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Search Again :: Adv Search 133 results in 0.000s
<12345>
  • hiding file names while loadinghello, i just found my old home grown game Bubble Bobble The Adventure in original form, so i'm trying to convert it from TR-DOS to TZX for submitti…

    ... magic required is [b]POKE 23739,111[/b].[/QUOTE]

    abelenki abelenki May 2007 Sinclair Basic
  • Death Pit PreservationClive Townsend has found his Death Pit tape and cassette inlay.... He also had a microdrive cartridge apparently containing the game... What's the b…

    ... : CLEAR VAL "24999": POKE VAL "23739",CODE "o": LOAD ""SCREEN$ : POKE ... 2

    The POKE 23739,o stops the screen from ...
    Andrew Barker Andrew Barker October 2007 MIA/STP/SDP
  • Poke 23739,111So, I'm looking at some of my old loaders (BASIC stuff) to work out how I got the display to not corrupt on loading code. It's the old POKE 23739,111…

    ... ..?)

    I used POKE 23739,111 too for hiding the ... up.

    However, POKE 23739,82: POKE 23740,0 worked ...
    Paul van der Laan Paul van der Laan October 2007 Sinclair Basic
  • Poke 23739,111So, I'm looking at some of my old loaders (BASIC stuff) to work out how I got the display to not corrupt on loading code. It's the old POKE 23739,111…

    [quote=Paul van der Laan;219382]However, POKE 23739,82: POKE 23740,0 worked perfectly.[/quote]
    That's the one I used to use. :)
    Ian Hamilton Ian Hamilton October 2007 Sinclair Basic
  • Poke 23739,111So, I'm looking at some of my old loaders (BASIC stuff) to work out how I got the display to not corrupt on loading code. It's the old POKE 23739,111…

    ... is the word held at 23739.

    What the pokes ...
    icabod icabod October 2007 Sinclair Basic
  • Saving a complete SCREEN$ in BASICI'm trying to save a SCREEN$ to a tape file (basically the original data is in a .tzx file that I'm trying to save in a .tap format) but the problem …

    ... similar to the old "POKE 23739,111" trick. What that did ...
    icabod icabod April 2008 Sinclair Miscellaneous
  • Step by step instructions for putting PGD games together needed.I'm a bit thick, almost as a thick brick, and slightly dumber than the official definition of dumb. So, bear with me but please help me out. I need…

    ... CLEAR 24575: LOAD ""SCREEN$: POKE 23739,111: LOAD ""CODE : RANDOMIZE USR ...
    jonathan jonathan September 2008 Games
  • "POPIE" Spectrum Game from 1984While trying out some old microdrive carts on my real Speccy I came across this game which I had written on the loading menu as "never released". It…

    ... from working:
    POKE VAL "23739",CODE "o"

    Fortunately ... needed to add a POKE 23739,244 to the next BASIC ...
    Andrew Barker Andrew Barker May 2009 MIA/STP/SDP
  • BASin Loading ScreensHi all, I've got a code for a program from the 2nd Issue of INPUT magazine and I wanted to create a loading screen for it. I've tried making the scre…

    ... 7: INK 7: CLS:POKE 23739,111
    20 LOAD ""SCREEN ... Program will restore the POKE 23739 back to 244. I think ...
    LCD LCD July 2009 Sinclair Basic
  • BASin Loading ScreensHi all, I've got a code for a program from the 2nd Issue of INPUT magazine and I wanted to create a loading screen for it. I've tried making the scre…

    ... 7: INK 7: CLS:POKE 23739,111
    20 LOAD ""SCREEN ... Program will restore the POKE 23739 back to 244. I think ...
    speccyfan1945 speccyfan1945 July 2009 Sinclair Basic
  • What are the keys for Penetrator?Q - Up, A- Down, O-Left P- Right Space - Bomb. So what's fire? When I press the P button, it fires bullets, but that's the 'right' key. Surely they…

    ... : CLEAR 32767
    20 POKE 23739,111
    30 LOAD "s ...
    FrankT FrankT January 2010 Games
  • What are the keys for Penetrator?Q - Up, A- Down, O-Left P- Right Space - Bomb. So what's fire? When I press the P button, it fires bullets, but that's the 'right' key. Surely they…

    ... : CLEAR 32767
    20 POKE 23739,111
    30 LOAD ""CODE ...
    FrankT FrankT January 2010 Games
  • Converting games from tap to dskHi to all from Greece, Being an old Speccy user and now owner of most models of Spectrum (48k , 48k+ , 128K, +2 grey and +3) , I desided to salvage m…

    ... j=0
    15 POKE 23739,111: LOAD "terramex.scr"SCREEN ...
    batsilos batsilos February 2010 Emulators
  • SCREEN$ and Sinclair Basic: Help Required !Two simple questions: 1) When saving SCREEN$, how can I avoid the bottom of the loading screen from being chopped off by the 'Start Tape & Press Any…

    2nd question is POKE 23739,111 before the LOAD stops the Program: or Bytes: message from being printed.

    1st is done with a poke(s) as well but I've forgotten off the top of my head.
    FrankT FrankT March 2010 Sinclair Basic
  • SCREEN$ and Sinclair Basic: Help Required !Two simple questions: 1) When saving SCREEN$, how can I avoid the bottom of the loading screen from being chopped off by the 'Start Tape & Press Any…

    ... ;429416]2nd question is POKE 23739,111 before the LOAD stops ...
    Hercules Hercules March 2010 Sinclair Basic
  • SCREEN$ and Sinclair Basic: Help Required !Two simple questions: 1) When saving SCREEN$, how can I avoid the bottom of the loading screen from being chopped off by the 'Start Tape & Press Any…

    In some older topics someone explained that POKE 23739,111 shouldn't be used if you're going to use BASIC after loading. I think the right POKEs were 23739,82 and 23740,0. Searching for 23739 should help you find that topic (if still needed).
    zxbruno zxbruno March 2010 Sinclair Basic
  • SCREEN$ and Sinclair Basic: Help Required !Two simple questions: 1) When saving SCREEN$, how can I avoid the bottom of the loading screen from being chopped off by the 'Start Tape & Press Any…

    You can always POKE 23739,244 after loading statements to return it to normal if needed.
    FrankT FrankT March 2010 Sinclair Basic
  • SCREEN$ and Sinclair Basic: Help Required !Two simple questions: 1) When saving SCREEN$, how can I avoid the bottom of the loading screen from being chopped off by the 'Start Tape & Press Any…

    ... ;429471]You can always POKE 23739,244 after loading statements to ...
    LCD LCD March 2010 Sinclair Basic
  • SCREEN$ and Sinclair Basic: Help Required !Two simple questions: 1) When saving SCREEN$, how can I avoid the bottom of the loading screen from being chopped off by the 'Start Tape & Press Any…

    ... mean

    POKE VAL "23739", CODE "o"

    Mainly ...
    na_th_an na_th_an March 2010 Sinclair Basic
  • SCREEN$ and Sinclair Basic: Help Required !Two simple questions: 1) When saving SCREEN$, how can I avoid the bottom of the loading screen from being chopped off by the 'Start Tape & Press Any…

    ... ;429471]You can always POKE 23739,244 after loading statements to ... by doing a PRINT PEEK 23739 to find out what the ...
    Hercules Hercules March 2010 Sinclair Basic
  • Blackstar by Richy Pitch[youtube]FQLznlyLONI[/youtube] Discuss. Points will be deducted from the first person who asks "can this be done on a real Spectrum?"

    ... : INK 0 : CLEAR 24999 : POKE 23739,111 : LOAD "" SCREEN$ : LOAD "" CODE ... : POKE 23739,244 : PAUSE 0 : RANDOMIZE USR ...
    zxbruno zxbruno March 2010 Sinclair Miscellaneous
  • Real Spectrum screen flicker with SCREEN$I've written a basic loader to simply do a 'load "" screen$' based video from a divide+ however I'm finding the Spectrum can't render a screens and a…

    ... top 16k
    25 POKE 23739,111
    30 LOAD ""CODE ... page 7
    32 POKE 23739,244
    35 PAUSE 1 ... top 16k
    45 POKE 23739,111
    50 LOAD ""CODE ... page 5
    55 POKE 23739,244
    60 GO TO ...
    brownb2 brownb2 March 2010 Development
  • New Mojon Twins Release: Cheril Perils.[I]Cheril, thanks to her strenght and intelligence, was able to say goodbye to her homeland, the jungle of Badajoz, travel accross the dusty paths fu…

    ... "5e4"
    20 POKE VAL "23739",VAL "111": LOAD ""CODE : LOAD ...
    FrankT FrankT July 2010 Games
  • Message to all programmersHello folks, more and more programmers in the recent time are using special loading routines for their Homebrew-Software. This makes their game runn…

    ... PI:CLEAR VAL "24569": POKE 23739,CODE "o"
    2 FOR ...
    Fikee Fikee August 2010 Development
  • Message to all programmersHello folks, more and more programmers in the recent time are using special loading routines for their Homebrew-Software. This makes their game runn…

    ... PI:CLEAR VAL "24569": POKE 23739,CODE "o"
    2 FOR ...
    LCD LCD August 2010 Development
  • Message to all programmersHello folks, more and more programmers in the recent time are using special loading routines for their Homebrew-Software. This makes their game runn…

    ... PI:CLEAR VAL "24569": POKE 23739,CODE "o"
    2 FOR ...
    Speccyman Speccyman August 2010 Development
  • Stopping the loading messages...Hi Folks, As you know, the ZX BASIC kindly reports the program, bytes or data that you have loaded on the screen. To stop these appearing I was thi…

    POKE 23739,111 then CLS or POKE 23739,244 to restore to default (or PRINT will do nothing otherwise).
    Tested many times.
    LCD LCD November 2010 Sinclair Basic
  • Stopping the loading messages...Hi Folks, As you know, the ZX BASIC kindly reports the program, bytes or data that you have loaded on the screen. To stop these appearing I was thi…

    POKE 23739,111 is simply the best option.
    na_th_an na_th_an November 2010 Sinclair Basic
  • Stopping the loading messages...Hi Folks, As you know, the ZX BASIC kindly reports the program, bytes or data that you have loaded on the screen. To stop these appearing I was thi…

    ... at the same location.
    23739 points to channels which generally ...
    Fikee Fikee November 2010 Sinclair Basic
  • Stopping the loading messages...Hi Folks, As you know, the ZX BASIC kindly reports the program, bytes or data that you have loaded on the screen. To stop these appearing I was thi…

    ... at the same location.
    23739 points to channels which generally ...
    Marko Marko November 2010 Sinclair Basic
<12345>

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