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<1…16171819202122…34>
  • RAND USR that doesn't work in emulators and clonesEons ago, I "discovered" a strange RANDOMIZE USR. This is it: [b]RANDOMIZE USR 46578[/b] Using it on a genuine ZX Spectrum rubber key or Plus model,…

    ... an emulator by setting a breakpoint of zero and manually adjusting ...
    mcleod_ideafix mcleod_ideafix May 2011 Emulators
  • RAND USR that doesn't work in emulators and clonesEons ago, I "discovered" a strange RANDOMIZE USR. This is it: [b]RANDOMIZE USR 46578[/b] Using it on a genuine ZX Spectrum rubber key or Plus model,…

    ... to it while inside the breakpoint at $0000, and the value ...
    mcleod_ideafix mcleod_ideafix May 2011 Emulators
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    ... your favourite emulator, place a breakpoint at $5b00 before the game ...
    jp jp May 2011 Infoseek database
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    ... your favourite emulator, place a breakpoint at $5b00 before the game ...
    Alessandro Grussu Alessandro Grussu May 2011 Infoseek database
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    ... your favourite emulator, place a breakpoint at $5b00 before the game ...
    Bandit Bandit May 2011 Infoseek database
  • Frank N SteinThis one > [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0001849[/url] Always seems to crash about level 7 (maybe a bit more) or so with an …

    [QUOTE=Einar Saukas;539919]Did you reverse-engineer the [B]Frank N Stein[/B] code back to MCODER BASIC? Impressive![/QUOTE]
    I am finishing off a guide on decompiling :smile:

    Actually there's quite a few more bugs in this program :sad:
    Jimmy Jimmy May 2011 Games
  • Calculating free memory...Hi Folks, I am using the following method to calculate the amount of free memory available to BASIC: [CODE]PRINT 65536-USR 7962[/CODE] Is this the…

    ... 118 92
    RET ; 65008 201

    LET sp=USR ...
    Battle Bunny Battle Bunny June 2011 Sinclair Basic
  • Famous 8 x 8 graphicsHi All, Part of a game I'm writing involves collecting falling 8x8 graphics, one level will be fonts (got this bit sorted) and another will be 8x8 g…

    ... shape
    defb 126,234,201,201,255,126,34,68 ;horace ...
    R-Tape R-Tape June 2011 Development
  • What's that poke again?Can any of you kind souls remind me of that poke that stops the header info "Bytes: whatever" buggering up the loading screen of a game?

    ... point to a byte containing 201 (a RET instruction) to disable ...
    Battle Bunny Battle Bunny June 2011 Sinclair Basic
  • Help Wanted: Playtest BUGFIXED games!There's an ongoing effort at WoS to fix classic Spectrum games with serious bugs that make them impossible to complete, crash frequently, etc. More d…

    ... : Poke 65440,243: Poke 65441,201

    Can you try ...
    Bandit Bandit June 2011 Games
  • Help Wanted: Playtest BUGFIXED games!There's an ongoing effort at WoS to fix classic Spectrum games with serious bugs that make them impossible to complete, crash frequently, etc. More d…

    ...
    last: ret ; POKE 65441,201
    [/CODE]

    However ...
    Einar Saukas Einar Saukas June 2011 Games
  • The official Pandora handheld threadHas anyone here got a Pandora yet? If so, what do you think of it? Is it as comfortable to hold and use as we're all hoping? What is the screen like …

    ... .php?p=657251&postcount=201[/url]
    Hercules Hercules June 2011 Chit chat
  • Ninja (improved BUGFIX)This is an improved BUGFIX for game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0003433"]Ninja[/URL], please replace the "known errors" de…

    ... ,243
    ret ; POKE 65441,201[/CODE]

    [*] Enemies on ...
    Einar Saukas Einar Saukas June 2011 Infoseek database
  • Fuse: what do you want to see?An open brainstorm. If you had a team of programmers working on [url=http://fuse-emulator.sf.net/]Fuse[/url], what would you tell them to work on? …

    ... see the debugger improved. The breakpoint list, event list, stack view ...
    kphair kphair July 2011 Emulators
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    [QUOTE=Einar Saukas;544887]
    [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0000157"][B]Alien Syndrome[/B][/URL] - problem mentioned [URL="http://www.worldofspectrum.org/forums/showpost.php?p=546411&postcount=177"]here[/URL][/quote]
    ...
    Bandit Bandit July 2011 Infoseek database
  • AY DetectionOff the top of their heads, does anyone know how Exolon detects that an AY chip is present? Reading and writing from the PSG registers seems to work…

    I'm going to breakpoint any rom and port accesses, and see.... Bit of a wide net mind you.
    csmith csmith July 2011 Emulators
  • Famous 8 x 8 graphicsHi All, Part of a game I'm writing involves collecting falling 8x8 graphics, one level will be fonts (got this bit sorted) and another will be 8x8 g…

    ... egg ostrich
    defb 207,201,249,175,255,195,67 ...
    R-Tape R-Tape July 2011 Development
  • changing extended RAM pages in SpinIs it possible to edit the data in 128k extended RAM pages in Spin? I've tried both the debugger tool and the pokes tool and, although they let me ma…

    ... put that info with my breakpoint syntax notes. I found that ...
    Battle Bunny Battle Bunny July 2011 Emulators
  • Setting the border/paper/ink colours problem[deleted]

    ... 62,5,205,155,34,201[/CODE]
    Timmy Timmy August 2011 Development
  • machine code loadercan someone have a look at this loader and break down what its actually doing and also how i can stop it from executing the 2 loads of headerless blo…

    ... emulators you can add a breakpoint at a certain address so ...
    zxbruno zxbruno August 2011 Sinclair Miscellaneous
  • Strange error message ?Sometimes when trying to play a game, I get the following message come up: internal error: PlaySample () Can someone please tell me what it means

    It's likely to be a sound [URL="http://k1.dyndns.org/Develop/Projects/Mac%20Spectacle%201.9.8/Sources/sound.c"]buffer overrun[/URL]. Mac Spectacle is no longer developed so I would suggest disabling sound to avoid this error.
    serbalgi serbalgi August 2011 Emulators
  • 'rain' error on British Spectrums?Hi guyz. Is there any scheme of 'umbrella' modification for British Spectrums? I mean the mod to avoid 'raining' effect, visible on this video: […

    ... 40003,71
    POKE 40004,201
    RANDOMIZE USR 4E4
    velesoft velesoft September 2011 Hardware
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... REM - move round board
    201 LET p=5: LET q ...
    fortyeightkay fortyeightkay September 2011 Development
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... /> 62,42
    215,
    201[/CODE]
    Type them into ... 32770,215
    POKE 32771,201[/code]
    And then run ...
    csmith csmith September 2011 Development
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... REM - move round board
    201 LET p=5: LET q ... REM - move round board
    201 LET p=5: LET q ...
    fortyeightkay fortyeightkay September 2011 Development
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... /> 62,42
    215,
    201[/CODE]
    Type them into ... 32770,215
    POKE 32771,201[/code]
    And then run ...
    meow meow September 2011 Development
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... /> 62,42
    215,
    201[/CODE]
    ...[/QUOTE]

    ZnorXman ZnorXman September 2011 Development
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... REM - move round board
    201 LET p=5: LET q ...
    fortyeightkay fortyeightkay September 2011 Development
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