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Search Again :: Adv Search 1000 results in 0.034s
<1234567…34>
  • A New 21 UDG Plotter BASIC ProgramHello All, Here goes... My first proper Spectrum program for 20 years! And the reason why I've been asking about multiple banks of UDGS recently. …

    ... a UDG plotter which allows you to edit all 21 UDGS on screen ...
    Phil2 Phil2 June 2007 Sinclair Basic
  • SCREEN$ bug fixI've been using the SCREEN$() function recently for reading data off the screen rather than taking up space with an array and I got fed up with the s…

    ... UDG and BLOCK sets which has default values of 96,21 ... br /> ; Fixed & enhanced SCREEN$() function
    ; Fixes ROM ... /> ; IMPORTANT NOTE
    ; SCREEN$ treats plain & inverse CHR ... $0f),
    ;as SCREEN$ doesn't distinguish between plain ...
    Battle Bunny Battle Bunny November 2013 Sinclair Basic
  • AssemblersProbably asked a question that's been asked a million times before... but... I've decided to do a bit of old Speccy machine coding again, after 20 y…

    ... at the bottom of the screen[/I]

    [I]- ... with save/alter G Graphics UDG characters/ create custom Graphics ... ) which i belieev gives upto 96 UDG + save[/B]

    [ ... or placed on the screen. + create full screen slidshows or animations.[/B ...
    Amigo Amigo August 2003 Development
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... can have more than 96 UDG's or even more ... AND operation for the screen, only XOR in the ... new AND command for the screen to basic.
    ... /> 99 REM turn on screen anding (NOT AVAILABLE IN SINCLAIR ... maskout the required characters on screen
    110 PRINT "CD ...
    Kiwi Kiwi April 2006 Emulators
  • Increasing the number of UDGs...Hi Folks, I know by default the Spectrum can have 21 UDGs (48K) and 19 (128K) and that the address of the bit patterns is pointed to by the UDG syst…

    Like JoeFish says....

    Set 23606/23607 to the altered characterset and you have 96 UDG as CHR 32 to CHR 127. Also with SCREEN$ readable from screen.
    Dr BEEP Dr BEEP March 2012 Sinclair Basic
  • The bizarre cost of thingsI think the world has gone completely silly when it comes to setting the prices of things these days. I've just bought a pack of 25 HB Pencils fro…

    ... for £8, or a 21" teletext flat screen TV for £99, or ...
    chaosmongers chaosmongers September 2006 Chit chat
  • z80 assembly helpEver since I was a child I wanted to program my zx81 then my zx spectrum + 2. However, it was such a mystical beast and I only ever used BASIC not kn…

    ... = upper screen.
    call 5633 ; open channel.
    ld a,21 ; row 21 ... = bottom of screen.
    ld (xcoord ... channel (top of the screen)
    ld a,21 - this loads the ...
    antonyjones101 antonyjones101 September 2015 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... , sprites, character sets, UDG, screen$, sounds, action lists, and screen maps.

    Kiwi Kiwi February 2004 Development
  • The bizarre cost of thingsI think the world has gone completely silly when it comes to setting the prices of things these days. I've just bought a pack of 25 HB Pencils fro…

    ... for ?8, or a 21" teletext flat screen TV for ?99, or ...
    udgoverload udgoverload September 2006 Chit chat
  • Skool Daze disassemblyWhile developing [url="http://pyskool.wordpress.com/"]Pyskool[/url], I've also been putting together a disassembly of Skool Daze and Back to Skool, m…

    ... in contended RAM. Even the UDG/screen back buffer is in contended ...
    Jimmy Jimmy July 2009 Development
  • Skool Daze disassemblyWhile developing [url="http://pyskool.wordpress.com/"]Pyskool[/url], I've also been putting together a disassembly of Skool Daze and Back to Skool, m…

    ... in contended RAM. Even the UDG/screen back buffer is in contended ...
    SkoolKid SkoolKid July 2009 Development
  • ZXDS questions...Hi Folks, I am hoping someone on here knows something about [B]ZXDS[/B]. I have downloaded the program to my daughters [B]DSi[/B] (for testing purp…

    ... joystick button from the Controls screen maps the controls to match ... I can see the loading screen for a while. And once ... program plus a mixture of UDG, SCREEN$ and data side files. These ...
    Paddy Coleman Paddy Coleman June 2011 Emulators
  • ZXDS questions...Hi Folks, I am hoping someone on here knows something about [B]ZXDS[/B]. I have downloaded the program to my daughters [B]DSi[/B] (for testing purp…

    ... program plus a mixture of UDG, SCREEN$ and data side files.[/QUOTE ...
    Patrik Rak Patrik Rak June 2011 Emulators
  • BrewDog beerI've recently been working my way through the wonderful range of Brewdog beers. Yum yum, shame there's no BrewDog pub near me :( I wonder if anyone…

    ... the UK which translates at $21.96 so it seems you get ...
    ADJB ADJB February 2013 Chit chat
  • BrewDog beerI've recently been working my way through the wonderful range of Brewdog beers. Yum yum, shame there's no BrewDog pub near me :( I wonder if anyone…

    ... the UK which translates at $21.96 so it seems you get ...
    beanz beanz February 2013 Chit chat
  • New game: Escape from CnossusHot on the heels of Spectral Dungeons, I give you a new roguelike, this time with graphics and more complex gameplay. [IMG]http://notimetoplay.org/w…

    More than21 UDG's? Why not redefining the font? You will have 96 UDG's. You can also switch between multiple UDG's Banks. Writing a custom Font routine in ZXBC is also not black magic.
    Anyway I like your game. It is well coded. Thanks for it!
    LCD LCD July 2013 Brand new software
  • z80 assembly helpEver since I was a child I wanted to program my zx81 then my zx spectrum + 2. However, it was such a mystical beast and I only ever used BASIC not kn…

    ... = upper screen.
    call 5633 ; open channel.
    ld a,21 ; row 21 ... = bottom of screen.
    ld (xcoord ... /> cp 255 ; past top of screen yet?
    jr nz,loop ...
    Bedazzle Bedazzle September 2015 Development
  • z80 assembly helpEver since I was a child I wanted to program my zx81 then my zx spectrum + 2. However, it was such a mystical beast and I only ever used BASIC not kn…

    ... /> [code]ld a,21 ; row 21 = bottom of screen.
    ld (xcoord ... it nothing is displayed to screen.

    [code ... screen.
    call 5633 ; open channel.
    ;ld a,21 ; row 21 ... = bottom of screen.
    ;ld (xcoord ...
    antonyjones101 antonyjones101 September 2015 Development
  • z80 assembly helpEver since I was a child I wanted to program my zx81 then my zx spectrum + 2. However, it was such a mystical beast and I only ever used BASIC not kn…

    ... from the top of the screen and y is the number ... /> [code]ld a,21 ; row 21 = bottom of screen.
    ld (xcoord),a ...
    lunarul lunarul September 2015 Development
  • z80 assembly helpEver since I was a child I wanted to program my zx81 then my zx spectrum + 2. However, it was such a mystical beast and I only ever used BASIC not kn…

    ... ]cp 255 ; past top of screen yet?
    jr nz,loop ... on.
    ld a,21 ; row 21 = bottom of screen.
    ld (xcoord ...
    antonyjones101 antonyjones101 September 2015 Development
  • How to Write ZX Spectrum Games - Jonathan CauldwellHello, I'm trying to improve my very basic level of assembler by reading the Jonathan Cauldwell guide. I'm fine with the basics LD, CP, and JP,…

    ... screen.
    call 5633 ; open channel.
    ld a,21 ; row 21 ... = bottom of screen.
    ld (xcoord ... cp 255 ; past top of screen yet?
    jr nz ...
    jonesypeter jonesypeter October 2015 Development
  • Simple Spectrum Character Creator Web AppHey guys, Here is a simple web app i wrote to create ZX Spectrum 8 x 8 characters: http://www.amelyn.com/speccy_character_builder/index.htm …

    ... a 21 character udg preview as we speak. After that, BASIC udg generating ...
    BigBadMick BigBadMick June 2016 Development
  • Simple Spectrum Character Creator Web AppHey guys, Here is a simple web app i wrote to create ZX Spectrum 8 x 8 characters: http://www.amelyn.com/speccy_character_builder/index.htm …

    ... ="BigBadMick;863614"]Working on a 21 character udg preview as we speak ... . After that, BASIC udg generating output, along with other ...
    rich_chandler rich_chandler June 2016 Development
  • How do I save my work using FUSE?I'm not having any success using SCR it returns a message about the header being unreadable when I try to LOAD an SCR which was the only viable optio…

    ... in assembler, profiling tools and UDG/screen editing tools. It can also ...
    GReW GReW October 2016 Sinclair Basic
  • (part of) screen to UDGHere is a routine to copy a Y,X-position on screen to a UDG. 0<=y<=23 0<=x<=31 144<=udg<=165 (UDG "A" to UDG "U") [code] ; start code with ; PRINT …

    Here is a routine to copy a Y,X-position on screen to a UDG.
    0
    Dr BEEP Dr BEEP June 2011 Development
  • How to get more than 21 UDG's in BASIC?So with graphics mode under the G cursor how many UDG's can you do from BASIC is it 21? It's all POKE 65368 and above and it's sequential ABCD.... an…

    ... the G cursor how many UDG's can you do from ... BASIC is it 21? It's all POKE 65368 ... do I get more than 21? How do I call them ...
    ivanb303 ivanb303 November 2016 Sinclair Basic
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... me.
    We have 21 UDG's (so A to U ... UDG however is that you cannot read them with SCREEN$ from the screen ... add your own characterset from UDG. Now you can print all ... and read them back with SCREEN$. Not only that, but ... only 1 set (128-32=96). From space to (C) ...
    Dr BEEP Dr BEEP March 2004 Sinclair Basic
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... br /> * Different character sets and UDG sets
    ---------------------------------------

    screen) you can use ... UDG and you can read them in a SCREEN$. ... a UDG is placed on the screen then ... sent to the TV screen.
    Bit 5: ...
    na_th_an na_th_an April 2005 Development
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... . When a UDG is PRINTed to the screen, it isn' ... to the appropriate place in screen memory. You can then ... 9000
    30 POKE 23606,96: POKE 23607,233
    ... 48,48,0,48,48,96
    9080 DATA ... ,24,36,100,172,21,6,0,0,60, ... as a huge block of 96 graphics, and use those? ...
    Dunny Dunny October 2006 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... you PRINT text to the screen. It does this by assuming ... the screen memory by the PRINT routine. Just like a UDG!
    96 defineable characters as well as your 21 UDGs. When ... to convert them to character (UDG, or 1x8) format for this ...
    Dunny Dunny February 2007 Development
<1234567…34>

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