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<1…28293031323334>
  • Fairlight 2, once againOK, so I'm determined to make Fairlight 2 crumble and reveal its secrets. I've been running around in part 2 with a "go through all locked doors" POK…

    ... be a bug in the 128K version. So make sure you ...
    mjwilson mjwilson July 2004 Games
  • Power supplysCan I power my 48k with my 128k+2 power supply or will it damage the little rubber keyed thing?

    Can I power my 48k with my 128k+2 power supply or will it damage the little rubber keyed thing?
    sully sully July 2004 Sinclair Miscellaneous
  • current / forthcoming Cronosoft releasesCurrent and forthcoming Cronosoft releases: SPECTRUM: ZXS1 EGGHEAD IN SPACE ?1.99 (available now) ZXS2 DEAD OR ALIVE …

    ... now)
    ZXS7 zblast SD+ (128K) ?1.50 (available now)
    chaosmongers chaosmongers July 2004 Sales
  • Czech/Slovakian games uploadedToday I have sent via UPLOAD FORM some Czech and Slovakian games which aren't even on MIA list. If you will need any other informations about these g…

    ...
    Machine type: ZX Spectrum 128K
    Controls: Keyboard
    --------------------------------------------
    Machine type: ZX Spectrum 48/128K
    Controls: Keyboard, Kempston, Sinclair ...
    Pavero Pavero July 2004 MIA/STP/SDP
  • And Finally... ZX Spin 0.504Ok, it's the last release for a while - most of the more glaring bugs should be fixed. [url="http://www.zxspin.co.uk/"]http://www.zxspin.co.uk/[/ur…

    ... "Blood" Tonks' 48k snaps in 128k mode bug. Hopefully.

    Dunny Dunny July 2004 Emulators
  • Spectrum digitizer wanted!Hiya everyone, I'm very keen to acquire a digitizer for the Spectrum 128k or +2. It needs to be able to digitize in colour...if anyone has one or can…

    ... a digitizer for the Spectrum 128k or +2. It needs to ...
    luth714 luth714 July 2004 Wanted
  • TASM, Z80 and Spec emusHi! Having some novice questions here regarding TASM and writing machine code for the Speccy emus... Now I have configured TASM into my EditPlus and…

    ... have started writing a test asm-file:

    ; Testfil
    asm syntax? The demo z80 file ... UDG data in the actual asm file instead of having it ... the net specific for Spectrum asm?
    ekoman ekoman July 2004 Development
  • Emulator is better than a real thing?I transffered DigiSID TAPe from [url="http://www.speccy.cz/"]http://www.speccy.cz/[/url] to my really ZX Spectrum 128K +2 (in 128 mode) and the demo …

    ... ] to my really ZX Spectrum 128K +2 (in 128 mode) and ...
    mstancevic mstancevic July 2004 Emulators
  • Inherited stuffI've recently inherited some Spectrum stuff (see list below), and I am now asking if anyone could estimate what it is worth and where I should sell i…

    ... ; programs[/B]
    Gunship 48/128K version (cass) (box)
    Microl ...
    Rooney Rooney July 2004 Sales
  • Boxed Spectrum 128+2a for saleIm selling a boxed 128k +2a on ebay att he moment, it has the following with it : Magnum lightphaser in mint condition with 6 gun games inc Op Wolf,…

    Im selling a boxed 128k +2a on ebay att he ...
    Rapunzel Rapunzel July 2004 Sales
  • Beta Basic Manual 3 and 4?Hi all, The Beta Basic V3 manual is here in a pdf doc :- [url="ftp://ftp.worldofspectrum.org/pub/sinclair/utils-info/BetaBasicV3.0.pdf"]ftp://ftp.w…

    ... & 4, - is 4 justthe 128k version?

    thanks Steve ...
    Steve(spt) Steve(spt) July 2004 Sinclair Miscellaneous
  • Crappy composite/TV signal on grey +2 machineI got a grey +2 machine from eBay a couple of days ago. It's working fine, but both the TV signal and the composite signal taken from the monitor con…

    ... contains interferences. A heatsink-type 128K machine with the same cables ...
    J?rg Pleumann J?rg Pleumann July 2004 Sinclair Miscellaneous
  • InterruptsA small piece intended for the FAQ. Comments, corrections, additions welcome. Notably: * How long does the 48K ULA hold /INT low? * What happens i…

    ... as every 20ms. On the 128K machines, an interrupt is generated ... the Z80 low. On the 128K machines, /INT is held low ... doesn't work on the 128K machines, so it's probably ...
    Philip Kendall Philip Kendall July 2004 Development
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... command "C:\Z80.exe mygame.asm". Thats why its important that ... in some way ( Basic/C/asm/Forth[?]/etc) for it to ...
    Sadako Sadako July 2004 Development
  • An unofficial conversion of City ConnectionLurking in the depths of the WoS archive I found what looks like an unofficial conversion of the Jaleco coin-op [I]City Connection[/I]. The authors a…

    ... there should have been a 128K version as well. Unfortunately all ...
    Alessandro Grussu Alessandro Grussu July 2004 MIA/STP/SDP
  • An unofficial conversion of City Connection (reprise)I hope Martijn and Andrew won't mind if I post this topic once again, but in the STP/MIA section it had no reply so far. I post it here because in th…

    ... there should have been a 128K version as well. Unfortunately all ...
    Alessandro Grussu Alessandro Grussu July 2004 Games
  • ANN: ZXF issue 8 now available for downloadZXF is a free PDF magazine for the Sinclair ZX Spectrum, which you can download from the ZXF website at [url="http://www.cwoodcock.co.uk/zxf"]www.cwo…

    ... a brand new
    Soundtracker tutorial.

    Once again, a ...
    woodcock88 woodcock88 August 2004 Sinclair Miscellaneous
  • lots of speccy hardware software on offerHave the following available from "breakup" of my speccy system and peripherals Microdive with cable, numerous microdrive catridges plus manual Int…

    ... : Omnicalc 2 spredsheet for 48/128k machines.microdrive compatible, also with ...
    mikecorn mikecorn August 2004 Sales
  • Dave Perry InterviewI conducted this interview with Dave Perry, famous for games like Turtles, Trantor, Extreme and Dan Dare 3 to name but a few... Enjoy! Dave Perry wa…

    ... result. I actually made a 128K version of the game also ... with extra code. Luckily the 128K Speccy came out, so we ...
    zeropolis79 zeropolis79 August 2004 Sinclair Miscellaneous
  • Machine CodeCan anyone point me to an online tutorial on ZX Spectrum Machine Code, please?

    Can anyone point me to an online tutorial on ZX Spectrum Machine Code, please?
    pluvia pluvia August 2004 Sinclair Miscellaneous
  • What hardware Sinclair and not related has everybody got?Just had to try to list all my clutter in the attic and my dads garage (this has got a bit out of hand), anybody else got as much Retro as this (boug…

    ... /> 2*spectrum +
    2*spectrum 128k
    2*spectrum +2
    Mort! Mort! August 2004 Sinclair Miscellaneous
  • The Pawn and Spin 5.04 - weird behaviourTwo TZX files from the TZX vault: The Pawn.tzx The Pawn v2.3.tzx (both are v 2.3 from the start text, but the first shows the title screen when lo…

    ... />
    No matter what spectrum 128k model I select to be ... too big, 20:6 for 128K Spectrum)
    Vanamonde Vanamonde August 2004 Emulators
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... Rob Pearmain

    ; char5.asm

    ; This demo shows ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... Rob Pearmain

    ; char5.asm

    ; This demo shows ...
    robpearmain robpearmain August 2004 Development
  • Clone Project feedbackFinally i now have some time to start again with my clone project. I have decided to drop the 48k project and go directly on a 128k clone. This migh…

    ... and go directly on a 128k clone. This might sound a ... i think now that the 128k model is much more interesting ... clones, it will be a 128k clone with some new and ... : 256k (512k)
    - ROM: 64k (128k)
    - Video: Standard VGA output ...
    pern pern August 2004 Sinclair Miscellaneous
  • ANN: Tipshop updated Monday, 30 August 2004Monday 30 August 2004 Finally got caught up on Tipshop updates - lots of good stuff The Italian Project, and assorted Real Life things have meant I…

    ... in some POKEs for the 128K version of Game Over 1 ...
    hackersanon hackersanon August 2004 Announcements
  • what extra port for extra memory ? (256K, 512K, 1024K, etc.)I know that Pentagon uses some extra bits from port 7FFD for extra memory pging: - for 512K model, bit 6 & 7 of port 7FFD - for 1024K model, bit 5, 6…

    ... lock the port 7FFD (on +128K/+2) and 7FFD & 1FFD ...
    secarica secarica September 2004 Sinclair Miscellaneous
  • Looking for an old, but GREAT gameHi All, Wondered if anybody can help me. I had a 128k back in the day, and I have fond memories of a game which I simply can't remember the name of …

    ... help me. I had a 128k back in the day, and ...
    clut clut September 2004 Games
  • Power Pack for +2 - help!I recently bought a 128K +2 Speccy on Ebay for ?4 (bargain!). It all looks sound enough and in very good condition EXCEPT for the power pack which …

    I recently bought a 128K +2 Speccy on Ebay for ? ...
    stinkfoot stinkfoot September 2004 Wanted
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... 0
    GFX:

    ; ASM source file created by SevenuP ...
    robpearmain robpearmain September 2004 Development
<1…28293031323334>

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HitBox

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128k 16.7K 25K
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