-
New game: BozxleHere is a new game called BOZXLE which has been written within a week. The screenshots are of the game running on a 48K. This runs also on the 128 …
... take more advantage of multicolor. Right now, multicolor is not very visible ... -
New game: BozxleHere is a new game called BOZXLE which has been written within a week. The screenshots are of the game running on a 48K. This runs also on the 128 …
... in the small details without multicolor.
I'm still ... -
Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…
And what is Rainbow Processor? In my old days people called it just multicolor :) -
Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…
... days people called it just multicolor :)[/QUOTE]
It comes from ... -
Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…
... will be also a non-multicolor version, suiting faster Spectrum clones ... Spectrum) if there is no multicolor. You could cut the samples ... -
Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…
As for the new Infoseek multicolor feature:
- Jason J. ... which feature at least some multicolor (e.g. Zynaps)
or ... only some "vast" use of multicolor (needs precising)?
- do ... -
Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…
... ]As for the new Infoseek multicolor feature:
- Jason J ... which feature at least some multicolor (e.g. Zynaps)
or ... only some "vast" use of multicolor (needs precising)?
- do ... -
Gauging interest: ZX EvolutionHi everyone. First of all I would like to introduce myself, since this is my first post. My name is Conrad, I'm from Vancouver, BC, Canada, and I hav…
... screen there was garbage in multicolor.
After hours of testing ... -
Gauging interest: ZX EvolutionHi everyone. First of all I would like to introduce myself, since this is my first post. My name is Conrad, I'm from Vancouver, BC, Canada, and I hav…
... like it's everywhere when multicolor appeares. -
Paging memoryI've been thinking about a possibility of paging blocks of memory to and from disk. Imagine dividing usable 32KB of Speccys RAM (why do they call it …
... 48kB models as on ZX 128kB (or more). Page size can ... -
Gauging interest: ZX EvolutionHi everyone. First of all I would like to introduce myself, since this is my first post. My name is Conrad, I'm from Vancouver, BC, Canada, and I hav…
... . It says ZX Evo in multicolor and has an 8-bit ... -
128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…
... others are 8x4 or preferably 8x2? I know we still have ... -
128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…
... . I already started pixeling for 8x2.
But sometimes, like ... -
Pac-Man EmulatorMy Pac-Man Emulator for the Spectrum +2A/+3 is now available for download from: [url]http://simonowen.com/spectrum/pacemuzx/[/url] You'll need to su…
By the way... why can't I see the random character pattern that shows up when you switch on the game? Instead, I see a multicolor border... -
Pac-Man EmulatorMy Pac-Man Emulator for the Spectrum +2A/+3 is now available for download from: [url]http://simonowen.com/spectrum/pacemuzx/[/url] You'll need to su…
... game? Instead, I see a multicolor border...[/QUOTE]
Interrupts are ... -
128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…
... /> This is the result. The multicolor mask is overlayed on standard ... -
128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…
... /> This is the result. The multicolor mask is overlayed on standard ... -
128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…
... /> This is the result. The multicolor mask is overlayed on standard ... -
128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…
... to next line's maximum multicolor column count?
Ofcourse ... -
128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…
... to next line's maximum multicolor column count? [/QUOTE]
Yes ... -
Gauging interest: ZX EvolutionHi everyone. First of all I would like to introduce myself, since this is my first post. My name is Conrad, I'm from Vancouver, BC, Canada, and I hav…
... . I have run many other multicolor games and demos designed for ... -
Distinguishing between models?I'm running the risk of being pointed to the faq here, so sorry in advance. Something I'm trying out requires that the program can distinguish betwe…
... interrupt. (all ZX models with 128kB use 70908 T states, ZX48 ... 69888 T).
2) if 128kB model is detected then test ... -
Distinguishing between models?I'm running the risk of being pointed to the faq here, so sorry in advance. Something I'm trying out requires that the program can distinguish betwe…
[QUOTE=velesoft;578707]2) if 128kB model is detected then test ... -
128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…
... /> That I did it (the multicolor routine and the converter, not ... -
Divide plusJust ordered one. Wonder if memory intensive games designed for russian clones can be run on 128 speccys taking advantage of the extra chips present?
... ). This upgrade increase memory to 128kB, 512kB or 1024kB. It's ... -
The SAM CoupeDoes anyone own one of these? I remember being jealous of a friend who bought one of these machines which had a disk that made the system compatible …
... use different port numbers). Some 128kB games can be very easy ... -
The SAM CoupeDoes anyone own one of these? I remember being jealous of a friend who bought one of these machines which had a disk that made the system compatible …
... with additional AY music in 128kB memory pages. This conversion for ... hard, but convert any original 128kB game to SAM COUPE is ... -
Paralactica demo on divIDE?Hi. Did anybody test this demo on real hardware with divIDE? [url]http://chatkubani.ru/upload/files/paralactika_by_demarche.zip[/url] I tried to …
... /> If you install one of 128kB versions of FATWARE, then will ... -
Tr-Dos questionI hope that people who know Tr-Dos also read these forums :) Let's suppose that I have a .trd disk with an executable file. I want to make this fil…
... (basic). This roms use only 128kB mode with 48rom (USR0 mode ... -
converting ZX128 software for SAM COUPESAM COUPE is computer compatible with ZX48 model. Use same ports, same keyboard with compatible membrane, 64kB adress space with possibility connect …
... ports #xxFD for AY and 128kB memory paging. Software with often ...
