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<1234567…34>
  • Graphics for a game, anyone ?Hi all, I'm writing a small game - vaguely similar to Deflektor - for submittal to either this year's minigame compo, or the Cassette 50 reloaded, w…

    ... to make about 8-10 16x16 sprites representing spacecraft. The main problem ...
    GOC GOC March 2006 Sinclair Miscellaneous
  • First steps in Z80 machine codeI never got into machine code much back when I had a speccy, as I didn't have any development tools at the time. The only machine code I'd previousl…

    ... do is maybe get some 16x16 sprites going, and I also have ...
    Digital Prawn Digital Prawn July 2007 Development
  • Encyclopaedia GalacticaThis is the development thread for Encyclopaedia Galactica, the game upon which I'm currently working, along with a few others. The idea is that the…

    ... who can produce some decent 16x16 sprites or background graphics and have ...
    jonathan jonathan June 2012 Development
  • Arcade Game Designer 4Just released over at the AGD forums. New this time: Sprites can now be individually coloured using the SPRITEINK command. If 16x16 sprites aren't…

    ... using the SPRITEINK command. If 16x16 sprites aren't big enough, there ... . It'll even resize your sprites for you.

    There ... the routine which sorts the sprites which might come in handy ...
    jonathan jonathan May 2013 Brand new software
  • Excel sprite creatorMaybe no use to anyone but I knocked up the attached to help me make simple 16x16 sprites. Only supports the standard 8 colours no bright or flash s…

    ... to help me make simple 16x16 sprites. Only supports the standard 8 ...
    richdotward richdotward May 2014 Development
  • Key repeat weirdness with EI & IYI finally (after 35 years!) decided to write something a) for 48k speccy b) in z80 assembler. It's been over 20 years since I've written anything in …

    ... was a routine that draws 16x16 sprites to x and y coordinates ... - to make one of the sprites to be controlled by the ...
    arttu arttu July 2017 Development
  • Any coders in need of a graphic artist?Is there anyone working on a game thats needs some graphics doing?

    ... , it's only a few 16x16 sprites and some 16x8 ones. I ...
    GOC GOC April 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... to use very large sprites. For a small (16x16) masked sprite, it ... table for each of the sprites. Then call your sprite drawing ... sprite routine, which is for 16x16 sprites I only loop twice, every ...
    dmsmith dmsmith August 2004 Development
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    ... .

    The number of sprites you will be able to ... to manage at least 8 16x16 sprites in that period. Bear in ... prioritise the drawing of the sprites so that the ones nearer ... work fine for non-masked sprites as they don't move ...
    dmsmith dmsmith October 2004 Development
  • Was there never a good Mr Do! type game on the SpeccyI've just replied to a post about MAME on these forums, and it reminds me of something I've always wondered; was there a decent Mr Do! type game on o…

    ... will be there, and using 16x16 sprites (how anybody could do this ...
    bobs bobs February 2006 Games
  • Was there never a good Mr Do! type game on the SpeccyI've just replied to a post about MAME on these forums, and it reminds me of something I've always wondered; was there a decent Mr Do! type game on o…

    ... will be there, and using 16x16 sprites (how anybody could do this ...
    Bluce_Ree Bluce_Ree February 2006 Games
  • Was there never a good Mr Do! type game on the SpeccyI've just replied to a post about MAME on these forums, and it reminds me of something I've always wondered; was there a decent Mr Do! type game on o…

    ... will be there, and using 16x16 sprites (how anybody could do this ...
    ewgf ewgf February 2006 Games
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... yet!

    If your sprites are around the same size ... to check for collisions between sprites simply by checking their coordinates ... of collision detection routines for 16x16 sprites at the end of chapter ...
    jonathan jonathan February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... yet!

    If your sprites are around the same size ... to check for collisions between sprites simply by checking their coordinates ... of collision detection routines for 16x16 sprites at the end of chapter ... my game too. The sprites are actually only 8 bytes ...
    48K 48K February 2007 Development
  • What was a Z80 computer capable of ?I have always wondered, and maybe the techy people on here could answer, with what you know about the Z80 processor, was the spectrum hampered by the…

    ... can think of with 50+ 16x16 sprites, in the full colour graphics ...
    Quazar Quazar November 2007 Hardware
  • Blatant duplicationI got my first +2 around 1986 second hand bundled with the Sinclair Research game pack that included Oh Mummy! Disco Dan and Crazy Golf... One of th…

    ... games folder looking for some 16x16 sprites from lesser known games to ...
    dm_boozefreek dm_boozefreek August 2008 Games
  • The amazing Miles Mad Mission thread!Following on from the "Thuderstorms" thread! The JSW I mocked up for a laugh then decided to actually do is under construction. As promised I said …

    ... 're both slightly higher than 16x16 sprites and I've got a ...
    dm_boozefreek dm_boozefreek December 2008 Games
  • I've been wondering...The Spectrum, CPC, and Apple II had no hardware sprites, so what were those 2D objects in their games?

    ... many 80's machines had sprites. The only ones I can ... graphics thing happening - essentially four sprites that were 16 pixels wide ... 99 programming, and, IMHO, hardware sprites have held the machine back ... to the hardware's 32 16x16 sprites.

    The TI ...
    Mark Wills Mark Wills December 2008 Sinclair Miscellaneous
  • I've been wondering...The Spectrum, CPC, and Apple II had no hardware sprites, so what were those 2D objects in their games?

    ... -99 programming, and, IMHO, hardware sprites have held the machine back ... to the hardware's 32 16x16 sprites.[/QUOTE]

    Hmm. It ...
    rahtgaz rahtgaz December 2008 Sinclair Miscellaneous
  • River Raid Tech DemoJust a little something to look at. Enjoy. [URL="http://www.joefish.co.uk/speccy/Joefish_River_Raid_Tech_Demo_01.tap"]Joefish_River_Raid_Tech_Demo_…

    ... that redrew up to 8 16x16 sprites every frame, swapping between two ...
    joefish joefish May 2009 Development
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    ... . I've done 21 different 16x16 sprites that way. Masochistic, I know ... at a time, so my sprites are all animated. I just ...
    joefish joefish May 2009 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... I have both 8x8 and 16x16 sprites in the same program? How ... both masked and non-masked sprites in the same game.
    sprites in the same game.
    sprites data otherwise de sprites would come out wrong ...
    Timmy Timmy March 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... I have both 8x8 and 16x16 sprites in the same program? How ... can mix all sizes of sprites.

    [code]
    ... leftmost column and when shifting sprites right, they know there is ... ]before[/U] my sprites data otherwise de sprites would come out wrong ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... screen 8-directional scroll with 16x16 sprites for DD :) no one listening ... are greedy and want big sprites :)

    code on DD ...
    Fikee Fikee March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... screen 8-directional scroll with 16x16 sprites for DD :) no one listening ... are greedy and want big sprites :)

    code on DD ... hard enough to draw the sprites at 48 by 24, let ... />
    Don't worry, the sprites will be done before then ...
    Swainy Swainy March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... cut two rows of 8 16x16 sprites each with mask. But the ...
    na_th_an na_th_an July 2010 Development
  • WIP: Another demoIt's a couple of months already since I've released something, so I thought it's fun to show a demo of the thing I'm currently working on: [url]http…

    ... you want bucket loads of sprites and other bits and pieces ... . Slubberdegullion supported up to 11 16x16 sprites, not to mention dozens of ... sprite routine you need, 13 16x16 sprites at 25 FPS if memory ...
    jonathan jonathan July 2010 Development
  • WIP: Another demoIt's a couple of months already since I've released something, so I thought it's fun to show a demo of the thing I'm currently working on: [url]http…

    ... can usually get to 10 16x16 sprites in 25FPS on a good ...
    Timmy Timmy July 2010 Development
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... You can count 24 "Walker" sprites dropping from the ceiling one ... 26 simultaneous on-screen Alien sprites no problem.

    [ ... animation in each of those sprites?[/QUOTE]

    For ... I could just manage 6 16x16 sprites at 50fps with that approach ...
    Turkwel Turkwel July 2010 Games
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... that's a lot of sprites. The bounce lasers probably don ... I could just manage 6 16x16 sprites at 50fps with that approach ...
    chev chev July 2010 Games
<1234567…34>

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