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<123>
  • POKE 23610,5 brings Error 6 number too big - but 23610 and 5 are normal range numbers?!I´m doing a POKE 23610,5. This gives me an Error 6: Number too big. But 23610 and 5 are numbers in correct range?!

    I´m doing a POKE 23610,5.

    This gives me an Error 6: Number too big.

    But 23610 and 5 are numbers in correct range?!
    Luzie Luzie March 2018 Sinclair Miscellaneous
  • So... you want to format your 3.5" as 720K eh?Well, i've been trying to get hold of an application to make proper use of my 3.5" +3 floppy disks but i haven't been able to find any. I stumbled up…

    ... /> PUSH AF
    LD IY,23610 ; Restore registers and original IY ...
    NaMcO NaMcO December 2008 Development
  • Obtuse One-LinerFollowing a request in another thread, this could almost be crammed into one line. It uses a simple ON ERR CONTINUE to give a continuous display. [c…

    Following a request in another thread, this could almost be crammed into one line.
    It uses a simple ON ERR CONTINUE to give a continuous display.

    [code]
    10 INK RND*6
    20 IF RND
    Geoff Geoff May 2010 Sinclair Basic
  • +3 assembler questionI was wondering if anyone could give any suggestions as to how to get this bit of code working on the +2A/+3 in 128k mode. It works on the +128k/+2 i…

    ... (23616),A
    LD A,(23610) ;save ERR_NR error code
    LD A,$ff
    LD (23610),A ;ERR_NR - reset error code ...
    Battle Bunny Battle Bunny August 2010 Sinclair Basic
  • quick - Zx80 ASM questionWhile I am ploughing through lots of ASM listings, one of my earlier adaptation attempts surprised me [B][asm code][/B] [code] org 32768 start: ld…

    ... CLEAR 32767
    20 POKE 23610,255
    30 LOAD "" CODE ...
    Zetr0 Zetr0 May 2011 Development
  • A "generic" loader for +3(e)I've made this loader for 128k games in +3DOS. [CODE]dos_open equ 262 dos_close equ 265 dos_abandon equ 268 dos_read equ 274 dos_write equ 277 dos_s…

    ... to BASIC
    ld iy,23610 ; restoring iy so it points ...
    Zup Zup December 2013 Development
  • Ghosts n' Goblins loaderI'm trying to put Ghosts n' Goblins onto a +3 disk but struggling to understand the mc loader. Basic loader [code] ink 7 : clear 25000 : load "" cod…

    ... , 0
    65437: LD IY, 23610
    65441: POP BC
    Speccy_James Speccy_James February 2014 Development
  • Automating creation of multi-part .tap filesI'm experimenting with Zeus (Windows cross-assembler not the native one) because it has source debugging. So far it looks very promising. Up unti…

    ... CLEAR 32766
    20 POKE 23610,255
    30 LOAD "JPowerJ ...
    colonel32 colonel32 December 2016 Development
  • Using BASIC from Machine CodeHi Folks, Came across a very interesting article by Toni Baker in Your Spectrum: http://www.users.globalnet.co.uk/~jg27paw4/yr11/yr11_66.htm …

    ... /> CALL 5808
    LD A,(23610)
    CP 255
    JP ...
    Paddy Coleman Paddy Coleman August 2017 Development
  • Is the IY register used by the spectrum rom?Hi I've been writing a sprite routine and have noticed that the sprite data gets corrupted at some points. I have no idea why and can only guess tha…

    Whenever interrupts are enabled, IY [B]must[/B] point to ERR_NR (23610,#5C3A)...
    robert@fm robert@fm December 2004 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... POKE 23609,100.

    * 23610 ERR_NR

    Controls error ... or NEW. You can POKE 23610 to generate an error to ... end a program with POKE 23610,3. This would not work ... a program, only then is 23610 looked at to determine what ...
    na_th_an na_th_an April 2005 Development
  • Disable BREAK 128 basicDoes anyone know how to prevent BREAK in 128k basic?

    ... on adress 23613(SP) and 23610(NR) in 48K)

    FRGT/10 FRGT/10 July 2005 Sinclair Basic
  • How times change!PHP error message:- [quote] Warning: Unknown(): Your script possibly relies on a session side-effect which existed until PHP 4.2.3. Please be advise…

    The ZX80 and ZX81 displayed errors such as F/1280.

    The Speccy displayed errors such as "T ? 1982 Sinclair Research Ltd, 0:1".

    (That particular message was the result of POKE 23610,28 -- great fun.)
    robert@fm robert@fm December 2005 Chit chat
  • ANN: midi2ay 0.1Well, here's the MIDI-to-AY converter I promised. I've named it "midi2ay" (original name eh?) [url="http://es.geocities.com/qllaria/midi2ay/midi2ay-…

    ... set to 63 (also IY=23610 and HL'=10072, but your ...
    pissedbob pissedbob December 2005 Development
  • What should be the base address to set for my codeHi, I am new here and I have a simple question but one which I have not found an answer to. When I am developming my programs what should I set th…

    ... position - 1]
    20 POKE 23610, 255
    30 LOAD "" CODE ...
    NotFound NotFound April 2006 Development
  • #speccy - I can't log onIs there some problem with the astrolink chat server as I've been trying to connect to it for the last 30 minutes with no luck. :( Necros.

    ... , e.g. the message "poke 23610,28" used to cause sirclive ...
    robert@fm robert@fm April 2006 Sinclair Miscellaneous
  • #speccy - I can't log onIs there some problem with the astrolink chat server as I've been trying to connect to it for the last 30 minutes with no luck. :( Necros.

    ... , e.g. the message "poke 23610,28" used to cause sirclive ...
    Daren Daren April 2006 Sinclair Miscellaneous
  • Interface 1 DetectionThere are two assembler methods of detecting an IF1 published on Jonathan Harston?s webpage [url]http://www.mdfs.net/Info/Comp/Spectrum/ProgTips/Int…

    ... :1" message why not POKE 23610,49 ...
    jp jp May 2006 Development
  • Oh so BRIGHT!What is the SLOWEST way to change the attribute area to BRIGHT? It has to be legit! No meaningless instructions or doing stuff for the sake of it. …

    ... sp,iy
    ld iy,23610
    ei
    pop bc ...
    Woody Woody November 2006 Development
  • Little BASIC gameTry to make all standard BASIC-errors and tell us how you did it. Not allowed i.e. : PRINT USR 1362 D - Break cont-repeats but ok 10 GO TO 10 RU…

    POKE 23610,28

    T ? 1982 ...
    robert@fm robert@fm July 2007 Sinclair Basic
  • Little BASIC gameTry to make all standard BASIC-errors and tell us how you did it. Not allowed i.e. : PRINT USR 1362 D - Break cont-repeats but ok 10 GO TO 10 RU…

    [QUOTE=robert@fm;200996]POKE 23610,28

    T ? 1982 ...
    BloodBaz BloodBaz July 2007 Sinclair Basic
  • Little BASIC gameTry to make all standard BASIC-errors and tell us how you did it. Not allowed i.e. : PRINT USR 1362 D - Break cont-repeats but ok 10 GO TO 10 RU…

    In that spirit: POKE 23610,93 produces :

    [code]
    F ####N!-0:1
    [/code]

    Which might be what you'd say if you got that error :-)

    Cheers, Simon
    hldswrth hldswrth July 2007 Sinclair Basic
  • Little BASIC gameTry to make all standard BASIC-errors and tell us how you did it. Not allowed i.e. : PRINT USR 1362 D - Break cont-repeats but ok 10 GO TO 10 RU…

    ... ;201342]In that spirit: POKE 23610,93 produces :

    [code ...
    robert@fm robert@fm July 2007 Sinclair Basic
  • IY RegisterIve got a really bizarre bug, and I have only just started using the IY register. I seem to remember reading somewhere in a programming book, to neve…

    It needs to be loaded with 23610 before you return to BASIC.

    Yes, an assembly listing would be nice so we can help and give a few pointers (sic).
    rich_chandler rich_chandler September 2007 Development
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  • POKE 23610,5 brings Error 6 number too big - but 23610 and 5 are normal range numbers?!I´m doing a POKE 23610,5.<br /> <br /> This gives me an Error 6: Number too big.<br /> <br /> But 23610 and 5 are numbers in correct range?!

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