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<1234567…34>
  • Happy Birthday RND !Have a good one! :)

    Have a good one! :)
    deadpan666 deadpan666 June 2014 Chit chat
  • Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…

    ... b: LET g(i,j)=RND*x>e: NEXT j ...
    Shaun.Bebbington Shaun.Bebbington September 2014 Sinclair Basic
  • Boomshine in SpecBASHere's a little game called "Boomshine": [url]http://www.k2xl.com/games/boomshine/[/url] It's a really nice, relaxing puzzle game about exploding b…

    ... 80 LET blobs(f,7)=RND*360: PALETTE HSV f,blobs ... : LET blobs(f,2)=RND*(SCRw-2*blobs(f,1 ... 1): LET blobs(f,4)=(RND*(maxspeed-minspeed))+minspeed: LET ... blobs(f,5)=(RND*(maxspeed-minspeed))+minspeed: LET blobs ... )=0
    100 IF RND>=.5 THEN LET blobs ...
    Dunny Dunny November 2014 Sinclair Basic
  • RANDOMIZE - still not sure what it does...Whenever I wish a random number I use RND like: 10 LET a=RND*100 20 PRINT a 30 GO TO 0 and "a" will truly be random. But if is do the following: …

    ... a random number I use RND like:

    10 LET ... a=RND*100
    20 PRINT a ... RANDOMIZE
    10 LET a=RND*100
    20 PRINT a ... number
    10 LET a=RND*100
    20 PRINT a ...
    princm princm January 2015 Sinclair Basic
  • Raycasting (3D Games!) with SpecBAS<div><font face="Arial, Verdana"><span style="font-size: 13.3333330154419px; line-height: normal;">Here's one I wrote just recently. I wanted to see …

    Here's one I wrote just recently. I wanted to see if SpecBAS can handle a raycasting engine - which doesn't mean doom-style texture mapping (though I may try that later!) but a rather nice algorithm that matches nicely up with the old "3D Maze" games you ...
    Dunny Dunny May 2015 Sinclair Basic
  • Chompston Mazes in SpecBASAfter the discussion in ASH-II's Pacman thread, I checked out the link there about generating 2D Pacman style mazes. This one was quite good fun, …

    ... d=INT(mind+INT(1+(RND*(maxd-mind)))/2)*2
    LET x=3+(INT(RND*((mw-4)/2))*2),y ... =3+(INT(RND*((mh-4)/2))*2):
    RND*3)+2,e$="1234":
    LET a=1+RND*LEN e$,d$=d$+CHR ...
    Dunny Dunny October 2015 Sinclair Basic
  • Help With AY Music Program in BASICHi, last year I started writing a BASIC program for making and recording AY Music. I thought it would be easier than learning how to use Soundtracker…

    Hi, last year I started writing a BASIC program for making and recording AY Music. I thought it would be easier than learning how to use Soundtracker but, in the end - I just learned how to use Soundtracker anyway (Thanks to ZXF for those tutorials!).
    RetroPhase2014 RetroPhase2014 December 2015 Sinclair Basic
  • Mr. Jido makes some noiseA little something to analyse and discuss for you. [code] ORG 60000 ; RND Generator: RND LD HL,EARTH LD A,(WIND) ADD A,L LD …

    ... 60000

    ; RND Generator:

    RND LD HL,EARTH
    DESTROY PUSH BC
    CALL RND
    POP BC
    DJNZ ...
    Andy Schraepel Andy Schraepel December 2015 Development
  • 140 characters Basic game contestHey there, I've announced a new micro contest on my blog (in Czech language only). However, it might be interesting also for the non-Czech/Slovak …

    Hey there,

    I've announced a new micro contest on my blog (in Czech language only). However, it might be interesting also for the non-Czech/Slovak speaking people like most of you (I guess ;-) )

    The contest is about making a ...
    Factor6 Factor6 May 2016 Sinclair Basic
  • Simple Pattern GeneratorI'm pretty happy with this so very simple. 10 LET s=RND*16: FOR x=16384 TO 23296 STEP s 20 PRINT AT 0,0;s 30 POKE x,170 40 NEXT x

    I'm pretty happy with this so very simple.
    10 LET s=RND*16: FOR x=16384 TO 23296 STEP s
    20 PRINT AT 0,0;s
    30 POKE x,170
    40 NEXT x
    ivanb303 ivanb303 October 2016 Sinclair Basic
  • Arrays in BASICHi so I'm making this crappy game and I wanna store the screen positions of some UDGs in in a 50x2 array cause I have 50 characters. So I made the ar…

    ... LET a(n,1)=INT(RND*30)
    40 LET a ... (n,2)=INT(RND*24)
    50 NEXT n ...
    ivanb303 ivanb303 October 2016 Sinclair Basic
  • Where does the the Spectrum store the PLOT position ?So try this and it works just fine. The Spectrum must store the PLOT position somewhere as the line moves along. I'm sure someone knows where this is…

    ... 0,0
    20 DRAW RND*20,RND*20
    30 GO ...
    ivanb303 ivanb303 December 2016 Sinclair Basic
  • A game from an other machine.if someone interesting, this is a game I created in 1989. this is the basic source, maybe somebody can convert to specy. An image: http://www.ep128.…

    ... 6,STYLE 77,PITCH 55+RND(10),LEFT 40,RIGHT 40 ...
    endi endi June 2017 Sinclair Basic
  • New BasinC v1.7 I was away from sinclair scene for a long time, I cannot find any time to log on to wos forums. I hope everybody is doing well here. As many of…

    ... printing first keywords correctly (eg. RND/SPECTRUM).
    // Fixed - File dialogs ...
    Arda Arda November 2017 Sinclair Basic
  • "Monty Hall" problem in Spectrum BasicFollowing a rather odd conversation with my wife regarding the probability puzzle "[url="https://en.wikipedia.org/wiki/Monty_Hall_problem"]The Monty …

    ...
    160 LET c=INT (RND*3)+1
    170 LET ...
    200 LET d=INT (RND*3)+1
    210 PRINT ...
    240 LET m=INT (RND*3)+1
    250 IF ...
    mroshaw mroshaw April 2018 Sinclair Basic
  • LOADING screen ?Ok, so - I accidentally decided to make some improvements on my 25year old BASIC text game 'Graveyard Nights' ...I used SPIN to muck about with the …

    ... . Oh - also - on emulation the RND statements play out the same ...
    retromad retromad June 2018 BASIC
  • Short unattended type-in'sThis follows a similar topic on the BBC/Acorn forum (said topic can be found [url="https://stardot.org.uk/forums/viewtopic.php?f=2&t=14919"]here[/url…

    ... .25
    30 LET a=(RND*768)+22528
    40 POKE ...
    spider spider July 2018 Sinclair Miscellaneous
  • Getting an even random numberWhat would be the best, simplest way to do this ? I was thinking of say: A = RND*100 Then a conditional along the lines of: IF A / 2 <> I…

    ... of say:

    A = RND*100

    Then a ...
    spider spider November 2018 Sinclair Basic
  • 'Mike's' moon lander in SpecBAShttps://youtu.be/1mjwLD6juB8 As modified and turned into a video by Dunny. I put my name in single quotes because it really is only thanks to Dunn…

    ... ,y+16;ink 10+(int(rnd*1.5)*4);"^"
    55 ...
    mik3d3nch mik3d3nch September 2019 Sinclair Basic
  • Randomised data samplingHere is something that could be written in BASIC, if anyone is interested. Lets say we want to sample a subset of a larger population, we can do t…

    ... /> 20 POKE poptab+n, INT (RND * 4)
    30 NEXT n ...
    dmsmith dmsmith April 2020 Sinclair Basic
  • How to write a simple BASIC* horizontal scrolling game (Tutorial) [b]How to write a simple BASIC* horizontal scrolling game[/b] In this tutorial, we will be talking about how to write a simple BASIC* horizont…

    ... 60000
    300 PRINT AT RND*20,30;"*"
    900 GO ... : ";s;
    300 PRINT AT RND*20,30;"*"
    400 LET ...
    Timmy Timmy September 2020 Development
  • Computer Haiku (converted from C64)[url=https://archive.org/details/Computer_Haiku_1983_CES]Here's the original C64/PET program - "Computer Haiku" by Commodore Educational Software, 19…

    ... thought it unnecessary to PEEK 23672 (the Spectrum's equivalent) and ...
    The Mighty Dopethrone The Mighty Dopethrone September 2020 Sinclair Basic
  • Elon Musks's Blastar (Conversion)Back in 1984, the 12 year old Elon Musk wrote a rudimentary video game for his SpectraVideo SV-328 (another Z80 Microcomputer) [url="https://www.t…

    Back in 1984, the 12 year old Elon Musk wrote a rudimentary video game for his SpectraVideo SV-328 (another Z80 Microcomputer)

    [url="https://www.theverge.com/2015/6/9/8752333/elon-musk-blastar-pc-game"]https://www.theverge.com/2015/6/9/ ...
    Snial Snial November 2020 Sinclair Basic
  • Textured Scanline Flood Fill for ZX Spectrum 48KPity that it's quite hard to contribute code to WoS in a straightforward manner. Recently, I have created a textured/hatched fill M/C routine for the…

    ... br /> 110 LET x=40+RND*176
    120 LET ... y=40+RND*95
    130 LET ... r=10+RND*30
    140 CIRCLE ... pattern
    310 IF RND>0.8 THEN GO ... LET o=15624+8*INT(RND*30)
    330 REM ... br /> 410 LET c=56+RND*7
    420 POKE ...
    Volker Volker February 2021 Software
  • Loading Bars - Rnd USR cmd ?Morning, Just a quick question - messing about with basic and all those years back I seem to remember a way to create loading bars with a RANDOMISE …

    Morning,
    Just a quick question - messing about with basic and all those years back I seem to remember a way to create loading bars with a RANDOMISE USR command with a certain value.
    Does anyone remember this or perhaps I am "miss-remembering" ...
    Harvey Harvey March 2021 Sinclair Basic
  • Loading Bars - Rnd USR cmd ?Morning, Just a quick question - messing about with basic and all those years back I seem to remember a way to create loading bars with a RANDOMISE …

    Morning,
    Just a quick question - messing about with basic and all those years back I seem to remember a way to create loading bars with a RANDOMISE USR command with a certain value.
    Does anyone remember this or perhaps I am "miss-remembering" ...
    Harvey Harvey March 2021 Sinclair Basic
  • Loading Bars - Rnd USR cmd ?Morning, Just a quick question - messing about with basic and all those years back I seem to remember a way to create loading bars with a RANDOMISE …

    Morning,
    Just a quick question - messing about with basic and all those years back I seem to remember a way to create loading bars with a RANDOMISE USR command with a certain value.
    Does anyone remember this or perhaps I am "miss-remembering" ...
    Harvey Harvey March 2021 Sinclair Basic
<1234567…34>

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