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  • Zymosis -- WTFPL'ed Z80 Emulation Corebreaking news! i'm back with another useless project: new Z80 emulation core written in pure C! i hear you screaming: "oh, no! WHY?!" let me tell yo…

    ...
    halt
    ld a,(23560)
    cp ' '
    jr nz ...
    Einar Saukas Einar Saukas July 2012 Emulators
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... />
    extern unsigned char lastK(23560); // last pressed key

    Einar Saukas Einar Saukas August 2012 Development
  • Interesting tip to speed up user experience...Hi Folks, I suspect many of you will already know this but it only dawned on me a couple of weeks ago. Whilst trying to improve the speed on my XIN…

    ... reading the keyboard using PEEK 23560 (LAST K) and in MRT ...
    Paddy Coleman Paddy Coleman August 2012 Sinclair Basic
  • How do I detect if key 'H' is pressed in machine code?How do I detect that the key has been pressed? I have been using the IN 239 command for keys 6-0, but dont know how to detech 'H'...

    or when you use 1 single key only and not DI you can use reading 23560 where the last key pressed is stored.

    ld a,(23560) ; lastkey sysvar
    or 32 ; make it lowcase
    cp "h" ; test for H-key
    jr z,hpressed
    Dr BEEP Dr BEEP April 2013 Development
  • How do I detect if key 'H' is pressed in machine code?How do I detect that the key has been pressed? I have been using the IN 239 command for keys 6-0, but dont know how to detech 'H'...

    ... enables interrupts
    ld a,(23560)
    or 32
    cp ...
    mcleod_ideafix mcleod_ideafix April 2013 Development
  • z88dk and im2I set up a minimal IM2 mode so I can draw sprites for a laff [code] #include <string.h> #include <stdio.h> #include <im2.h> #include <stdlib.h> #in…

    ... work. The "extern uchar LAST_K(23560);" syntax places the C variable ... LAST_K onto address 23560, which is where the system ...
    Alcoholics Anonymous Alcoholics Anonymous October 2013 Development
  • New Game: Sun Bucket[IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/loader_zpsbc757e08.gif[/IMG] [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhugh…

    ... on JP 56 (for the 23560 variable), by inserting a custom ...
    R-Tape R-Tape May 2014 Brand new software
  • New Game: Sun Bucket[IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/loader_zpsbc757e08.gif[/IMG] [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhugh…

    ... on JP 56 (for the 23560 variable), by inserting a custom ...
    DenisGrachev DenisGrachev May 2014 Brand new software
  • Detecting flash mode inversionsIs is possible to detect with certainty when flashing characters change from normal to inverted and vice-versa?

    ... ]1 LET z=0: POKE 23560,0: LET z=z+1 ...
    Einar Saukas Einar Saukas November 2014 Development
  • Fast Condition TestingHello my friends, I have been writing some input and string handling routines in BASIC lately - yeah I could write them super fast in C/ASM via z88d…

    Hi Folks,

    On a similar vein I wrote the following general purpose input routine a couple of years back:

    [CODE]100 REM ----------------------
    110 REM XINPUT DEMO
    120 REM \* 2011 PeaSea Software
    130 REM 3.1 18- ...
    Paddy Coleman Paddy Coleman November 2014 Sinclair Basic
  • SkoolKit 5.1SkoolKit 5.1 has been released. SkoolKit is a set of command line utilities for disassembling Spectrum software, into ASM format or into a bunch o…

    ...

    ; Data block at 23560
    @label=LASTK
    b23560 ...

    ; Data block at 23560
    LASTK:
    DEFB 0 ...
    SkoolKid SkoolKid April 2016 Announcements
  • What am I doing wrong here?[code]IF INKEY$=SCREEN$ (21,4) THEN LET SCORE=SCORE+1[/code] It's delivering a positive every time.

    ... by using CODE and PEEK 23560.

    I'm amazed ...
    R-Tape R-Tape May 2016 Sinclair Basic
  • Project: ZX OpusHello my friends, I have been in need of a push lately so I thought if I post some of the work for this project here you guys (and gals) can help me …

    ... 30000

    LAST_K equ 23560 ; Spectrum OS variable area for ...
    Zetr0 Zetr0 March 2017 Software
  • Flicker free animation in BASIC, is it possible ?With all my various noodlings in BASIC and indeed with my so far limited assembly​ I keep coming up with the same issue. How do you do animations wit…

    ... not use INKEY$, but PEEK 23560. This makes the keyboard and ...
    IvanBasic IvanBasic April 2017 BASIC
  • Flicker free animation in BASIC, is it possible ?With all my various noodlings in BASIC and indeed with my so far limited assembly​ I keep coming up with the same issue. How do you do animations wit…

    ... more efficient to check PEEK 23560 than INKEY$ to achieve 'almost ... response to the controls. PEEK 23560 is only slighty slower than ...
    IvanBasic IvanBasic May 2017 BASIC
  • Flicker free animation in BASIC, is it possible ?With all my various noodlings in BASIC and indeed with my so far limited assembly​ I keep coming up with the same issue. How do you do animations wit…

    The trouble I found with PEEK 23560 is that it holds the last value that was pressed until you press something else. Hence my spaceship keeps going left.
    INKEY$ will read 0 if you release the key. But I can change to CODE INKEY$ no probs.
    ivanb303 ivanb303 May 2017 BASIC
  • Flicker free animation in BASIC, is it possible ?With all my various noodlings in BASIC and indeed with my so far limited assembly​ I keep coming up with the same issue. How do you do animations wit…

    ... trouble I found with PEEK 23560 is that it holds the ... why you have to POKE 23560,0 to delete it if ...
    IvanBasic IvanBasic May 2017 BASIC
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... /> [code]100 LET K=PEEK 23560[/code]

    Until now ...
    Paddy Coleman Paddy Coleman September 2017 Sinclair Basic
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ... used elsewhere
    ld hl,23560 ; LAST K system variable
    Paddy Coleman Paddy Coleman September 2017 Development
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ... used elsewhere
    ld hl,23560 ; LAST K system variable
    Ast_A_Moore Ast_A_Moore September 2017 Development
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ... used elsewhere
    ld hl,23560 ; LAST K system variable
    Paddy Coleman Paddy Coleman September 2017 Development
  • Need help with keyboard scanning ?After getting frustrated with learning ASM for a while I'm back into it. The little listing below is using the ROM's PRINT AT routine to draw me a sp…

    ... 144
    INKEY:
    defw 23560
    [/code]

    The ...
    ivanb303 ivanb303 November 2017 Development
  • Need help with keyboard scanning ?After getting frustrated with learning ASM for a while I'm back into it. The little listing below is using the ROM's PRINT AT routine to draw me a sp…

    ... /> [code]
    LAST_K equ $5C08 ; 23560 Sys Var Stores newly pressed ...
    dbolli dbolli November 2017 Development
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