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Search Again :: Adv Search 627 results in 0.001s
<1…78910111213…21>
  • Games Notorious for F*cking UpThis is a thread dedicated to games notorious for f*cking up or crashing mid-game (48K and 128K games). :) Music demos are also welcome. My experien…

    ... Sinclair User magazine covertape: Issue 111 - May 1991) -
    The demo ...
    Swevicus Swevicus January 2010 Games
  • New info'sSome information: 1.[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0009723]Eye Of The Moon[/url] It seems that game was planned to published…

    ... /Crash5300111.jpg]Crash N53, p.111[/url]
    [img]http://zxprojects ...
    biotoxin biotoxin January 2010 MIA/STP/SDP
  • Bit functions speedI just stared nonplussed at the documentation for the bit functions. Apparently, if you're using the accumulator, using AND and OR is faster than se…

    ... ] Register Bit Field
    A 111
    B 000
    C ...
    Gedlion Gedlion February 2010 Development
  • Swords and Sorcery by PSSCan anyone help me out with completing this classic game? There seem to be plenty of bugs with it, so just knowing that it is in fact possible to com…

    ... ,248,19,87,40,249,111,50,0,240
    520 ...
    Battle Bunny Battle Bunny February 2010 Games
  • Dark SceptreThis game was popular then and (looking at the Top 100) is popular now but I still don't understand what the hell I should be doing or what sort of s…

    ...
    110: Load Game
    111: Continue
    112: BASIC
    John Elliott John Elliott February 2010 Games
  • SCREEN$ and Sinclair Basic: Help Required !Two simple questions: 1) When saving SCREEN$, how can I avoid the bottom of the loading screen from being chopped off by the 'Start Tape & Press Any…

    You can always POKE 23739,244 after loading statements to return it to normal if needed.
    FrankT FrankT March 2010 Sinclair Basic
  • SCREEN$ and Sinclair Basic: Help Required !Two simple questions: 1) When saving SCREEN$, how can I avoid the bottom of the loading screen from being chopped off by the 'Start Tape & Press Any…

    ... ;429471]You can always POKE 23739,244 after loading statements to ...
    LCD LCD March 2010 Sinclair Basic
  • SCREEN$ and Sinclair Basic: Help Required !Two simple questions: 1) When saving SCREEN$, how can I avoid the bottom of the loading screen from being chopped off by the 'Start Tape & Press Any…

    ... ;429471]You can always POKE 23739,244 after loading statements to ... by doing a PRINT PEEK 23739 to find out what the ...
    Hercules Hercules March 2010 Sinclair Basic
  • Street ViewNearly all the UK is on Street View after a massive update today. They got a nice sunny day for me too. Rest of Europe is updated too. [url]http://…

    ... +83239&ll=42.478111,-111.371777&spn=0.004257 ... =c&cbll=42.478118,-111.371778&panoid=Pc9X2Gq_tWno9_TmaPDhZQ& ...
    Klepto Klepto March 2010 Chit chat
  • Street ViewNearly all the UK is on Street View after a massive update today. They got a nice sunny day for me too. Rest of Europe is updated too. [url]http://…

    ... +83239&ll=42.478111,-111.371777&spn=0.004257 ... =c&cbll=42.478118,-111.371778&panoid=Pc9X2Gq_tWno9_TmaPDhZQ& ...
    deadpan666 deadpan666 March 2010 Chit chat
  • tricks to simplify codingWhen i started with programming in assembler i had very simple approach to do things. Just shifting bytes around, doing simple tests and so... Later …

    ... /> ld l,a
    call 111 ; In ROM is this "jp ...
    Dr BEEP Dr BEEP March 2010 Development
  • tricks to simplify codingWhen i started with programming in assembler i had very simple approach to do things. Just shifting bytes around, doing simple tests and so... Later …

    ... /> ld l,a
    call 111 ; In ROM is this "jp ...
    frobush frobush March 2010 Development
  • Midi Out from machine codeI need to send midi-signals by machine code, while Basic is too slow for my current project. I already read I can use hookcode #11E, but I have some …

    ... with 'LD L,A' (value = 111).

    I tried this ... .
    So I'm expecting 111 to be stored in 39999 ...
    bverstee bverstee April 2010 Hardware
  • Midi Out from machine codeI need to send midi-signals by machine code, while Basic is too slow for my current project. I already read I can use hookcode #11E, but I have some …

    ... annoyed it doesn't return '111' from rom 0 but instead ...
    bverstee bverstee April 2010 Hardware
  • Wanted: Mag CovertapesFog's already helped me out with a few, but I can be more specific now. I'm after the following Magazine covertapes:- Crash Issue no 45 - 10/87 - C…

    ... have:

    Issue no 111 - 05/91 - Ten Pack: TLL ...
    TrooperHCR TrooperHCR April 2010 Wanted
  • Best Spectrum cassette inlay from 2000-2010?I was just surfing in infoseek and had this idea : [url]http://www.worldofspectrum.org/infoseekadv.cgi?what=1&regexp=&yrorder=2&year=2000&type=0&pla…

    One word: [url=ftp://ftp.worldofspectrum.org/pub/sinclair/games-inlays/e/ExtraordinariosCasosDelDr.VanHalenCaso5-UltimoActoLos.png]nipples!!!!!!!!111[/url]
    Shaun.Bebbington Shaun.Bebbington April 2010 Games
  • FMV on +3eOK, so about 6 months ago i posted here that i got full motion video on +3e, with a bunch of scr files called passion. I added the glider rider music…

    ... 12
    110 12
    111 12
    112 12
    omega omega April 2010 Development
  • +3 how to detect if a file exist ?Need help. I am making a generic menu to my compilations over the spectrum +3. Exist some way programatically to detect if some file exists on the d…

    ... ,0,30,1,33,243,111,205,6,1,1,0 ...
    Battle Bunny Battle Bunny May 2010 Sinclair Basic
  • +3 how to detect if a file exist ?Need help. I am making a generic menu to my compilations over the spectrum +3. Exist some way programatically to detect if some file exists on the d…

    ... ,0,30,1,33,243,111,205,6,1,1,0 ...
    na_th_an na_th_an May 2010 Sinclair Basic
  • +3 how to detect if a file exist ?Need help. I am making a generic menu to my compilations over the spectrum +3. Exist some way programatically to detect if some file exists on the d…

    ... ,0,30,1,33,243,111,205,6,1,1,0 ...
    spodula spodula May 2010 Sinclair Basic
  • Happy Birthday Mal of Mersey-ness.Merseymal - It's ya birthday mahn! Have a great day. Drink summink yum. Do summink naughty. and dance around the living room for a bit.

    Enjoy it now!!!111!
    MrCheese MrCheese June 2010 Chit chat
  • KING OF PONG: Pong revisitedHello everybody. I'm proud to announce you that my last personal project for the ZX Spectrum, "KING OF PONG" is available to download here at WOS si…

    ... con texto en ASCII
    -111 32.711 8.825 21 ...
    Ricardo Cancho Ricardo Cancho June 2010 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    [QUOTE=jonathan;456471]Try POKE 38452,31.[/QUOTE]

    Hmm, nope, that just gave me 111 lives, although only visually, I still had 3 in reality.

    Am I supposed to enter this in the editor on in my finished game?
    mulder mulder July 2010 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... , nope, that just gave me 111 lives, although only visually, I ...
    jonathan jonathan July 2010 Development
  • Seeking alternatives to DATA statementsAnyone know of any memory saving alternatives to storing a list of numbers, other than using DATA statements or poking data into addresses?... Im ti…

    Here you go.

    Bear in mind that if you are pasting in the listing below into BasIN, make sure you manually add the backslash (\) characters as these mysteriously get omitted with BasIN Paste/Add Code function.

    You can also save 8 ...
    BloodBaz BloodBaz August 2010 Sinclair Basic
  • Message to all programmersHello folks, more and more programmers in the recent time are using special loading routines for their Homebrew-Software. This makes their game runn…

    ... PI:CLEAR VAL "24569": POKE 23739,CODE "o"
    2 FOR ...
    Fikee Fikee August 2010 Development
  • Message to all programmersHello folks, more and more programmers in the recent time are using special loading routines for their Homebrew-Software. This makes their game runn…

    ... PI:CLEAR VAL "24569": POKE 23739,CODE "o"
    2 FOR ...
    LCD LCD August 2010 Development
  • Message to all programmersHello folks, more and more programmers in the recent time are using special loading routines for their Homebrew-Software. This makes their game runn…

    ... PI:CLEAR VAL "24569": POKE 23739,CODE "o"
    2 FOR ...
    Speccyman Speccyman August 2010 Development
  • Miles the Postsess the Mostess -- Plus Time Travelling Member StrangenessMy gawd it looks like Mile has taken the top spot and WOS biggest blidge talker. [url]http://www.worldofspectrum.org/forums/memberlist.php?order=DES…

    ... is a HACKER ON STEROIDS!!!!!!111

    [youtube]DNO6G4ApJQY[/youtube ...
    gasman gasman August 2010 Chit chat
  • New Isometric Game MK2A while back (October 2009) I started writing a new isometric game. [url]http://www.worldofspectrum.org/forums/showthread.php?t=27123[/url] Well, I…

    ... 1101 0011 100 1111 0101 111 1000 100 0011 000 0011 ...
    csmith csmith September 2010 Development
<1…78910111213…21>

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