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<1234567…34>
  • Movin And A Groovin Horizontal Flip improvementOn the left is the flip horizontal portion from Andy Pennell'S excellent Movin' & a Groovin' machine code screen routines from Your Spectrum #19 (Oct…

    ... /> ret c9

    ;45 Bytes

    Create lookup table ... 256 byte boundary (requires 256 bytes of free space whilst
    ret C9

    ;17 bytes

    256 byte table ...
    jamorski jamorski August 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... fetch parameter
    ld bc, 17 ; 17 bytes for SAVE
    and a ... ld (ix + 12), 0x38 ; 14336 bytes
    .endif
    .ifdef ... /> inc de ; add three bytes
    inc de ; for ... /> inc bc ; add three bytes
    inc bc ; for ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... ; signal header
    ld de, 17 ; SAVE 17 bytes
    call sa_bytes ; send ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... />
    ; THE 'CALL' COMMAND ROUTINE ; 17 bytes
    org 0x392d
    c_call ...
    call reclaim_2 ; remove excess bytes

    org 0x3b26
    ld bc, 5 ; five bytes
    ldir ; copy them
    chev chev October 2013 Development
  • Simple memory transfer routineI'm looking for a simple memory transfer routine that shifts 32 bytes of data from the address HL is set to 55143, I have tried using LDIR, but cant …

    ... pointer to the table?
    (17 bytes and a lot less T ...
    Battle Bunny Battle Bunny November 2013 Development
  • Simple memory transfer routineI'm looking for a simple memory transfer routine that shifts 32 bytes of data from the address HL is set to 55143, I have tried using LDIR, but cant …

    ... pointer to the table?
    (17 bytes and a lot less T ...
    jamorski jamorski November 2013 Development
  • Multiply by 48Is there a 'cheat' to multiply by 48 in Z80? I have a table of sprites 48 bytes each entry, and I want to be able to offset my pointer with a simpl…

    ... points to sprite

    17 bytes[/CODE]

    EDIT: You ...
    jamorski jamorski March 2014 Development
  • Look whats possible in 924 bytesSo, finally after over a year of development and nearly 25 years since I first designed the graphics, I've actually made it to the point where this i…

    Impressively, almost twice as fast, though its not working properly at the moment. Trying to iron out some mysterious bugs.

    It has added about 17 bytes, but once it works, I think I can whittle it down here and there.
    Arkannoyed Arkannoyed March 2017 Development
  • Look whats possible in 924 bytesSo, finally after over a year of development and nearly 25 years since I first designed the graphics, I've actually made it to the point where this i…

    ... to finally break the 800 bytes barrier!

    ... routine now stands at 797 bytes.

    Graphics ... Additional data is 191+13+17 bytes = 221 bytes
    Construction code ... Board initializing routine is 24 bytes (+ the 17 bytes of data)
    < ...
    Arkannoyed Arkannoyed March 2017 Development
  • Look whats possible in 924 bytesSo, finally after over a year of development and nearly 25 years since I first designed the graphics, I've actually made it to the point where this i…

    ... king

    ;191 bytes

    chess_builder:
    17 bytes

    piece_sizes ...
    ret ;27 bytes (+17 data)[/code]
    Arkannoyed Arkannoyed March 2017 Development
  • Look whats possible in 924 bytesSo, finally after over a year of development and nearly 25 years since I first designed the graphics, I've actually made it to the point where this i…

    ... king

    ;191 bytes

    chess_builder:
    17 bytes

    piece_sizes ...
    ret ;27 bytes (+17 data)[/code]
    Arkannoyed Arkannoyed March 2017 Development
  • Fuse 1.3.7 releasedA new release of Fuse, the Free Unix Spectrum Emulator, is now available at the SourceForge project: https://sourceforge.net/projects/fuse-emulato…

    ... step should be. showing all 17 bytes is to much maybe,
    bytes, but that is probably realy ...
    Fred Fred July 2017 Emulators
  • Fuse 1.3.7 releasedA new release of Fuse, the Free Unix Spectrum Emulator, is now available at the SourceForge project: https://sourceforge.net/projects/fuse-emulato…

    ... info' in the last 2 bytes which seems hardly used nor ... finaly 1 colomn for the 17 bytes as ascii row or numeric ...
    Fred Fred July 2017 Emulators
  • Is there a way to suppress error R Tape Loading Error in Basic when trying to load only part of fileHi, is there a way to suppress error R Tape Loading Error in Basic when trying to load only part of file. E.g.: I have a Tape-Code-File Start f…

    ... DATA 221 , 33 , 0 , 0 , 17 , 17 , 0 , 62 , 0 , 55 ... 221 , 33 , 0 , 64 , 17 , 0 , 27 , 62 , 255 ... it will load 6912 bytes at 16384, ignoring anything ... ; load in the header (17 bytes) to 0 , effectively ignoring ... 1366 ; load in 6912 bytes to 16384 then return to ...
    spider spider September 2017 Sinclair Basic
  • 1k Chess (was the 924 bytes thing!)Hi, I've decided to do a major rewrite of large parts of the code for the isometric Chess thing that I've been messing with. It got to the point, …

    ... 02h,02h,02h;0ffh ;17 bytes (16)

    ret ;24 bytes (+17 data)

    ... br />
    ;145 bytes

    chess_builder:< ...
    Arkannoyed Arkannoyed October 2017 Development
  • 1k Chess (was the 924 bytes thing!)Hi, I've decided to do a major rewrite of large parts of the code for the isometric Chess thing that I've been messing with. It got to the point, …

    ... />
    ret ;24 bytes (+17 data)

    ... br />
    ;145 bytes

    chess_builder ... ,02h,02h,02h,0ffh ;17 bytes

    ...
    Arkannoyed Arkannoyed November 2017 Development
  • Isometric enginesWhilst taking a breather from Chess development I've been playing around with a little isometric 'room' building idea. Just wondering what sort of…

    ... />
    forwards:
    ;17 bytes
    ld hl,4000h

    backwards_faster:
    ;17 bytes
    ld hl,5affh

    backwards_alt2: ;13 bytes - (14 with RET)
    ...
    Arkannoyed Arkannoyed November 2017 Development
  • Shrinky challengeInspired by this contest on c64: http://nurpax.github.io/posts/2019-08-18-dirty-tricks-6502-programmers-use.html Make the smallest possible .tap t…

    ... to get down to 41 bytes.. but can't match hikaru ... code
    - the header is 17 bytes long. you can fit 14 ... bytes of code in there (maybe ...
    evilpaul evilpaul August 2019 Development
  • Shrinky challengeInspired by this contest on c64: http://nurpax.github.io/posts/2019-08-18-dirty-tricks-6502-programmers-use.html Make the smallest possible .tap t…

    [quote="evilpaul;955777"]the header is 17 bytes long. you can fit 14 bytes of code in there (maybe more?) and then jump there from your code[/quote]
    It's a crazy plan but it just might work...

    Regards,
    Derek.
    dbolli dbolli August 2019 Development
  • Retro Bytes PR and other services.Hi folks, For anyone who is interested, I'm setting up a PR agency called Retro Bytes PR. We specialise in handling the press for small companies, p…

    ... a PR agency called Retro Bytes PR. We specialise in handling ... .Bebbington on 2005-02-19 17:48 ]
    Shaun.Bebbington Shaun.Bebbington February 2005 Announcements
  • Finding the length of loaded Bytes:Is there a way from BASIC of finding out how big a block of bytes loaded from tape was? i.e. - if you do LOAD""CODE and load in a lump of bytes, ca…

    ... how big a block of bytes loaded from tape was?
    bytes, can you then find out ...
    trellis trellis May 2003 Sinclair Basic
  • 500+ Tapes Plus, Swapping PreferredHere is a long list of current games i want to get shot off. Im after pretty much everything i dont have, please send you dupe list to me, and you wa…

    ...
    Blockbusters

    Magic Bytes
    Pink Panther


    Ramjam
    Valkyie 17

    Rebound
    Sweevo ...
    Cornishdavey:)) Cornishdavey:)) June 2003 Sales
  • Anybody wanna swap ???Send your dupe list or requested to :- [email="cornishdavey@dsl.pipex.com"]cornishdavey@dsl.pipex.com[/email] Quite a long long list, come very co…

    ...
    Blockbusters

    Magic Bytes
    Pink Panther


    Ramjam
    Valkyie 17

    Rebound
    Sweevo ...
    Cornishdavey:)) Cornishdavey:)) July 2003 Sales
  • Updated Swap List, some nice new ones anda lot gone walkies :- And if that dont float your boat, have a look at ebay :- [url="http://cgi6.ebay.co.uk/ws/eBayISAPI.dll?ViewListedItems&userid…

    ... Exploding Fist

    Magic Bytes
    Pink Panther

    UBI
    Skate Wars x 17

    US Gold
    Cornishdavey:)) Cornishdavey:)) August 2003 Sales
  • Ported whole casettes of backuped utiltilitiesHi! A friend of mine gave me a few casettes he found in the attic - he used these to backup ORIGINAL casettes he had back in the spectrum games. The…

    ... ,Pause: 0.472s
    17-140EB: Bytes : tasword Length: 19 Normal Speed ... ,Pause: 0.520s
    17- 90F0: Bytes : lc Length: 19 Normal Speed ... ,Pause: 0.524s
    17- C21B: Bytes : disp Length: 19 Normal Speed ...
    Tom-Cat Tom-Cat August 2003 MIA/STP/SDP
  • Ok Dokey, ive got 700+ Dupes to shift ;) Swapsie??I will sell the below, but id rather swap for missing tapes i dont have on a 1:1 basis. if you would like to swap send a list of your dupes to me at …

    ...
    Whodunnit

    Magic Bytes
    Pink Panther

    UBI
    Skate Wars x 17

    US Gold
    Cornishdavey:)) Cornishdavey:)) September 2003 Sales
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... ; INCREASE H, THUS MOVING 256 BYTES FORWARD IN MEMORY TO FB0AH ... />
    ; SCREENTABLE

    ; HI BYTES OF SCREEN
    ORG 0FB00H ... 0E0H


    ; LO BYTES OF SCREEN
    ORG 0FC00H ... : robpearmain on 2004-09-15 17:53 ]
    robpearmain robpearmain September 2004 Development
  • Trying to make my first TZX, but it won't run..Hey :) I've finally got around to start imaging some tapes here, but unfortunately I ran into problems right away, bah. I'm trying to dump "Ace Low…

    ... (VOC) v1.10 EXT, 7321889 bytes (7320064 samples)
    ■ Sampling rate ... ; Program: ACE LOW - Header: Length= 17, Pause=995ms.
    Block 2 ...
    osgorth osgorth January 2005 MIA/STP/SDP
<1234567…34>

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