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  • ZX Demos and the wow factorI remember reading a few comments in the past 3 years regarding demos. Some comments included how boring it was to see this or that effect again, how…

    ... was no one demo with multicolor, would you start with Buzzsaw ...
    Fikee Fikee March 2010 Development
  • ZX Demos and the wow factorI remember reading a few comments in the past 3 years regarding demos. Some comments included how boring it was to see this or that effect again, how…

    ... was no one demo with multicolor, would you start with Buzzsaw ...
    joefish joefish March 2010 Development
  • Spectrum 2-3 times more powerfull than MSX?![url]http://www.youtube.com/watch?v=2-kI0urN9tI#t=8m18s[/url]

    ... sprites... most games simply use multicolor low-res mode because the ...
    maiki maiki March 2010 Sinclair Miscellaneous
  • Spanish Game = Invasion of the Zombie MonstersHas anyone else seen this nice little Spanish game - [url]http://www.matranet.net/shockware/zombie/index.html[/url] It is still available commercia…

    ... .JPG[/img]
    Spectrum 48KB/128KB cassette version (full package), 14 ...
    viejo_archivero viejo_archivero March 2010 Games
  • Feelin' kinda proud of myselfOkay, it has bugs. But I kludged it together about 10 mins after getting the sprite thing to actually work. [url]http://britlion.googlepages.com/Spr…

    ... , given it's doing the multicolor fu in basic, with interrupts ...
    Gedlion Gedlion March 2010 Development
  • Spectrum v Amstrad CPC rangeAmstrad seemed to be a rather late starter in the 8 bit micro computer race. I never really saw one outside a shop, only a few people at school had o…

    ... the crappy confines of standard Multicolor mode with its 4 colours ...
    XTM of TMG XTM of TMG April 2010 Sinclair Miscellaneous
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... Cobra with four levels in multicolor, an obscure Saucer game and ...
    Fikee Fikee April 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... Cobra with four levels in multicolor, an obscure Saucer game and ...
    Graz Graz April 2010 Development
  • TRD/SCL importer for MB02+ and PROFI INTERFACEHi all MB02+ users, I know this time noone of you will be able to use my new program, because with MB02+ you will also need Velesoft's PROFI INTERFA…

    ... to remove upper row of 128KB memory chips and 1 capacitor ...
    Hood Hood April 2010 Development
  • converting ZX128 software for SAM COUPESAM COUPE is computer compatible with ZX48 model. Use same ports, same keyboard with compatible membrane, 64kB adress space with possibility connect …

    ... bytes) routine for install all 128kB memory pages from SAM COUPE ... to 1MB pages. I use 128kB SNA files divided to 8 ... ....

    I load any 128kB game in ZX emulator on ... before start game save SNA 128kB snapshot. After start SNA file ...
    velesoft velesoft April 2010 Games
  • converting ZX128 software for SAM COUPESAM COUPE is computer compatible with ZX48 model. Use same ports, same keyboard with compatible membrane, 64kB adress space with possibility connect …

    ... ....

    I have SNA 128kB files of each converted game ...
    velesoft velesoft April 2010 Games
  • converting ZX128 software for SAM COUPESAM COUPE is computer compatible with ZX48 model. Use same ports, same keyboard with compatible membrane, 64kB adress space with possibility connect …

    ... be loaded without modifications. Only 128kB SNA files must be modified ... and version of SNA (48kB / 128kB). 48kB SNA files is loaded ... correct structure of SNA 128kB is all 128kB pages copied to 1MB ...
    velesoft velesoft May 2010 Games
  • converting ZX128 software for SAM COUPESAM COUPE is computer compatible with ZX48 model. Use same ports, same keyboard with compatible membrane, 64kB adress space with possibility connect …

    ... ZX128 game versions is only 128kB remix. It can be easy ...
    velesoft velesoft May 2010 Games
  • converting ZX128 software for SAM COUPESAM COUPE is computer compatible with ZX48 model. Use same ports, same keyboard with compatible membrane, 64kB adress space with possibility connect …

    ...
    - some games signed as 128kB is on ZX Spectrum signed ... only three full conversions of 128kB games (ROBOCOP 2,MYSTICAL and ... games (no remix or 48/128kB compatible games). With existing hardware ...
    velesoft velesoft May 2010 Games
  • converting ZX128 software for SAM COUPESAM COUPE is computer compatible with ZX48 model. Use same ports, same keyboard with compatible membrane, 64kB adress space with possibility connect …

    ... memory at full 6MHz. All 128kB SNA files run always in ...
    velesoft velesoft May 2010 Games
  • DivIDEo - streaming video on the DivIDEThis has been a bit of a personal holy grail for years and years, so I'm very pleased to announce the release of DivIDEo, my streaming video system f…

    ... switch Pentagon 1024 to original 128kB mode (compatible port #7FFD with ...
    velesoft velesoft May 2010 Announcements
  • KING OF PONG: Pong revisitedHello everybody. I'm proud to announce you that my last personal project for the ZX Spectrum, "KING OF PONG" is available to download here at WOS si…

    ... were not required 48K and multicolor, and had no flicker with ... 't see any use of multicolor in the game.

    Shiru Shiru June 2010 Development
  • KING OF PONG: Pong revisitedHello everybody. I'm proud to announce you that my last personal project for the ZX Spectrum, "KING OF PONG" is available to download here at WOS si…

    ... .

    Finally, the multicolor comparison: multicolor demos DO NOT switch constantly ...
    Ricardo Cancho Ricardo Cancho June 2010 Development
  • Sprite RotatingI was looking (actually at Everyone's a Wally), and noticed that all the graphics for the main characters are left facing, and two characters wide. …

    That's a pretty big "only" isn't it?

    If one 8X2 sprite, takes up 4K of memory... we could almost manage to have 12 sprites and no game...
    Gedlion Gedlion June 2010 Development
  • Sprite RotatingI was looking (actually at Everyone's a Wally), and noticed that all the graphics for the main characters are left facing, and two characters wide. …

    ... it?

    If one 8X2 sprite, takes up 4K of ...
    Turkwel Turkwel June 2010 Development
  • converting ZX128 software for SAM COUPESAM COUPE is computer compatible with ZX48 model. Use same ports, same keyboard with compatible membrane, 64kB adress space with possibility connect …

    ... disc: (autodetect SNA file 48/128kB from file structure):
    [img ...
    velesoft velesoft June 2010 Games
  • 102 colours or 120 colours on ZX?OK then, we're talkin'bout GigaScreen. Two 15-colours pictures set together. Flickering. Interlace thingie. We were counting today and theoretical…

    ... so on).[/QUOTE]
    This multicolor + gigascreen, made in multiArtist editor ...
    newart newart July 2010 Development
  • 102 colours or 120 colours on ZX?OK then, we're talkin'bout GigaScreen. Two 15-colours pictures set together. Flickering. Interlace thingie. We were counting today and theoretical…

    ... to make and on real 128kb a spectrum.

    The ...
    newart newart July 2010 Development
  • 102 colours or 120 colours on ZX?OK then, we're talkin'bout GigaScreen. Two 15-colours pictures set together. Flickering. Interlace thingie. We were counting today and theoretical…

    Crisis download this demo

    [IMG]http://pouet.net/screenshots/54207.jpg[/IMG]

    [url]http://pouet.net/prod.php?which=54207[/url]

    It work on 128kb Spectrum and shows all the power gigascreen mode.
    newart newart July 2010 Development
  • 102 colours or 120 colours on ZX?OK then, we're talkin'bout GigaScreen. Two 15-colours pictures set together. Flickering. Interlace thingie. We were counting today and theoretical…

    ... ]

    It work on 128kb Spectrum and shows all the ...
    Sadako Sadako July 2010 Development
  • 102 colours or 120 colours on ZX?OK then, we're talkin'bout GigaScreen. Two 15-colours pictures set together. Flickering. Interlace thingie. We were counting today and theoretical…

    ... standart 6912 picture and 4x4 multicolor effect), it looks good.

    And here a combination multicolor (2x8) and gigascreen:

    newart newart July 2010 Development
  • Games only possible in 128K mode?In the thread: [url]http://www.worldofspectrum.org/forums/showthread.php?t=30145[/url] the discussion of 128K only games comes up, and it made me w…

    ... with older 48k model). typically multicolor for better color resolution and ... such tricks too: uridium has multicolor, pheenix has software interlace for ...
    Fikee Fikee July 2010 Games
  • X128 - moved forward.I don't know if anybody noticed but author of the X128 emulator resumed works on the program: [url]http://www.indigobanquet.adsl24.co.uk/x128wip/x12…

    ... a tape anything bigger than 128Kb is a torture).

    Mister Beep Mister Beep July 2010 Emulators
  • X128 - moved forward.I don't know if anybody noticed but author of the X128 emulator resumed works on the program: [url]http://www.indigobanquet.adsl24.co.uk/x128wip/x12…

    ... a tape anything bigger than 128Kb is a torture).[/quote]
    velesoft velesoft July 2010 Emulators
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HitBox

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128kb 372 510
8x2 218 326
multicolor 844 1.4K

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