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<1234567…34>
  • So what about ethernet and ZX BASIC?Well, as of about 5 minutes ago, ZX BASIC for the first time properly wrote some packets to the network! OK, so it isn't perhaps 100% what Andrew Ow…

    ... have used the ready made 256 byte ZX Printer buffer for that ...
    chev chev July 2009 Hardware
  • So what about ethernet and ZX BASIC?Well, as of about 5 minutes ago, ZX BASIC for the first time properly wrote some packets to the network! OK, so it isn't perhaps 100% what Andrew Ow…

    ... have used the ready made 256 byte ZX Printer buffer for that ... buffer could be bigger than 256 bytes given that there's ... to the streams module, but 256 bytes means that the buffer ...
    Winston Winston July 2009 Hardware
  • So what about ethernet and ZX BASIC?Well, as of about 5 minutes ago, ZX BASIC for the first time properly wrote some packets to the network! OK, so it isn't perhaps 100% what Andrew Ow…

    ... in the page for 15 256 byte buffers, since each page is ... 4K (the lowest 256 bytes of the page is ... is not necessarily aligned on 256 byte boundaries, and of course this ...
    Winston Winston July 2009 Hardware
  • I just picked up a free Atari 520stJust got a free 520ST, (no cables or leads) and a small box load of games. :? dunno what to do with it, but it was being thrown out, so I grabbed it…

    ... had to be on a 256 byte page boundary). There was a ... the screen pointer down to byte-resolution. The STE had the ...
    joefish joefish September 2009 Chit chat
  • I just picked up a free Atari 520stJust got a free 520ST, (no cables or leads) and a small box load of games. :? dunno what to do with it, but it was being thrown out, so I grabbed it…

    ... had to be on a 256 byte page boundary). There was a ... the screen pointer down to byte-resolution. The STE had the ... happen to remember how the byte resolution trick (I assume actually ...
    Marko Marko September 2009 Chit chat
  • Up in the loft...I'm spending the day up in the loft today putting in some more board so I can manage all the JUNK I have up there. Came across my box of Spectrums, m…

    ... . We had a neat little 256 byte bit of relocatable code for ...
    Andy Severn Andy Severn November 2009 Sinclair Miscellaneous
  • Up in the loft...I'm spending the day up in the loft today putting in some more board so I can manage all the JUNK I have up there. Came across my box of Spectrums, m…

    ... . We had a neat little 256 byte bit of relocatable code for ...
    fog fog November 2009 Sinclair Miscellaneous
  • many scr files to tap fileguys, I know that threads like this have existed in the past, but i'm gonna try to get a video onto speccy. The +3e to be exact. figured i'd use full…

    ... to the screen or a 256-byte sound buffer, and stopping periodically ...
    nuggetreggae nuggetreggae December 2009 Development
  • Question on copying screen bufferHi, Al my prevoius games were copying graphics directly to screen memory starting at 16384. Now I'm experimenting with screen buffer where I could d…

    ... buffer. I keep a 96 byte buffer (1 bit/character cell ... to screen I use a 256 byte buffer with screen addresses to ... more than 128 cells (256 bytes = 128 * 2 byte data) I flag ...
    Paradigm Shifter Paradigm Shifter January 2010 Development
  • Please test my Manic Miner remake!Thanks to everyone who downloaded my sneak preview of Manic Miner Turbo. Thanks especially to na_th_an who is the only person so far to give feedback…

    ... some memory by using a 256 byte mirror table (or generating one ...
    Paradigm Shifter Paradigm Shifter February 2010 Games
  • OptimisationI've participated in several thread hijacks about this, so perhaps I should open a new thread. Et VIOLA! Here it is! Knuth, who was earlier reporte…

    ... it silly to waste a byte and 3 T-states even ... is always in the same 256 byte page - instead of using the ...
    Winston Winston February 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... to use something like a 256 byte lookup tables for mirroring and ... maybe a 512 byte table for a nibble shifted ...
    kgmcneil kgmcneil March 2010 Development
  • 'Hello World' in ASM ?Can someone show how to make the classic 'Hello World' print with ASM code ? I cant figure at this moment how to insert and handle strings with the s…

    ... , the addresses from 61*256 up to (64*256)-1, contain bitmaps ... from address (60*256) instead of from (61*256).

    The ... the screen. The less-significant byte is the number of character ... bitmap in ROM crosses a 256-byte boundary.

    inc l ...
    ajmoss ajmoss June 2010 Sinclair Basic
  • Sprite RotatingI was looking (actually at Everyone's a Wally), and noticed that all the graphics for the main characters are left facing, and two characters wide. …

    ... contains 8 *256 byte tables of rotated byte values starting at ...
    A Holds a byte of graphic data
    ... to go and put another byte down

    ... and similar for the second byte. (Apologies if I've got ... pixels you want the byte pre-shifted by. Since ...
    Turkwel Turkwel June 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... a back buffer, of 10 byte tiles. These seem to be ... . (I did see that one byte seems to hold how many ... can be kept in one 256 byte page. I also have a ...
    Gedlion Gedlion June 2010 Development
  • Beepola v1.01A new version of Beepoa, v1.01, is now available for download from:- [URL]http://freestuff.grok.co.uk/beepola/Beepola_v1.01.00.zip[/URL] (650KiB) …

    ... bytes are SINCLAIR
    1 byte is number of files inside ... the files (sizes are 256 byte aligned)
    4 byte checksum (all the ... bytes of name
    1 byte of extension
    2 bytes ... /> 1 byte lenght of the data in sectors (sector is 256 bytes)
    Shiru Shiru July 2010 Announcements
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... speed, you have to use 256-byte aligned table.
    Shiru Shiru August 2010 Sinclair Basic
  • Help! Reverse engineering a Spectrum game[deleted]

    ... takes advantage of code being 256 byte aligned or position dependent code ... stored a flag for each byte in the RAW file to ...
    ASM ASM October 2010 Development
  • New tool: ZXBOOT.EXE[B]ASM[/B] is proud to present the first release of ZXBOOT.EXE: [url]http://www.4shared.com/file/NP-FVOSf/zxboot__beta_.html[/url] ZXBOOT is a comma…

    ... added a special 256 BYTE copy when the ... must be added one BYTE before the depack ...
    128 = SPECIAL 256 BYTE STREAM COPY
    129.. ... br /> jr z,.256 ; 0 = special 256 BYTE COPY

    ; ------------

    .256: inc b ; A = 0 so ...
    ASM ASM November 2010 Announcements
  • Why doesn't my loop work?Can anyone help me understand why my loop doesn't work? Is it to do with how DEC HL affects the flags? [code] ; Read 32k bytes from port 191 as fa…

    ... doesn't cross a a 256-byte boundary here
    INI
    RetroTechie RetroTechie December 2010 Development
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... for the movement and a 256 byte mirror table, the second set ...
    Turkwel Turkwel February 2011 Development
  • SE Basic Type-ins^Pete suggested creating a sticky thread for SE Basic discussion. I thought a Type-ins thread might also be useful. Up to the mods if they want to ma…

    ... takes up 361 bytes, and 256 of those are for the ... /> Why do you need a 256 byte buffer for a ZX Printer ...
    Geoff Geoff April 2011 Sinclair Basic
  • SE Basic Type-ins^Pete suggested creating a sticky thread for SE Basic discussion. I thought a Type-ins thread might also be useful. Up to the mods if they want to ma…

    [QUOTE=Geoff;523341]Why do you need a 256 byte buffer for a ZX Printer COPY command ?[/QUOTE]

    You don't. This was originally a quick and dirty proof of concept.
    chev chev April 2011 Sinclair Basic
  • SE Basic Type-ins^Pete suggested creating a sticky thread for SE Basic discussion. I thought a Type-ins thread might also be useful. Up to the mods if they want to ma…

    ... get away with a 32 byte buffer. However, this was a ... />
    If you remove the 256-byte buffer, copy_buff, copy_3 and the ...
    Geoff Geoff April 2011 Sinclair Basic
  • SE Basic Type-ins^Pete suggested creating a sticky thread for SE Basic discussion. I thought a Type-ins thread might also be useful. Up to the mods if they want to ma…

    ... />
    If you remove the 256-byte buffer, copy_buff, copy_3 and the ...
    chev chev April 2011 Sinclair Basic
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    ... for a full rotation in 256 byte steps. Using this trick for ...
    Battle Bunny Battle Bunny April 2011 Sinclair Basic
  • Small Machine Code Routines Which Maybe UsefulAs part of creating Flynn's Adventure in Bombland I created a lot of little routines to do all sorts of things. A lot of these I created based on inp…

    ... sure MEM_KEYS is within a 256 byte block
    ; part taken from ...
    TomD TomD April 2011 Development
<1234567…34>

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