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<1…21222324252627…34>
  • SPIN 0.7s uploaded; the crowd goes wild......with bug reports! Get it here: [url]http://sites.google.com/site/pauldunn/ZXSpin_07s.zip[/url] New in this version are RPI filters and Overlays …

    ... going smooth in 0.666 version..

    Another problem ... beeper sound in 0.7 version, sounds somewhat "metallic" but ... realistic like in previous halloween version and other emus..
    ... emulator change default model to 16k, but this is really not ...
    Pegaz Pegaz December 2009 Emulators
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... sp1_cs" (24 bytes in spectrum version) for each sprite character.
    16k

    XREF music_routine
    16k

    pop hl
    16k (address $c000 - $ffff). If ...
    Alcoholics Anonymous Alcoholics Anonymous December 2009 Development
  • Dim commandI try o find a BASIC COMPILER for ZX SPECTRUM 128 that use DIM command with two or more letter as 10 DIM AB(10) instead of 10 DIM A(10) Any iforma…

    ... reduce such BASIC (again) to 16K.

    [QUOTE=aowen;407170 ... ]
    I often mistype the version number of a source file ...
    roko roko December 2009 Sinclair Basic
  • Sinclair ZXC3 FLASH ROM CartridgeI recently received mail about the new ZXC3 PCB which provides the unique ability to program it directly from the Spectrum without the need for an EP…

    ... ROM cartridge contains its own version of the Interface 1 ROM ... and so behaves as a 16K/48K Spectrum, even on 128K ...
    jp jp December 2009 Hardware
  • 128k musicThis has probably been asked before but I'm going to ask again (just because I can :razz: ) I was playing OutRun2sp on my Xbox360 the other night an…

    ... a seperate load, the 48k version must have "loaded" the music ... divided in three blocks of 16K, the last one of them ... 128K is divided into eight 16K pages which can be "paged ...
    na_th_an na_th_an January 2010 Games
  • Matthew Smith vs Jonathan Cauldwell...In a minor development during the last weeks of 2009, Mr Cauldwell released Jet Set Willy 16K, which can be found here: [url]http://www.rapidshare.c…

    Yep saw this the other week, its a lot of fun playing the more cut down version, very impressive for 16k !
    psj3809 psj3809 January 2010 Games
  • Matthew Smith vs Jonathan Cauldwell...In a minor development during the last weeks of 2009, Mr Cauldwell released Jet Set Willy 16K, which can be found here: [url]http://www.rapidshare.c…

    [QUOTE=psj3809;415025]Yep saw this the other week, its a lot of fun playing the more cut down version, very impressive for 16k ![/QUOTE]

    Yep it is....even though it's bugged and you can't finish it, how ironic :D
    dm_boozefreek dm_boozefreek January 2010 Games
  • Matthew Smith vs Jonathan Cauldwell...In a minor development during the last weeks of 2009, Mr Cauldwell released Jet Set Willy 16K, which can be found here: [url]http://www.rapidshare.c…

    [QUOTE=psj3809;415025]Yep saw this the other week, its a lot of fun playing the more cut down version, very impressive for 16k ![/QUOTE]

    When you say 'more cut down', what do you mean specifically? Less locations, less sprites, or both?
    Spector Spector January 2010 Games
  • Matthew Smith vs Jonathan Cauldwell...In a minor development during the last weeks of 2009, Mr Cauldwell released Jet Set Willy 16K, which can be found here: [url]http://www.rapidshare.c…

    Managed to get it today. It is great! Quite a feat to get a very playable version of JSW in just 16k.
    Brilliant :)
    itsallgood itsallgood January 2010 Games
  • Matthew Smith's Delta Tau OneGoing through some old boxes I've managed to dig up some stuff on Matthew Smith's first commercially released game [B]Delta Tau One[/B]. I don't know…

    ... that was squeezed into only 16K and was available primarily by ... this appears like a fast version of Invaders, but there is ...
    Turkwel Turkwel January 2010 Games
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... a 128 version, but I think I can spare a 16K page ... for some AY speech :-). The 128 version is ...
    Jimmy Jimmy January 2010 Development
  • Converting games from tap to dskHi to all from Greece, Being an old Speccy user and now owner of most models of Spectrum (48k , 48k+ , 128K, +2 grey and +3) , I desided to salvage m…

    ... BE USED ON THE 128K VERSION
    50 poke 23388,17 ...
    LD HL,8000h ; copy 16k from 32768
    LD DE ...
    John Elliott John Elliott January 2010 Emulators
  • Interface 1 Issue 2 Bug FixesI've had a bit of spare time today and implemented Geoff's [URL="http://www.drumfu.com/if1_2p.zip"]bug fixes[/URL] as detailed in his [URL="http://ww…

    ... ? (Unless it suddenly becomes a 16K ROM, but doesn't that ... thinking of going down the 16K route - but you make an ... to work well with a 16K ROM... that's something that ... tables of entry points per version of IF1...
    jp jp January 2010 Development
  • Favourite/Least Favourite Arcade Conversion?The Speccy was home to some great arcade conversions considering it's relatively miniscule power. I've put my ten favourite and least favourite up o…

    ... on c64 was nice, 1 version was not so good.. as ... by silversoft and that was 16k.. the bbc defender clone was ...
    fog fog January 2010 Games
  • I am working on 'Stratego'.So finally Fuse is working on my EeePC started coding "Stratego". I have ideas about the artificial intelligence, but if you have ideas how to play …

    ... from Stratego. In the extended version there will be something like ... , but it will become full 16K compatible.
    Dr BEEP Dr BEEP February 2010 New game ideas
  • zx spectrum 128K+2(gray)-vanishing colorsHi, I just got "new" zx spectrum 128k+2(gray) made in uk version. Beside tape dead and memory issue - only first 16k RAM works in 48k mode, it has s…

    ...
    version. Beside tape dead and memory issue - only first 16k RAM ...
    Mister Beep Mister Beep February 2010 Hardware
  • address 23760 etc.Hi all, Where could I find Spectrum 48 addresses, what's in 23760 for instance ? Thanks for advance ! -jp

    ... had already downloaded the Polish version in the past, back in ... 30000 is convenient for a 16K ZX Spectrum but for a ... emulator snapshots until the final version is completed (which is what ...
    Digital Prawn Digital Prawn March 2010 Sinclair Basic
  • New member here. And a spider! :)Hello everyone. My name is Sekrets. I'm quite a lonely individual, searching for a digital home where I might find fellow speccy enthusiasts to adopt…

    ... first BASIC-version of WorldBar (not available here) was over 16k in ...
    Dr BEEP Dr BEEP March 2010 Development
  • Commodore rises from the grave. Again.[URL]http://www.theregister.co.uk/2010/03/25/commodore_64_redux/[/URL] Why can't they just do us all a favour by accepting their fate and staying d…

    ... Vic20 was always my favorite version..but trying to pick it ... would surely need at least 16K ram pack, if not more ...
    Alien 8 Alien 8 March 2010 Chit chat
  • Mistake in the 128K technical FAQ?[url]http://www.worldofspectrum.org/faq/reference/128kreference.htm[/url] [quote]Memory banks 1,3,5 and 7 are contended.[/quote] Really? I thought i…

    ... . It loads a number of 16K headerless blocks at 0xC000, paging ... have to check the hardware version (probably by using OUT 0x1FFD ...
    ajmoss ajmoss April 2010 Hardware
  • Introduce yourself[SIZE=3][FONT=Comic Sans MS]This is the thread to stop by & introduce yourself.[/FONT][/SIZE]

    ... Spectrums:
    [LIST]
    [*]Spectrum 16k (rubber keyboard)
    [*]Spectrum +2 ... /> [*]Batman (Jon Ritman 3D Isometric version, like HoH)
    [*]Knight Lore ...
    woody.cool woody.cool May 2010 Chit chat
  • Crap games that you fondly rememberCant remember if this ones been done before tbh, but we always have classic games threads so heres one slightly different :P what crapper games do yo…

    ... ], by Work Force. A pretty 16K game and one of the ... dies, it sounds a tacky version of the 'funeral march' and ...
    JuanF. Ramirez JuanF. Ramirez May 2010 Games
  • Crap games that you fondly rememberCant remember if this ones been done before tbh, but we always have classic games threads so heres one slightly different :P what crapper games do yo…

    ... importantly) [B]it's a 16k game :)[/B][/QUOTE]

    16K Spectrum in 1982 I was ... anyone who wants a decent version of Defender on the Spectrum ...
    Matt_B Matt_B May 2010 Games
  • Why only 2 colors ?Maybe this question dont go on this part of the forum, but dont know what other part to ask. Why the Spectrum only can show 2 colors at time in the …

    ... instantly have ruled out the 16K spectrum and would have unnecessarily ... functionality/capability of the 48K version.

    Later Spectrums (128K ...
    BloodBaz BloodBaz June 2010 Sinclair Basic
  • Crap games that you fondly rememberCant remember if this ones been done before tbh, but we always have classic games threads so heres one slightly different :P what crapper games do yo…

    ... ], by Work Force. A pretty 16K game and one of the ... dies, it sounds a tacky version of the 'funeral march' and ...
    zxbruno zxbruno June 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... be slower than a Spectrum version. On the MSX you could ... success isn't the 16K limit. The 16K machine had less than ...
    chev chev July 2010 Games
  • BITWISE operators...Hi Folks, Another question - is there a way (fast) to do bitwise operations in Sinclair BASIC? Many thanks Paddy

    ... without going past the hard 16K ROM limit (which would require ... I could knock together a version of the ROM that uses ...
    chev chev August 2010 Sinclair Basic
  • Mr Do! ?Not exactly a new idea (at least twenty-seven years old now :-o), but how about a port of Mr Do! to the Spectrum? There was never an official one, ev…

    ... game maps in the arcade version are 13 units tall, 12 ... -channel arcade music on a 16K Spectrum. Custom sound routines are ... RAM contention pattern on a 16K / 48K Spectrum is 128T (16 ... use interrupt mode 2 in 16K.

    I didn't ...
    ajmoss ajmoss August 2010 New game ideas
  • Mr Do! ?Not exactly a new idea (at least twenty-seven years old now :-o), but how about a port of Mr Do! to the Spectrum? There was never an official one, ev…

    ... game maps in the arcade version are 13 units tall, 12 ... -channel arcade music on a 16K Spectrum. Custom sound routines are ... RAM contention pattern on a 16K / 48K Spectrum is 128T (16 ... use interrupt mode 2 in 16K.

    I didn't ...
    ewgf ewgf August 2010 New game ideas
<1…21222324252627…34>

Latest Posts

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