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<1…15161718192021…34>
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... draws a tile on screen (using drawTile), this ... [*] "Manually" drawing tiles on screen (using drawTile) only works properly ... />
    // clear bitmap screen
    printMode(32);
    ... )", frames);
    printAt(21, 1);
    printf ...
    Einar Saukas Einar Saukas July 2012 Development
  • UDG in AssemblyHow do you create User Definable Graphic and move it around the screen? In C64 its as easy as: [code] SPRITEENABLE = $d015 SPRITEPOINTER = $07f8 =*…

    ... and move it around the screen? In C64 its as easy ...
    Zxogger Zxogger August 2012 Development
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... .php?p=646346&postcount=21"]Fixed[/URL][/B]
    [*][URL ... [/URL]: Crashes just before loading screen. Page 21.
    [*][URL="http://craigsretrocomputingpage ...
    jp jp August 2012 Games
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... single pixel. Depending on the screen position, the program will choose ...
    Einar Saukas Einar Saukas August 2012 Development
  • Pointless HTML5 Loading Screen SimulatorI know, it's pointless... Just wanted to try out HTML5 Canvas and see what it was all about. Maybe one day I'll add sound and flashing borders. [ur…

    ... . Tested under Firefox 14, Chrome 21 and IE9.

    Softness ...
    RobeeeJay RobeeeJay August 2012 Games
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... . Idea is you design a screen then break the program then ... save SAVE "wibblebibble" SCREEN$ (I know BASsin has that ... the position checking for the screen...

    hmmm.

    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • Hep needed with a bit of code...I've written a bit of code to make a character move across the screen, but the counter stops at 29 when the 3 lines to delete the characters trail ar…

    ... a character move across the screen, but the counter stops at ... Black"]org 63290
    defb 21
    defb 1
    defb ...
    daveysludge daveysludge August 2012 Development
  • 40 Column Printing RoutineI've written a 40 column printing routine, which I'd like to share... It's my first piece of 'public' code so go easy on me! I don't think it is a…

    ... coding!)"
    defb 22,31,21,"Uglifruit x"
    defb ... with hl pointing at the screen address
    ld de ... printing routine y=0 to 21
    coordslookup ; lookuptable for ... defb 18,210,147,84,21,213,150,87,24,216 ...
    uglifruit uglifruit August 2012 Development
  • 'Renegade' loading screenHere's a photocopy of the original 'Renegade' arcade artwork that came with the arcade board when it arrived at Ocean Software. This is the artwork t…

    ... Fowles based his Spectrum loading screen on, the Bob Wakelin artwork ... when Ronnie did his loading screen. I've looked on the ...
    Mark R. Jones Mark R. Jones August 2012 Sinclair Miscellaneous
  • next pixelI searched the "Discussions" groups for the phrase "next pixel" and got no matches - and removing the quotes it discards the "next" and just searches…

    ... of writing my font & UDG capture utility which was somehow ... with printing stuff to the screen, I rediscovered this [url=http ...
    Battle Bunny Battle Bunny September 2012 Development
  • Replaced Z80 now a very dark screen!Today I dag out an old issue 3 that ive known for a long time has a faulty Z80 (M1 line) so I heat gunned it out, socketed it and replaced it with a …

    ... known working one, now the screen is very dark (tried the ...
    Macc Macc September 2012 Hardware
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... />
    // clear bitmap screen
    printMode(32);
    ... /> linPlayer = 4*HRC2COL(hrcPlayer) + 96;
    }

    ... if (h > 96) {
    lin[f] = 96;
    } else ...
    Einar Saukas Einar Saukas September 2012 Development
  • Red Head loading screen infoJim Bagley, ex-Special FX programmer told to me "The loading screen was done by Chas Davies, don't know why he did MAC" Charles Davies (aka Chas …

    Jim Bagley, ex-Special FX programmer told to me

    "The loading screen was done by Chas Davies, don't know why he did MAC"

    Charles Davies (aka Chas Davies).

    And word "MAC" can removed.
    Gennady Demidenko Gennady Demidenko September 2012 Infoseek database
  • Anyone know where this is going wrong?I've written a simple routine to make a block drop from the top of the screen, but for some reason it wont 'cover its trail' so to speak. The block i…

    ... from the top of the screen, but for some reason it ...
    defb 8
    defb 21
    defb 1
    defb ...
    daveysludge daveysludge October 2012 Development
  • Covering my tracks using OVERI've got myself in a bit of a mess again I'm afraid, the routine I have written is for 4 characters to move across the screen 2 spaces at a time in I…

    ... characters to move across the screen 2 spaces at a time ... ,8,16,8,17,8,21,1,97,98,99,100 ...
    daveysludge daveysludge October 2012 Development
  • Help needed...I am at my wits end with this pigs ear of a routine, can anyone simplify it and make it work as it should? Basically it should make the characters '…

    ... characters 'abcd' move across the screen in steps of 4.
    21,1,99,100
    ... 8,16,8,17,8,21,1,97,98,99,100 ... 8,16,8,17,8,21,1,97,98,99,100 ... 8,16,8,17,8,21,1,97,98,99,100 ... 8,16,8,17,8,21,1,97,98,99, ... 8,16,8,17,8,21,1,97,98,99, ... 8,16,8,17,8,21,1,97,98,99, ...
    daveysludge daveysludge October 2012 Development
  • Converting UDG to 2x2I've got a udg that I want to display in different sizes. Obviously I just print it for normal size, I can use the udg in bin format to display it ea…

    I've got a udg that I want to display ... size, I can use the udg in bin format to display ... I could easily leave 4 udg's which could be used ...
    chop983 chop983 October 2012 Sinclair Basic
  • UDG in AssemblyHello there my fellow WoS'ers I am currently having a play with z88dk and PASMO and would like to have some fun with some UDG's so is there a tutor…

    Hello there my fellow WoS'ers

    I am currently having a play with z88dk and PASMO and would like to have some fun with some UDG's

    so is there a tutorial about that I have missed?

    cheers for reading =)
    Zetr0 Zetr0 October 2012 Development
  • A new loading screen for "Where Time Stood Still"Original thread by user "toniman" at ZonaDePruebas forum: [url]http://www.zonadepruebas.com/viewtopic.php?f=4&t=2036#p6313[/url] The author of this …

    ... />
    The author of this screen is MAC, one of the ... toniman, MAC has drawn this screen using Art Studio in a ... mouse, etc.

    Original screen:
    [img]https://lh4.googleusercontent ... .gif[/img]

    New screen by MAC:
    [img]https ...
    mcleod_ideafix mcleod_ideafix October 2012 Games
  • Additional Zenobi Loading Screen CreditsAdditional Zenobi loading screen credits. John Wilson's recently been posting up some material on a new picture blog and I noticed that several of t…

    Additional Zenobi loading screen credits.

    John Wilson' ...
    Strident Strident October 2012 Infoseek database
  • Ghost 'N Goblins - New Loading ScreenInspired by the new loading screen for Ocean's "Where Time Stood Still", I decided that I would go through some Spectrum games that had truly woeful …

    Inspired by the new loading screen for Ocean's "Where Time ... went about creating each loading screen.

    I decided to ... Goblins" as my 1st Loading Screen to redo. I was curious ... the new ZX Spectrum loading screen :

    [img]http://i1239 ...
    redballoon redballoon November 2012 Games
  • 2nd WoS Screen$ compoOk, what about a new compo? This time we are going to change a little bit the topic, and it is going to be about mock-ups of never released games for…

    ... .It can be a new screen$ or an old one you ...
    Ivanzx Ivanzx November 2012 Announcements
  • Alien (Mind Games / Argus Press) - new screenHope you like what I've done until now. [IMG]http://programbytes48k.files.wordpress.com/2012/11/alien-new-screen2.png[/IMG] I've been passing sever…

    ... days composing the new loading screen for the perennial strategy/tactical ... .cz/zxsf/descargas/Alien-new-screen.zip[/url]
    Neil Parsons Neil Parsons November 2012 Games
  • Chuckman original release does not have loading screenAs I still am not sure how this goes, if the game can show the loading screen of a re-release, I just noticed that this game in its original version …

    ... game can show the loading screen of a re-release, I ... version does not have loading screen:

    [url]http://www ...
    Ivanzx Ivanzx November 2012 Infoseek database
  • Super Gran loading screen by F. David ThorpeAs per the nice finding by moroz1999: [url]http://www.binaryzone.org/thezone/davidthorpe.php[/url] He did the loading screen. [url]http://www.wor…

    As per the nice finding by moroz1999:

    [url]http://www.binaryzone.org/thezone/davidthorpe.php[/url]


    He did the loading screen.

    [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0005017[/url]
    Ivanzx Ivanzx November 2012 Infoseek database
  • Loading screen for Loups GarouxI found loading screen for Loups Garoux ([url]http://www.worldofspectrum.org/infoseekid.cgi?id=0022278[/url]) on the DeviantArt: [url]http://malcolmk…

    I found loading screen for Loups Garoux ([url]http:// ... .com/art/Loups-Garoux-loading-screen-82477019[/url]

    The ... screen is only in JPEG and ...
    Michelle_KG Michelle_KG November 2012 Infoseek database
  • Gift From The Gods - New Loading Screen.So, here it is - the new loading screen for Ocean's Gift From The Gods. Based on Bob Wakelin's original artwork : [img]http://i1239.photobucket.com/a…

    ... it is - the new loading screen for Ocean's Gift From ...
    redballoon redballoon November 2012 Games
  • Police Patrol II loading screen is wrong[url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027244[/url] the loading screen is actually an in-game screenshot.

    [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027244[/url]

    the loading screen is actually an in-game screenshot.
    Ivanzx Ivanzx November 2012 Infoseek database
  • Heist 2012 wrong loading screenThe screen currently set as loading screen for [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0002278&loadpics=3"]Heist 2012[/URL] is the gam…

    ... set as loading screen for [URL="http://www.worldofspectrum. ... has finished. The real loading screen is similar to that of ...
    Metalbrain Metalbrain January 2013 Infoseek database
  • Micro Drivin? wrong loading screen[url]http://www.worldofspectrum.org/infoseekid.cgi?id=0006681[/url] The game shows the compilation release loading screen. Could be that the origina…

    [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0006681[/url]

    The game shows the compilation release loading screen. Could be that the original one does not use one, but I have to check at home.
    Ivanzx Ivanzx January 2013 Infoseek database
<1…15161718192021…34>

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