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<1234567…34>
  • FRAMES counter...Hi Folks, I wrote a test program that uses FRAMES to generate a clock. When I tested this within BASin it worked well and kept near perfect time. …

    ...

    [CODE]...
    830 POKE 23560,0:
    REM LAST_K
    Paddy Coleman Paddy Coleman January 2011 Sinclair Basic
  • BASin Problems etc.Hi Folks, Paul has asked me to open this thread to document any outstanding issues that we find within BASin. No guarantees that Paul can/will fix …

    ... ]1000 REM LAST_K
    1010 POKE 23560,0
    1020 LET a ... =PEEK 23560
    1030 IF (a11) AND ... after about 3 repeats PEEK 23560 always returns zero.

    Paddy Coleman Paddy Coleman February 2011 Sinclair Basic
  • Speeding up select processing...Hi Folks, I have the following code in my program and it works fine but is rather "sluggish". I have even moved it to the beginning of the program …

    ... AT t(1),0,,,,:
    POKE 23560,0
    280 LET t ... (2)=PEEK 23560:
    IF PEEK 23672
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ...
    770 REM
    790 POKE p,ATTR (i2,i1+i7 ...
    Paddy Coleman Paddy Coleman August 2011 Sinclair Basic
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    ... code:

    [CODE]220 POKE 23560,0
    230 PAUSE 0 ... :
    LET t2=PEEK 23560
    240 IF t2o) OR ...
    Paddy Coleman Paddy Coleman October 2011 Sinclair Basic
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    ... start I see though.
    poke /peeking that location is just ... K
    220 LET k=23560
    230 REM ATTR P ... Show selected row
    300 POKE p,7: PRINT AT 15 ... )*2: OVER 1
    360 POKE p,86: PRINT AT t1 ... ,1;TAB 31: POKE k,0
    370 PAUSE ...
    Paddy Coleman Paddy Coleman October 2011 Sinclair Basic
  • Auto generated spritesLooking around for some graphics I came across [url]http://blog.disktree.net/?p=19[/url] , one of several such pages. Need the odd 8x8 UDG or two (…

    ... them, or them together and poke into the rom default udg ...
    xor a
    ld (23560),a ;last key pressed
    rst 16
    ld a,(23560)
    or a ;still 0 ... )
    xor a
    ld (23560),a ;ensure we don't ...
    R-Tape R-Tape December 2011 Development
  • Official Basinc thread - Bug reports and other discussionI just released a new BASin fork, basinc. The first official release was V16r2, and today it's r3. it's uploaded to wos archive and alternatively, h…

    ... loop:

    [CODE]100 POKE 23560,0
    110 LET a ... =PEEK 23560: PRINT AT 0,0;a ...
    Paddy Coleman Paddy Coleman April 2012 Sinclair Basic
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    ...
    280 REM
    290 POKE P,ATTR (i2,i0): PRINT ...
    Paddy Coleman Paddy Coleman May 2012 Sinclair Basic
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    ...
    290 REM
    300 POKE P,ATTR (i2,i0): PRINT ...
    Paddy Coleman Paddy Coleman June 2012 Sinclair Basic
  • What is the best way to detect CAPS LOCK?Hi Folks, Not sure what the correct behaviour is here as I do not have access to a real Spectrum. Under BASin, when you press CAPS LOCK on the PC k…

    ... ,,
    130 LET a=PEEK 23560
    140 PRINT AT 0 ... ;a,CHR$ a
    150 POKE 23560,0
    160 GO TO ...
    Paddy Coleman Paddy Coleman July 2012 Sinclair Basic
  • Zymosis -- WTFPL'ed Z80 Emulation Corebreaking news! i'm back with another useless project: new Z80 emulation core written in pure C! i hear you screaming: "oh, no! WHY?!" let me tell yo…

    ...
    halt
    ld a,(23560)
    cp ' '
    jr nz ... timing can be configured using POKE 64868,0 for "early timing ... " or POKE 64868,87 for "late timing".
    Einar Saukas Einar Saukas July 2012 Emulators
  • Detecting flash mode inversionsIs is possible to detect with certainty when flashing characters change from normal to inverted and vice-versa?

    ... /> [CODE]1 LET z=0: POKE 23560,0: LET z=z+1 ...
    Einar Saukas Einar Saukas November 2014 Development
  • Fast Condition TestingHello my friends, I have been writing some input and string handling routines in BASIC lately - yeah I could write them super fast in C/ASM via z88d…

    ...
    290 REM
    300 POKE P,ATTR (i2,i0): PRINT ...
    Paddy Coleman Paddy Coleman November 2014 Sinclair Basic
  • Flicker free animation in BASIC, is it possible ?With all my various noodlings in BASIC and indeed with my so far limited assembly​ I keep coming up with the same issue. How do you do animations wit…

    ... trouble I found with PEEK 23560 is that it holds the ... 's why you have to POKE 23560,0 to delete it if ...
    IvanBasic IvanBasic May 2017 BASIC
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ... ;"X"
    120 POKE 63000,12
    130 POKE 63001,16
    ld hl,23560 ; LAST K system variable
    Paddy Coleman Paddy Coleman September 2017 Development
  • Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…

    ... CLS
    110 POKE 63000,12
    120 POKE 63001,16
    ld hl,23560 ; LAST K system variable
    Paddy Coleman Paddy Coleman September 2017 Development
  • Need help with keyboard scanning ?After getting frustrated with learning ASM for a while I'm back into it. The little listing below is using the ROM's PRINT AT routine to draw me a sp…

    ... 'ENTER', which puts 13 into 23560. This means the program can ... /> It would be better to POKE 23560,0 at the start, then ...
    crunchy_frog crunchy_frog November 2017 Development
  • EliteHave got some problems with Elite. I?m not able to dock, and that?s quite deadly. I remember that there was a cheat to get lots of cash (to buy a doc…

    ... someone knows a really working poke (with an Emulator)
    or ...
    Bernhard Bernhard December 2001 Games
  • Anyone Recognizes This Loader?Hi there! I live in Argentina. I have a -dead by now- CZ Spectrum (a ZX clone made by an argentinian company, Czerweny, which used to make... Excell…

    ... .

    I used to POKE a game before the RANDOMIZE ...
    Marcelo Marcelo November 2001 Sinclair Miscellaneous
  • spectrum mode smiilar to c64?i dont know much about machine code assembler routines, zilch actually to be honest, ive always fiddled with basic on my spectrum, only doing maybe a…

    ... mail, or if Peek n Poke will put them on his ...
    tommy tommy July 2001 Sinclair Miscellaneous
  • a questionwho can tell us the peek-poke address of the ZX Spectrum Ram Top??

    who can tell us the peek-poke address of the ZX Spectrum Ram Top??
    Andy Andy April 2001 Sinclair Miscellaneous
  • CyberunWhat are you supposed to do on Cyberun? I've just been playing it with the help of an infinite shields poke, but I can't work out what to do. I've fo…

    ... help of an infinite shields poke, but I can't work ...
    Anonymous Anonymous May 2002 Games
  • Quiz V - the revenge of D`n`C Ok, 50 quick fire questions.. some cryptic - you`ll have un unravel the clues to get the game name, while others are description of the game. Ther…

    Ok, 50 quick fire questions.. some cryptic - you`ll have un unravel the clues to get the game name, while others are description of the game.
    There are 63 points available this time.

    You can either email your completed answers (along ...
    MatGubbins MatGubbins May 2002 Games
  • Quiz VI - Trident on VESA Local Bus.... Something to keep everyone busy while Arjun sorts out his caboodle of questions.... Ok, 12 quick fire questions.. Some cryptic - you`ll have to un…

    ... in a 128k Spectrum?
    Poke ?,?
    (1 point)

    MatGubbins MatGubbins June 2002 Games
  • SPIN V0.2 Now Available[Standard CSS cut'n'paste message] Hi all! Well, again another update, but we think this one's well worth it. There's numerous additions and fixes,…

    ... zip".
    Added Direct POKEing - POKE database support will be along ...
    Dunny Dunny June 2002 Emulators
  • Sharopolis's QuizHere you are folks, My quiz, edutainment at its best. This is the first quiz I've compiled so sorry if its too easy or hard or whatever. Some of the…

    ... />
    5. Pause Poke Next Rand And Poke Next Rand Gosub Rem ...
    Sharopolis Sharopolis July 2002 Games
  • A moron asks a question about Multiface POKEsI've just got a multiface, and I want to type in a poke for a game that goes like: POKE 36301,201 How do I do that? In what way do I use the multifa…

    I've just got a multiface, and I want to type in a poke for a game that goes like:
    POKE 36301,201

    How do I do that? In what way do I use the multiface to make the POKE work?
    Spector Spector July 2002 Games
<1234567…34>

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