... 't plan on having sprites placed over tiles but ... a lot of overlapping sprites running around. It would ...
    kphair kphair May 2011 Development
  • Storing and displaying attributes...Hi Folks, I have a requirement to store and then redisplay a line of attributes from the screen. For example: 100 DIM a$(1,32) 110 LET line=10 120…

    ... on the fly from the 128K RAM disk. This all works ... Bank 2

    Store attributes using the memory move routine ...

    Restore attributes using the memory move routine ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • GUI/OS for the Spectrum?Hi, Is anybody working on a WIMP/GUI system for the Spec? Is there anything current out there? [url]http://snakeoillabs.com/wordpress/2005/10/30/8…

    ... character cells because of the attributes. I don't think you ... . You probably need at least 128k to do anything interesting in ... approach used by Symbos requires 128k as minimum spec.

    Alcoholics Anonymous Alcoholics Anonymous June 2011 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... handles something i call '?omposite sprites' which basically means that i ... memory footprint for billy's sprites is enormnous, the 1st enemy ... more appropriate target than humble 128k Speccy.

    howgh - going ...
    Fikee Fikee June 2011 Development
  • Legend of Kyrandia - ZX Spectrum DemoI was browsing the ZX Open Source site [url]http://opensourcezx.untergrund.net/[/url] and I found an interesting tr-dos disk image of a playable demo…

    ... the location screens, interactions, characters, sprites, have the option to add ... game to several formats (48K, 128K-only, +3E only, IDE-media ...
    zxbruno zxbruno July 2011 Development
  • Most colourful games?I just played [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001563]Earth Shaker[/url] and am fairly dazzled by the overload use of colour (t…

    ... 256x192 pixels, 15 colors with attributes.

    It's quite ... . You can mix graphics with sprites, switch between modes when the ...
    Ralf Ralf July 2011 Games
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... - better but smaller enemy sprites, less elaborate screens (you ... (if occasionally well animated) sprites. Needs to be drawn sensibly ... looking screens and oddly-proportioned sprites (well, most of them ... then do an 'enhanced' 128k version.[/QUOTE]
    If you ...
    Timmy Timmy July 2011 New game ideas
  • Most colourful games?I just played [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001563]Earth Shaker[/url] and am fairly dazzled by the overload use of colour (t…

    ... the main hero using hardware sprites.[/QUOTE]

    ... vertical limit on hardware sprites is part of the ... reason. Also highres sprites can only have one ... to allow the hardware sprites to reuse the software ... not all) of the 128K music and sounds converted ...
    Bangstick Bangstick July 2011 Games
  • Worst Collision Detection & Colour Clash in gamesSorry if this as been mentioned before but i did do a search ;) In a recent discussion with a friend we talked about probs with the older games such…

    ... many are there. [/QUOTE]
    Sprites being drawn with an 'XOR ... what happens when two identical sprites get drawn into the same ... ]won't[/I] be setting attributes, so that the background [I ...
    joefish joefish August 2011 Games
  • BUZZSAW+ Demo No. 3Right, another demo of BUZZSAW+. [URL="http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_3.tap"]Joefish_Buzzsaw_Demo_3.tap[/URL] The default con…

    ... repetitive tasks such as rendering sprites or backgrounds carried out in ... to force me onto the 128K so I can use screen ...
    joefish joefish August 2011 Development
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... =Silly Pony;558716]Then the 128k Mac is better than an ... of moving enemies (implemented with sprites, text mapped graphics, etc) it ...
    Alcoholics Anonymous Alcoholics Anonymous August 2011 Sinclair Miscellaneous
  • Amstrad anyone ?I grew with C64 and Speccy, and still use both, but I`m curious about the Amstrad CPC464. So, comparing it to the spectrum only, what is it like ? …

    ... is the same as the 128K Speccy. The main thing it ... , early on, a version with 128K of memory and a disk ... had a bigger palette, hardware sprites and enhanced hardware scrolling (lifted ...
    joefish joefish September 2011 Sinclair Miscellaneous
  • Amstrad anyone ?I grew with C64 and Speccy, and still use both, but I`m curious about the Amstrad CPC464. So, comparing it to the spectrum only, what is it like ? …

    ... is the same as the 128K Speccy. The main thing it ... , early on, a version with 128K of memory and a disk ... had a bigger palette, hardware sprites and enhanced hardware scrolling (lifted ...
    daznic daznic September 2011 Sinclair Miscellaneous
  • Address of monitor to load emulator files into real SpeccyI have a monitor/debugger that can load data over serial port really fast. Now I would like to extend it to load standard emulator files over the ser…

    ... that, masking the "garbage" with attributes with the same ink and ... 's lets you load a 128K snapshot from Compact Flash to ...
    mcleod_ideafix mcleod_ideafix September 2011 Development
  • Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…

    ... a 64x32 graphic with 8x1 attributes.
    It was ... wasn't for doing 8x1 attributes. It did something like ... 160x1 attributes - it put the ... have one pair of attributes at the ends of ... alignment as the coloured sprites either side of the ...
    joefish joefish October 2011 Brand new software
  • Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…

    ... updating sprites every frame? is it possible to use flicking attributes to ...
    Arda Arda October 2011 Brand new software
  • Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…

    ... updating sprites every frame? is it possible to use flicking attributes to ... to erase and redraw 7 sprites along with the colour routine ...
    joefish joefish October 2011 Brand new software
  • Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…

    ... can only draw a few sprites each frame (not the ... with programming for the 128K is then people expect ... t have one. The sprites were designed early on using ... it to draw all the sprites on the screen, and ... to move stuff around between sprites. The font was done ...
    joefish joefish October 2011 Brand new software
  • Games and DemosI am a Spectrum newbie. In the 80s i've never had one! Now i have the problem, that there are 1000s of Games and Demos. I want to know what Games and…

    ... i have a rubber 48K, 128K and +2! I must say ... like the games with no sprites, because every game is not ... another game. If you have Sprites many games are the same ...
    Grisu Grisu October 2011 Games
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... -5b37 is used for the attributes in the last column.
    sprites, game logic).

    The ...
    antoniovillena antoniovillena October 2011 Development
<1…28293031323334>

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HitBox

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128k 16.7K 25K
sprites 7K 11.2K
attributes 2.6K 3.7K

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