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<1234567…34>
  • A tidy loader for minigamesThe minigame competition doesn't permit the use of separate loaders like [code]10 LOAD "": RAND USR 32768[/code] The loader must be included in the b…

    ... attempt to save as many bytes as possible, people have ... 239 Length of variable (in bytes)
    10 3
    ... br /> 1020 0 Exponent (4 bytes)
    1021 203
    ... 9[/code]

    Overhead = 17 bytes

    ===========
    Deep ...
    ajmoss ajmoss June 2010 Development
  • New tool: ZXBOOT.EXE[B]ASM[/B] is proud to present the first release of ZXBOOT.EXE: [url]http://www.4shared.com/file/NP-FVOSf/zxboot__beta_.html[/url] ZXBOOT is a comma…

    ... is left intact with only 17 BYTES of Z80 code left on ...
    ASM ASM November 2010 Announcements
  • Subtract 4 from an addressThis is a novice Z80 question really: I'm trying to vertical scroll my back buffer, but I'm not sure of the quickest way to apply an offset and mo…

    ... above. This continues for another 17 bytes until I hit the left ...
    Atari_Jetman Atari_Jetman September 2015 Development
  • Remainder (Mod) calculationsI've been figuring out how to calculate remainders after integer division by a constant divisor k (A mod k = A % k). I found that for most small di…

    ... routines is from 12 bytes (Mod15) to 20 bytes (Mod6).
    ... routines is from 23 bytes (ModDiv9) to 25 bytes (ModDiv11).
    ... />
    [b]Mod 7, 17 bytes, 66cc[/b]
    [code]Mod7 ...
    [b]ModDiv 9, 23 bytes, 89cc[/b]
    Register B ...
    Magne Magne October 2021 Assembler
  • 1 colour per pixel without interlace flickering on +3No, no, it is just April's Fool day. ;)

    ... />
    01.C$ which is 17 bytes
    02.C$ which is ... exactly 6192 bytes

    i did it ... time file 02 is 8222 bytes. It seems this is a ...
    Sadako Sadako April 2004 Sinclair Miscellaneous
  • Psycho Hopper problems.Hi! At somebody game [url="ftp://ftp.worldofspectrum.org/pub/sinclair/games/p/PsychoHopper.tzx.zip"]Psycho Hopper[/url] is loaded? And if yes, in wh…

    ...
    PROG_____-HOPPER-,len.=17 bytes,header+
    _____DATA________,len.=109 ... HEAD DATA________,len.=6912 bytes-screen
    HEAD DATA________ ... ,len.=4720 bytes-128k block
    ... HEAD DATA________,len.=38400 bytes-game data

    biotoxin biotoxin May 2005 Sinclair Miscellaneous
  • Programming MC challengeIn the 80-ies I got the following assignment for a programming course. 2 16-bit values stored in #8000 and #8002 must be added together and stored i…

    ... ]

    I make that 17 bytes...

    [ This Message was ...
    AndyC AndyC August 2005 Development
  • Draft specs for TZX v1.20Hi all! In the attempt to restart the development of the TZX format, I've put online the first version of the draft document [1]. At the moment ther…

    ... start

    0x11 (NP=17: up to seventeen pulses per ... />
    // table: NP*(2^NB) = 17*2 = 34 words

    bytes to fill up the 17 bytes of the entry ... pilot: 10101010)
    .... (actual data bytes)


    NOTE: In ...
    Luca Luca October 2005 Emulators
  • Draft specs for TZX v1.20Hi all! In the attempt to restart the development of the TZX format, I've put online the first version of the draft document [1]. At the moment ther…

    ... ,0,0 // terminator bytes to fill up the 17 bytes of the entry ...
    MikeW MikeW November 2005 Emulators
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... is (15 + 2*numhooks) bytes long. This generic interrupt service ... table all containing 0xd4 bytes and puts the z80 ... is filled with 0xd4 bytes). The call creates a ... occupy 15+2*1 = 17 bytes total at address 0xd4d4.< ... was filled with 0xd4 bytes). This hook is the ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... do for .bsc/.bsd files - 17 bytes is not bloat, and BASin ...
    Dunny Dunny July 2006 Emulators
  • Autorun BASIC programsIs it possible to write a basic program which will autorun after typing in LOAD ""? Thanks

    ... that loaded the header's 17 bytes, and then it put the ... DATA 221,33,94,195,17,17,0,62,0,55,205 ... 50014=3 THEN LET m$="Bytes: "
    80 LET start=(PEEK ...
    Marcelo Marcelo April 2007 Sinclair Basic
  • Using a multiface to exit to BasicBack in the days I was always fascinated with the idea of getting access to BASIC listings inside a program or game. I was able to work a way around …

    ... DATA 221,33,94,195,17,17,0,62,0,55,205 ... 50014=3 THEN LET m$="Bytes: "
    80 LET start=(PEEK ... ,000
    17,17,0 LD DE, 17 ;The header is 17 bytes long
    BYTES
    201 RET ;Go back ...
    Marcelo Marcelo August 2007 Sinclair Basic
  • Saving a complete SCREEN$ in BASICI'm trying to save a SCREEN$ to a tape file (basically the original data is in a .tzx file that I'm trying to save in a .tap format) but the problem …

    I don't know of one in BASIC but you could always write a short piece of Z80 code (header, 17 bytes + data, 6912 bytes) which would work and wouldn't wipe out the bottom 2 lines.
    ghbearman ghbearman April 2008 Sinclair Miscellaneous
  • Isometric games map formatI'm interested in your opinion: What is the best way to store map data for isometric games ? SOmething like Head over heels ? I read in one place t…

    Didn't I read that an average room in HoH takes 17 bytes of memory, or something equally ridiculous?

    I forget where I read it though. Maybe ZXC?
    mjwilson mjwilson June 2008 Development
  • Isometric games map formatI'm interested in your opinion: What is the best way to store map data for isometric games ? SOmething like Head over heels ? I read in one place t…

    ... average room in HoH takes 17 bytes of memory, or something equally ...
    popmilo popmilo June 2008 Development
  • Isometric games map formatI'm interested in your opinion: What is the best way to store map data for isometric games ? SOmething like Head over heels ? I read in one place t…

    ... average room in HoH takes 17 bytes of memory, or something equally ... lot of rooms were 7 bytes.

    Andrew
    andrew_rollings andrew_rollings June 2008 Development
  • CSSCGC 2008 has now officially begunFor coming last in the 2007 crap game compo, I have the honour and privilege of hosting CSSCGC 2008! I have now put up the CSSCGC 2008 website at …

    ... have to revise it to 17 bytes by adding a xor a ...
    Dr BEEP Dr BEEP September 2008 Games
  • Desperately need help with .TAP file bug (probably a wrong value error)I'm trying to create a .tap file with Java and have been following the specification at [url]http://www.zxmodules.de/fileformats/tapformat.html[/url…

    ... Hz. (5 sec.)
    Header: 17 bytes of data identifying the following ... XOR of all preceding data bytes.
    Software delay of approximately ...
    Alcoholics Anonymous Alcoholics Anonymous May 2009 Development
  • Best way to store vector images in Sinclair BASIC?Let's forget for a moment that Sinclair BASIC is slow. If I have a picture made entirely of vector images, what would be the best way to store that d…

    ... DIM or DATA but as bytes in memory. Here's ... consume at least 12-14 bytes, quite possibly more. We ... or DRAW command in 3 bytes internally. Byte 1 = Command ... screen will be:
    Bytes: 1,100,100, 7, ... ,15, 255

    17 bytes + 1 STOP byte.

    BloodBaz BloodBaz May 2009 Sinclair Basic
  • Do a load "file" with ASMFollowing the idea to build a menu with asm, now i need to know how to do a load "file". I can use the Rom routine but i am not sure if the rom rout…

    ... ) is 19 bytes long but you only provide 17 bytes of that. ... />
    For the header, prepare 17 bytes in the following format:
    Byte 1-10 = Filename (10 bytes; ascii)
    Byte 11-12 ... 15-16 = Program Length in bytes (remember, Program saves Program and ...
    BloodBaz BloodBaz June 2010 Sinclair Basic
  • Z80 Machine Code Question...Hi Folks, I know not strictly a BASIC question but I have started to learn Z80 machine code - 25 years too late! :smile: I have been reading a book…

    ... NZ,160 ; Loop back -6 bytes 20FA
    200 PUSH DE ... JR NZ,150 ; Loop back -17 bytes 20EF
    260 PUSH DE ...
    Paddy Coleman Paddy Coleman August 2010 Sinclair Basic
  • Loading BASIC programs stored as "bytes:"Hi all, I have a question regarding loading BASIC programs, that I managed to save as machine code (I suppose) when I was a child, as a result of e…

    ... three numbers: ADDR-17; ADDR+LEN-17; ADDR+LEN+1-17; which I ... because the SAVE routine assigns 17 bytes of workspace for the tape ...
    Battle Bunny Battle Bunny October 2010 Development
  • How to specify 1st byte to be ran in a tap fileI am writing m/c to a tap file. When I load it in an emulator I have to go through the usual PRINT USR 30000 I always thought TAPs couldnt specify …

    ... a Block. The Header is 17 bytes long (19 once you include ... 17 byte header is the fact that what follows is a "BYTES ...
    BloodBaz BloodBaz October 2010 Development
  • Override AUTOLINE start?Hi there, Is there a poke that prevents a BASIC program from auto running, when it was previously saved with the LINE command? Cheers, Steve

    ... /> 80 DATA 33,75,91,17,17,0
    90 DATA 175 ... code
    ld de, $0011 ; 17 bytes - the length of a BASIC ...
    stefrobb stefrobb November 2010 Sinclair Basic
<1234567…34>

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