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<1234567…34>
  • Extended memory and SNApshots in emulatorsExist any snapshot fileformat that support extended memory for ZX (clones) ? I see only Z80 fileformat with 48/128 and 256kB(ZS Scorpion 256) support…

    ... easy format, but support only 128kB memory and not contain some ...
    velesoft velesoft August 2009 Emulators
  • spectrum +2 audio outputHi, Is the spectrum +2 audio output stereo ? I know a few games use special sound features like robocop in 128kb mode, but the sound output of my +…

    ... sound features like robocop in 128kb mode, but the sound output ...
    genocho genocho September 2009 Hardware
  • ROM files structureWhat is structure of rom files bigger than 32kB ? Exist 64kB/128kB and 256kB roms for ZX emulators. 32kB roms contain 128ROM + 48ROM. 64kB roms con…

    ... 32kB ?

    Exist 64kB/128kB and 256kB roms for ZX ...
    velesoft velesoft November 2009 Emulators
  • Reptile IndustriesAccording to RG 5, page 50, [URL="http://www.worldofspectrum.org/infoseekpub.cgi?regexp=^Reptile+Industries$"]Reptile Industries[/URL] was set up by …

    ... title was a sophisticated Spectrum 128Kb shoot-em-up called Anaconda ...
    The President The President January 2010 Infoseek database
  • 128kB software with incorrect memory pagingI search all ZX software using incorrect memory paging via OUT (253),A. This software must write to port data value with D6=1 for compatibility with …

    I search all ZX software using incorrect memory paging via OUT (253),A. This software must write to port data value with D6=1 for compatibility with +2A/+3 models (need A14=1). More info:
    [url]http://zx.pk.ru/showthread.php?t=12255[/url]

    ...
    velesoft velesoft March 2010 Games
  • ISO ROM 128 with TR-DOS 5.05(cz)This is new correct version of ISO ROM for ZX + BETADISK. Some extra basic command is designed specially for use in conmination with TR-DOS 5.05(cz).…

    ... )
    HARD RESET - erase all 128kB of memory
    BETADISK - jump ...
    velesoft velesoft April 2010 Sinclair Basic
  • WILD PLAYER for DIVIDE / DIVIDE+ / MB02+IDEIt's new music player by BUDDER. Is designed for DIVIDE and all compatible IDE interfaces. This software work with FAT32 or CD/DVD. Use comfortable F…

    ... interface. WILD PLAYER need minimum 128kB ram (for ZX128 models) or ...
    velesoft velesoft May 2010 Development
  • KING OF PONG: Pong revisitedHello everybody. I'm proud to announce you that my last personal project for the ZX Spectrum, "KING OF PONG" is available to download here at WOS si…

    ... properly an emulator supporting features “multicolor rendering” (colour changing at every ...
    Ricardo Cancho Ricardo Cancho June 2010 Development
  • 80 Euro 4 best screen & music...[B]22-25 July in Spain in the 18 th time is a big demo parties Euskal Encounter 18.[/B] In competitions there are PC and 8-bit, last year I put music…

    ... graphics [B]Standart 6912, Gigascreen, Multicolor[/B] etc ...


    newart newart July 2010 Announcements
  • Am27c2001Hi, maybe someone can help me. I own a IF2 Cartd. from Paul Farrow. It works well until 128kb.EPROM but I have some IC's with 256kb and I want to us…

    ... .
    It works well until 128kb.EPROM but I have some ... /> use the first 128kb and also the second 128kb.
    I lost ...
    parz2402 parz2402 December 2010 Hardware
  • Memory upgrade for ZX Spectrum 16/48This is external memory upgrade for ZX Spectrum models with 16kB ram. Can be connect also to 48kB models, but need remove 8 dram chips (from sockets …

    ...
    + memory upgrade to 48kB,128kB,512kB or 1MB ram
    128kB / 1MB)
    + possibility use one ...
    velesoft velesoft March 2011 Hardware
  • BETA-DISC (TR-DOS) support in ZX emulatorsBETADISC 128 is original device designed for external use with ZX Spectrum 128/+2(grey). Russians ZX clones (Pentagon, Scorpion, ZX profi, Quorum, ZX…

    ... MAGIC button (NMI) for save 128kB snapshot to FDD. But some ... and code in dos save 128kB ram to FDD. Specially for ... any other FDD system full 128kB snapshot saving/loading to/from ...
    velesoft velesoft September 2011 Emulators
  • 128k multicolour graphics...ok over the years I've been a fan of multicolour graphics on zx spectrum, an I clearly get that on a 48k the (8x1@2)multicolour limit stands at 18cha…

    ... ), they are using full screen 8x2 mode, with flickering images to ...
    Arda Arda November 2011 Sinclair Miscellaneous
  • Tr-Dos questionI hope that people who know Tr-Dos also read these forums :) Let's suppose that I have a .trd disk with an executable file. I want to make this fil…

    ... Spectrum 128 can work in 128kB mode and 48kB mode.
    Ralf Ralf November 2011 Development
  • +3e with DivIDE systemsIf we replace old R-GAL chip on original DivIDE with new XR-GAL (this is only firmware for GAL chip) then will possible DISABLE or ENABLE any DivIDE …

    ... system with 48rom and enable 128kB memory.

    For return ...
    velesoft velesoft January 2012 Hardware
  • New software screenmode: aSmpI was planning to release this tool at Forever XIII, but they didn't accept it, this is my 30th year activity, my most ambitious work on zx spectrum …

    ... tap files! :) You can see multicolor blocks scattered around the screen ...
    Arda Arda March 2012 Announcements
  • ZXodus II previewAlthough ZXodus II is still under development, the author Andrew Owen authorized me to make this "preview version" available for anyone interested on…

    ... as:
    [LIST]
    [*]Automated multicolor tile map drawing
    [*]Custom ...
    Einar Saukas Einar Saukas March 2012 Announcements
  • New sales pageI have a lot of nice stuff in stock, not everything is ready for sale, but I can't resist offering it already. Some of what I have: - An Opus Discov…

    ... floppies with software
    - Some 128KB (heatsink) ZX Spectrums, boxed and ...
    bverstee bverstee March 2012 Sales
  • Help wanted: BIFROST* 1.1 on real hardware?[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027405"]BIFROST* ENGINE[/URL]'s latest release 1.1 implements support for all standard Spectr…

    ... single glitch in the entire multicolor area when starting and ending ...
    Einar Saukas Einar Saukas April 2012 Hardware
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... small considering that just the multicolor loop to render 18x18 positions ... to "manually" draw/change/erase multicolor tiles instantly on screen, so ...
    Einar Saukas Einar Saukas July 2012 Brand new software
  • Brazilian magazine Jogos80 #9 (in Portuguese)The Brazilian magazine [B]Jogos80[/B] released yesterday an special issue dedicated to the ZX-Spectrum! The official site is as follows: [url]http:/…

    ... contains preview screenshots of 2 multicolor games that I'm currently ...
    Einar Saukas Einar Saukas July 2012 Announcements
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... draw & animate everything in multicolor for you. Even so, sometimes ... to move a set of multicolor tiles in hi-res coordinates ... ] = BIFROST_DISABLED;
    }

    // clear multicolor attributes (no glitches since BIFROST ...
    Einar Saukas Einar Saukas July 2012 Development
  • X-OUT - universal TAP versionHere is TAP version of X-OUT with universal loader. Basic loader automatically set USR 0 mode, detect ZX48 or 128kB and load game. TAP is loadable on…

    ... 0 mode, detect ZX48 or 128kB and load game. TAP is ...
    velesoft velesoft July 2012 Games
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... ] = BIFROST_DISABLED;
    }

    // clear multicolor attributes (no glitches since BIFROST ... next position (if inside the multicolor area) and checks if this ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... move");

    // randomly choose multicolor content
    for (px = 0 ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... I demonstrated how to move multicolor tiles up and down smoothly ... /> This time, we will see multicolor tiles moving by a single ... colors. A color clash in multicolor is not such a great ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... ] I demonstrated how to move multicolor images smoothly in all directions ...
    Einar Saukas Einar Saukas August 2012 Development
  • Z80 snapshot formatI read documentation for Z80 snapshot on WOS and see in table possibility insert ROM image to Z80 file. Here is full table: [code]The pages are numb…

    ... />
    Here is Z80 snapshot 128kB with two new rom pages ...
    velesoft velesoft August 2012 Emulators
  • Tutorial: ZX-Paintbrush and BIFROST*The latest version of [URL="http://www.zxmodules.de/"]ZX-Paintbrush[/URL] now supports editing multicolor tiles as used in [URL="http://www.worldofsp…

    ... -Paintbrush[/URL] now supports editing multicolor tiles as used in [URL ... will also work with other multicolor tile programs, although the tiles ...
    Einar Saukas Einar Saukas September 2012 Development
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  • Newbie WTB Spectrum +2 128Kbnew into vintage computer<br /> I want to buy a SPectrum +2 128kb<br /> with all the cables<br /> in working condition<br /> <br /> no box needed<br …
  • multicolor on 48Kmany people tried multicolor 8x1 on 48K model and ended with maximum width about 18 chars.<br /> yesterday i tried [b]8x2[/b] on 48K and achieve 24 c…
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