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  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... and the need to expand sprite-drawing routines to get rid ... , LDI a ROW OF PROPER 16x16 BACKGROUND TILES, still without tearing ... in many cases. And the sprite-drawing routines become faster and ...
    TVzombie TVzombie February 2011 Sinclair Basic
  • Calculating the address of a pixel?Hi Folks, Is there an easy/quick way of calculating the memory address of a pixel? So for example, if I wanted to "plot" pixel at screen coordinate…

    ... , LDI a ROW OF PROPER 16x16 BACKGROUND TILES, still without tearing ... screen organization to splot a 16x16 area on screen:

    16x16 areas just blitted to screen ... is the other things like sprite rotation, movement overhead etc that ...
    Alcoholics Anonymous Alcoholics Anonymous February 2011 Sinclair Basic
  • Big un-attr'd spritesHi all, I'm trying to find or come up with a generic sprite routine that can handle large (128x64) sprites. I've looked at DrwSprNC in the Sabrewulf…

    ... 's not one big sprite, it's 32 16x16 sprites laid out ... to give the illusion of a big sprite ... need any specialist sprite routine, any bog-standard 16x16 code will do ...
    Turkwel Turkwel March 2011 Development
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... sprite. I'll probably cut this to 4 (or even 2) 16x16 ... of them completely cover a 16x16 space (but is not necessary ...
    Timmy Timmy July 2011 New game ideas
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... sprite. I'll probably cut this to 4 (or even 2) 16x16 ... of them completely cover a 16x16 space (but is not necessary ... of the sprites within a 16x16 constraint; I never expected the ... drawn so tight within the 16x16 pixels that the only real ...
    TechnicianSi TechnicianSi July 2011 New game ideas
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... still too big for the sprite though.[/QUOTE]

    I ... the better possible choice for 16x16.
    Einar Saukas Einar Saukas September 2011 Development
  • Which way am I facing?[IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/sprite3.gif[/IMG][IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/sprite2.gi…

    ... to which way his own sprite is facing?[/QUOTE]
    ... doing a "top-down" sprite for a game and got ... a small part of the sprite's leg when walking. ... sprite looked before I went pixel mental. It was only a 16x16 ... pixel sprite, too!
    redballoon redballoon September 2011 Development
  • Which way am I facing?[IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/sprite3.gif[/IMG][IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/sprite2.gi…

    ... doing a "top-down" sprite for a game and ... small part of the sprite's leg when walking. ... sprite looked before I went pixel mental. It was only a 16x16 ... pixel sprite, too![/QUOTE]
    ... reckon the 'big nose' sprite could work as is ( ...
    R-Tape R-Tape September 2011 Development
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... need to rotate, the player sprite. (There may be more ... answer to have 16 different sprite graphics, and when the ... such. So once a sprite exists I'm using ... displacement from where the sprite is and the new ... I use 96 because a 16x16 sprites + mask takes 96 ...
    Timmy Timmy October 2011 Development
  • Simple SpriteHow do you draw a sprite on the screen? For example i want to draw a smiley face sprite and would like either a link to a tutorial or a very well com…

    ... how to render (say) a 16x16 graphic at position (0,0 ... animation by having (say) 4 sprite frames each 32 bytes apart ... Y, you can provide a sprite number which is then used ... the start address of the sprite you want to render.
    BloodBaz BloodBaz October 2011 Development
  • Drunken foolery!I've been pissing around with AGD for the last week or so, something may be coming together? Also I've had a few beers, listening to some tunes, lik…

    ... cube that jerks along at 16x16 at a time. So basically ... you stagger the left side sprite to the right, you have ... side of the left side sprite onto the left side of ...
    dm_boozefreek dm_boozefreek October 2011 Development
  • Pac-Man EmulatorMy Pac-Man Emulator for the Spectrum +2A/+3 is now available for download from: [url]http://simonowen.com/spectrum/pacemuzx/[/url] You'll need to su…

    ... peeking the live tile and sprite maps, and doing what it ... scale the tile and sprite graphics from 16x16 and 8x8 to 12x12 ...
    obo obo November 2011 Brand new software
  • Pac-Man EmulatorMy Pac-Man Emulator for the Spectrum +2A/+3 is now available for download from: [url]http://simonowen.com/spectrum/pacemuzx/[/url] You'll need to su…

    ... peeking the live tile and sprite maps, and doing what it ... scale the tile and sprite graphics from 16x16 and 8x8 to 12x12 ...
    na_th_an na_th_an November 2011 Brand new software
  • Super Stick ManBeen thinking about doing a weird platformer for a while now, but since I have zero programming knowledge, and a modicum of drawing skills, I thought…

    ... it - got two screens done, sprite, left/right movement, jumping - now ... extra memory in 128k and 16x16 sprites only, but the sprites ...
    TechnicianSi TechnicianSi November 2011 New game ideas
  • AGD 2.6 WoesThis was originally in the New Game Ideas section but thought this would be the best place to post this: I'm no programmer, hence i'm using the exce…

    ... , sure?

    3) only 16x16 sprites?

    4) how ... you setting up a blank sprite, or just a blank frame ...
    jonathan jonathan November 2011 Development
  • New Spectrum (Spaceship) Mascot?Original spark here...[url]http://www.worldofspectrum.org/forums/showthread.php?p=588993#post588993[/url] I'm trying to write this without sounding …

    ... say 32x16 is a good sprite size to aim for...creating ... a sprite at this size that can ... "chibi"-fied ala Parodius) to 16x16 would seem to be the ...
    The Lone Magpie The Lone Magpie December 2011 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... total (thats 16x16 pixel tiles)... thats with no enemy sprite removal, no ... repatching of damaged scenary (from sprite overlaps), and no removal of ... map tile size was probably 16x16 when this map was ... result in... Some of those 16x16 tiles would demand 4 bytes ...
    kgmcneil kgmcneil December 2011 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... total (thats 16x16 pixel tiles)... thats with no enemy sprite removal, no ... repatching of damaged scenary (from sprite overlaps), and no removal of ... map tile size was probably 16x16 when this map was ... result in... Some of those 16x16 tiles would demand 4 bytes ...
    DaRkHoRaCe DaRkHoRaCe December 2011 New game ideas
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... -up the shift of the sprite graphic, rather than doing the ... first sprite routine to work - it was just a black 16x16 square ...
    bobs bobs January 2012 Development
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... />
    Basically, for each sprite, you need to know:
    16x16 pixel sprites. The sprite routine that needs ... two methods of combining the sprite data with the background. ... Mask allow sprite priorities (some sprites are ...
    DaRkHoRaCe DaRkHoRaCe March 2012 New game ideas
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... for Speccy via AGD, but 16x16 fixed size is a bit ... making a bigger composite sprite (e.g. 16x16) does seem to be ...
    NRA NRA April 2012 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... for Speccy via AGD, but 16x16 fixed size is a bit ... making a bigger composite sprite (e.g. 16x16) does seem to be ... to select and then change sprite behaviour using the events editor ...
    jonathan jonathan April 2012 Development
  • Arcade Game Designer 3The latest version of the arcade game creation tool for the 128K Spectrum. AGD 3 now boasts pop-up menu and inventory facilities for arcade adventur…

    ... ]EDIT:[/U] Ok, the sprite is 16x16 (2 bytes), why three blocks ...
    NRA NRA May 2012 Brand new software
  • Outrun Europa - In colourAre there any coder's willing to see if we can put the colour into this game as originally intended?

    ... you only have an 8x8 sprite, you still store it in ... , when it scales up to 16x16 it appears to move down ...
    joefish joefish May 2012 New game ideas
  • ZX-Paintbrush version 2.2 releasedDear readers, Today I released ZX-Paintbrush 2.2 with many new features. I hope you'll like it. Please refer to ZX-Paintbrush's section of my homepa…

    ... graphic.[/QUOTE]

    A sprite editor would be a good ... . Hmm. We already have a 16x16 pixel area for all those ... have.
    To make such sprite editor thing, we only would ...
    clausjahn clausjahn May 2012 Emulators
  • Encyclopaedia GalacticaThis is the development thread for Encyclopaedia Galactica, the game upon which I'm currently working, along with a few others. The idea is that the…

    ... 's a 2x2 character block sprite (16x16), that could easily be four ... . Probbaly not perfect for every sprite, but if you even had ...
    Gedlion Gedlion July 2012 Development
  • Encyclopaedia GalacticaThis is the development thread for Encyclopaedia Galactica, the game upon which I'm currently working, along with a few others. The idea is that the…

    ... 's a 2x2 character block sprite (16x16), that could easily be four ... . Probbaly not perfect for every sprite, but if you even had ... really only 64 bytes of sprite data, here - 128 bytes if ...
    Gedlion Gedlion July 2012 Development
  • ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…

    ... the nearest size multiple of 16x16), exporting the entire screen only ... ) I was recently porting animated sprite work over from SevenUp to ...
    clausjahn clausjahn July 2012 Emulators
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... /> [*] Automatically drawing up to 7 sprite tiles at any char row ... /> I just need that my 16x16 tiles can be positioned at ...
    na_th_an na_th_an August 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... ]I just need that my 16x16 tiles can be positioned at ... it's possible to use sprite tiles. These are 2 special ... />
    [*] There will be 4 sprite tiles available in "slow" mode ...
    Einar Saukas Einar Saukas August 2012 Brand new software
<1…3456789…34>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
  • Where to Buy the New or Fairly Recent , Excellent ZX Spectrum Games Software?
    Your Spec-chum on 1:34PM
  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
  • Ways to preserve Speccy Tapes in the loft
    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 10:30AM
  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
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