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  • Documentation of ZX Spectrum built-in functionsHi, Is there a documentation of the built-in ZX Spectrum 48+ functions (assembly)? I am thinking about something like the documentation included in …

    ... /> Information like where the font characters are stored, where is each ...
    Zerg Zerg October 2013 Development
  • Collision detection for interlocking shapes[SIZE=3][FONT=Calibri]I?m looking for some advice as I?m not sure how to resolve the following problem. I have an in memory structure that holds info…

    ... =3][FONT=Calibri]3 ; 3 characters high[/FONT][/SIZE]
    [SIZE ... =3][FONT=Calibri]2 ; 2 characters wide[/FONT][/SIZE]
    [SIZE ...
    Mr Millside Mr Millside October 2013 Development
  • The Long Earth (possible JSW mod/hack)I've been reading Terry Pratchett and Stephen Baxter's [I]The Long Earth[/I] series of novels recently - the idea behind it is there are an unknown (…

    ... danger!)

    Also some characters in the novels have the ...
    leespoons leespoons November 2013 New game ideas
  • 'The History of Ocean Software' - a previewThis will be printed later this month - 264 pages in full colour. I will initially have 40 or spare. They will be ?25 each which will include UK post…

    ... .com/ksr/assets/001/265/140/35c954be1de53a5cd3b50c977ef20caf_large.jpg?1383260344[/img]
    boyo boyo November 2013 Announcements
  • spectrum pixel experimentsWell, As a spectrum fan, I started recently learning about how to pixel for the speccy, I did pixelart in the past but not speccy style (until now). …

    ... where to put it. Random characters.

    about 70 pixels ...
    zx_kel zx_kel November 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... they are limited to monochrome characters. [B]Multicolor[/B] engines allow ... engine available area is 30x22 characters (instead of 32x24), assuming an ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • Artist(s) and illustrators wanted!Hi all - It has become my current project to help a certain gentleman of note in our community bring an old project from the 80s to life. I can do t…

    ... a Speccy! Take your chosen characters and draw them as you ...
    Dunny Dunny November 2013 Sinclair Miscellaneous
  • Extras: scripted lines or talking b0ll0cks?!When you get films or tv shows with scenes with lots of extras in the background - like a restaurant scene, or in a public place, or whatever - does …

    ... stopped looking at the main characters in such scenes to try ...
    Amfoot Amfoot November 2013 Chit chat
  • Troublesome routine, help needed!Having problems with this routine, it basically fires a rocket up the screen, but refuses to detect collisions. I'm using attribute blocks for detect…

    ... , 184, 184
    defb 156, 140, 4, 4
    defb 0 ...
    daveysludge daveysludge November 2013 Development
  • that "listing variables during runtime" thingWell, I did eventually finish this, but with my meds playing up I don't have much time each day that I can spend at the computer, so it's taken rathe…

    ... names are truncated to 15 characters. Array elements are printed ... ScrDol0 to identify the characters on-screen when saving and ... error
    ; Handles regular characters, UDGs & block graphics
    ; Number of characters of each type is user ...
    Battle Bunny Battle Bunny November 2013 Sinclair Basic
  • FZX Driver for z88dkAn fzx library for z88dk can be downloaded [URL="https://drive.google.com/file/d/0B6XhJJ33xpOWM2hWNjAxMVkxaEk/edit?usp=sharing"]here[/URL]. The libr…

    ... , uint len);[/B]
    Output characters in buffer.

    All ... functions return the number of characters actually written to screen and ... s such that the previous characters have width less than "width ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Announcements
  • Pyskool 1.1Pyskool 1.1 has been released. Pyskool is a remake of Microsphere's Skool games written in Python and Pygame. It's designed to be very customisable …

    ... : even the behaviour of the characters is determined by lines in ...
    SkoolKid SkoolKid December 2013 Announcements
  • The Elite ZX Spectrum bluetooth keyboard and their implementation of key ghosting.They have plans to release it September 2014. [url]http://bluetoothzxspectrum.elite-systems.co.uk/index.php[/url] They have also a Kickstarter page,…

    ... either a pause in the characters’ lateral and / or longitudinal movement ...
    mcleod_ideafix mcleod_ideafix December 2013 Hardware
  • SpecBAS 0.800 Released!Hi folks, it's that time again for another release. I was going to add a few more features, but I have other projects on the go at the moment, and it…

    ... longer crashes specbas with invalid characters
    Sprite collision now only ... taking up two rows of characters rather than one, which resulted ...
    Dunny Dunny December 2013 Sinclair Basic
  • 2D Resident EvilI was thinking how easy it would be to make a 2D resident evil game. The main game would be as follows... Pick out of 2 characters each with diffe…

    ... />
    Pick out of 2 characters each with different abilities and ...
    morcar morcar December 2013 New game ideas
  • Using rainbow processing for red/green stereoscopeWould it be possible to set the display attributes to alternate lines of paper black, ink red and paper black, ink green with full width? You could …

    ... width or at least 30 characters?

    Would there be ...
    Pobbit Pobbit January 2014 New game ideas
  • DIM DATA and the likeSo...I'm trying to work out arrays in BASIC a bit more and have knocked up the following quick test bed to fiddle about with before trying anything m…

    ... /> 130 PRINT x(5)
    140 PRINT x(6)
    150 ...
    Wookiee Wookiee January 2014 Sinclair Basic
  • It's my turn to look for a film...I'm looking for a film that I saw in my local CEX ages ago and I wish I'd bought it, but I didn't (it was only ?1.50 too) and it's basically a Batman…

    ... the artwork and the main characters costume (it had pointy ears ... things like overdubbing the main characters saying "oh look, here comes ...
    Bermondsey Bob Bermondsey Bob January 2014 Chit chat
  • Land of Mire Mare[Quote]This game has to be considered as a tribute. It's inspired by the unreleased Mire Mare game & characters created by Ultimate Play The Game in …

    ... unreleased Mire Mare game & characters created by Ultimate Play The ...
    BiNMaN BiNMaN January 2014 Brand new software
  • What's the deal with hash tables, anyway?As there's nothing in the [url=http://www.users.globalnet.co.uk/~jg27paw4/pourri/0-surc-contents.htm]Compendium[/url] about hash tables, and as I've …

    ... a string of length 'n' characters is calculated by:
    s0 ...
    Battle Bunny Battle Bunny January 2014 Sinclair Basic
  • WoS Homepage, who's missing!The WoS home-page makes me smile with all the classic characters, but there is one glaring omission at least! :-)

    The WoS home-page makes me smile with all the classic characters, but there is one glaring omission at least! :-)
    mickmog mickmog February 2014 Chit chat
  • What's wrong with this code?[code]10 LET X=1+INT (RND*99999999): LET Y=1+INT (RND*99999999) 20 INK 4 30 PAPER 0 40 PRINT "Quest for ye flask!" 50 PRINT "?2014 Yoshiatom" 60 PRIN…

    ... CONTINUED...": PAUSE 0: NEW
    140 IF Xx OR Yy THEN ...
    Yoshiatom Yoshiatom February 2014 Sinclair Basic
  • reversing an LFSRWhat's the correct way of reversing an LFSR so that it produces the same numbers but in reverse order? The little BASIC program below shows a test I …

    What's the correct way of reversing an LFSR so that it produces the same numbers but in reverse order? The little BASIC program below shows a test I did with a 5-bit LFSR which worked fine (forward taps 5,4,3,2 right shift; reverse taps 1,5,4,3 left shift ...
    Battle Bunny Battle Bunny February 2014 Development
  • GEDit syntax highlighting for Boriel's ZX BasicHi! I just tailored this syntax highlighting code and would like to share with he community. Suggestions are always welcome, though the file works w…

    ... /> \\( # leading backslash
    [\\\`\*] | # escaped characters
    [a-uA-U] | # udg ... characters
    [\:.']{1,2} | # graphic characters
    )
    pkersey pkersey February 2014 Development
  • Video Game Characters You Would Like To.....Have certain relations with if they were real! Mine would be Myrtle from Mermaid Madness :-D

    Have certain relations with if they were real!

    Mine would be Myrtle from Mermaid Madness :-D
    rubberkeys rubberkeys February 2014 Chit chat
  • From RAM to dim v$() "video buffer" SPEED UP!Hi! This question is related to "quick RAM copy using LET in Basic" ([url]http://www.worldofspectrum.org/forums/showthread.php?t=44296[/url]). Wel…

    ... [I]tile[/I] are 2x2 characters.
    - A dir variable that ...
    Hark0 Hark0 March 2014 Sinclair Basic
  • What to use to create a map of the place where I live?I would like to create a map of the area where I live and, ideally, be able to explore it with a game character or at least be able to explore it usi…

    ... a little bit with other characters, is something I always wanted ...
    zxbruno zxbruno March 2014 Development
  • Need help finding a movieI think it's about fifteen years since i saw it on TV. The actors spoke english but with an accent (french?) wich make me think it might have been Ca…

    ... not as rude) where the characters got into embarrassing situations.
    MinerWilly MinerWilly March 2014 Chit chat
  • TAPlist - the emulator versionI've got this working reasonably well; there's just a couple of small extra features which I want to add. (Recall that TAPlist writes a formatted lis…

    ... for graphic & non-printing characters.
    [*]Files "Token LENs" & ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • The Hobbit - Chaos EngineI had a bit of a slow day yesterday, so I ended up playing 'The Hobbit' (Version 1.0 from this site) for a few hours. I know how to complete the gam…

    ... the random interactions of the characters. Having ruminated on it for ...
    Grunaki Grunaki March 2014 Games
<1…16171819202122…34>

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