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Search Again :: Adv Search 1000 results in 0.002s
<1234567…34>
  • Oldest multicolor game...Hi everybody, I think I've done a nice discover (Imho obviously)... The game Helichopper (Firebird, 1985) use a multicolor sprite (2 colours, green …

    ... Helichopper (Firebird, 1985) use a multicolor sprite (2 colours, green and ... i presume) that use a multicolor technique "in game".
    Game ...
    CarloSanta CarloSanta August 2015 Games
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... support for bicolor graphics (multicolor 8x2) in 32 columns for all ... you can easily implement multicolor images gradually entering or leaving ... br /> Yes! All my multicolor engines are free to develop ... based on a 32 columns multicolor routine proposed by [b ...
    Einar Saukas Einar Saukas September 2015 Brand new software
  • New multicolor engine BIFROST*2[img]http://s15.postimg.org/rfue0jb3v/BIFROST2.png[/img] [b]BIFROST*2 ENGINE[/b] is now available! Download it here: https://www.dropbox.com/sh…

    ... ENGINE[/b] supports animated multicolor 8x1 tiles in [b] ... [/url]), except in 20 multicolor columns instead of 18. It ... can render up to 22 multicolor rows, although it's ...
    Technically, it needs different multicolor renders for certain Spectrum models ...
    Einar Saukas Einar Saukas March 2016 Brand new software
  • 8x1 8x2 8x4 8x8 .mg1 .mg2 .mg4 .mg8 Tape LoaderCould anyone point me in the direction of a .tap file that contains an 8x1, 8x4 or 8x8 image so that I can load images made in Multiartist on a real …

    ... found a .tap with an 8x2 image, [url="http://zx.pk ... [/url] Now I can load 8x2 images into my +3.
    matalog matalog April 2016 Development
  • KLIK: Z80 snapshot to screenshot converterWith most Spectrum emulators, you can save current game screen in original ".SCR" format. This will give you a 100% perfect copy of the Spectrum scre…

    ... :

    * Multicolor 8x1 screens (like NIRVANA and ... ".MLT"
    * Bicolor 8x2 screens (like BIFROST* and ... ]KLIK[/b] currently supports multicolor engines [url="http://spectrumcomputing. ... including support for other multicolor engines. The current ...
    Einar Saukas Einar Saukas August 2017 Announcements
  • Manic PietroHelp Pietro on his journey, thought 20 different brand new levels, based on some of our favorites 8 bit games. The brave souls that can finish thi…

    ... for 128kb spectrums, coded on C using z88dk with multicolor effects thanks ...
    cgonzalez cgonzalez February 2019 Brand new software
  • Castlevania ZX looking REALLY nice in color :)[url="http://www.redeya.com/bytemaniacos/castlevania.html"]http://www.redeya.com/bytemaniacos/castlevania.html[/url]

    ... that would be like Multitech Multicolor - now that would ... is the 8x8 becomes 8x2 ( after the boot ... and since each of these, 8x2, can have one paper and ... with limited freedom within the 8x2 area.

    ... course each of these 8x2 areas can only either ...
    Amigo Amigo February 2003 Games
  • Castlevania ZX looking REALLY nice in color :)[url="http://www.redeya.com/bytemaniacos/castlevania.html"]http://www.redeya.com/bytemaniacos/castlevania.html[/url]

    ... that would be like Multitech Multicolor - now that would be something ... happens is the 8x8 becomes 8x2 ( after the boot of matt ... ]and since each of these, 8x2, can have one paper and ... with limited freedom within the 8x2 area.[/quote]

    No ...
    cyborg cyborg February 2003 Games
  • Fake screenshots? No - now it's REAL screenshotsOk then. A few weeks ago I said I will show You the new gfx-mode of Speccy and - here it is: [url="http://republika.pl/hooy_prg/hprg.zip"]http://rep…

    ... IFLI is "Multitech-like" with 8x2.[/quote]

    okay ... cool to do a Multitech Multicolor without MB02, even if ... they all got similar results ( 8x2 - except Jonathan who stumbled ... hehe :) i actually did some 8x2 sprites mistakingly thinking thats what ...
    Amigo Amigo March 2003 Sinclair Miscellaneous
  • Advice needed please!Hi, Sorry in advance for the 'Noobness' of this question but I'm programming a simple adventure game in basic and was wondering how to save multiple …

    ... you can only check some multicolor (8x2) pictures on my web: [URL ...
    omega omega April 2008 Sinclair Basic
  • Advice needed please!Hi, Sorry in advance for the 'Noobness' of this question but I'm programming a simple adventure game in basic and was wondering how to save multiple …

    ... you can only check some multicolor (8x2) pictures on my web: [URL ...
    Dunny Dunny April 2008 Sinclair Basic
  • MultichromeIt turns out that multichrome, and other screen modes, are emulated in Fuse and Eightyone via ZX Spectrum SE emulation (which is similar to the TC214…

    ... with 128kB upgrade) or Russian ZX clones support also two fullscreen multicolor ...
    velesoft velesoft January 2009 Development
  • MultichromeIt turns out that multichrome, and other screen modes, are emulated in Fuse and Eightyone via ZX Spectrum SE emulation (which is similar to the TC214…

    ... with 128kB upgrade) or Russian ZX clones support also two fullscreen multicolor ...
    velesoft velesoft January 2009 Development
  • MultichromeIt turns out that multichrome, and other screen modes, are emulated in Fuse and Eightyone via ZX Spectrum SE emulation (which is similar to the TC214…

    ...

    VIDEORAM 2 in 128kB page 7:
    from 39152 ... from basic:
    1) set multicolor graphic mode
    2) write ...
    velesoft velesoft January 2009 Development
  • 2 new FPGA based clone from russiaFirst of all I wanna introduce you to the [B]ZX Evo[/B] by NedoPC -> [URL="http://www.nedopc.com/zxevo/zxevo.php"]http://www.nedopc.com/zxevo/zxevo.p…

    ... clones witch 128kB memory can use two multicolor videorams, ... br />
    MULTICOLOR on color and monochromatic ... br />
    More multicolor screenshots: [url]http://velesoft ... DITHVIDE MULTITECH (two mixed multicolor videorams) pictures on color monitor ...
    velesoft velesoft August 2009 Hardware
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... />
    8x1 multicolor is limited in width
    8x2 is possible in ... memory)

    and doing multicolor consumes lot of CPU time ... be more of multicolor games but in general multicolor is big performance ...
    Fikee Fikee August 2009 Development
  • The Goldfinch updates thread([url=http://www.worldofspectrum.org/forums/showthread.php?t=25034]original announcement thread here[/url] - I figured it was worth starting a new to…

    ... file will rewrited data in 128kB page 7. Add both ... problem. You can load any 128kB game, press NMI, show ... 12288 (2x6144) bytes contain fullscreen multicolor pictures. On TIMEX machines need ... set multicolor mode, load first 6144 bytes ...
    velesoft velesoft October 2009 Development
  • which one bit of hardware would people want re-made?I'm just curious in the sense of I see interface 1's go for a fair bit on ebay and also multiface units etc.. so whats the one thing that you don't …

    ... YM, with Pentagon ROM, with 128Kb of RAM (512Kb wouldn't ... , I suspect (although a pity multicolor timing would be bad). But ...
    Mister Beep Mister Beep November 2009 Hardware
  • which one bit of hardware would people want re-made?I'm just curious in the sense of I see interface 1's go for a fair bit on ebay and also multiface units etc.. so whats the one thing that you don't …

    ... YM, with Pentagon ROM, with 128Kb of RAM (512Kb wouldn't ... , I suspect (although a pity multicolor timing would be bad). But ...
    zaxon zaxon November 2009 Hardware
  • multicolor on 48Kmany people tried multicolor 8x1 on 48K model and ended with maximum width about 18 chars. yesterday i tried [b]8x2[/b] on 48K and achieve 24 char wi…

    ... =Fikee;457025]many people tried multicolor 8x1 on 48K model and ... [B]8x2[/B] on 48K and achieve 24 char wide multicolor.
    is there any demo showing 8x2 with one ...
    ewgf ewgf July 2010 Development
  • multicolor on 48Kmany people tried multicolor 8x1 on 48K model and ended with maximum width about 18 chars. yesterday i tried [b]8x2[/b] on 48K and achieve 24 char wi…

    ... =Fikee;457025]many people tried multicolor 8x1 on 48K model and ... [b]8x2[/b] on 48K and achieve 24 char wide multicolor.
    is there any demo showing 8x2 with one ... with us?
    About 8x1 multicolor, I tried a while ago ...
    mcleod_ideafix mcleod_ideafix July 2010 Development
  • 48k to 128k upgrade - problemsHi friends! I built 128k upgrade according to the [url]http://hw.speccy.cz/128krebuild.html[/url]. After I powered on my Speccy it said hello with s…

    ... ]But it looks, that multicolor timing is uncorect and sometimes ... your upgraded ZX48>128kB will work correct only multicolors ... ZX48 models. All multicolors on 128kB software will work incorrect. ... Compatibility of upgraded ZX48 to 128kB is about 95%, screen ...
    velesoft velesoft August 2011 Hardware
  • New interface for ZXThis is my old (2004) unfinished project of internal interface for ZX Spectrum 128+2: ([url]http://velesoft.speccy.cz/hardware_in_development.htm[/u…

    ... different screen timing, then show multicolor effects incorrect.

    Profi ... and ram pages higher than 128kB are uncontended. If you enable ...
    velesoft velesoft February 2012 Hardware
  • Happy birthday, Joefish....have a nice day. Fikee.

    ... 24-wide multi-colour with 8x2 attributes. [/QUOTE]
    HA, you ... .... i was wondering how wide 8x2 could be when i was ... ... im really curious where your multicolor obsession will end ;)
    Fikee Fikee February 2012 Chit chat
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... continue rendering all attributes in multicolor but leave bitmaps alone. Now ... not good deal for 8x1 multicolor but 8x2 could be way ;)
    multicolor for 8x2 on 48k. Imagine that ... - multicolor 24 chars wide with ...
    Fikee Fikee March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... and documented how to change multicolor attributes directly. I even ... is on more challenge for multicolor maniacs - and that is ... good deal for 8x1 multicolor but 8x2 could be way ;)[/QUOTE ... AY music while rendering 8x1 multicolor :)

    BIFROST* will ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... it actually means a generic 8x2 attribute render. The 4x2 ...
    [LIST]
    [*]A square multicolor area simply looks better. Making ... after finishing to render the multicolor area, thus leaving as ... size and position of the multicolor area, and keeping BIFROST* ...
    Einar Saukas Einar Saukas July 2012 Brand new software
  • 64x48 full colour graphicsHow feasible is this? Could an interrupt-driven routine be used to, for example, fill the top two thirds with a 64x32 blocky picture and leave the bo…

    ... [B]Fikee[/B] has done 8x2 multicolour 24-characters wide, could ... .php?t=30290&highlight=multicolor[/url]
    catmeows catmeows July 2012 Development
  • Messenger interfaceHave anyone photos, schematic, rom images, documentation, or software for Messenger interface ? [url]http://www.worldofspectrum.org/infoseekid.cgi?i…

    ... rom and I see multicolor lines in border. If ... br /> Problems with messenger if 128kB ram is enable or 128 ... any ZX game using 128kB ram then messenger can ... save only 49kB without 128kB ram pages and this ... for ZX48 (without extra 128kB ram support), ideally in ...
    velesoft velesoft August 2012 Hardware
<1234567…34>

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