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<1…16171819202122…34>
  • My own Home Computer It's true. My company are planning to build a new Home Computer. It will use a Z80 CPU running at 6mhz, 128k Ram and will run all Spectrum and ZX81 …

    ... CPU running at 6mhz, 128k Ram and will run all ... be based on the 48k/128k).

    ...

    ... clocked to maximum
    >128k RAM
    >2 ... system when compiled to z80 asm. He doesn't code z80 ... asm, and hence could not ...
    Dunny Dunny October 2002 Sinclair Miscellaneous
  • Fake screenshots? No - now it's REAL screenshotsOk then. A few weeks ago I said I will show You the new gfx-mode of Speccy and - here it is: [url="http://republika.pl/hooy_prg/hprg.zip"]http://rep…

    ... are no problem on Spectrum 128K, I made my experiments, so ... game in this mode on 128K (But not on 48K, again ... realised that some people will asm me to do a converter ...
    LCD LCD March 2003 Sinclair Miscellaneous
  • Fake screenshots? No - now it's REAL screenshotsOk then. A few weeks ago I said I will show You the new gfx-mode of Speccy and - here it is: [url="http://republika.pl/hooy_prg/hprg.zip"]http://rep…

    ... are no problem on Spectrum 128K, I made my experiments, so ... game in this mode on 128K[/quote]

    yea, i ... realised that some people will asm me to do a converter ...
    Amigo Amigo March 2003 Sinclair Miscellaneous
  • Extract files from Plus D IMG files ?Hi folks, I've recently dumped a load of +D/Disciple disks for someone and they have a number of MIA titles on them. Does anyone know of a utility t…

    ... d1;"MIREMARE"K
    (for 128K, note the K must be ... in RamSoft's Disciple/+D tutorial (the bad pun about MireMare ...
    GOC GOC July 2003 MIA/STP/SDP
  • Who want to remake Double Dragon?Seeing as the Speccy version was crap (see my review: [url="http://www.gamestyle.net/retro.php?article=31"]http://www.gamestyle.net/retro.php?article…

    ... 's still Ay there is 128k version of Wham! didnt you ... . also i havent found a tutorial or guide to working with ...
    Amigo Amigo July 2003 Games
  • Who want to remake Double Dragon?Seeing as the Speccy version was crap (see my review: [url="http://www.gamestyle.net/retro.php?article=31"]http://www.gamestyle.net/retro.php?article…

    ... .
    The game will be 128k only (also for speed reasons ... things. and there are many asm coders here that can help ...
    Amigo Amigo July 2003 Games
  • World of ZX81?Considering there is a lot of interest in the ZX81 (as well as some resources) on this site, how feasible would it be to include a WORLD OF ZX81 sect…

    ... the next step up from 128k, but it never happened so ... ported t it, like many 128k/48k games that are on ... , people who could teach z80 asm were none excpt one guy ...
    Amigo Amigo July 2003 Sinclair Miscellaneous
  • Z80 Machine CodeHello again chaps, Hope I'm in the right category for this question - I suppose it could be under 'Game Creation / Programming'. hehe Ive got far t…

    ... programmer) started a great Z80 asm tutorial, but he only made the ...
    Metalbrain Metalbrain August 2003 Games
  • Compilersaside from SE Basic Compilers, what are some other good ones? Personally im afetr HISOFT Compiler for 128k, but if theres any others it would be nice…

    ... on a normal 48k or 128k, if thats what you want ... basic well to code in asm, or know it at all ... with being good at z80 asm a decent knowledge of basic ...
    Amigo Amigo August 2003 Sinclair Basic
  • Machine CodeI would like to learn how to use it. Where do I start? Thanks.

    ... mice / keyboard, etc. The tutorial covers using the library from ... a file called "SPMoveSprAbs.asm", for example, which you ...
    main()
    {
    #asm
    my program goes here ... An example:

    #asm
    LIB SPMoveSprAbs, SPMoveSprRel
    Alcoholics Anonymous Alcoholics Anonymous October 2003 Sinclair Basic
  • i want to start writing my own gamesi want to start writing my own games but have no idea how. is there any downloadable dummys guides or some software that teaches u how. the only expe…

    ... in there:

    z80 asm, C, Basic | Delphi, Java, C ... mixture of C and z80 asm, the C providing the means ... rapidly develop programs, and the asm (or asm libraries) providing the means ... Spectrum (though not a C tutorial!):

    [url="http://www ...
    Alcoholics Anonymous Alcoholics Anonymous January 2004 Development
  • i want to start writing my own gamesi want to start writing my own games but have no idea how. is there any downloadable dummys guides or some software that teaches u how. the only expe…

    ... courses that start out teaching ASM then C as your ordering ... an intro to Spectrum programming tutorial.[/quote]

    Done. [url ...
    cyborg cyborg January 2004 Development
  • i want to start writing my own gamesi want to start writing my own games but have no idea how. is there any downloadable dummys guides or some software that teaches u how. the only expe…

    ... courses that start out teaching ASM then C as your ...
    I didn't say asm should be taught first; I ... an intro to Spectrum programming tutorial.[/quote]

    Done. ... br />
    :) A Spectrum programming tutorial involves more than an introduction ...
    Alcoholics Anonymous Alcoholics Anonymous January 2004 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... />
    1.
    Each standalone asm file is a 'module'. Within ... a handy package of useful asm subroutines.

    From ... be assembled with "z80asm file1.asm file2.asm"


    2 ... with > 64K like the 128K Spectrum. Right now there is ...
    Alcoholics Anonymous Alcoholics Anonymous February 2004 Development
  • Artist / Artists Required For 3 Brand-New Spectrum Game ProjectsHi all, I am currently looking for high quality sprite and background tile artists for 3 forthcoming Spectrum games I have on the go at the moment. …

    ... . Nothing like writing in pure ASM (compared to writting commercial stuff ... /> so why not for the 128k?

    Cheers from Sweden ...
    Dasse Dasse March 2004 Development
  • handbook for newbies ?looking at questions what regulary appears on this forum i have an idea. why not to write short book for newbies. if few experienced coders write eac…

    ASM overview is amply provided by Cyborg's tutorial here on WoS. Jonathan ... supposed to be writing a tutorial on platform games or something ...
    Arjun Arjun April 2004 Development
  • handbook for newbies ?looking at questions what regulary appears on this forum i have an idea. why not to write short book for newbies. if few experienced coders write eac…

    ... write each other one part (asm overview, interupts, screen layout, etc ... wind up writing Yet-Another-Tutorial.
    Alcoholics Anonymous Alcoholics Anonymous April 2004 Development
  • sample trackernot really sure where to put this, so stuck it here just in case. i've got 2 versions of sample tracker from the WOS archive, and both just play "ga…

    ... it wouldn't load in 128k mode and didn't display ... . I'll still check that tutorial though, as I reckon some ...
    mulder mulder November 2004 Sinclair Miscellaneous
  • Installing Z88DK Z88DK INSTALLATION Z88DK is distributed in two parts. The first part is the platform independent bits (including source and z80 libraries) and th…

    ... ) test program from the splib2 tutorial page works fine.

    extern struct sp_Rect *sp_ClipStruct;
    #asm
    LIB SPCClipStruct
    ._sp_ClipStruct ... [];
    extern uchar col3[];
    #asm
    ; window frame sprite 2x2 ...
    Alcoholics Anonymous Alcoholics Anonymous April 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... this being done on the tutorial page (it involves a call ... a paging library for the 128K spectrums and attempt to use ... 'll be coding the first 128K game with AY music and ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • A deeper exploration of the SpectrumI've been reading a lot of posts in the BASIC and development forums and they've really intrigued me. Although my knowledge of the deeper working of …

    ... up especially when moving from 128k to +2a/+3).

    asm just recently, and it took ...
    Dunny Dunny November 2005 Sinclair Basic
  • Development SurveyI was just wondering how many people are actually developing games or programs for the Speccy. I'm not talking about people who "plan" to write somet…

    ... />
    Tools used : Emuzwin for ASM and testing. SevenUp and Tommy ... in contributing).

    Language: ASM

    Challenges : maintaining a ... . Even though the game is 128K there is precious little room ...
    dmsmith dmsmith February 2006 Development
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... a zelda game on the 128K is possible using C. Its ... ask to do it in asm. In C it would be ...
    Kiwi Kiwi April 2006 Development
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... a zelda game on the 128K is possible using C. Its ... ask to do it in asm. In C it would be ... the end-scene monsters in asm might still be attractive from ... that be in C or asm, whichever path the project takes ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Smax?I've got SMAX v0.0.1, has anybody got any information about it? It isn't on WOS any more as far as I can see. What language does it use (seems like…

    ... is all compilers generating z80 asm as output and the use ... pixels (no clash) for the 128k spectrum, timex and se machines ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... to write in C & asm.

    O and thanks ... next installment of the SP1 tutorial, I am enjoying myself for ...
    wokani wokani May 2006 Development
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... games which use the 128k models built-in RAM ... z88dk/libsrc/spectrum/zx_goto.asm?revision=1.2& ... ;view=markup"]zx_goto.asm[/URL] from which ... z88dk/libsrc/spectrum/currah_direct.asm?revision=1.1& ... ;view=markup"]currah_direct.asm[/URL] function that will ...
    Alcoholics Anonymous Alcoholics Anonymous July 2006 Sinclair Basic
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... with the 128 ROM in 128k mode.

    ... z88dk/libsrc/spectrum/zx_goto.asm?revision=1.2& ... ;view=markup"]zx_goto.asm[/URL] from which ... z88dk/libsrc/spectrum/currah_direct.asm?revision=1.1& ... ;view=markup"]currah_direct.asm[/URL] function that will ...
    na_th_an na_th_an July 2006 Sinclair Basic
  • RAM Test ROM?Found a link to this: [url]http://www.retroreview.com/iang/TestSpec4.zip[/url] in another thread, and fired it up in SPIN, but I have no clue how to…

    ... ://www.retroreview.com/iang/TestSpec4.asm[/url][/QUOTE]
    Sadly only ... flicking SPIN between 48k and 128k emulation.
    Is there any ...
    trellis trellis September 2006 Hardware
<1…16171819202122…34>

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