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<1…3456789…34>
  • Multicolor/RGB3/3color fast low flicker software available?After giving myself a near migraine looking at 3 colour image (3 frames, red, green blue) anim gifs in a test version of image to zx spec I'd like to…

    After giving myself a near migraine looking at 3 colour image (3 frames, red, green blue) anim gifs in a test version of image to zx spec I'd like to know if there is some prebuilt spectrum software that can display these images fast enough along the lines ...
    brownb2 brownb2 September 2012 Development
  • Games with K-MOUSE supportHere is modified 128kB TAP version of IRON LORD with new mouse driver controll. All parts with cursor are controlled only with K-MOUSE. Any mouse but…

    Here is modified 128kB TAP version of IRON LORD with new mouse driver controll. All parts with cursor are controlled only with K-MOUSE. Any mouse button in any time work as fire.

    [url]http://velesoft.speccy.cz/kmsoft.htm[/url]
    velesoft velesoft December 2012 Games
  • DIVIDE versus ZX128 ROMDivide interface use hardware mapping of extra memory on this fixed points in 48rom: #0000 - power-on/reset/rst0/software restart #0008 - syntax erro…

    ... USR0 mode (48basic with enable 128kB memory).

    Divide system ...
    velesoft velesoft February 2013 Development
  • "Attribute embosing" on Pentagon 128I'm still in the progress of build my 2 Pentagon 128 machines and everything seems to be sorted out by now :) Except for 1 more or less minor issue. …

    ... 128 menu) as well as multicolor stuffs. I've tried reproducing ...
    Shockwav3 Shockwav3 March 2013 Hardware
  • Importing binary data to paged memoryI really could use some hint :) Many emulator have a feature - open/ import binary. I select the file, give starting adress and voila ! But most of…

    ... problem wth 48kB Spectrum but 128kB Spectrum has this paging thing ...
    Ralf Ralf March 2013 Emulators
  • BIFROST* for graphic artists - part 1Using multicolor requires 2 very different skills: [I]programming[/I] and [I]graphic design[/I]. I already wrote several tutorials about the former …

    ... , BIFROST* supports animated multicolor images (usually 4 frames ... game is drawn using multicolor tiles, including animated monsters ... />
    [LIST][*] Multicolor tiles are automatically animated in ... more sophisticated uses of multicolor tiles, and provide ...
    Einar Saukas Einar Saukas March 2013 Development
  • Pressure cookerI would love to see that in multicolor graphics...would it be possible Einar? [url]http://www.youtube.com/watch?v=XPFGhjIrXDc[/url]

    I would love to see that in multicolor graphics...would it be possible Einar?
    [url]http://www.youtube.com/watch?v=XPFGhjIrXDc[/url]
    gabriele amore gabriele amore March 2013 New game ideas
  • SPECTRA - RGB SCART Interface for 48K SpectrumSince the launch of the SPECTRA interface back in June 2012, some discussion of it has appeared in the forums in the past (mainly [URL="http://www.wo…

    ... /> Castle Saventem (Leonid Afremov) [8x2 DE mode] | Sailing (Leonid Afremov ... ) [8x2 DE mode] | Scooby Doo ( ... [/IMG]
    The Terminator [8x2 DE mode] | My Neighbor ... /> Indiana Jones (Lucasfilm Ltd) [8x2 DE mode] | The Muppets (Disney ...
    Fruitcake Fruitcake April 2013 Hardware
  • Timex undocumented video modesHi people. Please check my assumption about the functioning of the Timex in undocumented video modes: D2D1D0 wr #FF 0 0 0 - ZX color mode, the base …

    ... #6000
    0 1 0 - Multicolor mode, pixel adress #4000, attribute ... #6000
    0 1 1 - Multicolor mode, pixel adress #6000, attribute ...
    Black_Cat Black_Cat April 2013 Hardware
  • ZXMAK2 Version 2.7.3.3Hi all, new version of ZXMAK2 emulator is available here: [url]https://zxmak2.codeplex.com/releases/view/106228[/url] Whats new: - a lot of bugs wa…

    ... ULA device
    - improved PENTAGON multicolor, currently some specific PENTAGON ULA ...
    ZXMAK ZXMAK May 2013 Emulators
  • Optimised Lemmings ideaHi, [b]Note: For anyone picking up this thread late, it looks like a TR-DOS version was made for the Russian clones that packed the entire game into…

    ... in its entirety fit into 128kb I reckon. :)

    Lemmings ...
    rc55 rc55 May 2013 New game ideas
  • DiHalt 2013Hello everyone! from 6 to 7 July in Nizhny Novgorod (Russia) will be held openair demoparty "Dihalt 2013."The program includes the following competit…

    ... (PSP) and MultiGigascreen (PSP using multicolor).
    These works are accepted ...
    osa osa June 2013 Announcements
  • Anyone got any 4146 RAM chips?Hi I'm looking for some 4164 RAM chips, as would be fitted to a 128k Spectrum (+, +2, +3 I think they all use the same memory). Not out of a 48k mac…

    ... /> I need 16 of them (128kB) preferably all the same type ...
    JonB JonB June 2013 Wanted
  • DIVIDE PLUS - new memory mode DIVIDE128Divide PLUS contain 512kB sram + 512kB flash eprom. Memory paging in this device is enable on two different ports : 1) port #E3 is compatible with o…

    ... pages 8kB = access to 128kB ram for divide system.
    128kB ram mode"

    128kB ram. If mapram mode is ... divide ram page from 128kB ram block and write ... switch between 4 ram blocks 128kB (each of 16 ram ...
    velesoft velesoft June 2013 Hardware
  • BIFROST* example: "Knights & Demons DX" source codeA package containing the source files of our multicolor game "Knights & Demons DX" is now available for download [URL="http://www.mediafire.com/?hbch…

    ... the source files of our multicolor game "Knights & Demons DX ... ]animctile[/B] - address of animated multicolor tiles
    [B]menuscr[/B ...
    Einar Saukas Einar Saukas August 2013 Development
  • BIFROST* LogoDespite my lack of artistic talent, I decided to design a BIFROST logo, that could be used for either the currently available 18 columns multicolor e…

    ... the currently available 18 columns multicolor engine (called BIFROST*) or the ... upcoming 20 columns multicolor engine (to be called BIFROST ...
    Einar Saukas Einar Saukas August 2013 Development
  • 24-Wide or 26-Wide Multicolour Tile EngineI've been playing about with more multicolour routines (8x1, 8x2 etc.) and have one a bit clever and suitable for a tile-based game. No particular d…

    ... with more multicolour routines (8x1, 8x2 etc.) and have one a ...
    joefish joefish August 2013 Development
  • Hardware description - DivIDE interface[B][U]DIVIDE interface / DivIDE 2k11[/U][/B] [B][U]The main description[/U][/B] DIVIDE is IDE interface with own external memory. Thanks to very goo…

    ... switch ZX to USR0 mode (128kB ram is always enable)
    velesoft velesoft August 2013 Hardware
  • BIFROST* for graphic artists - part 2: static tilesThis tutorial provides some guidelines for designing multicolor tiles. Before reading this text, it's strongly recommended that you (re-)read [URL="h…

    ... some guidelines for designing multicolor tiles. Before reading this ... positions. It would make multicolor slightly more evident (thus ... background restrictions: draw your multicolor image such that it ... cases. For instance, multicolor tiles in Buzzsaw typically ...
    Einar Saukas Einar Saukas August 2013 Development
  • Ben Versteeg's September sales[COLOR="Blue"][B][SIZE="6"]Add-ons[/SIZE][/B][/COLOR] [IMG]http://benophetinternet.nl/hobby/vanmezelf/sales/line.jpg[/IMG] [IMG]http://benophetinter…

    ... /> - SD card
    - More memory (128KB/512KB)
    - New hardware design ...
    bverstee bverstee September 2013 Sales
  • Rubik's Cube simulatorOne more Rubik's Cube (seems missing on WoS), written by me for 48K Speccy in 1998-1999 and fixed now for colour-per-pixel mode of ATM Turbo 2 compat…

    ... - maybe the first game in multicolor (2004), it went slow and ...
    Alone Coder Alone Coder November 2013 Games
  • Ben Versteeg's November sales[COLOR="Blue"][B][SIZE="6"]Almost ready[/SIZE][/B][/COLOR] [IMG]http://benophetinternet.nl/hobby/vanmezelf/sales/line.jpg[/IMG] [IMG]http://benophet…

    ... /> - SD card
    - More memory (128KB/512KB)
    - New hardware design ...
    bverstee bverstee November 2013 Sales
  • A problem thats hurting my head...Since Zer0 loves to crash with AGD, I've decided to use ZX Spin for my speccy developments. But here's a problem: Zer0 only saves .szx snapshots, tha…

    ... 50kb whereas this one is 128kb. I think this means the ...
    Yoshiatom Yoshiatom December 2013 Emulators
  • DreamWalker: AlterEgo 2This is my tribute to [B]joefish[/B] and [B]Einar[/B]. Thanks for broken multicolor walls! [youtube]VYufMwAxOl4[/youtube] [B]4[/B] Dreams - [B]35[…

    This is my tribute to [B]joefish[/B] and [B]Einar[/B].
    Thanks for broken multicolor walls!

    [youtube]VYufMwAxOl4[/youtube]

    [B]4[/B] Dreams - [B]35[/B] Levels.

    See you in March!
    DenisGrachev DenisGrachev February 2014 Announcements
  • New Game: "SPECTRA Blitz"Hi! No screenshots because there is still no Windows Emulator that supports SPECTRA advanced graphics modes (I was told, it is too hard to support al…

    ... [/url]
    It uses the 8x2 enhanced colour mode and is ...
    LCD LCD February 2014 Brand new software
  • New Game: DreamWalker (Alter Ego 2)[B][I]"Is this the real life? Is this just fantasy?" [/I][/B] [I]I will tell you a tale about a little boy. A little boy which was not like the othe…

    ... released game with wide-screen multicolor ;)
    DenisGrachev DenisGrachev February 2014 Brand new software
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... :
    ;------
    ;24-character wide 8x2 attribute effect.
    ;Use an ... attribute-based scrolling.
    ;Use 8x2 repeated block pattern (by default ...
    joefish joefish March 2014 Development
  • ZX-Modules app reportZX-Modules app report If You are interested, I want to report about the state and progress about my ZX-Modules programs. I would like to report at l…

    ... axis, and the longer expected 8x2 and 8x4 attribute formats (available ...
    clausjahn clausjahn April 2014 Emulators
  • QL add-ons valueI've gotten my hands on some QL accesoires: - 2x Trump card 2, only disk interface I think (there's no RAM on them) - 2x CARE Electronics cartridge, …

    ... ' with 4x 51256 SRAM chip (128KB RAM?) with batteries
    - A ...
    bverstee bverstee September 2014 Hardware
  • JHCon 2014Hello, not sure if this is the right category but JHCon 2014 will take place[B] from 28. to 30.11.[/B] at usual place - gymnasium in Jindrichuv Hrad…

    ... abilities
    --- if you use multicolor timing, do it for a ...
    Factor6 Factor6 October 2014 Announcements
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Related Threads

  • 30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…
  • What was that 128kb bonus game?Can't recall the title of the game but there was a 128kb game - probably from Mastertronic but I'm not sure, which had a football game as a bonus. It…
  • DIVIDE - NEW FATWARE for 128kB spectrums[url]http://velesoft.speccy.cz/zx/divide/divide-fatware.htm[/url]<br /> <br /> [img]http://velesoft.speccy.cz/zx/divide/systems/fatware/fatware+2sp.g…
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  • Newbie WTB Spectrum +2 128Kbnew into vintage computer<br /> I want to buy a SPectrum +2 128kb<br /> with all the cables<br /> in working condition<br /> <br /> no box needed<br …
  • multicolor on 48Kmany people tried multicolor 8x1 on 48K model and ended with maximum width about 18 chars.<br /> yesterday i tried [b]8x2[/b] on 48K and achieve 24 c…
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape:<br /> …
  • 128kB snapshot on ZX48kBWhat is best way for 128kB snapshot loading on 48kB models ?<br /> Some Z80 snapshots are 128kB versions (Z80 v2 or v3) but contain 48kB games. Same …
  • Multicolor/RGB3/3color fast low flicker software available?After giving myself a near migraine looking at 3 colour image (3 frames, red, green blue) anim gifs in a test version of image to zx spec I'd like to…

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