-
30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…
I don't recall any 8x2 multicolor routine for 30 columns that ... -
Brand new River Raid remake?one of my friend is trying to make a riverraid remake on flash just to have fun, I checked zx spectrum port of river raid. it is bad, really bad, jer…
... or fantastic.
just classic 8x2 multicolor on 128 with static pixel ... -
Brand new River Raid remake?one of my friend is trying to make a riverraid remake on flash just to have fun, I checked zx spectrum port of river raid. it is bad, really bad, jer…
... =Fikee;352295]
just classic 8x2 multicolor on 128 with static pixel ... -
New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…
... you can do 240 wide multicolor (30 chars). i used ... alternative is to use 8x2 attributes instead of 8x1, ... i really like idea of 8x2 attributes. sure, it ... stuck in idea of 8x2 multicolor in upper part of ... screen or using multicolor just for few sprites ... -
New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…
... : should i rewrite it to 8x2 multicolor ?
so, no more than ... -
30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…
... ]I don't recall any 8x2 multicolor routine for 30 columns that ... -
24-Wide or 26-Wide Multicolour Tile EngineI've been playing about with more multicolour routines (8x1, 8x2 etc.) and have one a bit clever and suitable for a tile-based game. No particular d…
I suppose you are talking about 8x2 multicolor with linear buffer... right?
[I]
EDIT: Ops! You have just answered my question.[/I] -
Lime Rick, like Snake but with gravity[B]Lime Rick[/B] by [url=http://www.kissmaj7.com/games/]Kissmaj7[/url] is an elaborated version of "I Left Myself Behind". It's a puzzle game with an…
... a 100% accurate version in multicolor 8x1 using BIFROST?. To check ... .php?t=44591"]30 columns 8x2 multicolor[/URL], so the same level ... -
ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…
... .php?t=44932"]this 8x2 multicolor project[/URL] in about ... if ZX-Paintbrush supported 8x2 multicolor that would be even better ... between standard 8x8 or multicolor 8x1, 8x2, 8x4 just based ... "ctile2" and "ctile4" for multicolor 8x2 and 8x4 respectively.
< ... -
ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…
... .php?t=44932"]this 8x2 multicolor project[/URL] in about ... if ZX-Paintbrush supported 8x2 multicolor that would be even better ... between standard 8x8 or multicolor 8x1, 8x2, 8x4 just based ... "ctile2" and "ctile4" for multicolor 8x2 and 8x4 respectively.
< ... -
THE HOBBIT loading screenHello again, thought I'd have a go at an alternative loading screen for The Hobbit. [IMG]https://dl.dropboxusercontent.com/u/61658082/THE%20HOBBIT%…
Some crude attempts at 8x2 multicolor from Tolkien's illustrations.
< ... -
New bicolour game: El Stompo.Phew! Finally finished my first game using Einar's fantastic Nirvana engine. [B]El Stompo.[/B] [IMG]http://i1142.photobucket.com/albums/n608/davey…
... /> Basicly 'bicolor' games it's 8x2 multicolor.[URL="http://www.worldofspectrum.org ... -
New bicolour game: El Stompo.Phew! Finally finished my first game using Einar's fantastic Nirvana engine. [B]El Stompo.[/B] [IMG]http://i1142.photobucket.com/albums/n608/davey…
... Basicly 'bicolor' games it's 8x2 multicolor.[URL="http://www.worldofspectrum.org ... />
I still confused. 8x2 multicolor is more than 2 colors ... on 8x2 block? And most speccy ... limited to 2 colors on 8x2 block?
MultiDude screenshot ... -
New bicolour game: El Stompo.Phew! Finally finished my first game using Einar's fantastic Nirvana engine. [B]El Stompo.[/B] [IMG]http://i1142.photobucket.com/albums/n608/davey…
... =danabnormal9000;762343]I still confused. 8x2 multicolor is more than 2 colors ... on 8x2 block? And most speccy games ... limited to 2 colors on 8x2 block?
MultiDude screenshot is ... limited to 2 colors on 8x2 block!
[ ... -
New bicolour game: El Stompo.Phew! Finally finished my first game using Einar's fantastic Nirvana engine. [B]El Stompo.[/B] [IMG]http://i1142.photobucket.com/albums/n608/davey…
... =danabnormal9000;762343]I still confused. 8x2 multicolor is more than 2 colors ... on 8x2 block? And most speccy games ... limited to 2 colors on 8x2 block?[/QUOTE]
... /> NIRVANA allows 1 attribute per 8x2 pixels, thus 4 attributes per ... -
30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…
It seems like 32-column 8x2 multicolor is also possible on a ... -
30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…
[QUOTE=Alone Coder;767853]It seems like 32-column 8x2 multicolor is also possible on a 48K.[/QUOTE]
This is awesome!
Did you validate it already? Otherwise I will try to validate it myself later tonight. -
30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…
... ]It seems like 32-column 8x2 multicolor is also possible on a ... -
multicolor on 48Kmany people tried multicolor 8x1 on 48K model and ended with maximum width about 18 chars. yesterday i tried [b]8x2[/b] on 48K and achieve 24 char wi…
many people tried multicolor 8x1 on 48K model and ended with maximum width about 18 chars.
yesterday i tried [b]8x2[/b] on 48K and achieve 24 char wide multicolor.
is there any demo showing 8x2 with one video ram ? -
What was that 128kb bonus game?Can't recall the title of the game but there was a 128kb game - probably from Mastertronic but I'm not sure, which had a football game as a bonus. It…
... game but there was a 128kb game - probably from Mastertronic but ... -
Newbie WTB Spectrum +2 128Kbnew into vintage computer I want to buy a SPectrum +2 128kb with all the cables in working condition no box needed and I will buy somewhere else the…
... to buy a SPectrum +2 128kb
with all the cables ... -
A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…
... to start developing a new multicolor game (that was revealed ... left to move around these multicolor elements myself, since the ... started working on a new multicolor implementation... After a while ... , the concept of animated multicolor tiles was inspired by joefish ... -
TESTROM3 - utility/rom for test your ZXHere is TESTROM3 utility as 16kB ROM file + flasher for install this rom to divide eeprom (or mapram mode). Work also on ZX Spectrum without ROM and …
... 2" or JOY LEFT = test 128kB memory
press key "3 ... basic with enable 128kB ram)
TEST 128kB MEMORY
... 48kB mode)
If 128kB paging is ok then continue ... bad ram then show small multicolor lines alternating with bold singlecolor ... -
128kB snapshot on ZX48kBWhat is best way for 128kB snapshot loading on 48kB models ? Some Z80 snapshots are 128kB versions (Z80 v2 or v3) but contain 48kB games. Same proble…
... is best way for 128kB snapshot loading on 48kB ... /> Some Z80 snapshots are 128kB versions (Z80 v2 or ... br />
- If 128kB Z80 snapshot is loaded on ... REALSPECTRUM emulator). Only if 128kB Z80 use 48lock on ... .
- If 128kB SNA snapshot is loaded to ... -
Enable 128kB paging in emulatorFrom Zx Spectrum documentation ([url]http://www.worldofspectrum.org/faq/reference/128kreference.htm[/url]) [CODE][SIZE="1"]When memory is being pag…
... understand that's how real 128kB Spectrum behaves - if you turned ... -
Multicolor chess?I thought multicolor chess pieces would be a good idea, since it's easy to fit a 8x8 chessboard within the 9x9 tile area of BIFROST*. However this tu…
I thought multicolor chess pieces would be a ... -
A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…
... if you write [B]"multicolor"[/B] everyone assumes it ... "[/B] when referring to "multicolor 8x2" (an attribute for every ... multicolor 8x1 simply as [B]"multicolor"[/B], and refer to multicolor 8x2 ... to monochrome characters. [B]Multicolor[/B] engines allow games ... -
Switch 128kb banks from Basichello! Please help to [U]correct[/U] switch 128kb pages from Basic. So, I remember, need to do: out 32765,17 e.t.c but before, i must to change some…
... to [U]correct[/U] switch 128kb pages from Basic.
So ... -
New multicolor game: Pets vs Aliens Prologue[IMG]http://i62.tinypic.com/24obua1.png[/IMG] [IMG]http://i59.tinypic.com/2qbenuf.png[/IMG] [IMG]http://i58.tinypic.com/13ye6x4.png[/IMG] [IMG]h…
... /> This game features absolutely astonishing multicolor graphics designed by [URL="http ...