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  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... .co.uk/spec/cybernoid_fixes_addons.asm]Cybernoid fixes/addons asm[/url].[/QUOTE]
    128K machine), and perform direct POKEd ...
    48K 48K March 2007 Development
  • Game Programming Source Code & Startup HelpHi there, I'm planning on porting an existing commercial title to the speccy. I'm in the process of disassembling the original code and commenting i…

    ... you're going for the 128k, you also have access to ... to be top choices for asm-only programmers. I think both ...
    Alcoholics Anonymous Alcoholics Anonymous April 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... this:

    [code]
    #asm
    XDEF _std_seed
    #endasm ...
    [/code]

    The #asm / #endasm wrapper tells the C ... to look up a C tutorial on the web if you ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Emulation vs SpecApologies if this is an old thread, what does anyone think is the best - playing spectrum games through emulation or on a real speccy? I feel it's b…

    ... plus and a toast rack 128K)

    Playing a Speccy ... for writing a bit of asm, and the debugger that most ...
    Winston Winston August 2007 Games
  • Quick testCould I ask anyone with a real 128K or +2 to run the latest [url=http://www.shadowmagic.org.uk/spectrum/fusetest.tap]Fuse test suite[/url] on it and …

    ... run Fusetest on my real 128k and it's produced some ... 's a 128k (commented out jr z, _mplus3 in guessmachine.asm).
    Jon Needle Jon Needle November 2007 Hardware
  • z88dk 1.8 releasedSince I am the most regular of the z88dk peeps to post here I might as well let you all know that v1.8 has been released. [code] A little later than…

    ... can work until a real tutorial is finally written.

    asm?revision=1.3&view ... /software/sp1/ts2068hr/ts2068hr-customize.asm?revision=1.2&view ... software/sp1/spectrum/spectrum-customize.asm?revision=1.2&view ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • Porting more adv games to the ZX SpectrumIf anyone is up to the task, I'd love to see a port of some of my other games on the ZX Spectrum. I myself need to find a manual for Sinclair BASIC b…

    ... the Spectrums (except for the 128k and the 48k+). [/QUOTE]
    tutorial.

    Do you know ...
    Rickard Rickard June 2008 Development
  • Channels and streamsSo I've put some thought into channels and streams, and read the dead (and presumably rotting corpse) of the CSS FAQ which contains some information …

    ... documentation. Here's the first tutorial with code:
    [url]http ... /> Already done for C and asm! (I've a mind to ...
    Winston Winston July 2008 Development
  • 128k games were an improvement over the 48k versionCan you think of any games that were better or improved versions over the 48k version? Im not just talking about better music, but perhaps improved s…

    ... Ted was rebuilt for the 128k - as well as the new ... and a bigger map, a "tutorial" screen was added and the ... was another game where the 128k version offered more than the ...
    j00ce j00ce February 2009 Games
  • Skool Daze disassemblyWhile developing [url="http://pyskool.wordpress.com/"]Pyskool[/url], I've also been putting together a disassembly of Skool Daze and Back to Skool, m…

    ... ask Jmk for the enhanced 128K version I'm afraid! I ... . Currently I'm modifying the ASM to assemble regardless of the ...
    Jimmy Jimmy July 2009 Development
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... will be a problem in 128k, but screen space might.
    ASM file generating code that works ...
    Jimmy Jimmy July 2009 Development
  • The Goldfinch updates thread([url=http://www.worldofspectrum.org/forums/showthread.php?t=25034]original announcement thread here[/url] - I figured it was worth starting a new to…

    ... /blob/master/examples/divide_firmware/page_0_hooks.asm]really clever code for capturing ... /blob/master/examples/divide_firmware/startup.asm]the startup code[/url] sets ... =Winston]
    My thoughts on 128K paging are to use the ...
    gasman gasman October 2009 Development
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... to plan ahead. On a 128k machine a good approach might ... /> void my_isr(void)
    {
    #asm

    push af

    First, the 128k spectrums (except the +3/2A ... />
    The XREF in the asm code segment above is only ...
    Alcoholics Anonymous Alcoholics Anonymous December 2009 Development
  • Converting games from tap to dskHi to all from Greece, Being an old Speccy user and now owner of most models of Spectrum (48k , 48k+ , 128K, +2 grey and +3) , I desided to salvage m…

    exactly the same as my tutorial for glider rider except you ... , if it's set (ie. 128k basic mode) then it looks ...
    nuggetreggae nuggetreggae January 2010 Emulators
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... yes and no. The SDes.asm file (same link as earlier ... and getting ready for some 128K only features. A lot of ...
    Jimmy Jimmy January 2010 Development
  • Speccy games programmingI've got a question. Where games written in pure machine code or was it a level higher with Assembly language being the choice? I always thought it…

    ... /sprites/software/sp1/spectrum/customize.asm?revision=1.2&view ... , and the beginnings of a tutorial [URL="http://z88dk.cvs.sourceforge ... see the source). Unfortunately the tutorial is incomplete but it does ...
    Alcoholics Anonymous Alcoholics Anonymous January 2010 Games
  • Replacement for the ear and mic jack?Which replacement for the ear and mic jack from the ZX 48K fits? Or gives it the same jacks in new? Micky

    ... )

    I made a tutorial where I showed how I ... stereo jacks in a Spectrum+128K. As you can see, this ...
    Jose_Leandro Jose_Leandro March 2010 Hardware
  • Replacement for the ear and mic jack?Which replacement for the ear and mic jack from the ZX 48K fits? Or gives it the same jacks in new? Micky

    ... )

    I made a tutorial where I showed how I ... stereo jacks in a Spectrum+128K. As you can see, this ...
    -Micky -Micky March 2010 Hardware
  • Spectrum +3 Scart and Video CaptureHi all, I have my Spectrum +3 hooked up to my telly via scart. I have a PCI video capture card fitted into my PC and a copy of DScaller (freeware u…

    ... video signal present on the 128K and grey +2's RGB ... simple mod. Here's a tutorial that explains how to do ...
    zxbruno zxbruno March 2010 Hardware
  • tricks to simplify codingWhen i started with programming in assembler i had very simple approach to do things. Just shifting bytes around, doing simple tests and so... Later …

    ... use a basic compiler, the asm library folder for that has ... extra libraries, so the help/tutorial/ideas forum has listings for ...
    Gedlion Gedlion March 2010 Development
  • Some help needed, pretty please! :-)Hi there WOSsers! Long time no see! :-) I'm going through a process to get all my tape games (some real, some downloaded from here) onto +3 disk. I'…

    ... for suggesting the EFSC 128k remix Hercules! Works great ... would like to have 128k version on disk because ... ).

    Little tutorial for you explaining how to ... refuse to run in 128k mode, you can still ... Daley Thompson's Supertest 128k. This is a very ...
    Hercules Hercules March 2010 Sinclair Miscellaneous
  • Midi2ayhello, Does anyone know how to use MIDI2AY ? FABIEN

    ... />
    midi2ay.exe -asm input.mid Source.Asm

    Now scroll ... through the resulting Source.Asm until you find the block ... ONLY - won't work in 128k ; Use PASMO to compile!
    kgmcneil kgmcneil March 2010 Emulators
  • Clive DriveHi , does anyone have any info about the "Clive Drive" ie disk commands etc . I have tried the microdrive commands and some work but not all. Many th…

    ... . I have "clive drive disk tutorial" on disk but without the ... been tested on a speccy 128k and a 48k
    flumpey flumpey April 2010 Hardware
  • Gloop TroopsI've just tried to play Gloop Troops. cant access the options as it goes straight to screen too quickly. Anyone havin trouble with it ? I'm usin Z…

    ... game was written in pure asm using pasmo as the assembler ... likely be targetted at the 128k model, with with music, bosses ...
    EvilUncleBubba EvilUncleBubba April 2010 Games
  • New Game: Heart StealerMy first platformer is finally released! Having a Speccy since a long time ago, I've really wanted to make a game for it. Since february, I've final…

    ... wasn't talking about ZX ASM/ MC, but gamedev in general ... could be writing a general tutorial how to make [U]decent ...
    NRA NRA May 2010 Games
  • Loading BASIC programs stored as "bytes:"Hi all, I have a question regarding loading BASIC programs, that I managed to save as machine code (I suppose) when I was a child, as a result of e…

    ... thing, I cannot remember if 128K BASIC is compatible with 48K ... - could this be an issue? ASM expects a slap :D
    ASM ASM October 2010 Development
  • Opinion on new 128K only gamesHello, Being new to the WOS community, I am unclear on the attitude towards 128K only software, that is; Is there a strong need to support the 48K m…

    [QUOTE=ASM;483465]Is there a ... computers have at least a 128k model, and those who ... will be for 128k machines.

    [QUOTE=ASM;483480]In ... community would accept a new 128K only game with open ... ]

    Several only 128k new games have been released ...
    Metalbrain Metalbrain October 2010 New game ideas
  • Opinion on new 128K only gamesHello, Being new to the WOS community, I am unclear on the attitude towards 128K only software, that is; Is there a strong need to support the 48K m…

    ... 's looking good for me! ASM rubs his hands together :)
    128K over 48K development.
    ASM ASM October 2010 New game ideas
<1…28293031323334>

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