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<1234567…34>
  • Sprites, eh?Anyone had the following problem - You spend ages on a sprite, 16x16, fitting it in the frame and getting every pixel and detail just right. And then…

    ... at a time across a 16x16 frame. Most would even expanded ... pixel width to draw your sprite and achieve smooth animation. Once ... you move the sprite left or right it would ...
    zxspecticle zxspecticle April 2009 Development
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    ... . I've done 21 different 16x16 sprites that way. Masochistic, I ... like he was humping the sprite below!), and in the B ...
    joefish joefish May 2009 Development
  • The amazing Miles Mad Mission thread!Following on from the "Thuderstorms" thread! The JSW I mocked up for a laugh then decided to actually do is under construction. As promised I said …

    And I wuz gunna do a little 16x16 Penfold sprite too...
    Still, it would be in too many colours... Sorry, 'colors'.
    joefish joefish September 2009 Games
  • POKING graphicsI remember using binary code (in BASIC) to POKE graphics (thanks Input magazine!) Using a FOR..NEXT loop you would POKE each square in the 8X8 charac…

    ... each time making that character 16x16 pixels in size? Sure you ... , you'd have your first Sprite routine.

    Of course ...
    Turkwel Turkwel November 2009 Games
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... - maps were broken down into 16x16 pixel blocks
    - duplicate ... -sprites were likewise aligned to 16x16 blocks and adhere to the ... principles of design.
    - sprite alignments were done allowing for ... we could skip a few sprite frames, we could reuse ...
    kgmcneil kgmcneil January 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... consider this maximum sized sprite the default sprite, or would it be ... about reusing body parts for sprite recycling (and thus not ... above are made, then perhaps sprite work could begin immediately, ... in pixels? (The original is 16x16, but since we're reducing ...
    kgmcneil kgmcneil January 2010 Development
  • Please test my Manic Miner remake!Thanks to everyone who downloaded my sneak preview of Manic Miner Turbo. Thanks especially to na_th_an who is the only person so far to give feedback…

    ... some optimisations.

    The sprite drawing code is really slow ... when retrocoding ;)

    EDIT2: Sprite routines are sprite8x8a (8x8 character ... cells after collision detection), sprite16x16ca (16x16 column aligned).
    Paradigm Shifter Paradigm Shifter February 2010 Games
  • Z80 compressorIs there one available? Is it any good? Peeps have been suggesting we should look into this, so here's a new thread! I'd do the compressor on the …

    ... maps of different areas. Each sprite or map is one 'chunk ... size', e.g. '32' for 16x16 pixel-only sprites. The compressor ...
    joefish joefish February 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... have to use the same 16x16 grid that maptiles use, or ... 'd have more room for sprite animation frames, etc, etc... So ...
    kgmcneil kgmcneil March 2010 Development
  • Smiler 2: In the CityHi All, I've now completed my next game, "Smiler 2: In the City". It is available for download here:- [url]http://wonko.gotdns.org/sinclair/smile…

    ... it has an additional "frowner" sprite.

    So, to ... PM or post some new sprite/tile alternatives then all I ... :-

    1 smiler sprite, 1 house sprite, 4 arrow sprites and ... 1 frowner sprite.

    all sprites are 16x16.

    Digital Prawn Digital Prawn March 2010 Brand new software
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... is a very memory hungry sprite engine. Not wasteful mind you ... /> 1) How to create a sprite of a different size than ... I have both 8x8 and 16x16 sprites in the same program ... ) How to do a preshifted sprite. (How to store the data ...
    Timmy Timmy March 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... have both 8x8 and 16x16 sprites in the ... /> s = sp1_CreateSpr(..,..,1,..,..); // sprite is 1x1
    sp1_AddColSpr(s ... ,SP1_DRAW_MASK2RB,..,0,..); // sprite is now 1x2
    ... xthresh' parameter in a sprite's struct_sp1_ss actually determines ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... lessons or similar methods in sprite development...

    So ... out building sprites out of 16x16 tiles... I think I ... nibble shifted table for allowing sprite movement, maybe 4 pixels ...
    I don't feel sprite development can really start until ...
    kgmcneil kgmcneil March 2010 Development
  • Well, it's just sat on my hd doing nothing otherwise..Here's a platform game I was working on late last year. I spent something like two months of not very plentiful spare time on it. So I worked during …

    ... state, for instance, what your sprite size limits are, whether you ... many frames are allowed per sprite, what kind of sprites you ... are faily open. Sprites are 16x16 but the number of frames ...
    evilpaul evilpaul March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... 'll likely need sprite artists for original graphics (16x16) and level designers ...
    kgmcneil kgmcneil March 2010 Development
  • New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …

    ... ]

    AGD tests for sprite coordinate overlaps, and can be ... you haven't filled the 16x16 pixel grid for the sprites ... : POKE 38474,23 will allow sprite grids to overlap by a ...
    jonathan jonathan April 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... to slice up the sprite graphics in 16x16 units rather than 1 ... char units and all the sprite ... draw functions would have to be rewritten to draw 16x16 ... pixels rather than one char. The move sprite function ...
    Alcoholics Anonymous Alcoholics Anonymous June 2010 Development
  • WIP : Flippin' HoraceAnother Horace game anyone? I'm using AGD again. The moving platforms are a bodge job, slightly buggy, but still OK for what is possible in AGD. I…

    ... to help by designing some 16x16 baddies? 2 to 4 frames ... graphics I need for each sprite, so please don't design ...
    mulder mulder July 2010 New game ideas
  • WIP : Flippin' HoraceAnother Horace game anyone? I'm using AGD again. The moving platforms are a bodge job, slightly buggy, but still OK for what is possible in AGD. I…

    ... to help by designing some 16x16 baddies? 2 to 4 frames ... graphics I need for each sprite, so please don't design ...
    dm_boozefreek dm_boozefreek July 2010 New game ideas
  • WIP : Flippin' HoraceAnother Horace game anyone? I'm using AGD again. The moving platforms are a bodge job, slightly buggy, but still OK for what is possible in AGD. I…

    ... to help by designing some 16x16 baddies? 2 to 4 frames ... graphics I need for each sprite, so please don't design ...
    na_th_an na_th_an July 2010 New game ideas
  • WIP: Another demoIt's a couple of months already since I've released something, so I thought it's fun to show a demo of the thing I'm currently working on: [url]http…

    ... need to write your own sprite routines. A pre-shifted XOR ... . Slubberdegullion supported up to 11 16x16 sprites, not to mention dozens ... the sort of sprite routine you need, 13 16x16 sprites at 25 ...
    jonathan jonathan July 2010 Development
  • WIP: Another demoIt's a couple of months already since I've released something, so I thought it's fun to show a demo of the thing I'm currently working on: [url]http…

    ... can actually plug in any sprite routine library if I want ... can usually get to 10 16x16 sprites in 25FPS on a ... in writing or using another sprite routine as it takes a ...
    Timmy Timmy July 2010 Development
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... case this is done by sprite flipping and rotating so actually ... only 3 blocks of sprite data need to be stored ... I could just manage 6 16x16 sprites at 50fps with that ...
    Turkwel Turkwel July 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... 8x8 or blown up to 16x16 tiles.

    Really, there ... combinations further, and your solid sprite would hide the paper colour ...
    mulder mulder August 2010 Games
  • Smiler's Christmas SackSeason's Greetings spec-chums! [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspcar1/sinclair/smilercs.tap]Smiler's Christmas Sack[/url] now avai…

    ... want (move a set of 16x16 sprites around the screen with ... I've written my own sprite routines in asm (used in ...
    Digital Prawn Digital Prawn December 2010 Games
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... have my heap and therefore sprite data in contended RAM too ... per level and each is 16x16 pixels (actually 16x24 pixels as ... character squares underneath the actual sprite for SP1 to draw them ... , but for the moment the sprite data fits within the remaining ...
    Digital Prawn Digital Prawn December 2010 Development
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... per level and each is 16x16 pixels (actually 16x24 pixels as ... character squares underneath the actual sprite for SP1 to draw them ... parameter in struct_sp1_ss should the sprite graphic not occupy the full ... phantom '3rd column' for the sprite.

    If you ...
    Alcoholics Anonymous Alcoholics Anonymous December 2010 Development
  • Character movementI have always liked manic miner and so want to try an write my own version. My first attempt is just focusing on the character movement, left right a…

    ... character animations out of 16x16 pixel sprites which in ... animations, after which the sprite repeats itself 1 character ... That means that the sprite moves 2 pixels to ... up with is a sprite that is always 10pixels ... /> So, to draw your sprite from the left hand side ...
    BloodBaz BloodBaz January 2011 Sinclair Basic
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... can write a sprite routine that just displays the 16x16 sized version ... an inverted silhouette for every sprite frame. That is ANDed first ... the right shape, then the sprite is ORed. A less sophisticated ... That lets you make your sprite adopt the PAPER and BRIGHT ...
    joefish joefish February 2011 Development
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... minor adjust to the main sprite routine - but if anyone wants ... provided you synch up your sprite positions properly beforehand then it ... are 16x16 pixels in size and the data for each sprite is ... ,b30
    ; b31,b32
    ;sprite data can go anywhere but ...
    Turkwel Turkwel February 2011 Development
<1234567…34>

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