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Search Again :: Adv Search 1000 results in 0.012s
<1…18192021222324…34>
  • SjASMPlus cross compiler of Z80 assembly languageHi! I want to present you cross-compiler of Z80 assembly language: [B]SjASMPlus[/B]. [SIZE="4"]Features:[/SIZE] [LIST] [*]Z80/R800 documented and un…

    ... :


    test.asm(16): error: [SAVESNA] Device must be ... doesn't support ZX-Spectrum 48, because 48k SNA snapshot has ...
    aprisobal aprisobal September 2006 Development
  • Games that are impossible to complete due to bugs!I'm trying to compile a list of Speccy games that cannot be completed because of a bug (or simply bad programming)! Here's a few... [B]Frankie Goes …

    ... ,11,12,13,14,15,16,17

    Island 7 ... ,8C,8D,8E,8F
    48,49,4A,4B,4C,4D ...
    Mr. Anonymous Mr. Anonymous October 2006 Games
  • Xenon TriOxide (Xeo3)I just wanted you all to know that a new cross platform game has started development (well the +4 version has been around a while, but my colleague f…

    ... OR, no real background 28*16
    [*][b]Silkworm[/b] ... OR (or maybe masked), 28*16
    [*][b]Galactic gunners[/ ... OR directly into screen, 24*16
    [*][b]transmutter[/b] rolling ... /> are you planning 128 or 48 version ?

    btw. writting ...
    Fikee Fikee November 2006 Development
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... rem ***********************
    1230 let pos= 16
    1240 let y=-1 ... /> 3130 if attr(y,x)=48 then let points=points+10 ...
    NotFound NotFound November 2006 Sinclair Basic
  • Spectrum RAM Paks...This jogged my memory (excuse the pun!!) : [url]http://cgi.ebay.co.uk/CURRAH-32K-RAM-PACK-BOXED-SINCLAIR-ZX-SPECTRUM_W0QQitemZ150057889352QQihZ005QQ…

    ... would return 65368 on a 48, 32600 for a 16K. Anything ... does show the values for 16 and 48k.
    But the ...
    itsallgood itsallgood November 2006 Sinclair Miscellaneous
  • Learning z80 assembly - useful linksI'm starting here: [url]http://cobb.host.sk/z80guide/index.htm[/url] Anyone got any other great links?

    ... , Music
    MC LESSON - Fred 16 - Sprites
    MC LESSON - Fred ... MC MOnitor
    Tools - Fred 48 - SPRITE editor
    Tools - Fred ...
    DonkeyPong DonkeyPong February 2007 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... FN x$(a) = CHR$(a+48+(7 AND a>9 ... h$(INT(x/16))+FN x$(x-16*INT (x/16))"(1+(13 ...
    Alcoholics Anonymous Alcoholics Anonymous February 2007 Sinclair Basic
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... to "A"). Then, I add 48 (ASCII for zero). This yields ... above number "A" times 16, and this number is subtracted ... 7 again, then I add 48. This is the ASCII ... br /> 60 LET HiChar=HiVal+48
    70 LET LoChar= ... LoVal+48
    100 PRINT "Dec "; ...
    Marcelo Marcelo February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... FN x$(a) = CHR$(a+48+(7 AND a>9 ... x$(INT (x/16)) + FN x$(x-16*INT (x/16))
    30 ...
    Marcelo Marcelo February 2007 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... FN x$(a) = CHR$(a+48+(7 AND a>9 ... x$(INT (x/16)) + FN x$(x-16*INT (x/16))
    [/code ...
    48K 48K February 2007 Sinclair Basic
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... FN x$(a) = CHR$(a+48+(7 AND a>9 ... x$(INT (x/16)) + FN x$(x-16*INT (x/16))
    30 ...
    48K 48K February 2007 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    [code]
    DEF FN x$(a) = CHR$(a+48+(7 AND a>9))
    DEF FN h$(x) = VAL$("FN h$(INT(x/16))+FN x$(x-16*INT (x/16))"(1+(13 AND x
    Dr BEEP Dr BEEP February 2007 Sinclair Basic
  • help needed...Hi there, i'm trying to figure out a possible typo in William Tang's 'Spectrum Machine Language for the Absolute Beginner' on page 23 there's a prog…

    ... /> 135 LET n2=INT (n/16)
    140 LET n1=INT ... (n-n2*16)
    150 LET s$=CHR ...
    Matt_B Matt_B February 2007 Sinclair Basic
  • Help make Retro Gamer greatI'm more than happy with the articles that are now appearing in Retro Gamer, but I want it to become far more of a hub for the retro community than i…

    ... acorn archimedes and the other 16 bitters computers. In fact where ... covered 25 years over say 48 issues to have enough new ...
    Womble Womble March 2007 Games
  • Atic Atac, the +3 and Multiface.Hello :smile: I have a Spectrum +3 with Multiface 3 attached and working well. I have discovered that at least JetPac and Atic Atac (all Ultimate …

    ... have a value of 16).
    6. Type 48 and press Enter ... to set it to 48.
    (This is what gets ...
    Jmk Jmk March 2007 Games
  • Atic Atac, the +3 and Multiface.Hello :smile: I have a Spectrum +3 with Multiface 3 attached and working well. I have discovered that at least JetPac and Atic Atac (all Ultimate …

    ... have a value of 16).
    6. Type 48 and press Enter ... to set it to 48.
    (This is what gets ...
    Jack_Leather Jack_Leather March 2007 Games
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    [QUOTE=48K;178727]I'll see if I can track it down further as I expand the levels.[/QUOTE]

    48, try this a47f,7a: a481,d0: a484,$16 and see if that rids it. Keep an eye out on the attributes, pickups and down/up firing rockets.
    Mr. Anonymous Mr. Anonymous March 2007 Development
  • can you name them all....im soooooo bored so i'll give it a go, without cheating mew mewtwo pidgy pidgeoto jigglypuff wigglytuff bell sprout weepin bell koffing picachu squi…

    ... Kakuna
    15 Beedrill
    16 Pidgey
    17 Pidgeotto
    47 Parasect
    48 Venonat
    49 Venomoth
    zx128k zx128k April 2007 Chit chat
  • Bubble Bobble EditI thought I might have a go at editing Bubble Bobble myself after reading this... [url]http://www.worldofspectrum.org/forums/showthread.php?t=15452[…

    ... 75 7116
    06 6291 16 64AF 26 66A7 36 689F ... 6523 28 66F5 38 6939 48 6B7D 58 6D4F 68 6F6D ...
    Mr. Anonymous Mr. Anonymous April 2007 Development
  • Why the name "8-bit computer"?The Spectrum was called an 8-bit computer, but what does that mean? For modern hardware and operating systems (32 or 64-bit) it seems to be the poss…

    ... N tends to be 8, 16, 32 or 64) is about ... the moment can only addres 48 bits of address space - that ... they were referred to as 16 bit machines. If you wanted ...
    Winston Winston May 2007 Development
  • Office PlopHaving a dump in work. It's just not right is it ?

    ... /> x 49 years Working Life (16-65)
    = 117600 Minutes per ... days x 8 Hours x 48 Weeks
    1920 Hours
    murtceps murtceps June 2007 Chit chat
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [code]
    21 (Blackjack-variant)

    1 LET B$="AJQK789T": LET c$=B$+B$+B$+B$: LET C=32: LET A$="": FOR A=0 TO 2: P
    OKE 23620*(A6)
    )+(P>20)): NEXT A: LET P=P*(P0)*(P1)): NEXT K: NEXT G: LET S=S+10*(A>4)*(S16: LET S=S*(SP;" ...
    Dr BEEP Dr BEEP June 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... (struct sp1_update.tile is now 16-bits; if the most significant ... /> ;GRAPHIC DATA:
    ;Pixel Size: ( 16, 24)
    ;Char Size: ( 2 ... the next sp1_AddColSpr() is located 48 bytes away from the beginning ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... frame, that's 18% / 48% of processor time taken by ... char, this subroutine gets called 16 times. And in each ... of those 16 times a loop is run ... nibble lookup table is only 16 bytes so memory savings ... frame we had 18% / 48% of processor speed taken by ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Help hacking Split PersonalitiesI`ve been hacking away at Split Personalities for the purpose of putting new screens and graphics (items). The current screen is at 41187 and is 160…

    ... $80, $02, $1c, $76, $16, $6a, $e7, $53
    defb ... $b4, $ec, $61, $7f, $48, $1f, $ff, $ea
    defb ... $ec, $f0, $b1
    defb $48, $5d, $03, $b2, $be, ... , $c8, $4c, $18, $75, $16, $55
    defb $5b, $ec ... , $ac, $d4, $d9, $ca, $16, $24
    defb $ff, $69 ...
    FrankT FrankT July 2007 Games
  • Help hacking Split PersonalitiesI`ve been hacking away at Split Personalities for the purpose of putting new screens and graphics (items). The current screen is at 41187 and is 160…

    ... /> Ears 47
    Hair Dryer 48
    Playboy bunny 49
    16,18)

    defb 1 ... | |
    18* |
    dr *
    16* *08
    15* *09
    FrankT FrankT July 2007 Games
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [QUOTE=Digital Prawn;208495]Please find my attempt at the mothership code here.[/QUOTE]

    Got it! I will check it later tonight.

    In the meantime, I took the liberty of improving another one of your games: City Bomber. I made too ...
    Einar Saukas Einar Saukas August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... ]
    LET k=CODE INKEY$-48:
    ...
    LET i=(a ... =1)-(k=2)+w*((k=16)-(k=0)))+...
    [/CODE ...
    Einar Saukas Einar Saukas August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... $(x)=FN z$(x)+CHR$ 16+CHR$ FN m(x)+CHR ... $(99):
    READ z,m$(16 TO ),g:
    FOR f ... :
    LET i=CODE INKEY$-48:
    LET d=7*((i ...
    Einar Saukas Einar Saukas August 2007 Development
<1…18192021222324…34>

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