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Search Again :: Adv Search 627 results in 0.001s
<1234567…21>
  • Poke 23739,111So, I'm looking at some of my old loaders (BASIC stuff) to work out how I got the display to not corrupt on loading code. It's the old POKE 23739,111…

    ... . It's the old POKE 23739,111 trick.

    Very handy ...
    icabod icabod October 2007 Sinclair Basic
  • What does this mean ?Err... sorry for putting out a stupid question like this, but I'm a little confused about what "Master Disk" means. I've a whole load of DSKs with …

    ... the original TZX (no POKE 23739,111, only ROM loader, etc.).
    GOC GOC June 2003 Sinclair Miscellaneous
  • Bug on Cronosoft's Dead or AliveI can't believe this wasn't spotted before... I was recently puzzled to read a couple of reports of a bug on Cronosoft's Dead or Alive and as the pr…

    ... replacing OVER 1 with POKE 23739,111.

    Sorry about that ...
    jonathan jonathan July 2003 Games
  • Breakpoints and other questionsSome games have LDIRs, LDDRs, ANDs and XORs before they jump to the real start address (and some other stuff that I don't understand yet). If I want …

    ... clear 24999 : load "" screen$ : poke 23739,111 : load "" code: ink 7: cls ...
    zxbruno zxbruno June 2008 Emulators
  • Request for help (Z80 gigascreen loader)Although I'd attempted to stick to keeping things simple in Image to ZX Spec now I've implemented Gigascreen (8x8 only) I've found the BASIC Gigascre…

    ... top 16k
    320 POKE 23739,111
    330 LOAD ""CODE 49152 ... page 7
    340 POKE 23739,244
    350 PAUSE A ... top 16k
    370 POKE 23739,111
    380 LOAD ""CODE 49152 ... page 5
    390 POKE 23739,244
    400 GO TO ...
    brownb2 brownb2 February 2011 Development
  • mkloader - compressed loading screen makerI made a new tool, available on my github at: [url="https://github.com/jarikomppa/speccy"]https://github.com/jarikomppa/speccy[/url] The tool gene…

    ... 32767 : RANDOMIZE USR 23759 : POKE 23739,111 : LOAD ""CODE : RANDOMIZE USR 32768 ...
    Sol_HSA Sol_HSA December 2015 Announcements
  • Fake screenshots? No - now it's REAL screenshotsOk then. A few weeks ago I said I will show You the new gfx-mode of Speccy and - here it is: [url="http://republika.pl/hooy_prg/hprg.zip"]http://rep…

    ... and autorewind oing a poke 23739,111 and looping a Load "" screen ...
    Amigo Amigo March 2003 Sinclair Miscellaneous
  • Help with loading knowledgeHi. I'm new to spectrum coding and have a few questions to do with how the spectrum loads programs. You press LOAD "" and play the tape, and it find…

    ... command)?
    [/quote]
    POKE 23739,111
    But I don't ...
    Paul van der Laan Paul van der Laan September 2005 Development
  • Help with loading knowledgeHi. I'm new to spectrum coding and have a few questions to do with how the spectrum loads programs. You press LOAD "" and play the tape, and it find…

    ... command)?
    [/quote]
    POKE 23739,111

    That sounds familiar ...
    mulder mulder September 2005 Development
  • Avoid "Program:" and "Bytes:" messagesI converted some original +D programs into TZX files. That works fine, but I'm worry about the "Program:" or "Bytes:" messages of the program blocks …

    put

    POKE 23739,111

    after LOAD "" SCREEN$

    When your program is done loading you should default back and POKE 23739,244 especially if you're using +2 Basic and up.
    Sadako Sadako September 2005 Sinclair Basic
  • Loading Screen ProblemI am putting together files on a tape that my game needs. The problem that I have is that after loading the "loading screen", the image is spoilt by …

    ... off PROGRAM: / BYTES:
    POKE 23739,111

    Turn on PROGRAM ... : / BYTES:
    POKE 23739,244

    I can ...
    xfa84 xfa84 August 2006 Development
  • How to save TZXGreetings to all. I am starting to move on from just games into some testing of home made programs. Although I could have done that in ancient tapes…

    ... 0: CLS
    3 POKE 23739,111: LOAD ""CODE 32768: RANDOMIZE USR ...
    FrankT FrankT October 2006 Emulators
  • Question about digitized sound and videoI searched the forums and couldn't find the answer, so here it goes. Regarding digitized sound: I remember reading an article long ago about a vid…

    Yep, poke 23739,111 is the way to go. ...
    zxbruno zxbruno January 2007 Development
  • Screen$ disappearanceGreetings to all developers :D As you know, I have been playing around with Professional Adventure Writer and was making a few tests in the adventur…

    Put a POKE 23739,111 before any load commands if ...
    FrankT FrankT March 2007 Development
  • Screen$ disappearanceGreetings to all developers :D As you know, I have been playing around with Professional Adventure Writer and was making a few tests in the adventur…

    ... LOAD "" SCREEN$
    40 POKE 23739,111: LOAD "" CODE
    50 POKE ...
    alban lusitanae alban lusitanae March 2007 Development
  • hiding file names while loadinghello, i just found my old home grown game Bubble Bobble The Adventure in original form, so i'm trying to convert it from TR-DOS to TZX for submitti…

    According to [url=http://www.worldofspectrum.org/forums/showpost.php?p=166615&postcount=25]this post[/url], the magic required is [b]POKE 23739,111[/b].
    JamesW JamesW May 2007 Sinclair Basic
  • hiding file names while loadinghello, i just found my old home grown game Bubble Bobble The Adventure in original form, so i'm trying to convert it from TR-DOS to TZX for submitti…

    ... magic required is [b]POKE 23739,111[/b].[/QUOTE]

    thanks ...
    abelenki abelenki May 2007 Sinclair Basic
  • Poke 23739,111So, I'm looking at some of my old loaders (BASIC stuff) to work out how I got the display to not corrupt on loading code. It's the old POKE 23739,111…

    ... ..?)

    I used POKE 23739,111 too for hiding the 'Bytes ... up.

    However, POKE 23739,82: POKE 23740,0 worked ...
    Paul van der Laan Paul van der Laan October 2007 Sinclair Basic
  • Saving a complete SCREEN$ in BASICI'm trying to save a SCREEN$ to a tape file (basically the original data is in a .tzx file that I'm trying to save in a .tap format) but the problem …

    ... similar to the old "POKE 23739,111" trick. What that did was ... doing:
    [CODE]POKE 23734,111 : SAVE "PIC" SCREEN$ : POKE 23734 ...
    icabod icabod April 2008 Sinclair Miscellaneous
  • Step by step instructions for putting PGD games together needed.I'm a bit thick, almost as a thick brick, and slightly dumber than the official definition of dumb. So, bear with me but please help me out. I need…

    ... CLEAR 24575: LOAD ""SCREEN$: POKE 23739,111: LOAD ""CODE : RANDOMIZE USR 32768 ...
    jonathan jonathan September 2008 Games
  • BASin Loading ScreensHi all, I've got a code for a program from the 2nd Issue of INPUT magazine and I wanted to create a loading screen for it. I've tried making the scre…

    ... 7: INK 7: CLS:POKE 23739,111
    20 LOAD ""SCREEN$
    23739 back to 244. I think ...
    LCD LCD July 2009 Sinclair Basic
  • BASin Loading ScreensHi all, I've got a code for a program from the 2nd Issue of INPUT magazine and I wanted to create a loading screen for it. I've tried making the scre…

    ... 7: INK 7: CLS:POKE 23739,111
    20 LOAD ""SCREEN$
    23739 back to 244. I think ...
    speccyfan1945 speccyfan1945 July 2009 Sinclair Basic
  • What are the keys for Penetrator?Q - Up, A- Down, O-Left P- Right Space - Bomb. So what's fire? When I press the P button, it fires bullets, but that's the 'right' key. Surely they…

    ... : CLEAR 32767
    20 POKE 23739,111
    30 LOAD "s"CODE ...
    FrankT FrankT January 2010 Games
  • What are the keys for Penetrator?Q - Up, A- Down, O-Left P- Right Space - Bomb. So what's fire? When I press the P button, it fires bullets, but that's the 'right' key. Surely they…

    ... : CLEAR 32767
    20 POKE 23739,111
    30 LOAD ""CODE 16384 ...
    FrankT FrankT January 2010 Games
  • Converting games from tap to dskHi to all from Greece, Being an old Speccy user and now owner of most models of Spectrum (48k , 48k+ , 128K, +2 grey and +3) , I desided to salvage m…

    ... j=0
    15 POKE 23739,111: LOAD "terramex.scr"SCREEN$ : LOAD ...
    batsilos batsilos February 2010 Emulators
  • SCREEN$ and Sinclair Basic: Help Required !Two simple questions: 1) When saving SCREEN$, how can I avoid the bottom of the loading screen from being chopped off by the 'Start Tape & Press Any…

    2nd question is POKE 23739,111 before the LOAD stops the Program: or Bytes: message from being printed.

    1st is done with a poke(s) as well but I've forgotten off the top of my head.
    FrankT FrankT March 2010 Sinclair Basic
  • SCREEN$ and Sinclair Basic: Help Required !Two simple questions: 1) When saving SCREEN$, how can I avoid the bottom of the loading screen from being chopped off by the 'Start Tape & Press Any…

    ... ;429416]2nd question is POKE 23739,111 before the LOAD stops the ...
    Hercules Hercules March 2010 Sinclair Basic
  • SCREEN$ and Sinclair Basic: Help Required !Two simple questions: 1) When saving SCREEN$, how can I avoid the bottom of the loading screen from being chopped off by the 'Start Tape & Press Any…

    In some older topics someone explained that POKE 23739,111 shouldn't be used if you're going to use BASIC after loading. I think the right POKEs were 23739,82 and 23740,0. Searching for 23739 should help you find that topic (if still needed).
    zxbruno zxbruno March 2010 Sinclair Basic
  • Blackstar by Richy Pitch[youtube]FQLznlyLONI[/youtube] Discuss. Points will be deducted from the first person who asks "can this be done on a real Spectrum?"

    ... : INK 0 : CLEAR 24999 : POKE 23739,111 : LOAD "" SCREEN$ : LOAD "" CODE : POKE ... 23739,244 : PAUSE 0 : RANDOMIZE USR ...
    zxbruno zxbruno March 2010 Sinclair Miscellaneous
  • Real Spectrum screen flicker with SCREEN$I've written a basic loader to simply do a 'load "" screen$' based video from a divide+ however I'm finding the Spectrum can't render a screens and a…

    ... top 16k
    25 POKE 23739,111
    30 LOAD ""CODE 49152 ... page 7
    32 POKE 23739,244
    35 PAUSE 1 ... top 16k
    45 POKE 23739,111
    50 LOAD ""CODE 49152 ... page 5
    55 POKE 23739,244
    60 GO TO ...
    brownb2 brownb2 March 2010 Development
<1234567…21>

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