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  • Z80 coders compoIf you're interested in Z80 coders compo, visit my page [url="http://mbr.nm.ru/compo.html"]http://mbr.nm.ru/compo.html[/url]

    ... /> [quote]
    On 2003-11-17 19:10, Mac Buster wrote ... ' label and beyond, is 38 bytes.

    .test
    ld ... />
    This one is 38 bytes in length, with my other ... algorithm at 44 bytes so there are 6 bytes to play with ...
    Alcoholics Anonymous Alcoholics Anonymous November 2003 Development
  • Z80 coders compoIf you're interested in Z80 coders compo, visit my page [url="http://mbr.nm.ru/compo.html"]http://mbr.nm.ru/compo.html[/url]

    ... less memory restrictions. Uses 10 bytes to fill the initial zeros ... , saves 3 bytes from the zeros and 2 ... necessary)
    ; total size: 24 bytes

    ORG #6D11 ;First ... : Metalbrain on 2003-11-25 17:30 ]
    Metalbrain Metalbrain November 2003 Development
  • Z80 coders compoIf you're interested in Z80 coders compo, visit my page [url="http://mbr.nm.ru/compo.html"]http://mbr.nm.ru/compo.html[/url]

    ... , but you need some extra bytes to fix the last.
    17 ]
    Metalbrain Metalbrain November 2003 Development
  • Z80 coders compoIf you're interested in Z80 coders compo, visit my page [url="http://mbr.nm.ru/compo.html"]http://mbr.nm.ru/compo.html[/url]

    ... , but you need some extra bytes to fix the last.
    17 ]
    [/quote]

    Ok ...
    Dr BEEP Dr BEEP November 2003 Development
  • Another Free Ebay Day ;- Link to 300+ ?1.50 all in[url="http://cgi6.ebay.co.uk/ws/eBayISAPI.dll?ViewListedItems&userid=cornishdavey&include=0&since=-1&sort=2&rows=200&rdir=0"]http://cgi6.ebay.co.uk/w…

    ... x 2

    Magic Bytes
    Pink Panther

    UBI
    Skate Wars x 17

    US Gold
    Cornishdavey:)) Cornishdavey:)) January 2004 Sales
  • i want to start writing my own gamesi want to start writing my own games but have no idea how. is there any downloadable dummys guides or some software that teaches u how. the only expe…

    ... 48k mode) 65535 bytes, saying I have FFFFh bytes I understand but ... />
    saying I need 1000 bytes of RAM is much easier ... than saying I need 3E8h bytes.

    Basically, to me ... : GBNvK on 2004-02-04 17:44 ]
    GBNvK GBNvK February 2004 Development
  • T.I.M. - A New Interlace - Demo for DOWNLOADHere's something that's been in the works for quite a while ( mostly in my head ) and recently I've aquired assistance to help it come to fruition. …

    ... ]
    On 2004-04-06 17:54, Fikee wrote:
    12 ... />
    175 T for 14 bytes = 12.5 T per byte ...
    Alcoholics Anonymous Alcoholics Anonymous April 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... any quicker than shifting the bytes in "real time", as you ... each step of shift, 256 bytes long. In the very beginning ... m dealing with only 256 bytes. Each of this 256 byte ... by: moroz1999 on 2004-08-17 20:53 ]

    [ ... by: moroz1999 on 2004-08-17 20:54 ]
    moroz1999 moroz1999 August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... use the high or low bytes of the index registers. This ... by: Woody on 2004-08-17 21:36 ]
    Woody Woody August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... ; Increase H, thus moving 256 bytes forward in memory to FB0Ah ... ; Increase H, thus moving 256 bytes forward in memory to FB0Ah ... />



    ; Low Bytes of screen
    ORG 0FA00h ... : robpearmain on 2004-08-26 17:44 ]
    robpearmain robpearmain August 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... class in RealBASIC that reads bytes from a file (doh)! Just ... me that the first 10 bytes from the 48.rom file ... />
    243
    175
    17
    255
    255
    195
    203
    17
    42
    93
    MadDoc MadDoc September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... , which means you might copy bytes to line 8, then line ... to line 9, then line 17, etc. With the copy hopping ...
    Alcoholics Anonymous Alcoholics Anonymous September 2004 Development
  • Invisible loading screenI can't remember how this is done (I did it years ago but can't remember how). When loading a screen$ from basic you can see the lines being display…

    ... /> On 2005-03-23 01:17, Marko wrote:
    [quote]
    bytes: " not to be printed on ...
    Dr BEEP Dr BEEP March 2005 Development
  • These "new" gamesI'm not sure about these new games coming out. Every dog has its day. The Speccy although legendary and magical, had its day. Call me a traitor. I …

    ...
    Program: Homo ludus
    Bytes: wingS ThaT Swing
    home ... Croup on 2005-06-05 17:11 ]
    de Vandemar Croup de Vandemar Croup June 2005 Games
  • Games with weird titlesSome games have weird titles. For example "Kokotoni Wilf". What are your favourite weird games titles?

    ... ]
    On 2005-07-09 17:52, de Vandemar Croup wrote ...
    Program: Homo ludus
    Bytes: wingS ThaT Swing
    home ...
    de Vandemar Croup de Vandemar Croup July 2005 Games
  • VertigoHi all, I found this in a bundle I'd bought from ebay. [url="http://www.smarty.plus.com/misc/vertigo2.jpg"]http://www.smarty.plus.com/misc/vertigo2…

    ... ) v1.10 EXT, 7072469 bytes (7070704 samples)
    ... : VERTIGO - Header: Length= 17, Pause=1011ms.
    Block ... 3 => Bytes: VSC - Header: Length= 17, Pause=996ms.
    Bytes: VCM - Header: Length= 17, Pause=1011ms.
    smarty-uk smarty-uk July 2005 MIA/STP/SDP
  • Post your photos!I recently got around to posting some photos of me on the net. I can remember a thread a few years ago where people posted their photos - let's do i…

    ...
    Program: Homo ludus
    Bytes: wingS ThaT Swing
    home ... Croup on 2005-08-02 17:31 ]
    de Vandemar Croup de Vandemar Croup August 2005 Sinclair Miscellaneous
  • Games Club - Week 22Hi All. Last week I asked you to nominate games for which Jonathan Dunn provided the music, I received these nominations The Addams Family Chase H…

    ...
    Program: Homo ludus
    Bytes: wingS ThaT Swing
    home ... Croup on 2005-08-03 17:50 ]
    de Vandemar Croup de Vandemar Croup August 2005 Games
  • Programming MC challengeIn the 80-ies I got the following assignment for a programming course. 2 16-bit values stored in #8000 and #8002 must be added together and stored i…

    ... /> On 2005-08-22 23:17, Dr BEEP wrote:
    Well ... I'm back to 19 bytes.
    AndyC AndyC August 2005 Development
  • XFAWORLD Spectrum Games DownloadsI have recently put a collection of simple BASIC games created by XFAWORLD on my website. The address is:- [url="http://xfaworld.balder.prohosting.co…

    ... weblink.

    _________________
    Bytes: wingS tHAt Swing
    *you ... Croup on 2005-09-07 17:40 ]
    de Vandemar Croup de Vandemar Croup September 2005 Games
  • DocumentationI'm sure someone has already answered this, but I'm new to these forums. Could someone provide me with documentation about how data is stored in ZX …

    ... such that XORing all the bytes together in the block (including ... the flag and checkbittoggle bytes) (LSB).
    * Two bytes for "Parameter 1 ... type of block.
    * Two bytes for "Parameter 2" (LSB). Interpretation ... : Philip Kendall on 2005-09-17 14:24 ]
    Philip Kendall Philip Kendall September 2005 Development
  • SAVE the complete screen in BASICHow can I save the COMPLETE screen (with the last two lines) in BASIC? If I type SAVE "XXXX" SCREEN$, then comes the message "Start tape, ..." and th…

    ... . The routine copies BC (6912) bytes FROM DE (16384, start of ...
    20 DATA 65368,12,17,0,128,33,0,64 ...
    Dunny Dunny October 2005 Sinclair Basic
  • TZX 2 WAV requiredHi, Francisco Javier Crespo here (author of TZX2WAV)? or someone who knows his e-mail address or nick... need to send him some feedback of using T…

    ... utility.

    _________________
    Bytes: wingS tHAt Swing
    *you ... on 2005-10-11 18:17 ]
    de Vandemar Croup de Vandemar Croup October 2005 Development
  • Ninja ?bug?Doing rzx of ?Ninja? but can?t finish it because to open the last secret room you need [B]six[/B] idols to be collected. They are scattered in the …

    ... )


    _________________
    Bytes: wingS tHAt Swing
    *you ... Croup on 2005-10-13 17:55 ]
    de Vandemar Croup de Vandemar Croup October 2005 Games
  • horror text adventure scenario writer neededany outthere? I started to make program for text adventure [B]Mysterium Magnum[/B] on basis of ?multiple choice? which was project I wanted to make …

    ... .)


    _________________
    Bytes: wingS tHAt Swing
    *you ... Croup on 2005-10-21 17:05 ]
    de Vandemar Croup de Vandemar Croup October 2005 Development
  • horror text adventure scenario writer neededany outthere? I started to make program for text adventure [B]Mysterium Magnum[/B] on basis of ?multiple choice? which was project I wanted to make …

    ... look.

    _________________
    Bytes: wingS tHAt Swing
    *you ... Croup on 2005-10-23 17:38 ]
    de Vandemar Croup de Vandemar Croup October 2005 Development
  • TZX 2 WAV requiredHi, Francisco Javier Crespo here (author of TZX2WAV)? or someone who knows his e-mail address or nick... need to send him some feedback of using T…

    ... , Phil?

    _________________
    Bytes: wingS tHAt Swing
    *you ... Croup on 2005-10-31 17:51 ]
    de Vandemar Croup de Vandemar Croup October 2005 Development
<1…45678910…34>

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