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  • Gloop Troops: The Lost CrownHi all, sorry I've been a bit late to chat about this game. I've uploaded the .TAP file to World of Spectrum archive: [URL="http://www.worldofspectru…

    ... not color attributes. This kind of game when the sprites are moving ...
    maiki maiki January 2012 Games
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... the screen and drawing the sprites around it so that the ... also liked to leave black attributes either side of the scrolling ... very wide border so whole sprites can be drawn off the ...
    joefish joefish January 2012 Development
  • Iron Horse by KonamiWhile going through the list of games which never appeared for the Spectrum, but for other formats, I found this game by the famous Konami, which loo…

    ... PAPER colours so that the sprites could be in colour. But ... to try and tackle a 128K version I'd be interested ... go without masking around the sprites.

    Though again, maybe ...
    joefish joefish January 2012 Games
  • Spectrum games that *should* existRight, I'm bored (or "working hard" if any of my bosses walk past) so to kill the time, I've decided to become a games designer. Or post crap about s…

    ... has same 8x8 attributes like Spectrum (Char mode), but Sprites are present ...
    LCD LCD January 2012 New game ideas
  • Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…

    ... , working with both 48k and 128k snapshots (complete with BASIC loader ... on a game resetting the attributes properly, even though some may ...
    RobeeeJay RobeeeJay January 2012 Sinclair Miscellaneous
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... your code for drawing sprites and managing the updates ... quick moving with lots of sprites and shots and detailed backgrounds ... the layout, thus requiring fewer sprites. And maybe write multiple ... want to do on a 128K, but I've just ... if it was a 128K project.
    joefish joefish January 2012 Development
  • Would anyone be interested in......Hi, I'm wondering if there would be much interest in an expansion card for the speccy that gives a VGA output with enhanced gfx & sound capabilities…

    ... for a choice between 8x1 attributes or 2 bits per pixel ... benefitted the original 48K or 128K design. Now it's a ...
    joefish joefish February 2012 Hardware
  • SEUD - anyone?Did anyone make a game utilizing SEUD? I'm trying to use it, but one thing I couldn't do yet: a big map. I could only make a map with one screen! :) …

    ... to the next sprite. However, attributes for AGD/PGD blocks are ... a SCREEN$ file and grab sprites from it.
    jonathan jonathan February 2012 Development
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... 're only using 6-8 sprites you always have the option ... manages to update all 16 sprites every 25FPS. It suffers somewhat ... needed it to fit in 128K ram, since I wasn't ...
    AndyC AndyC February 2012 Sinclair Miscellaneous
  • Happy birthday, Joefish....have a nice day. Fikee.

    ... -wide multi-colour with 8x2 attributes. I can redraw the screen ... a game to get some sprites in. It also uses a ... now is to design multicolour sprites I can move in less ...
    joefish joefish February 2012 Chit chat
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... Chaos or Chess, where the sprites rarely move?[/QUOTE]
    ... BIFROST* continue rendering all attributes in multicolor but leave bitmaps ... and others with regular attributes. Since the hero movement ... able to handle changing more attributes than usual.

    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... it renders up to 7 sprites at pre-defined positions. Afterwards ... attributes. It's up to the programmer to set what those sprites ... fast enough to change the sprites over each frame.

    joefish joefish March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... best way to also support 128K/+2/3, preferably without a ... so action games could generate sprites instantly to avoid the 135 ... have the freedom to put sprites anywhere (obviously not an advantage ... only, say, three or four sprites before the next interrupt occurs ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Zodiac on the OricI played my first game on an Oric at the weekend. I was struck by the slow speed of the parser. It took about 6 to 8 seconds between typing somethin…

    ... a system of in-line attributes rather akin to a hi ... -8192 as used in the 128K Spectrum. The only Atari machine ...
    Matt_B Matt_B March 2012 Chit chat
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... 's inconvenient to have multicolor attributes at a difference place after ... bank (when BIFROST* hopefully provides 128K support in a future version ... have different requirements for supporting 128K machines, in this case we ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... 's inconvenient to have multicolor attributes at a difference place after ... bank (when BIFROST* hopefully provides 128K support in a future version ...
    boriel boriel March 2012 Brand new software
  • Model Railway Timetable Version 1.4.12.0313...Hi Folks, Since November 2010 I have been working on my [B]Model Railway Timetable [/B]software. Thanks to the considerable help and patience of yo…

    ... screen layout is/was. The attributes may have caused problems for ... application for the time. A 128K Spectrum linked to a decent ...
    Paddy Coleman Paddy Coleman March 2012 Sinclair Basic
  • Exilei\'m sure this has been brought up before but couldn't find a thread in 'New Game Ideas'. Why did the Spectrum never get a port of the BBC game Exile…

    ... tile, not to mention the sprites. It's unlikely to work ... 're mostly emulation users so 128k/48K it's all the ... [/url] )? The music for the 128K game could be Pachelbel's ...
    ewgf ewgf March 2012 New game ideas
  • Exilei\'m sure this has been brought up before but couldn't find a thread in 'New Game Ideas'. Why did the Spectrum never get a port of the BBC game Exile…

    ... tile, not to mention the sprites. It's unlikely to work ... of the tiles made it 128K only.
    bobs bobs March 2012 New game ideas
  • Exilei\'m sure this has been brought up before but couldn't find a thread in 'New Game Ideas'. Why did the Spectrum never get a port of the BBC game Exile…

    ... a load more memory for sprites and graphics, and it only ... ) all of it on a 128K if you're trying to ... on screen buffering on a 128K then you can do the ...
    joefish joefish March 2012 New game ideas
  • Limboanyone played Limbo on PSN? [youtube]GCA79zPaQe0[/youtube] I would image a game like this would work really well on the speccy

    ... the entire screen without the attributes (after removing the hero) results ... a hundred flip-screens in 128K.
    Einar Saukas Einar Saukas April 2012 New game ideas
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... combine attribute scrolling with "software sprites" that make up small parts ... only have to move the attributes and the two tiles around ...
    XTM of TMG XTM of TMG April 2012 Development
  • 3D Deathchase on the Commodore 643D Deathchase has been ported to the C64, at least according to Micro-Mart. According to this week's MM, the port is called Hell Racer, and here's a …

    ... to the monochrome mode with sprites and palette changes, but it ... also tint the background using sprites to get more colours on ... , if he chose, use a 128K machine, how much could the ...
    Jmk Jmk April 2012 Games
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... combine attribute scrolling with "software sprites" that make up small parts ... only have to move the attributes and the two tiles around ...
    Einar Saukas Einar Saukas April 2012 Development
  • The So What's This Buzzsaw All About Then? Thread.Erm. This: [URL="http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_1.tap"]http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_1.tap[/URL] Keys…

    ... drawn[/I] and change those attributes, the pixel rows of those ... can only change so many attributes - not quite the whole row ... do a narrower strip of attributes.

    The drawback is ... attributes down to 8x1 instead of 8x8 you can draw nicer sprites ...
    joefish joefish April 2012 Development
  • Help wanted: BIFROST* 1.1 on real hardware?[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027405"]BIFROST* ENGINE[/URL]'s latest release 1.1 implements support for all standard Spectr…

    ... all standard Spectrum models (48K, 128K, +2, +2A, and +3). This ... the telly almost improves the sprites!
    R-Tape R-Tape April 2012 Hardware
  • What if there was no memory or space limitation?What if there was no memory or space limitation? We've had topics about the limitations of the Speccy's hardware, topics where we discussed how good …

    ... race games have properly scalled sprites for every position on z ... Plus with a mere 64/128K. I admit the "display" was ...
    AndyC AndyC May 2012 Sinclair Miscellaneous
  • Outrun Europa - In colourAre there any coder's willing to see if we can put the colour into this game as originally intended?

    ... , he could tidy up the attributes as they are quite often ... to ask... Where does the 128k version with music and AY ...
    Swainy Swainy May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... code for a few big sprites (like Satan) and ... drawn much more quickly than sprites (again see SgtHelmetZero above ... do with background tiles. Sprites are those things that ... you can't use sprites all over the place ... scary but if you have 128k, it may be doable. ...
    Alcoholics Anonymous Alcoholics Anonymous May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... code for a few big sprites (like Satan) and ... drawn much more quickly than sprites (again see SgtHelmetZero above ... do with background tiles. Sprites are those things that ... you can't use sprites all over the place ... scary but if you have 128k, it may be doable. ...
    DaRkHoRaCe DaRkHoRaCe May 2012 New game ideas
<1…28293031323334>

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HitBox

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128k 16.7K 25K
sprites 7K 11.2K
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