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Graphics RepositoryJust had an idea! Would it be possible to start a graphics repository here on the website perhaps for original spectrum graphics, ie. sprites, tiles…
... for original spectrum graphics, ie. sprites, tilesets, fonts etc. that could ... -
z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…
I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a different graphic to be rendered.
I've understood that the Move_Sprite_* functions have a ... -
z88dk + splib2: another question (sprite instancing)I'm making some tests with z88dk+splib2, with the idea of creating a game sometime in the future, and I have come across a problem. Let's suppose I …
... to work with them as sprites and not tiles, I must ... case, I am using 2x2 sprites, so it's 3x3 after ... adding the null sprites. I need 10x 14 bytes ... could just define the 6 sprites, and say "I want sprite ... -
Worst Collision Detection & Colour Clash in gamesSorry if this as been mentioned before but i did do a search ;) In a recent discussion with a friend we talked about probs with the older games such…
... the flashing of colours when sprites became close or really dodgy ... -
Best way to deal with big spritesI'm trying to write a routine in MC which would display a moving sprite on the screen. The sprite is quite big (24X48 pixels) uses a mask and moreov…
I'm trying to write a routine in MC which would display a moving sprite on the screen.
The sprite is quite big (24X48 pixels) uses a mask and moreover needs to be rotated 2,4 or 6 pixels. I guess it requires quite much of the processor time. What is ... -
Help, my Sprite Code wont workI have zipped it all up here: [url="http://www.peargames.co.uk/downloads/galagorf.zip"]http://www.peargames.co.uk/downloads/galagorf.zip[/url] If y…
... , it works using pre shifted sprites
If you run ... -
Updated! Download My New Maze Game - WIP DemoTo download a demo of my new game (Bipboi), please click here... [url="http://www.peargames.co.uk/downloads/bipboi1.tap"]http://www.peargames.co.uk/…
... /> 1. Graphics - Each sprite is 16x16 with a mask (so 64 ... -
Toobin'I just took a look at this game for the first time. It got kind of mixed reviews, and I can see why. Quite a good idea, but a bit too frantic and unp…
... in compiled BASIC for a 16x16 pixel 8-directional canoe graphic ... -
Shoot-em-up Development UpdateHi Folks, I am still working away at my horizontal scroller. Here is a link to let you see progress. I have re-written the scrolling routine to make…
... on the graphics front - both sprites and background tiles. Also I ... -
A touchy subjectHello people, having spent most of this morning and yesterday laughing hysterically at all the posts from a certain "ahem" troll I feel I must ask (a…
... let Harry price do the sprites. That means space suit becomes ... -
New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…
... easy to set up for sprites. No masking yet - anyone come ... UDG editor. It now handles sprites of any size, and multi ... -
New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…
... easy to set up for sprites. No masking yet - anyone come ... UDG editor. It now handles sprites of any size, and multi ... -
Lemmings on speccy 128k!Just got this game, it's absolutely amazing how they managed to cram all the levels onto a ZX Spectrum! Poor old 128k does chug a bit though trying …
... playing the music, all the sprites and the scrolling screen at ... -
ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…
... -free and smoothly animated sprites and backgrounds on screen.< ... your program should draw sprites first before doing background ... only sprite, though these sprites still suffer from the move ... only or paper-only sprites. By default sprites are now created ... -
Graphics : CPC -> SpectrumOk my CPC game is nowhere near done (the actual coding for the CPC hasn't even begun yet as I'm still preparing enough graphics and animation and doi…
... enough to make out the sprites? The lil ghost things will ... -
Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…
... if I start wanting larger sprites and more of them at ... -
Speccy 128k Double Buffering.If I understand this right, you display either of the screens, and draw to the one that is not being displayed. Am i right in thinking that the Non …
... drawing ?? If so, where would sprites/tiles etc be stored ?? In ... -
Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…
The calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed.
Could someone please offer help in how to create a wide (wider than 16 pixels) sprite (preferably starting from SevenuP) using Z88DK and SP1. -
In Machine Code, what is the quickest way to sort bytes?I am playing around with some ordering of sprites, where I want to order them by vertical position. I used some Rodnay Zaks code to order some bytes…
... around with some ordering of sprites, where I want to order ... -
Bipboi Progress[b]UPDATED With Bip0708[/b] Hi, It's been a while since Micro Mart mentioned my game I've been working on, "Bipboi", and frankly it's been a while …
... :
> Large smooth sprites
> Sound fx and ... -
Graphics Mask FormatsHi. Just a quick question. I'm curently hacking a little program to aid my in my own ZX development (i'm hoping to build a little collection of tools…
... like to use in their sprites:
[LIST]
[*]MBMBMBMB : Alternate ... -
Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…
... . I was playing with 12 sprites, very annoying movement comes up ... -
PngConvRight. Thought I'd move this to a new thread, simply because I can. If you've not been reading the thread about [URL=http://www.worldofspectrum.org/…
... allow you to create your sprites in something nice and powerful ... -
Tape that came with ZX Spectrum +Hi, I don't know what it's called so I can't find it!! Can anyone point me towards a tzx of the black tape that came with the speccy 48k+. IIRC it …
... where you could edit the sprites yourself???
Ring any ... -
Scooby DooI'm sure a lot of us remember the adverts that appeared in the various magazines for the Scooby Doo game with it's huge beautifully drawn sprites. As…
... it's huge beautifully drawn sprites. As I understand, it was ... -
Which games would sell were it not for the Movie Tie-in?I was watching TV, whistfully, one evening when an advert came on for a game based on that god-awful film 'Eragon'. It had massive blocky sprites (P…
... 'Eragon'. It had massive blocky sprites (Possibly imported from a BBC ... they just had non-descript sprites in them and no movie ... -
Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …
... /export utility to join my sprites on the end without wasting ... -
Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …
... my own routines for blitting sprites onto the screen, storing tiles ... . To be able to load sprites from disk and place them ... -
Mode 2 Tile Editor SourceA Timex Mode 2 Tile Editor incorporating a byte mirror table. The compiled version is available in the CSSCGC 2008 collection from the WoS archive. …
... used for displaying and editing 16x16
; pixel tiles for use ... -
Another name-the-game (that helped destroy...)Mention of games which never got reviewed, and hence disappeared, recalled this one to my mind. I think it was a combat game set in a maze (or somet…
... very earliest games (with UDG sprites), and the hero entered to ...