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Search Again :: Adv Search 1000 results in 0.012s
<1…28293031323334>
  • New test for finding missing +2A/+3 ULA timing detailsHello, having added the +2A/+3 emulation recently, I want to make sure I got the ULA timing 100% right. We know when the contention pattern starts, …

    ... for each of the following 16 cycles.
    14360 = 32
    48
    14368 = 48
    14369 = 48
    14370 = 48
    14371 = 48
    14372 = 48 ...
    14373 = 48 ...
    balford balford March 2014 Emulators
  • Routine for handling large scores?[FONT=Calibri][SIZE=3]I want to store various numbers for scores and levels etc. Some of these can be very large so will need to be held in multiple …

    ... routine which adds or subtracts 16-digit integers. Just change every ... occurrence of '16' to the maximum size of ... is adjusted by -48 when adding and +48 when subtracting so that ... /> 15 LET y$=y$( TO 16-(16-LEN y$ AND LEN y$
    Battle Bunny Battle Bunny March 2014 Development
  • New test for finding missing +2A/+3 ULA timing detailsHello, having added the +2A/+3 emulation recently, I want to make sure I got the ULA timing 100% right. We know when the contention pattern starts, …

    ... and its length.
    14359 - 16 pixels wide

    - the ... each of the following 16 cycles.
    14360 = 16
    14361 = 32 ... = 48
    14370 = 48
    14371 = 48
    14372 = 48
    14373 = 48
    14374 = 48 ...
    balford balford March 2014 Emulators
  • Multiply by 48Is there a 'cheat' to multiply by 48 in Z80? I have a table of sprites 48 bytes each entry, and I want to be able to offset my pointer with a simpl…

    ... /> defw sprites
    defw sprites+48
    defw sprites+96
    You can also multiply by 16. That's easy. Then take ...
    Sokurah Sokurah March 2014 Development
  • Multiply by 48Is there a 'cheat' to multiply by 48 in Z80? I have a table of sprites 48 bytes each entry, and I want to be able to offset my pointer with a simpl…

    ... * 2 * 2 * 2 * 2 = xxx * 16

    ld d, h ... * 16) * 2
    add hl, de ;(xxx * 16) * 2 + xxx * 16 = xxx * 48
    catmeows catmeows March 2014 Development
  • Multiply by 48Is there a 'cheat' to multiply by 48 in Z80? I have a table of sprites 48 bytes each entry, and I want to be able to offset my pointer with a simpl…

    ... ?

    [CODE]Multiply by 48
    --------------

    ld DE ...
    add HL,HL ;x 16
    ld B,H ;save ... HL x 16 in BC
    ld C ... HL,BC ;add (HL x 16)
    add HL,DE ;HL ...
    jamorski jamorski March 2014 Development
  • FUSE serial communication sample anyone?Hi, in [URL="http://manpages.ubuntu.com/manpages/precise/man1/fuse.1.html"]FUSE man pages[/URL] one finds switches for serial comms. By using --inte…

    ... IF1 and Standard ZX Spectrum 48 Kb /no additional hardware/ to ... UARTs commonly send up to 16 bytes after CTS is dropped ... slave device, implement the ECMA-48, ANSI X3.64, or ISO ...
    tstih tstih March 2014 Development
  • Python script to scrape Amazon.com book reviewsI've been meaning to read the Gollancz Fantasy Masterworks (roughly 40 books) and Sci-Fi Masterworks (roughly 100+ books) lists for a while now, but …

    ... 287, 161, 68, 23, 16, 2345)
    Earth Abides George ... Ubik Philip K.Dick (132, 48, 23, 8, 6, 943)< ... Themselves Isaac Asimov (95, 45, 16, 9, 7, 728)
    48, 11, 8, 1, 3 ... Dangerous Visions Harlan Ellison (19, 16, 3, 2, 1, 173)< ...
    BigBadMick BigBadMick April 2014 Chit chat
  • What is this Nirvana engine?Ive been trying to look for a thread on this but cant seem to locate one. I downloaded a spanish game called El Stompo that uses this engine which ha…

    ... .cgi?id=0021575"][I]ColorPRINT-48[/I][/url].

    You ... is it only works across 16 columns. If you want the ... /PUSH technique to give you 16 columns of 8x1 attributes across ...
    chev chev April 2014 Games
  • 30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…

    ... -3 shown) ld (..),hl ;+8,16 (put 0,1)
    (8 ... :ld (..),hl ;+40,48 (put 2,3)
    (16-17,18-19 ... /> push bc ;170 (put 17,16)
    exx ;174
    push ... 29,28 )
    (14-15,16-17 shown) push de ;+288 ...
    Alone Coder Alone Coder May 2014 Development
  • Sorting BusinessThis is a little bit different from the usual game-related fare but I know there are a few people here who like this sort of thing. This is about so…

    ... for partitions < 8 items: 48,479,139
    middle, insertion ... for partitions < 10 items: 48,411,981
    middle, insertion ... for partitions < 12 items: 48,585,189
    middle, ... /> My suggestion is, create a 16-bits variable "balance", initialized to ...
    Alcoholics Anonymous Alcoholics Anonymous May 2014 Development
  • Currah ?Speech channelIt seems to me that it would be nice to be able to send words to the ?Speech with PRINT #5;"Speak English to me, Jimmy" or some such. There really i…

    ... /k/1 28 /b/1 48 /wh/
    9 /p/ 29 ... /ʌ/ 35 /v/ 55 /s/
    16 /m/ 36 /g/2 56 ...
    chev chev June 2014 Development
  • Switch 128kb banks from Basichello! Please help to [U]correct[/U] switch 128kb pages from Basic. So, I remember, need to do: out 32765,17 e.t.c but before, i must to change some…

    ... in 48 BASIC via USR0 mode, then just OUT 32765, 16+bank ... BASIC, POKE 23388, 16+bank number: OUT 32765, 16+bank number (or ... POKE 23388, 16+bank number: PAUSE ...
    Marko Marko July 2014 Sinclair Basic
  • Drawing a dotted line...Hi Folks, I cannot be the first person to want this (?) so here goes! Does anyone have a MC routine that does the same as the BASIC DRAW command bu…

    ... /> 9060 DATA 35,121,184,48
    9070 DATA 6,105 ... /> 9230 DATA 34,217,121,16
    9240 DATA 204,209 ...
    Paddy Coleman Paddy Coleman July 2014 Sinclair Basic
  • NEW CRONOSOFT RELEASE: Captain Drexx (128K)Hello all. It's been a while but there is a brand new Cronosoft release this week, CAPTAIN DREXX which is a 128K only Tower Assault type game. P…

    ... /> tower_range1 db -17,-16,-15,-1,1,15,16,17,#80
    16,-15,-14,-2,-1,1 ... ,2,14,15,16,17,18,31,32,33 ... ,-31,-30,-19,-18,-17,-16,-15,-14,-13,-3,-2 ... 2,3,13,14,15,16,17,18,19,30,31 ... ,32,33,34,47,48,49,#80
    ; tower_range4 = tower_range1 ...
    VBI VBI July 2014 Brand new software
  • Help with Manic Miner tweaksPlease. :) This is the Software Projects version, simply as I had it to hand. [B]Problem 1:[/B] I've learned a bit (actually quite a bit) and manag…

    ... /> [code]L_90EE: DJNZ L_90EE ; 37102 16 254
    DEC C ; 37104 ...
    L_90F5: LD (HL), 48 ; 37109 54 48
    DEC HL ; 37111 ...
    John Elliott John Elliott July 2014 Games
  • Help with Manic Miner tweaksPlease. :) This is the Software Projects version, simply as I had it to hand. [B]Problem 1:[/B] I've learned a bit (actually quite a bit) and manag…

    ... /> [CODE]L_90EE: DJNZ L_90EE ; 37102 16 254
    DEC C ; 37104 ... />
    [CODE]L_90F5: LD (HL), 48 ; change this digit to '0 ...
    Einar Saukas Einar Saukas July 2014 Games
  • Block RoutineHi Folks, I want to draw a block on the screen dependent on providing the X,Y,W,H values. I came up with the following: [CODE]100 LET l$=" …

    ... ,119,35
    7024 DATA 16,252,225,193,36
    7025 DATA 16,240,225,193,62
    7026 DATA 32,133,111,48,4
    7027 DATA 62 ... ,8,132,103,16
    7028 DATA 222,201 ...
    Paddy Coleman Paddy Coleman July 2014 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    Another 9 month hiatus. Made a few false starts because I didn't read this thread properly first! Have changed round the code for a wall to 0 and a door to 1 in the maze map to make it more straightforward to plot as INVERSE 0 or 1 when I draw the map, and ...
    bigjon bigjon September 2014 Sinclair Basic
  • Longest songs you knowMany years ago, both my friend and I bought an EP by [i]Cathedral[/i] called [i]Statik Majik[/i], but he bought the CD and I bought the vinyl. The la…

    ... /> The Count Of Tuscany 29:16[/QUOTE]

    Dream Theater ... Tuscany is actually "only" 18:48.

    Some would claim ...
    PaulEMoz PaulEMoz November 2014 Chit chat
  • 2K11 firmware helpHi, I have a Divide 2K11 from Lotharek. I have used it for a while, and it's worked great. Now I want to use it together with my peripheral: RAM Mu…

    [LIST]
    [*]disable divide
    [*]load fatware.tap from tape recorder and flash it back to fatware.
    [/LIST]


    ps. how many kb in zx - 48 or 16 ? red border around screeen troubles me...
    lotharek lotharek November 2014 Hardware
  • Retro GamerDoes anybody know when the next issue of Retro Gamer will be out? They told me to include an article about the Spectrum30 show in the News section an…

    ... HOUSE AD
    P42-48 RETRO 16-BIT (THE ONE BRANDING)
    Mark Wright Mark Wright November 2014 Sinclair Miscellaneous
  • Retro GamerDoes anybody know when the next issue of Retro Gamer will be out? They told me to include an article about the Spectrum30 show in the News section an…

    ... HOUSE AD
    P42-48 RETRO 16-BIT (THE ONE BRANDING)
    polomint polomint November 2014 Sinclair Miscellaneous
  • Rafaelle CeccoHi all, I've been in contact with Raffaele Cecco of Exolon fame re source code. Unfortunately he doesn't have the original source code any more but…

    ... -- 1 esl esl 31569 Nov 16 23:33 data_fonts.asm
    16 23:25 data_sprites_data.asm
    16 23:24 data_zone_data.asm
    16 23:19 defs.asm
    48 menu_stars.asm
    -rw-rw ...
    esl esl November 2014 Development
  • Rafaelle CeccoHi all, I've been in contact with Raffaele Cecco of Exolon fame re source code. Unfortunately he doesn't have the original source code any more but…

    ... -- 1 esl esl 31569 Nov 16 23:33 data_fonts.asm
    16 23:25 data_sprites_data.asm
    16 23:24 data_zone_data.asm
    16 23:19 defs.asm
    48 menu_stars.asm
    -rw-rw ...
    polomint polomint November 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... +1),sp
    REPT 48 ; copy 48 lines from buffer to screen ... 2 ; copy 2 "half-lines" (16 bytes each) from buffer to ... decide to individually update all 48*64 = 3072 pixels on screen ...
    Einar Saukas Einar Saukas December 2014 Development
  • Resurrection of ZX SpectrumHello everyone. I recently emerged from my attic bearing my childrens 128k ZX Spectrum +2 with a bag of games etc. Like many before it hasn't seen…

    ... as well since then. In 48 BASIC mode I keyed in ... tried 10 PRINT AT 11,16;"*" and when I press ENTER ...
    Gemius Gemius January 2015 Sinclair Miscellaneous
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... );
    sp1_AddColSpr(s, SP1_DRAW_MASK2, 0, 48, i);
    sp1_AddColSpr(s, SP1_DRAW_MASK2RB ... /> ;GRAPHIC DATA:
    ;Pixel Size: ( 16, 24)
    ;Char Size: ( 2 ...
    Alcoholics Anonymous Alcoholics Anonymous February 2015 Development
  • Anyone played all games at WOS?Are there anyone who has download ALL games at WOS and played them all ? The best of course if there was any who has done this crazy thing, if they h…

    ... Defender 1984 Computronic Ger 16 Arc/SEU
    Defender ... Defender 1983 Sinclair Programs 48 Arc/SEU
    Defender ...
    Morkin Morkin March 2015 Games
<1…28293031323334>

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