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Search Again :: Adv Search 133 results in 0.000s
<12345>
  • Poke 23739,111So, I'm looking at some of my old loaders (BASIC stuff) to work out how I got the display to not corrupt on loading code. It's the old POKE 23739,111…

    ... . It's the old POKE 23739,111 trick.

    Very ...
    icabod icabod October 2007 Sinclair Basic
  • What does this mean ?Err... sorry for putting out a stupid question like this, but I'm a little confused about what "Master Disk" means. I've a whole load of DSKs with …

    ... the original TZX (no POKE 23739,111, only ROM loader, etc ...
    GOC GOC June 2003 Sinclair Miscellaneous
  • Bug on Cronosoft's Dead or AliveI can't believe this wasn't spotted before... I was recently puzzled to read a couple of reports of a bug on Cronosoft's Dead or Alive and as the pr…

    ... replacing OVER 1 with POKE 23739,111.

    Sorry about ...
    jonathan jonathan July 2003 Games
  • Breakpoints and other questionsSome games have LDIRs, LDDRs, ANDs and XORs before they jump to the real start address (and some other stuff that I don't understand yet). If I want …

    ... clear 24999 : load "" screen$ : poke 23739,111 : load "" code: ink 7 ...
    zxbruno zxbruno June 2008 Emulators
  • Daton Software Info ?Hi folks, Does anyone know more about Daton Software: http://www.worldofspectrum.org/infoseekpub.cgi?regexp=^Daton+Software$ We currently only have…

    ... also did a POKE VAL "23739",CODE "o" command to supress ...
    Andrew Barker Andrew Barker October 2008 Infoseek database
  • Request for help (Z80 gigascreen loader)Although I'd attempted to stick to keeping things simple in Image to ZX Spec now I've implemented Gigascreen (8x8 only) I've found the BASIC Gigascre…

    ... top 16k
    320 POKE 23739,111
    330 LOAD ""CODE ... page 7
    340 POKE 23739,244
    350 PAUSE A ... top 16k
    370 POKE 23739,111
    380 LOAD ""CODE ... page 5
    390 POKE 23739,244
    400 GO TO ...
    brownb2 brownb2 February 2011 Development
  • LOAD "" CODE in machine code/store 128 bank dataHow do you LOAD "" CODE from machine code? I have written the following MC routine that fits into a REM statement in a basic program. I want to cal…

    ... /> ld a,111
    ld (23739),a ;hide loading messages
    ld a,244
    ld (23739),a ;restore print

    daveysludge daveysludge October 2014 Development
  • mkloader - compressed loading screen makerI made a new tool, available on my github at: [url="https://github.com/jarikomppa/speccy"]https://github.com/jarikomppa/speccy[/url] The tool gene…

    ... 32767 : RANDOMIZE USR 23759 : POKE 23739,111 : LOAD ""CODE : RANDOMIZE USR ...
    Sol_HSA Sol_HSA December 2015 Announcements
  • converting sna to tapsince i'm struggling to find a simple sna to tap converter that works fine on gnu/linux, i'm about starting to code one on my own (using a scripting …

    ... "24575"
    20 poke val"23739",val"111": rem poke hide ...
    nitrofurano nitrofurano April 2019 Development
  • Fake screenshots? No - now it's REAL screenshotsOk then. A few weeks ago I said I will show You the new gfx-mode of Speccy and - here it is: [url="http://republika.pl/hooy_prg/hprg.zip"]http://rep…

    ... and autorewind oing a poke 23739,111 and looping a Load ...
    Amigo Amigo March 2003 Sinclair Miscellaneous
  • Anarchy (from Hewson) Level Data?Does anyone here have the ability to get hold of the data for all the levels in this game, as I am interested in remaking it for the pc. I can only …

    ... CLEAR 32767
    40 POKE 23739,82: POKE 23740,0
    Amigo Amigo July 2003 Games
  • Invisible loading screenI can't remember how this is done (I did it years ago but can't remember how). When loading a screen$ from basic you can see the lines being display…

    I always used POKE 23739,82: POKE 23740,0
    Paul van der Laan Paul van der Laan March 2005 Development
  • Screen damaged while loadingI've written a simple Spectrum game and did a loading screen for it and now i'm trying to put it together into tzx file. My Basic loader is really s…

    Yes. Use:

    POKE VAL "23739", CODE "o"

    VAL and CODE statements make the expression shorter in terms of bytes in memory.
    baze baze July 2005 Development
  • Screen damaged while loadingI've written a simple Spectrum game and did a loading screen for it and now i'm trying to put it together into tzx file. My Basic loader is really s…

    Or use: POKE 23739,82: POKE 23740,0

    The other example above can sometimes cause trouble with the display after loading.
    Paul van der Laan Paul van der Laan July 2005 Development
  • Screen damaged while loadingI've written a simple Spectrum game and did a loading screen for it and now i'm trying to put it together into tzx file. My Basic loader is really s…

    ... , baze wrote:
    POKE VAL "23739", CODE "o"
    VAL and ...
    wilsonsamm wilsonsamm July 2005 Development
  • Screen damaged while loadingI've written a simple Spectrum game and did a loading screen for it and now i'm trying to put it together into tzx file. My Basic loader is really s…

    ... , baze wrote:
    POKE VAL "23739", CODE "o"
    VAL and ...
    Dr BEEP Dr BEEP July 2005 Development
  • Help with loading knowledgeHi. I'm new to spectrum coding and have a few questions to do with how the spectrum loads programs. You press LOAD "" and play the tape, and it find…

    ... to use

    POKE 23739,82: POKE 23740,0
    Ian Hamilton Ian Hamilton September 2005 Development
  • Help with loading knowledgeHi. I'm new to spectrum coding and have a few questions to do with how the spectrum loads programs. You press LOAD "" and play the tape, and it find…

    [quote]
    POKE 23739,82: POKE 23740,0
    ...
    Jonathan Harston Jonathan Harston September 2005 Development
  • Help with loading knowledgeHi. I'm new to spectrum coding and have a few questions to do with how the spectrum loads programs. You press LOAD "" and play the tape, and it find…

    ... command)?
    [/quote]
    POKE 23739,111
    But I don ...
    Paul van der Laan Paul van der Laan September 2005 Development
  • Help with loading knowledgeHi. I'm new to spectrum coding and have a few questions to do with how the spectrum loads programs. You press LOAD "" and play the tape, and it find…

    ... command)?
    [/quote]
    POKE 23739,111

    That sounds ...
    mulder mulder September 2005 Development
  • Avoid "Program:" and "Bytes:" messagesI converted some original +D programs into TZX files. That works fine, but I'm worry about the "Program:" or "Bytes:" messages of the program blocks …

    put

    POKE 23739,111

    after LOAD "" SCREEN$

    When your program is done loading you should default back and POKE 23739,244 especially if you're using +2 Basic and up.
    Sadako Sadako September 2005 Sinclair Basic
  • Convert Screen to TAPHow do I take the screen display and save it as a tap (I am basically trying to create 3 taps, one for the basic loader, one for the screen, and one …

    POKE 23739,82: POKE 23740,0

    See [url="http://www.worldofspectrum.org/forums/viewtopic.php?topic=10360&forum=11"]this thread[/url] for more information.

    Necros.
    Ian Hamilton Ian Hamilton December 2005 Development
  • Loading Screen ProblemI am putting together files on a tape that my game needs. The problem that I have is that after loading the "loading screen", the image is spoilt by …

    ... off PROGRAM: / BYTES:
    POKE 23739,111

    Turn on ... PROGRAM: / BYTES:
    POKE 23739,244

    I can ...
    xfa84 xfa84 August 2006 Development
  • How to save TZXGreetings to all. I am starting to move on from just games into some testing of home made programs. Although I could have done that in ancient tapes…

    ... 0: CLS
    3 POKE 23739,111: LOAD ""CODE 32768: RANDOMIZE ...
    FrankT FrankT October 2006 Emulators
  • Question about digitized sound and videoI searched the forums and couldn't find the answer, so here it goes. Regarding digitized sound: I remember reading an article long ago about a vid…

    Here is the code I prepared for flashloading... Hides file names also...

    [code]
    5 PAPER 7: BORDER 7: CLS
    10 POKE VAL "23739",CODE "o"
    15 LOAD ""SCREEN$
    20 PAUSE 1
    30 GO TO 15
    [/code]
    Arda Arda January 2007 Development
  • Question about digitized sound and videoI searched the forums and couldn't find the answer, so here it goes. Regarding digitized sound: I remember reading an article long ago about a vid…

    Yep, poke 23739,111 is the way to ...
    zxbruno zxbruno January 2007 Development
  • Screen$ disappearanceGreetings to all developers :D As you know, I have been playing around with Professional Adventure Writer and was making a few tests in the adventur…

    Put a POKE 23739,111 before any load commands ...
    FrankT FrankT March 2007 Development
  • Screen$ disappearanceGreetings to all developers :D As you know, I have been playing around with Professional Adventure Writer and was making a few tests in the adventur…

    ... LOAD "" SCREEN$
    40 POKE 23739,111: LOAD "" CODE
    50 ...
    alban lusitanae alban lusitanae March 2007 Development
  • Screen$ disappearanceGreetings to all developers :D As you know, I have been playing around with Professional Adventure Writer and was making a few tests in the adventur…

    ... start appearing again do POKE 23739,244.
    Suppose I could ...
    FrankT FrankT March 2007 Development
  • hiding file names while loadinghello, i just found my old home grown game Bubble Bobble The Adventure in original form, so i'm trying to convert it from TR-DOS to TZX for submitti…

    According to [url=http://www.worldofspectrum.org/forums/showpost.php?p=166615&postcount=25]this post[/url], the magic required is [b]POKE 23739,111[/b].
    JamesW JamesW May 2007 Sinclair Basic
<12345>

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