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<1234567…34>
  • Help needed (YS Megabasic - Sprite designer)Hi everyone If i select the Image Editor on YSM Sprite Designer and try to use any option (S for colours, C to clear grid etc.), nothing happens. It…

    Hi everyone
    If i select the Image Editor on YSM Sprite Designer and try to use any option (S for colours, C to clear grid etc.), nothing happens. It doesn't work.
    Why?
    I'm running it on FUSE 48k

    Thanks
    alchemist alchemist March 2018 Sinclair Miscellaneous
  • Wizard's Lair Sprite/Graphic sheet?Hi I'm seeking a Wizard's Lair Sprite/Graphic sheet for a project I'm considering. Does anyone have one or know the address of one (I know SOMEONE …

    ... seeking a Wizard's Lair Sprite/Graphic sheet for a project ...
    SKR SKR November 2018 Games
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... the GFX editor click on sprite finder .A window wil open ... are stored in 8x8 or 16x16 cells, while the graphics may ...
    Arm73 Arm73 April 2004 Games
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... the GFX editor click on sprite finder .A window wil open ... are stored in 8x8 or 16x16 cells, while the graphics may ...
    Refrenz Refrenz April 2004 Games
  • So how many coders do we have here?Just out of interest, how many coders do we have here who are capable of knocking out a game? [ This Message was edited by: Swainy on 2004-02-02 15:…

    ... 's great since most sprite programs have a 16x16 pixel limit. and ... /> --------
    which reminds me, the sprite machine manual is almost done ...
    Sadako Sadako May 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... table, and simply store each sprite preshifted in its eight positions ... sprites. For a small (16x16) masked sprite, it would take 768 bytes ... the data for that particular sprite. You could use a ... /> In my own sprite routine, which is for 16x16 sprites I only ...
    dmsmith dmsmith August 2004 Development
  • what is the worst manic miner/jet set willy clonewhat is the worst jet set willy/manic miner clone? i think it's jet set gertie. but there must be worst!

    ... same type was Pyramania... the sprite was an obvious rip of ... was probably only the larger (16x16) collectable items that stopped the ...
    The Mighty Dopethrone The Mighty Dopethrone October 2004 Games
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    ... optimised sprite routine should be able to manage at least 8 16x16 ...
    dmsmith dmsmith October 2004 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... the co/dec routines for Sprite Pack.

    I don ... tile (i.e. like a Sprite but just blit it to ... 16x16. That library version would be much faster 'cause the fixed sprite ...
    na_th_an na_th_an September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... next interrupt. Same thing with sprite data: have starting points in ... improvements. Neither will any other sprite lib be able to do ... tile (i.e. like a Sprite but just blit it to ... enable "backgrounds" that your main sprite can walk behind.

    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... rotated - if your sprites are 16x16 but the grid is 5x4 ... bytes? ie, row of 3 sprite bytes, row of 3 mask ... bytes etc, or 1 sprite byte followed by 1 mask ... instruct BASin that every other sprite is mask data?

    Dunny Dunny April 2006 Emulators
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... will simply create ten masked 16x16 pixel sprites and move them ... br />
    ._sprdrawftbl ; table of sprite draw functions indexed by type ... (), sp1_AddColSpr() and sp1_ChangeSprType(), the sprite type is the integer index ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... ->row > 21) // if sprite went off screen, reverse direction ... would finish off the sprite.

    Sprite graphics are also defined ... />
    The sprite graphics in this test program occupy 16x16 pixels (2x2 ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Spin GFX ripper helpwell, I?m not skilled in these things but IMHO I?m not stupid and can learn by trying or after my mistakes.. but this is something I?m not able to di…

    ... of the searching area 8x8/16x16/32x32/64x64... with no succes ... few routines to save the sprite data.

    Skarpo has ...
    rich_chandler rich_chandler June 2006 Emulators
  • What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?

    ... able to resize an existing sprite would be nice. I created ... a sprite 14x16 and then decided that 16x16 would have been ... better. Being able to select the sprite ...
    Mr Millside Mr Millside September 2006 Development
  • What are people using TommyGun to do?So I was just wondering what people are using TommyGun to do?

    ... able to resize an existing sprite would be nice. I created ... a sprite 14x16 and then decided that 16x16 would have been ... better. Being able to select the sprite ...
    Kiwi Kiwi September 2006 Development
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... monochrome counters, but without a sprite routine you're going to ... were to make each square 16x16 pixels and align them to ...
    jonathan jonathan October 2006 Development
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... monochrome counters, but without a sprite routine you're going to ... were to make each square 16x16 pixels and align them to ...
    zxbasic zxbasic October 2006 Development
  • Xenon TriOxide (Xeo3)I just wanted you all to know that a new cross platform game has started development (well the +4 version has been around a while, but my colleague f…

    ... /> [code]
    very clasic sprite (1x8):
    .BYTE %01111110 ...
    a sprite routine works fine when sprite is moving from ... drawing a sprite at new position overwrites sprite at previous position ... manage about 50 sprites (size 16x16)
    [/list]
    ...
    Fikee Fikee November 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... byte specified within the sprite definition allowed the older ... called to recolour the sprite depending on horizontal shift ... supply specialized draw code for sprite characters for specialized situations.< ... be useful for generating 16x16 mode 2 sprites as ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... of collision detection routines for 16x16 sprites at the end of ... these to suit your own sprite sizes.
    jonathan jonathan February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... of collision detection routines for 16x16 sprites at the end of ... these to suit your own sprite sizes.[/QUOTE]
    Thanks for ...
    48K 48K February 2007 Development
  • horizontal shmupsare there any speccy horizontal shmups where you freely move your ship (or whatever) pixel-by-pixel except penetrator? (i?m glad to realize, the lack…

    ... />
    I did all the sprite graphics for PLOD and a ... />
    All the sprites were 16x16 pixels - but I also remember ...
    frobush frobush June 2007 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... chars in size (16x16 pixels); however the sprite engine requires a ...
    1. an "OR" sprite (SP1_DRAW_OR1LB - a sprite whose graphics are ORed ... call "p->sprite" is a sprite 3 characters tall and ... added to "p->sprite" on sprite plane 128. The draw ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • The amazing Miles Mad Mission thread!Following on from the "Thuderstorms" thread! The JSW I mocked up for a laugh then decided to actually do is under construction. As promised I said …

    [QUOTE=Vertigo;281815]...deadline?

    Oooooh! Handbag smiley![/QUOTE]

    Good call, although how would a deadline manifest itself as a 16x16 pixel sprite? :lol:
    dm_boozefreek dm_boozefreek June 2008 Games
  • The amazing Miles Mad Mission thread!Following on from the "Thuderstorms" thread! The JSW I mocked up for a laugh then decided to actually do is under construction. As promised I said …

    ... deadline manifest itself as a 16x16 pixel sprite?[/QUOTE]
    [url]http ...
    Vertigo Vertigo June 2008 Games
  • The amazing Miles Mad Mission thread!Following on from the "Thuderstorms" thread! The JSW I mocked up for a laugh then decided to actually do is under construction. As promised I said …

    [QUOTE=dm_boozefreek;281822]Good call, although how would a deadline manifest itself as a 16x16 pixel sprite? :lol:[/QUOTE]

    A miniaturized ZX Shed cover?

    Edit: or an irate ZX beccy sprite.
    beanz beanz June 2008 Games
  • The amazing Miles Mad Mission thread!Following on from the "Thuderstorms" thread! The JSW I mocked up for a laugh then decided to actually do is under construction. As promised I said …

    ... deadline manifest itself as a 16x16 pixel sprite? :lol:[/QUOTE]

    gasman gasman June 2008 Games
  • I've been wondering...The Spectrum, CPC, and Apple II had no hardware sprites, so what were those 2D objects in their games?

    ... 'strips'.

    Move your sprite characters up and down you ... sprite engine, thus you are limited to the hardware's 32 16x16 ...
    Mark Wills Mark Wills December 2008 Sinclair Miscellaneous
  • I've been wondering...The Spectrum, CPC, and Apple II had no hardware sprites, so what were those 2D objects in their games?

    ... sprite engine, thus you are limited to the hardware's 32 16x16 ... follow however that an Hardware Sprite Engine is a bad thing ... actually think the TI-99 sprite engine was quiet interesting for ...
    rahtgaz rahtgaz December 2008 Sinclair Miscellaneous
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