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New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…
... what is printed.
* 23611 FLAGS
This system ... variable) and bit 5 of 23611 (FLAGS) is set to indicate ... -
How to detect 48k modeHow can you detect if a 128k machine is in 48k mode (from an emulation point of view, not via BASIC or machine code)? Checking the current rom? But …
... it is bit 4 at 23611, which is reset in 48K ... -
Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…
... BASIC Flag's
sysvar 23611 FLAGS, BIT 4
..,,.. 23658 ... -
Prince of Persia in an actual Spectrum?Prince of Persia is one the best games programmed for our Speccy in the last 10 years, but I think originally was written for TR Dos, although there …
... tried setting the bit in 23611, but it wasn't enough ... -
Prince of Persia in an actual Spectrum?Prince of Persia is one the best games programmed for our Speccy in the last 10 years, but I think originally was written for TR Dos, although there …
... tried setting the bit in 23611, but it wasn't enough ... -
"Floating" AY registersWhile I was working on some AY sample-related stuff, it occurred to me that with the AY port not being completely decoded, it would be a handy CPU-ti…
... too if bit 4 of (23611) is set. It may be ... -
Russian Translations...As i have once again been reminded (by the "Homebrew games" thread), there are some funky looking Russian games that I can't play due to not understa…
[QUOTE=FrankT;361395]For +2A +3, I don't know.[/QUOTE]
Try clearing bit 4 of (23611). A simple RES 4,(IY+1) if IY holds its normal value :)
Edit: Preferably before the interrupts are enabled. -
Russian Translations...As i have once again been reminded (by the "Homebrew games" thread), there are some funky looking Russian games that I can't play due to not understa…
... ]Try clearing bit 4 of (23611). A simple RES 4,(IY ... -
yie ar 128k on a real spectrumIs there any way to play yie ar 128k on a real spectrum. whenever i create a wav with k7zx it crashes after level 1. Also if i create a tzx with z80…
... ! 23388 has the value 106. 23611 is at 255!!! it's ... -
Converting games from tap to dskHi to all from Greece, Being an old Speccy user and now owner of most models of Spectrum (48k , 48k+ , 128K, +2 grey and +3) , I desided to salvage m…
... bit 5 of sys var 23611, if it's set (ie ... mode resets bit 5 of 23611, so this becomes a non ... -
New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …
To solve the corrupted screen in 128K mode, just add this poke at the top of your program:
[code]POKE 23611,205[/code]
Will enable T and U in graphics mode in 128K mode. -
New Game and HelloHi All, Long, long time lurker and contributor (hardware index, PiMan files etc..) but having been quiet for a few years I thought I might register. …
... program:
[code]POKE 23611,205[/code]
Will ... -
Howto paint a squared zone of the screen ?You know what guys ? i begin to love this languaje. Cant understand why not put more effort on the 80's to learn it :( because it is really speedy. …
... involves two variables (iy+1=23611) updated with default IM1 interrupt ... signaled by bit 5 of 23611. It is the sort of ... -
Supertest 128 - Loader QuestionI wonder if someone could explain (in simple terms please) :) , the purpose of the switch code. I see what is doing (going to 48k mode via spectrum)…
... replacing line 6 with POKE 23611,128 and then skipping the ... -
Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.
... POKE
[code]POKE 23611,205[/code]
After ... -
PFlagsIs there an explantion somewhere of what bits mean what in the printing flags? 1 23658 FLAGS2 More flags. 1 23693 ATTR P Permanent current col…
... =1]-------------------------------[/SIZE]
[SIZE=1]23611 FLAGS [/SIZE][SIZE=1]5C3B ... -
question re. STR$ bugCould someone point me to whereabouts in the ROM this goes wrong? [code]PRINT PAPER 5;1;STR$ 234[/code] (Only the "1" prints in cyan.) It's not the m…
... LastK flag (bit 5 of [23611]) being set prior to the ... doesn't clear bit 5, [23611] before the first test after ... -
Switching 48/128 modes within a BASIC programI'm not sure what use this would be; ie. being able to switch between 48k and 128k modes and back again from within a continuously running BASIC prog…
...
2000 LET flags=PEEK 23611: LET bit4=INT (flags/16 ...