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Search Again :: Adv Search 1000 results in 0.007s
<1…891011121314…34>
  • Bubble Monkey BrosA little collect em up that can be played by one or two players (in collaborative mode, each player can do some of the things that red monkey can do …

    ... get you much more colorful sprites (just look at what Denis ... you nicely colored sprites (4 color in a 16x16 sprite, did that ...
    gabriele amore gabriele amore August 2015 Brand new software
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... play the music, the enemy sprites are just straight copies into ... be reproduced. The number of sprites that need to be redrawn ... scenery AFAIK. Using standard NIRVANA sprites to draw them will work ... entity image is at most 16x16 pixels. It means we can ...
    Einar Saukas Einar Saukas September 2015 Brand new software
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    ... ]
    i can place 128 sprites 16x16 on this big sprite
    Jerri Jerri September 2015 Brand new software
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    ... ]
    i can place 128 sprites 16x16 on this big sprite[/quote ... , thus 8*4T=32T per 16x16 tile. Therefore NIRVANA_drawT would be ...
    Einar Saukas Einar Saukas September 2015 Brand new software
  • r-type in development for the sam coupehttp://cookingcircle.co.uk/ we need z80 coders graphics artists and audio this is the amstrad cpc 6128 version: https://www.youtube.com/watc…

    DMA scroll fullscreen in mode 4(24kB) at 25 fps. But now I have prototype of DMA interface for support sprites 16x16 pixels. Next version will support also transparent colors in sprites.
    velesoft velesoft September 2015 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... time when working on animated sprites. It wouldn't be easy ... , so I'll get the 16x16 version done, and make a ...
    andrewvanbeck andrewvanbeck May 2016 Brand new software
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... is why the Double Dragon sprites and backgrounds were redone ... of level maps?). Whole sprites or sprites designed in parts?... If ... want the level maps designed, 16x16 tiles?... 8x8 tiles?... something ... demo or two with placeholder sprites will help before you ...
    kgmcneil kgmcneil June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ...
    Although current sprites are 56x56, they seem possible ... level maps?). Whole sprites or sprites designed in parts?... ... the level maps designed, 16x16 tiles?... 8x8 tiles?... something ... still need to optimize the "sprites" internal structure.
    < ...
    RMartins RMartins June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... to 5760 bytes
    draw SPRITES up to 2000 bytes
    Scroll is usually required when sprites or tiles are allowed to ... tiles 16x16 with attrs
    160*36 = 5760

    5 sprites ...
    Jerri Jerri June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... 16x16 with attrs
    160*36 = 5760

    5 sprites ... 16x16 tiles already considers 16 pixel lines!


    Sprites ... />
    Why 40x40 sprites ?
    If I remember ... regular square or rectangular sprites (worst case), which ...
    RMartins RMartins June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... , since it seems to confirm 16x16 size tile set, which is ... they are correctly aligned.
    Sprites mask, seems to be encoded ... of 1024 pixels (8,times 16x16 tiles side by side),
    RMartins RMartins June 2016 Development
  • Nirvana+ - Which games would you reproduce?Which games would you reproduce using Nirvana+ Early single screen or non-scrolling arcade games that could utilise the Nirvana+ engine for enhanc…

    ... "]NIRVANA+ gives you 8 automatic sprites per interrupt. It means 2x8 ... per frame), 3x8=24 automatic sprites per frame in a 17 ... ]

    No, I mean 16x16 pixels.

    In NIRVANA ... sprite means an automatically drawn 16x16 multicolor btile.
    Einar Saukas Einar Saukas June 2016 New game ideas
  • Nirvana+ - Which games would you reproduce?Which games would you reproduce using Nirvana+ Early single screen or non-scrolling arcade games that could utilise the Nirvana+ engine for enhanc…

    ... 24x16 sprites, so that would be great for pre-shifting a 16x16 ... colour backdrop, and when 2 sprites touch, they might cause issues ... Squad game, moving in solid 16x16 (or 8x8) blocks, and not ...
    andrewvanbeck andrewvanbeck June 2016 New game ideas
  • Character Based SpritesHi, I'm working through Jonathan's excellent guide to writing games, and have mastered the animation of single UDGs. Before or move onto Pixel…

    ... 2x2 UDG character based scrolling sprites", believe what you mean is ... .e. a 8x8 sprite. or 16x16 sprite, and not set of ...
    RMartins RMartins July 2016 Development
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... how to combine regular sprites (16x16 pixels) and wide sprites (24x16 pixels) freely ... the flying saucer.
    - [b]Sprites 1 to 4[/b]: always ...
    Einar Saukas Einar Saukas December 2016 Brand new software
  • ZX GameDev tools consolidatedHello WoS! It's been a while, yet with a plenty of decent gamedev tools (including new ones!), is there a [i]single/pivot table[/i] or some datash…

    ... Churrera Maker maker handles four sprites of 16x16 pixels for the enemy ... ) and generally up to three sprites for projectiles (in game kill ...
    NRA NRA January 2017 Development
  • ZX GameDev tools consolidatedHello WoS! It's been a while, yet with a plenty of decent gamedev tools (including new ones!), is there a [i]single/pivot table[/i] or some datash…

    ... Churrera Maker maker handles four sprites of 16x16 pixels for the enemy ... ) and generally up to three sprites for projectiles (in game kill ... mostly on specs (memory size, sprites per second, scrolling speed, etc ...
    Einar Saukas Einar Saukas January 2017 Development
  • ZX GameDev tools consolidatedHello WoS! It's been a while, yet with a plenty of decent gamedev tools (including new ones!), is there a [i]single/pivot table[/i] or some datash…

    ... Maker maker handles four sprites of 16x16 pixels for the enemy ... and generally up to three sprites for projectiles (in game kill ... games. The number of sprites and size restrictions are not ... sizes of sprites, no limits on number of sprites, sprites can be ...
    Alcoholics Anonymous Alcoholics Anonymous January 2017 Development
  • ZX Spectrum Next Kickstarter Launchedhttps://www.kickstarter.com/projects/1835143999/zx-spectrum-next

    ... where they do have hardware sprites. My personal experiences with ... go back to software sprites; software sprites are much more flexible ... :)[/quote]

    Hardware sprites for the MSX, C64, etc ... has shown is 256 sprites of 16x16 size with each pixel ...
    Alcoholics Anonymous Alcoholics Anonymous May 2017 Sinclair Miscellaneous
  • z88dk multicolour enginesI've been trying to work out how the multicolour sprite engines have been implemented in z88dk. It's not obvious. Looking in the source, I found …

    ... , or a background thing which sprites float over. This assumption came ... 16x16 tiles, which might be what I'm thinking are sprites? 81 sprites ...
    thricenightly thricenightly July 2017 Development
  • What is the maximum fps the spectrum can achieve?I have been doing some reading and from what I understand the Spectrum outputs a PAL signal, but that means it will display @50fps or @25fps? If t…

    ... but still practical. 64 tiles 16x16 pixels each would take
    sprites at the same height as ...
    Ralf Ralf August 2017 Hardware
  • Other than using attributes what other ways to detect collisions, when using char based movement?So I'm slowly working out the bits and pieces to write a game completely in assembly. I've been using attributes when writing in BASIC to detect whet…

    ... get confusing when you add sprites in colours that may mask ... your screen is made of 16x16 pixel blocks then your table ...
    joefish joefish November 2017 Development
  • Knight HeroGood evening This is my new game (with 2 versions). And no... Its not a chess board game... Hope you enjoy it! :) [img]https://s33.postim…

    ... collisions would be clearer if sprites of the hero and baddies ... same size that the baddies sprites have: 16x16 or 24x16. That's ...
    Jaime_Grilo Jaime_Grilo December 2017 Brand new software
  • Please guide me with this decision!Hello, I have decided I would like to try and create some simple ZX Spectrum games of my own. The problem is that machine code is totally and utter…

    ... you want to have 16x16 pixel based sprites, you will need to ...
    dbolli dbolli September 2018 Development
  • Please guide me with this decision!Hello, I have decided I would like to try and create some simple ZX Spectrum games of my own. The problem is that machine code is totally and utter…

    ... you want to have 16x16 pixel based sprites, you will need to ...
    hikoki hikoki September 2018 Development
  • im looking for other games like the muncher that use double height and width graphics with colouri havent come across this type of graphics mode on the spectrum before and would like to know if there are any other games that use it.

    ... what you mean by 2x2 sprites, because the size of a ... of sprite, then 2x2 sprites would mean 16x16 pixels. If you pick ... 16x16 pixels as a sprite, then ... Popeye? They are large colourful sprites (not sure if they fit ...
    Arjun Arjun June 2019 Games
  • im looking for other games like the muncher that use double height and width graphics with colouri havent come across this type of graphics mode on the spectrum before and would like to know if there are any other games that use it.

    ... what you mean by 2x2 sprites, because the size of ... of sprite, then 2x2 sprites would mean 16x16 pixels. If you ... pick 16x16 pixels as a sprite, ... ? They are large colourful sprites (not sure if they ...
    i mean 2x2 pixelated sprites, backgrounds, etc.
    digital digital June 2019 Games
  • z88dk sp1 Scene EditorHi, I've been developing for the last couple of weeks a scene editor (tile editor + scene tile placement+ export to c sp1 compatible) to aid me in…

    ... now create, for now, 16x16 and 16x24 sprites, but does not add ...
    amateus amateus February 2021 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... probably won't do a 16x16 arbitrary screen x-coord routine ... not have to use mirrored sprites either)
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • Idea about improving EmulatorHi, I got a bright idea today how to improve such excellent emulators a bit more. Okay, disassemblers are available in nearly every one new released …

    ... with extra commands for masked sprites, chunks, painting on second screen ...
    LCD LCD April 2001 Emulators
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