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<1…28293031323334>
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... -5b37 is used for the attributes in the last column.
    sprites, game logic).

    The ...
    BiNMaN BiNMaN October 2011 Development
  • Classics ported or cloned on good ol' SpeccyHi, Spectrumists! I'm a fan of classic arcade games and I would like to know from you what do you think about ports or clones of such games on the S…

    ... draw, updates the positions of sprites, and simulates the memory-mapped ... to be portable to the 128K/+2, even if the ROM ...
    obo obo November 2011 Games
  • Classics ported or cloned on good ol' SpeccyHi, Spectrumists! I'm a fan of classic arcade games and I would like to know from you what do you think about ports or clones of such games on the S…

    ... draw, updates the positions of sprites, and simulates the memory-mapped ... to be portable to the 128K/+2, even if the ROM ...
    velesoft velesoft November 2011 Games
  • 128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…

    ... ]So what is the buffered 128k limit without flicker? As it ... write a full row of attributes in a single raster line ... . (*Arbitrary* attributes, that is - I'm not ...
    gasman gasman November 2011 Sinclair Miscellaneous
  • Pac-Man EmulatorMy Pac-Man Emulator for the Spectrum +2A/+3 is now available for download from: [url]http://simonowen.com/spectrum/pacemuzx/[/url] You'll need to su…

    ... code, particularly related to tile attributes (used for text colours and ... 6 of the 8 available sprites, and there isn't time ...
    obo obo November 2011 Brand new software
  • 128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…

    ... to change full row of attributes, and I'm sure there ... fullscreen theoretical limit is 32x96 attributes for 128k.

    As you ... got about 18 rows of attributes if we use aowen's ... use what's available for 128k. I can create a painting ...
    Arda Arda November 2011 Sinclair Miscellaneous
  • 128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…

    ... of 112x192 pixels, with 8x1 attributes (any attribute). Showed like this ... this TZX (only for 48K/128K, not +2A/+3):
    [url ...
    mcleod_ideafix mcleod_ideafix November 2011 Sinclair Miscellaneous
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... extra memory in 128k and 16x16 sprites only, but the sprites are not ...
    TechnicianSi TechnicianSi November 2011 New game ideas
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    ... . Simply put -- and ignoring the attributes -- one byte represents eight pixels ... to the display and the attributes are designed to colour those ... is doing.

    Placing sprites vertically at a pixel position ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • ZXOOM, does it work?Another game now on the run, but I got some trouble. I've tried to make it run with Spectaculator as well with ZX Spin but it clashes once loaded and…

    ... - upside down and mirror image. Sprites, which are not symmetrical, the ... .

    3b. In the sprites are stored for each familiarity ... the real. At the same attributes reset bits flash and bright.
    guesser guesser November 2011 Brand new software
  • JSWED IssuesI've just discovered an old JSW game I started working on in 2004. It was only ever half-done, and i've just gone back to it (in part inspired by dm…

    ... such needs to run in 128k.

    The only thing ... export all your screens, and sprites without having to redraw them ...
    dm_boozefreek dm_boozefreek November 2011 Development
  • AGD 2.6 WoesThis was originally in the New Game Ideas section but thought this would be the best place to post this: I'm no programmer, hence i'm using the exce…

    ... />
    3) only 16x16 sprites?

    4) how ... 't always tell how sprites are different from object ... , down etc.

    Sprites are mobile, and updated 25 ... be no version to support 128K RAM in the game ... 't ruled out a 128K version of the editor ...
    jonathan jonathan November 2011 Development
  • Graphics that impressed youDan Dare 3 Extreme Driller (before I started playing it) Mercenary R-Type

    ... were a great use of attributes. Similarly the smaller scale blocks ... impressive were the numerous large sprites. [I]Trap Door[/I] ... object bitmaps, although its character sprites were a bit rough.
    sprites. So did [I]Dan ...
    joefish joefish November 2011 Games
  • Castlevania ZX : what's going on?Hi to all! I love all the Castlevania series games and I also collect 'em on many platforms. I would like to see it also on ZX Spectrum. Some months …

    ... CPU resources for moving the sprites at a reasonable speed...
    128k sound effects and music!!! ;)
    kgmcneil kgmcneil December 2011 New game ideas
  • Vampire Hunter WillyA very nearly finished version of a game I started in 2004. [IMG]http://img.photobucket.com/albums/v627/DaRkSiDe74/VHWTitle.jpg[/IMG] [IMG]http://i…

    ... edit the rest of the sprites and wrap it up. Stuck ... />
    Oh, and it's 128k only folks! :smile:
    TechnicianSi TechnicianSi December 2011 Brand new software
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... , the best Spectrum games are 128k games.[/QUOTE]

    Longer ... /> Hardware sprites?
    No color clash, maybe?
    Which 128k games utilised ...
    Pegaz Pegaz December 2011 Sinclair Miscellaneous
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... /> Hardware sprites?
    No color clash, maybe?
    Which 128k games utilised ...
    weesam weesam December 2011 Sinclair Miscellaneous
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... /> Hardware sprites?
    No color clash, maybe?
    Which 128k games utilised ... had intros, or cutscenes or 128k versions with bigger and more ...
    Ivanzx Ivanzx December 2011 Sinclair Miscellaneous
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... the NES: hi resolution multicolor sprites puts this machine ahead of ... and small size of the sprites. There are better implementations in ... the C64 can overlay multiple sprites to create the effect, as ... a system of in-lined attributes that are capable of quite ...
    Matt_B Matt_B December 2011 Sinclair Miscellaneous
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... /> Add to many variable sized sprites, and I'd say there ... 't fit in 48k , well.. 128k are enough?
    DaRkHoRaCe DaRkHoRaCe December 2011 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... it's quite full of sprites/colours and randomness .
    So ... games have massive improvements in 128k mode compared to 48k, but ... or Renegade in 48k, if 128k was an option?

    TechnicianSi TechnicianSi December 2011 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... hit that storing all those attributes would result in... Some ... per tile to describe the attributes (assuming that there are ... either looking at treating the attributes separately from the tiles ( ... clash and " ripped " some sprites.
    We really loved your ...
    DaRkHoRaCe DaRkHoRaCe December 2011 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... /> Jean Raymond and the other sprites should change the background graphics ... some things out then a 128K remix with all the features ...
    Zagreb Zagreb December 2011 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... /> Jean Raymond and the other sprites should change the background graphics ... some things out then a 128K remix with all the features ...
    DaRkHoRaCe DaRkHoRaCe December 2011 New game ideas
  • New MM ProjectHaving finished VHW, thought i'd have a crack at doing a Manic Miner game before getting on with AGD. Been on it for a couple of hours so well under…

    ... of them have room specific sprites so you can have 2 ... have to use up your sprites. JSW 64 has no Guardian ... 20 screens. 64 screens in 128k mode is a perfect fit ...
    TechnicianSi TechnicianSi December 2011 New game ideas
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... area. You then draw your sprites straight onto the screen, and ... also help to sort your sprites into order vertically, or have ... />
    Or just use a 128K Speccy, which can page screens ...
    joefish joefish January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... area. You then draw your sprites straight onto the screen, and ... also help to sort your sprites into order vertically, or have ... />
    Or just use a 128K Speccy, which can page screens ...
    apenao apenao January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    With a 128k is too easy... I want to do something interesting in 48k. Now I?m thinking that in a game with 10 or 15 sprites in screen perhaps dump method is the best
    climacus climacus January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    [QUOTE=climacus;592450]With a 128k is too easy... I want ... game with 10 or 15 sprites in screen perhaps dump method ... me to put even more sprites. It's the well known ...
    mcleod_ideafix mcleod_ideafix January 2012 Development
  • Gloop Troops: The Lost CrownHi all, sorry I've been a bit late to chat about this game. I've uploaded the .TAP file to World of Spectrum archive: [URL="http://www.worldofspectru…

    ... a bit of data ( tiles, sprites and maps ).

    We ... currently store a world's sprites compressed and then uncompress and ... again if we store the attributes with the tile brush we ...
    EvilUncleBubba EvilUncleBubba January 2012 Games
<1…28293031323334>

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HitBox

Word Docs Hits
128k 16.7K 25K
sprites 7K 11.2K
attributes 2.6K 3.7K

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