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Search Again :: Adv Search 1000 results in 0.020s
<1…28293031323334>
  • Scrolling a mapCan someone explain in idiots terms how you scroll a map. I'm not after code as such, just an explanation of how it can be done. I'd like to scroll…

    ... />
    Then, you render your sprites onto that prepared background. This ... into another buffer, draw the sprites on it, then copy to ... the hidden screen on a 128K and just page it into ... TV scan, then drawing the sprites on it before the scan ...
    joefish joefish May 2012 Development
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... br /> - Generic sprites: Collections of similar looking sprites could be reduced ... routine to poke different attributes when used on ...
    - Sprite reductions: Sprites that move the same way ... /> - Animation reductions: All sprites are evaluated for the number ...
    kgmcneil kgmcneil May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... foreground elements so that all sprites pass behind them. If the ... background element can lie between sprites so some pass over and ... the musics and fx on 128k, and if there is a ...
    DaRkHoRaCe DaRkHoRaCe May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... going on with the other sprites
    * rescue the situation by ... of graphics.

    A 128k version would be easy to ...
    Alcoholics Anonymous Alcoholics Anonymous May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... going on with the other sprites
    * rescue the situation by ... of graphics.

    A 128k version would be easy to ...
    DaRkHoRaCe DaRkHoRaCe May 2012 New game ideas
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... a line of new attributes (actual attributes for the background, cleaning ... speaking, the pre-shifted sprites are stored in memory in ... the background graphics, the sprites' pixel data is stored ... the principle behind clipping the sprites vs the background; if ...
    Hikaru Hikaru May 2012 Development
  • ZX-Paintbrush version 2.2 releasedDear readers, Today I released ZX-Paintbrush 2.2 with many new features. I hope you'll like it. Please refer to ZX-Paintbrush's section of my homepa…

    ... grab, store, edit and export sprites of different sizes, but also ... first among the most frequent attributes. This way, converting a ... (1) In freehand mode, the attributes only paint in when you ... be fixed by inverting the attributes and pixels), and sometimes, ...
    clausjahn clausjahn May 2012 Emulators
  • What annoys you about SpecBAS?Ok, here's another direction for me to go in - I'm almost done with SpecBAS, there's very little left to add. So... What don't you like about it? Wh…

    ... /change a colour easily, view sprites ,UDGS, screen/window sizes, window ... the blend of 48k and 128k editors we have now.
    Dunny Dunny May 2012 Sinclair Miscellaneous
  • Sonic Game PossibleIs a sonic game possible on the ZX Spectrum 48k? I read somewhere that someone tried to create a sonic game for the ZX Spectrum, but the only [url=ht…

    ... tile map, tile memory, and sprites on top. It works great ... do it is to give sprites a foreground colour and have ... be drawn by setting both attributes to that colour. The main ...
    chev chev May 2012 Development
  • Goody - another game that was supposed to be colourAfter the success with Outrun Europa ([url]http://www.worldofspectrum.org/forums/showthread.php?t=39143[/url]) I decided to search for more games tha…

    ... sprites (at least main hero) has no color attributes and takes color attributes ...
    Michelle_KG Michelle_KG June 2012 Games
  • Goody - another game that was supposed to be colourAfter the success with Outrun Europa ([url]http://www.worldofspectrum.org/forums/showthread.php?t=39143[/url]) I decided to search for more games tha…

    ... sprites (at least main hero) has no color attributes and takes color attributes ...
    Ralf Ralf June 2012 Games
  • Goody - another game that was supposed to be colourAfter the success with Outrun Europa ([url]http://www.worldofspectrum.org/forums/showthread.php?t=39143[/url]) I decided to search for more games tha…

    ... taking[/B]
    - adding remaining attributes
    [/QUOTE]
    but better ... better amongst the heavy colored sprites if he's white (like ...
    de Vandemar Croup de Vandemar Croup June 2012 Games
  • New recoloured game -Curro JimenezAs promised, here's my new project that brings colour to a monochrome game Apart from adding colour I retouched graphics a little (check tents and c…

    ... its original attributes?


    [QUOTE]Could a 128K version with ...
    Ralf Ralf July 2012 Games
  • Encyclopaedia GalacticaThis is the development thread for Encyclopaedia Galactica, the game upon which I'm currently working, along with a few others. The idea is that the…

    ... might be tricky telling those sprites apart, mind. ;)

    [/QUOTE ... intrigued, after coding in four sprites with the limitation that they ... for generation is. And perhaps attributes (flies, walks...however they move ...
    Gedlion Gedlion July 2012 Development
  • Encyclopaedia GalacticaThis is the development thread for Encyclopaedia Galactica, the game upon which I'm currently working, along with a few others. The idea is that the…

    ... /> [QUOTE=Gedlion;637981]And perhaps attributes (flies, walks...however they move ... controls the sprite. Totally different sprites share behaviour code, all done ...
    jonathan jonathan July 2012 Development
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... -level. That's filling in attributes for a row behind the ... border time for, say, redrawing sprites.
    joefish joefish July 2012 Brand new software
  • Chessboard and piecesLast night for no particular reason I made a chessboard and pieces. [url=https://dl.dropbox.com/u/9498358/chessboard.szx]Chessboard[/url] [img]https…

    ... game engine and chess piece sprites. There would need to be ... />
    You could always go 128K?

    Paddy
    Paddy Coleman Paddy Coleman July 2012 Development
  • Chessboard and piecesLast night for no particular reason I made a chessboard and pieces. [url=https://dl.dropbox.com/u/9498358/chessboard.szx]Chessboard[/url] [img]https…

    Well 128k would give the advantage of giving 2 video rams for frame updating. Plus maybe a bit of spare memory for the large number of sprites needed.
    jamorski jamorski July 2012 Development
  • Saving space using procedural graphicsAfter spending several hours playing around with various packers to squash the Alien8 test screen$ it occured to me that maybe bigger space savings c…

    ... these two pictures I used 128K RAM with a huge screen ... quite slow, if you enable attributes before dithering, you'll see ... it of course quite slow. Attributes are presented as set of ...
    Shiru Shiru July 2012 Development
  • ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…

    ... effect on the ZX-Spectrum 128k, as after loading the program ... from SevenUp to Paintbrush. The sprites involved had only 2 frames ... pixel work when tidying up sprites, and still find myself having ...
    clausjahn clausjahn July 2012 Emulators
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... for drawing 2 of these sprites, the program will only need ... ;
    }

    // clear multicolor attributes (no glitches since BIFROST* is ... ) are that it now enable sprites at the beginning, and it ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... - [I]Buzzsaw+[/I] redraws 7 sprites on any pixel row and ... them). There are three moving sprites, 3 animated in the hopper ... erasing sprites after the colour routine, by just setting their attributes to ...
    joefish joefish August 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... - [I]Buzzsaw+[/I] redraws 7 sprites on any pixel row and ... bitmaps and another 7K for attributes. Right now the largest version ... erasing sprites after the colour routine, by just setting their attributes to ...
    Einar Saukas Einar Saukas August 2012 Brand new software
  • game with a fullscreen loader?any game with a loader that has loading stripes all over the screen, not just in the border? guess there were some, even with atypically coloured st…

    ... it fairly easily on a 128K. I thought of a really ... with a second set of attributes, then duplicate it in the ... screen but with the alternate attributes. Or you could just use ...
    joefish joefish August 2012 Games
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... , this will only work if sprites have the same attribute each ... /> Indeed automatic generation of shifted sprites (using routine 'shiftTile' that I ... work if sprites have the same INK and BRIGHT attributes each 16x1 ...
    Einar Saukas Einar Saukas August 2012 Development
  • real value of some of these books as learning aids?Ok, I admit perhaps it was a late night and frustration. :???: I could have been hallucinating when i was doing the typein. But I think not.. [url]…

    ... is not part of the attributes, but the first byte of ... 's paging routine on a 128K machine - which will make it ...
    Marko Marko August 2012 Sinclair Basic
  • real value of some of these books as learning aids?Ok, I admit perhaps it was a late night and frustration. :???: I could have been hallucinating when i was doing the typein. But I think not.. [url]…

    ... is not part of the attributes, but the first byte of ... 's paging routine on a 128K machine - which will make it ...
    Arjun Arjun August 2012 Sinclair Basic
  • SPECTRA New from Paul FarrowLooks good! Read about it [URL="http://www.fruitcake.plus.com/Sinclair/Spectrum/Spectra/SpectraInterface.htm"]here[/URL]

    ... I was looking towards the 128K purely because it can do ... double-buffering, 8x1 or 8x2 attributes, new colours, RGB SCART output ...
    joefish joefish August 2012 Sinclair Miscellaneous
  • Wolfenstein / Doom for 48k SpectrumHi, is there any game / demo of this kind that runs on 48k machines? Thanks.

    ... the original Wolfenstein 2004 (in 128K)[/B][/SIZE]

    The ... always start at 15X14,the sprites are, again, hardcoded, doors are ... making maps in the original 128K version? Yes, I know it ...
    Crash Nicker Crash Nicker August 2012 Games
  • Rodland in colourAs promised (some time ago already ;) ), here is my hack attempt to add some colour to Rodland : [URL=http://www.image-share.com/ipng-1680-98.html][…

    ... 38043

    ;--------
    ;clear attributes when displaying congratulations after boss ... ;unused
    .BYTE 71,71 ;sprites
    .BYTE 65,65 ;blocks ...
    Ralf Ralf August 2012 Games
<1…28293031323334>

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HitBox

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128k 16.7K 25K
sprites 7K 11.2K
attributes 2.6K 3.7K

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