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<1…78910111213…34>
  • Didaktik Kompakt MI have probably spelt it incorrectly, but - does anybody know the power requirements for this little machine? What connectors does it use, polarit…

    [quote]
    On 2006-02-16 18:46, DEATH wrote:
    ...< ... M and Didaktik Kompakt are not the same. Komapkt has a ... connecting just like on the 48 ;)
    FRGT/10 FRGT/10 February 2006 Hardware
  • Codies help? Werewolves of LondonHi All, never one for shying away from the deep end, having only just dipped my toe in to the world of machine code I find myself trying to find out …

    ... on the Spectrum. RST 16 (print) and RST 48 (calculator) are useful ... . the author was unaware that not having a 257 byte table ...
    Alcoholics Anonymous Alcoholics Anonymous March 2006 Sinclair Basic
  • ZXCF InterfaceI'm just trying to get an idea for the ZXCF interface, and to me, it looks a much cleaner design compared to divIDE (Of course, that's just my opinio…

    ... b0 - Block 3 bank select (48-64k)
    Port #12BF BLK2 ... b0 - Block 1 bank select (16-32k)
    Port #10BF BLK0 ... (note, the individual banks are not write protected, merely
    any ...
    contended, all even banks not). Bit 0 of port #14BF ...
    MikeW MikeW April 2006 Hardware
  • ZXCF InterfaceI'm just trying to get an idea for the ZXCF interface, and to me, it looks a much cleaner design compared to divIDE (Of course, that's just my opinio…

    ... - Block 3 bank select (48-64k)
    Port #12BF ... - Block 1 bank select (16-32k)
    Port #10BF ... (note, the individual banks are not write protected, merely
    contended, all even banks not). Bit 0 of port # ... page system, it's not too terribly difficult to ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Hardware
  • Why so many disk systems?Why did the Speccy have so many floppy disk systems like wafadrive, tr-dos, +3disk, and many more? As far as I can see, this did nothing but create …

    ... would argue that the 48 has as much claim ... being the original as the 16.[/QUOTE]

    ... Absolutly, the 16 and 48K models were introduced ... main board. This is not true of the issue ... as you want regarding 16/48 Spectrums and their originality, ...
    DEATH DEATH June 2006 Sinclair Miscellaneous
  • WOS ChatlogsGood for a read this one, [url]http://www.worldofspectrum.org/chatlogs/technical.log.1.txt[/url]

    ... get the dole
    [10:48] nah see the idea is ... hour response time
    [10:48] support contracts alone are fuckin ... prices recently?
    [10:53] Not on two hour response, you ... /> [12:15] :-)
    [12:16] ...?
    [12:16] so?
    [12:23 ...
    jp jp July 2006 Chit chat
  • did 128k machines dominate ZX market?I have a question about 128k Spectrums. Did they dominate the ZX market in late 80's / early 90's? I mean where there more 128k users than 48k users …

    ... ('128', '+2', '+3')
    and not exists (select 'x'
    from ... .programid
    and model in ('48', '16')
    );

    if the ...
    Geoff Geoff July 2006 Sinclair Miscellaneous
  • did 128k machines dominate ZX market?I have a question about 128k Spectrums. Did they dominate the ZX market in late 80's / early 90's? I mean where there more 128k users than 48k users …

    ... 128K releases but it is not a list of exclusively 128K ... program does not have a file of type '16', '48' or '48/128'. If ...
    Philip Kendall Philip Kendall July 2006 Sinclair Miscellaneous
  • did 128k machines dominate ZX market?I have a question about 128k Spectrums. Did they dominate the ZX market in late 80's / early 90's? I mean where there more 128k users than 48k users …

    ... 'm pretty sure those were not 128K only:

    007 ... /> Auf Wiedersehen Monty
    F-16 Combat Pilot
    Gemini Wing ... and should therefore be classed 48/128, but indeed some didn ...
    mheide mheide July 2006 Sinclair Miscellaneous
  • Steve Davis Snooker 128k?I'm in the middle of an, erm, interesting discussion with a bloke on AtariAge. The long and the short of it is he's claiming to have written a 128k …

    ... -written multiplication and division routines, not to mention square roots - at ... Froggy and appeared on the 16/48 tape - I assume he's ...
    jonathan jonathan August 2006 Games
  • Steve Davis Snooker 128k?I'm in the middle of an, erm, interesting discussion with a bloke on AtariAge. The long and the short of it is he's claiming to have written a 128k …

    ... -written multiplication and division routines, not to mention square roots - at ... Froggy and appeared on the 16/48 tape - I assume he's ...
    Malc74 Malc74 August 2006 Games
  • Sinclair Basic Vs PascalWith the rise of the structured programming movement (Jackson et al) was it wise to put the Basic programming language into the Spectrum. By this ti…

    ... were shipped with an external 16 KB ROM cartridge (infamously ... redesigned to accommodate the necessary 48 KB of ROM internally, ... , computer build. You can not build practically nothing even close ... yet...[/QUOTE]

    Not at all. You obviously like ...
    torstum torstum September 2006 Sinclair Miscellaneous
  • SjASMPlus cross compiler of Z80 assembly languageHi! I want to present you cross-compiler of Z80 assembly language: [B]SjASMPlus[/B]. [SIZE="4"]Features:[/SIZE] [LIST] [*]Z80/R800 documented and un…

    ... br />

    test.asm(16): error: [SAVESNA] Device must be ... it support Spectrum 48KB or not?[/quote]SAVESNA doesn't support ... ZX-Spectrum 48, because 48k SNA snapshot has ... BASIC, because his variables was not initialized.
    If you want ...
    aprisobal aprisobal September 2006 Development
  • Games that are impossible to complete due to bugs!I'm trying to compile a list of Speccy games that cannot be completed because of a bug (or simply bad programming)! Here's a few... [B]Frankie Goes …

    ... is impossible for the game not to go to the 'any ... carrying the timebomb you will not lose your bomb (if carried ... ,11,12,13,14,15,16,17

    Island 7 ... ,8C,8D,8E,8F
    48,49,4A,4B,4C,4D ...
    Mr. Anonymous Mr. Anonymous October 2006 Games
  • Xenon TriOxide (Xeo3)I just wanted you all to know that a new cross platform game has started development (well the +4 version has been around a while, but my colleague f…

    ... OR directly into screen, 24*16
    [*][b]transmutter[/b] ... background, the upper part is not scrolled
    [*][b]Zynaps, ... like horizontal shooter but did not found something really different from ... /> are you planning 128 or 48 version ?

    btw. ...
    Fikee Fikee November 2006 Development
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... rem ***********************
    1230 let pos= 16
    1240 let y=-1 ... /> 3130 if attr(y,x)=48 then let points=points+10 ...
    NotFound NotFound November 2006 Sinclair Basic
  • Loose power connector.Hi all, the power connector on my 128 (black one with toaster on the edge) is getting loose - move cable = crash - nifty reset but not desirable. Wha…

    ... 80's, now quite rare. not seen any in the shops ... place is a scrap Spectrum 16/48/+/128+/grey +2, or DEATH ... :).

    Since you're not playing with the plug, you ...
    DEATH DEATH November 2006 Hardware
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... FN x$(a) = CHR$(a+48+(7 AND a>9 ... x$(INT (x/16)) + FN x$(x-16*INT (x/16))
    [/code ... ]
    That's great, AA...not that I can understand how ...
    48K 48K February 2007 Sinclair Basic
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... FN x$(a) = CHR$(a+48+(7 AND a>9 ... x$(INT (x/16)) + FN x$(x-16*INT (x/16))
    30 ... works - so your effort was not at all wasted. aowen has ...
    48K 48K February 2007 Development
  • Help make Retro Gamer greatI'm more than happy with the articles that are now appearing in Retro Gamer, but I want it to become far more of a hub for the retro community than i…

    ... quid here in Oz so not too bad, especially as ... acorn archimedes and the other 16 bitters computers. In fact ... pointless as most if not all of the content ... gaming industry moves fast but not fast enough for a ... covered 25 years over say 48 issues to have enough ...
    Womble Womble March 2007 Games
  • Atic Atac, the +3 and Multiface.Hello :smile: I have a Spectrum +3 with Multiface 3 attached and working well. I have discovered that at least JetPac and Atic Atac (all Ultimate …

    ... have a value of 16).
    6. Type 48 and press Enter ... to set it to 48.
    (This is what gets ... is maybe worse than it not working at all. Once Atic ...
    Jack_Leather Jack_Leather March 2007 Games
  • Why the name "8-bit computer"?The Spectrum was called an 8-bit computer, but what does that mean? For modern hardware and operating systems (32 or 64-bit) it seems to be the poss…

    ... N tends to be 8, 16, 32 or 64) is about ... wide the data bus is, not the widt of the address ... 48 bits of address space - that's also an internal limitation, not ... they were referred to as 16 bit machines. If you wanted ...
    Winston Winston May 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... is now 16-bits; if the most significant byte is not zero ... they are real functions and not just numerical identifiers. You can ... same sprite graphic which is not animated in
    // this ... the next sp1_AddColSpr() is located 48 bytes away from the beginning ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... opposed to yours which does not. This all checked with ... , that's 18% / 48% of processor time taken by ... , this subroutine gets called 16 times. And in each ... frame we had 18% / 48% of processor speed taken by ... been seeing lately is not beginner level (more like ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... ]
    LET k=CODE INKEY$-48:
    ...
    LET i=(a ... " your original control configuration or not... if so, you can still ... =1)-(k=2)+w*((k=16)-(k=0)))+...
    [/CODE ...
    Einar Saukas Einar Saukas August 2007 Development
  • What's the best text email you've received lately?This one's a cracker: A little guy is sitting at the bar just staring at his drink for half an hour when this big trouble-making biker s…

    ... />
    --------------------------------

    16. How do you find a ... /> 17. When is a pixie not a pixie?


    It's not very bright, but it spreads ... />
    --------------------------------

    48. Why do men pay more ...
    zxbruno zxbruno October 2007 Chit chat
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... roll off into it and not need clipping?[/QUOTE]
    ... bytes raster, 48 bytes attributes, pay attention! Only 16 aren't used ... ]minimal[/B] ULA improvement only, not something demanding a lot of ... /> [QUOTE=Winston;236113]That may not have been possible: you'd ...
    TVzombie TVzombie January 2008 Games
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ]So, it may or may not be worth pursuing this version ... is pressed, otherwise players may not remember the key corresponding to ... black is the only color not affected by BRIGHT. Thus if ... ,SGN (f-2.5)*99-48+g:
    DRAW 31,0 ... (q>2)*8+g,16*(q=2 OR q=4 ...
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... +z):
    POKE 22528+p,48-(f=0):
    POKE 22528 ... +p+z,48:
    NEXT f:
    RESTORE ...
    Einar Saukas Einar Saukas March 2008 Development
<1…78910111213…34>

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