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  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... you have a 8x16 sprite in the 16x16 frame and move it ... frames, and then move the sprite one char and start the ...
    na_th_an na_th_an August 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... have a 8x16 sprite in the 16x16 frame and move ... and then move the sprite one char and start the ... (see the flying pig sprite). Although the real trick ... through the centre of the 16x16 frame, then squeeze down ... efficient use of the 16x16 tile than using up ...
    joefish joefish August 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... you have a 8x16 sprite in the 16x16 frame and move it ... frames, and then move the sprite one char and start the ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... you have a 8x16 sprite in the 16x16 frame and move it ... frames, and then move the sprite one char and start the ... fit (see the flying pig sprite).[/QUOTE]
    Agreed. For a ... through the centre of the 16x16 frame, then squeeze down again ...
    Einar Saukas Einar Saukas August 2012 Development
  • ZX-Paintbrush 2.2.9.5Dear ZX-Paintbrush friends, I want to present you some preview pictures of my latest progresses. Well, there are some bug-fixes to do, but it's work…

    ... /> So for example a 24x16 sprite looks like this on binary ... . With the screen divided into 16x16 pixel blocks, labelled according to ... fiddly in TommyGun, as the sprite usually need a larger area ...
    FrankT FrankT December 2012 Emulators
  • ZX-Paintbrush 2.2.9.5Dear ZX-Paintbrush friends, I want to present you some preview pictures of my latest progresses. Well, there are some bug-fixes to do, but it's work…

    ... /> So for example a 24x16 sprite looks like this on binary ... the screen
    divided into 16x16 pixel blocks, labelled according to ... fiddly in TommyGun, as the sprite usually need a larger area ...
    clausjahn clausjahn December 2012 Emulators
  • Arcade Game Designer 3The latest version of the arcade game creation tool for the 128K Spectrum. AGD 3 now boasts pop-up menu and inventory facilities for arcade adventur…

    ... like to check whether a sprite is 16x16 aligned which is simple ...
    NRA NRA December 2012 Brand new software
  • Arcade Game Designer 3The latest version of the arcade game creation tool for the 128K Spectrum. AGD 3 now boasts pop-up menu and inventory facilities for arcade adventur…

    ... like to check whether a sprite is 16x16 aligned which is simple ...
    bobs bobs December 2012 Brand new software
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... /> Will your map be in 16x16 tiles or 8x8 tiles?...
    ;Data Outputted: Gfx
    ;Interleave: Sprite
    ;Mask: No[/i]
    DaRkHoRaCe DaRkHoRaCe January 2013 New game ideas
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... hype update!

    My "sprite engine" is coming along. It ... now undraw and refresh a 16x16 spaceship graphic on the shadow ... no tearing visible as the sprite is moved. Next job is ...
    guesser guesser February 2013 Games
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... hype update!

    My "sprite engine" is coming along. It ... now undraw and refresh a 16x16 spaceship graphic on the shadow ... no tearing visible as the sprite is moved. Next job ... stay tuned :)[/QUOTE]

    Sprite engine? Shadow screen? No tearing ...
    R-Tape R-Tape February 2013 Games
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    [QUOTE=R-Tape;681894]Oooh nifty. Is that ahead of the scanline? And what size of sprite?[/QUOTE]

    No, it's all buffered drawing using the shadow screen. The sprites are 16x16 :)
    guesser guesser February 2013 Games
  • BIFROST* for graphic artists - part 1Using multicolor requires 2 very different skills: [I]programming[/I] and [I]graphic design[/I]. I already wrote several tutorials about the former …

    ... at the excellently drawn dinosaur sprite begs the question: could this ... characters in BIFROST* are larger (16x16 pixels) and the playing area ...
    Einar Saukas Einar Saukas March 2013 Development
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    Drawing 16x16 sprites one UDG at a ... time. There was a penguin sprite in there too, but he ...
    joefish joefish April 2013 Games
  • Siege RTS projectActually, it's but pre-prototyping: an upside-down tower-defense version of Sodov ([url]http://www.worldofspectrum.org/infoseekid.cgi?id=0004618[/url…

    ... warriors) is a single object/sprite;
    So, maximum upgraded castle ... x 16x24 sprites + 7 x 16x16 = [B]23[/B]

    NRA NRA May 2013 New game ideas
  • Siege RTS projectActually, it's but pre-prototyping: an upside-down tower-defense version of Sodov ([url]http://www.worldofspectrum.org/infoseekid.cgi?id=0004618[/url…

    ... using units as a single sprite consisting of up to 16 ... they should be at least 16x16 or better 24x16 or something ...
    NRA NRA May 2013 New game ideas
  • Siege RTS projectActually, it's but pre-prototyping: an upside-down tower-defense version of Sodov ([url]http://www.worldofspectrum.org/infoseekid.cgi?id=0004618[/url…

    ... 12 + 20 = [B]32[/B] 16x16 or 24/32x16 sprites;
    sprite clashing without much performance impact ...
    NRA NRA May 2013 New game ideas
  • 24-Wide or 26-Wide Multicolour Tile EngineI've been playing about with more multicolour routines (8x1, 8x2 etc.) and have one a bit clever and suitable for a tile-based game. No particular d…

    ... 's a 12x12 grid of 16x16 tiles with 8x1 multicolour.
    sprite palettes is to do with ...
    joefish joefish August 2013 Development
  • AGD and CGD....can we have a compromise?Well I have been using Jonathan Cauldwell's Arcade Game Designer and I started to look at Dave Hughes' Classic Game Designer. I must say that they ar…

    ... my own use that uses 16x16 sprites and blocks, and has ... a push block as a sprite (Gab you're an AGD ...
    R-Tape R-Tape September 2013 Development
  • What Spectrum projects (Software/Games/Utility)(Hardware)(Others) are you working on?So, basically that :) You dont have to give names or more clues if you dont want to ;) Also, if you are working on more than one, you can tell all of…

    ... .
    Did you use the 16x16 ones as the basis for ... , certainly for the banking downward sprite, but banking up was tricky ...
    spud spud September 2013 Development
  • spectrum pixel experimentsWell, As a spectrum fan, I started recently learning about how to pixel for the speccy, I did pixelart in the past but not speccy style (until now). …

    ... left/right, and 24x24 and 16x16 for semi-overhead views, ... to just have one such sprite on the screen. Graphic- ... around the edge of the sprite area (within a multiple ... create a mask of the sprite image, and erase a ... the background when the sprite is drawn.
    joefish joefish November 2013 Development
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... .0 of the new 8x8 sprite routine is complete. Those of ... 've written a sprite downsizer to take 16x16 sprites and make 8x8 ... having a mini-Magic Knight sprite set.

    Feel free ...
    David Jones David Jones December 2013 Development
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... ]I've written a sprite downsizer to take 16x16 sprites and make ... having a mini-Magic Knight sprite set.

    Feel free ...
    Mousey Mousey December 2013 Development
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... at least the sprite's height gap (e.g. 16x16) between the ... style, with maybe a 16x24 sprite, consider how the Nintendo does ... an 8x8 footprint). If your sprite was taller, and overlapped the ... the player. The player's sprite can only ever overlap their ...
    joefish joefish January 2014 Development
  • Land of Mire Mare[Quote]This game has to be considered as a tribute. It's inspired by the unreleased Mire Mare game & characters created by Ultimate Play The Game in …

    ... the slightly smaller Sabre Man sprite. After seeing the graphics I ... wasn't obvious. Also the sprite moves at a faster speed ... .

    A single sprite frame at 16x16 pixels should take up ...
    BiNMaN BiNMaN January 2014 Brand new software
  • New Game looking for artistsHey ya'll I've started on my second game, an Aztec themed shooter. I'm new-ish to the Z80 coding scene, but as you know you can only really learn th…

    ... animations will be needed, what sprite sizes, etc, etc. Will the ... start with a 24x16 animated sprite of the condor flapping its ... so that even when the sprite is not being moved left ... ?"
    - you both agree to 16x16 pixels
    - but later you ...
    Atari_Jetman Atari_Jetman February 2014 Development
  • Using the stack to blit bufferI was using a ldir to blit my back buffer to the screen RAM, and it was working pretty well if not rather slow. After reading about using the stack …

    ... :-)[/QUOTE]
    Yep, the Bonkers sprite route was way simpler. I ... .

    In fact 'sprite' routine was probably overstating it ... actually two routines, a 16x16 print routine that was limited ... pixel shift and a 16x16 print routine without pixel ...
    David Jones David Jones February 2014 Development
  • In what ways your AGD, CGD or La Churrera game was innovative?Well I think it would be very interesting for people using AGD, CGD or La Churrera if anyone that has been using these software would highliht those …

    ... animation effect of the main sprite ...something that was not suppposed ... touches like changing the main sprite accordig to what it was ... with AGD. also the main sprite would not stay in the ... animating a gorilla inside a 16x16 grid)
    gabriele amore gabriele amore March 2014 Games
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... use the sprite routine to draw a static background of 16x16 detailed ...
    joefish joefish March 2014 Development
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... aliens are updated after the sprite has been drawn, and done ... 'per sprite' so I can make aliens ... pattern... although, looking at the 16x16 floor tiles drawn by MykeP ... and running with a player sprite running around it. We can ...
    LuMan LuMan March 2014 New game ideas
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Latest Posts

  • Your Favorite Magazine Cover Tapes.
    Your Spec-chum on 2:19PM
  • Where to Buy the New or Fairly Recent , Excellent ZX Spectrum Games Software?
    Your Spec-chum on 1:34PM
  • i am currently listening to........
    mel the bell on 11:34AM
  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
  • Ways to preserve Speccy Tapes in the loft
    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 10:30AM
  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
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