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Search Again :: Adv Search 133 results in 0.000s
<12345>
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... line 10 LOAD""SCREEN$:POKE 23739,111:LOAD"" will it wait ...
    R-Tape R-Tape March 2013 Games
  • 16k programmingHi all, If I want to code something for a 16k (or any spectrum) my understanding was that if I CLEAR below 24064 and put all the code above it up to…

    ... "23999": LOAD ""SCREEN$ : POKE VAL "23739",CODE "o": LOAD ""CODE : RANDOMIZE ...
    Einar Saukas Einar Saukas May 2013 Development
  • 'Tir Na Nog' loading screenHere's the original: [URL=http://s23.photobucket.com/user/mlucifersam/media/TirNaNogOrigScr_zps3c500784.jpg.html][IMG]http://i23.photobucket.com/albu…

    ... black on black) and POKE 23739,111 (stop the Bytes: prompts ...
    leespoons leespoons June 2013 Games
  • 'Tir Na Nog' loading screenHere's the original: [URL=http://s23.photobucket.com/user/mlucifersam/media/TirNaNogOrigScr_zps3c500784.jpg.html][IMG]http://i23.photobucket.com/albu…

    ... mode? I wonder if POKE 23739,111 would have affected it ...
    leespoons leespoons June 2013 Games
  • 'Tir Na Nog' loading screenHere's the original: [URL=http://s23.photobucket.com/user/mlucifersam/media/TirNaNogOrigScr_zps3c500784.jpg.html][IMG]http://i23.photobucket.com/albu…

    ... mode? I wonder if POKE 23739,111 would have affected it ...
    FrankT FrankT June 2013 Games
  • List of useful POKEs?Hi all. :smile: Just out of curiosity, does anyone know of a thread/file somewhere here containing a list of useful POKEs? Stuff like POKEs to make …

    Nice, keep 'em coming, folks! :smile:

    Bruno, hop in your DeLorean and head back to 1990. Stat! :D

    Here's another I found in an old thread, courtesy of Mr Cauldwell:

    POKE 23739,111 - Invisible header
    GreenCard GreenCard July 2013 Sinclair Basic
  • C.G.D - Classic Game Designer[b]UPDATE: August 07, 2013 AN UPDATED VERSION OF CGD IS NOW AVAILABLE, DETAILS HERE: [url]http://www.worldofspectrum.org/forums/showpost.php?p=7155…

    ... ]

    Perhaps because POKE 23739 affects the channel and CLEAR ... CLEAR 26999: LOAD ""SCREEN$ : POKE 23739,111: LOAD ""CODE : CLEAR 26999 ... CLEAR 26999: LOAD ""SCREEN$ : POKE 23739,111: LOAD ""CODE : PAUSE 0 ...
    Einar Saukas Einar Saukas July 2013 Brand new software
  • C.G.D - Classic Game Designer[b]UPDATE: August 07, 2013 AN UPDATED VERSION OF CGD IS NOW AVAILABLE, DETAILS HERE: [url]http://www.worldofspectrum.org/forums/showpost.php?p=7155…

    ... Saukas;712783]Perhaps because POKE 23739 affects the channel and CLEAR ... POKE the 244 back into 23739. Thanks Einar.

    [QUOTE ...
    R-Tape R-Tape July 2013 Brand new software
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... sorts the bug. That POKE 23739,111 seems to have a ...
    R-Tape R-Tape July 2013 Games
  • The BrickThe Brick from Diabolic Software (c)1987 [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0000698[/url] This game in .z80 only. Without titul sc…

    [url]http://maps.speccy.cz/games/Brick.tzx.zip[/url]

    POKE 23739,111 added ;-)
    Pavero Pavero September 2013 Wanted
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... "23999": LOAD ""SCREEN$ : POKE VAL "23739",CODE "o": LOAD ""CODE : RANDOMIZE ...
    Einar Saukas Einar Saukas September 2013 Development
  • Get rid of 'Bytes:' when loading codeHow do you hide the 'Bytes:' when loading code? I've tried saving as CHR$ 22 + CHR$ 6+ CHR$ 0 (a blank part of the loading screen) but it still appe…

    POKE 23739,111 after you've done ... the original value with POKE 23739,244 after your program has ...
    Hikaru Hikaru December 2013 Sinclair Basic
  • Get rid of 'Bytes:' when loading codeHow do you hide the 'Bytes:' when loading code? I've tried saving as CHR$ 22 + CHR$ 6+ CHR$ 0 (a blank part of the loading screen) but it still appe…

    [QUOTE]POKE 23739,111[/QUOTE]

    Yes, ... my loaders as POKE VAL "23739",CODE "o" :)

    I ...
    Ralf Ralf December 2013 Sinclair Basic
  • Get rid of 'Bytes:' when loading codeHow do you hide the 'Bytes:' when loading code? I've tried saving as CHR$ 22 + CHR$ 6+ CHR$ 0 (a blank part of the loading screen) but it still appe…

    [QUOTE=Hikaru;742318]POKE 23739,111 after you've done ... the original value with POKE 23739,244 after your program has ... 23633+256*PEEK 23634
    23739

    Looking at the ... there:

    PRINT PEEK 23739+256*PEEK 23740
    2548 ...
    u6c87 u6c87 December 2013 Sinclair Basic
  • Get rid of 'Bytes:' when loading codeHow do you hide the 'Bytes:' when loading code? I've tried saving as CHR$ 22 + CHR$ 6+ CHR$ 0 (a blank part of the loading screen) but it still appe…

    ... be ld a,244; ld (23739),a.


    [SIZE ...
    R-Tape R-Tape December 2013 Sinclair Basic
  • Get rid of 'Bytes:' when loading codeHow do you hide the 'Bytes:' when loading code? I've tried saving as CHR$ 22 + CHR$ 6+ CHR$ 0 (a blank part of the loading screen) but it still appe…

    ... be ld a,144; ld (23739),a.


    [SIZE ...
    daveysludge daveysludge December 2013 Sinclair Basic
  • Help with File Compressor by Mladen PopovicHi, I'm trying to compress BombJack (MCM) and transfer it to a +3 disk (Yes I own the original game :) ). I'm unsure about the addresses to enter in…

    ... ] (call putram here) : poke val "23739",code "o":load "gb_s" code ...
    Speccy_James Speccy_James January 2014 Development
  • Help with File Compressor by Mladen PopovicHi, I'm trying to compress BombJack (MCM) and transfer it to a +3 disk (Yes I own the original game :) ). I'm unsure about the addresses to enter in…

    ... VAL "48000":
    POKE VAL "23739",CODE "o":
    LOAD "gb_s ...
    Battle Bunny Battle Bunny January 2014 Development
  • Help with File Compressor by Mladen PopovicHi, I'm trying to compress BombJack (MCM) and transfer it to a +3 disk (Yes I own the original game :) ). I'm unsure about the addresses to enter in…

    ... VAL "48000":
    POKE VAL "23739",CODE "o":
    LOAD "gb_s ...
    Speccy_James Speccy_James January 2014 Development
  • Animated attribute revealA new challenge to solve next. I would like to create an animated attribute reveal in machine code by having my 768 byte attributes held in ram whic…

    ... =168 hi=16

    23739
    Dev=S Oaddr=2548 ...
    Battle Bunny Battle Bunny February 2014 Development
  • How to stop a block name appearing on load[FONT=Calibri][SIZE=3]I am putting together a tape loader for my game and so far it works apart from one problem. After loading the ?loading screen? …

    poke 23739,111 :-)
    torot torot August 2014 Development
  • How to stop a block name appearing on load[FONT=Calibri][SIZE=3]I am putting together a tape loader for my game and so far it works apart from one problem. After loading the ?loading screen? …

    ... always go for the POKE 23739,111 (there'll be loads ... : BORDER wibble:LOAD "" SCREEN$:POKE 23739,111:LOAD "game"CODE:PAUSE ... instead you could just POKE 23739,244 to restore that value ...
    R-Tape R-Tape August 2014 Development
  • How to stop a block name appearing on load[FONT=Calibri][SIZE=3]I am putting together a tape loader for my game and so far it works apart from one problem. After loading the ?loading screen? …

    [QUOTE=torot;785114]poke 23739,111 :-)[/QUOTE]

    Yes. < ... . It's because this POKE 23739,111 sometimes influences later some ... it, You should use POKE 23739,244, if I recall.
    Yerzmyey Yerzmyey August 2014 Development
  • How to stop a block name appearing on load[FONT=Calibri][SIZE=3]I am putting together a tape loader for my game and so far it works apart from one problem. After loading the ?loading screen? …

    At some point I discovered that POKE 23739,82: POKE 23740,0 was a better alternative. I can't remember why though.
    Paul van der Laan Paul van der Laan August 2014 Development
  • How to stop a block name appearing on load[FONT=Calibri][SIZE=3]I am putting together a tape loader for my game and so far it works apart from one problem. After loading the ?loading screen? …

    ... which address is stored at 23739/23740 is executed. The normal ... values at 23739/23740 is 2548 ($09F4, PRINT ... -OUT routine) but POKE 23739,111 changes address to 2415 ... output routine.

    POKE 23739,82: POKE 23740,0 only ...
    TK90XFan TK90XFan August 2014 Development
  • Alkatraz Protection System - "How to" and compo?I'm thinking about writing a "how to" regarding the [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0020807"]Alkatraz Protection System[/URL].…

    ... ]RANDOMIZE USR 27200[/B]: POKE 23739,111
    20 LOAD ""CODE ...
    jp jp October 2014 Announcements
  • Saving all of a SCREEN$I have some .scr files that I have created in img2spec and I can open them in spectaculator and save them by using the EDIT button and selecting scre…

    ... with Bytes: code, use POKE 23739,111 before your load commands ...
    FrankT FrankT April 2016 Sinclair Basic
  • New Game: Deep Core RaiderAlong with my new website, I finally got round to finishing this old game. [img]http://www.thespectrumshow.co.uk/css/images/screens/dcr1-big.png[/…

    Also the POKE 23739,11, should be POKE 23739,111, to stop the ... the PAUSE 0, and POKE 23739,111.

    Removing the ...
    FrankT FrankT April 2016 Brand new software
  • Pietro Bros [DEMO]Hi People. I wanna share with you a game that I'm working on, since a month or so... [img]http://i.imgur.com/kOoPGzU.png[/img] [url="https:…

    ... VAL "32768"
    30 POKE 23739,111
    40 LOAD "pietro_scr ...
    cgonzalez cgonzalez June 2016 Brand new software
  • Pietro Bros [DEMO]Hi People. I wanna share with you a game that I'm working on, since a month or so... [img]http://i.imgur.com/kOoPGzU.png[/img] [url="https:…

    ... VAL "32768"
    30 POKE 23739,111
    40 LOAD "pietro_scr ... VAL "28000"
    30 POKE 23739,111
    40 LOAD "pietro_scr ...
    Alcoholics Anonymous Alcoholics Anonymous June 2016 Brand new software
<12345>

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