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Search Again :: Adv Search 1000 results in 0.039s
<1…25262728293031…34>
  • The 150 pound home computerWe missing out on this still ... I think. I know the PC market has wrecked all chance for any alternatives to ever have a hope but ... what if. :lol:…

    [QUOTE=aowen;170862]
    RE: 256 colour graphics/bigger screen resolution:< ... pretty much anyone can come up with something that looks ok ... this display would be a byte per pixel. A doubling of ... />
    I wouldn't call 256 colours on screen at once ...
    DonkeyPong DonkeyPong February 2007 Sinclair Miscellaneous
  • Question about digitized sound and videoI searched the forums and couldn't find the answer, so here it goes. Regarding digitized sound: I remember reading an article long ago about a vid…

    ... After loading, just open up your tape browser and point ... SPACE and then load up the instrument samples by ... And original thread to read up on the details:
    ... provided a stolen volume table from the ATARI ST ... four-bit samples in a byte, this means all of ...
    Alcoholics Anonymous Alcoholics Anonymous February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... screen, I`ve made a sprite code table here [url]http://www ... TOP TO BOTTOM
    ; F0 = UP UP/DOWN ENEMY 2.80 GAP ...
    ; F1 = UP UP/DOWN ENEMY 2.20 GAP ...
    ; F2 = UP UP/DOWN ENEMY 2.00 GAP ...
    ; F3 = UP UP/DOWN ENEMY 1.80 GAP ...
    FrankT FrankT February 2007 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... around with rotating sprite images (very nice) and made up a simple ... 2-frame sprite and a new ... neither the screen$ nor sprite is showing up in the resources in ... .
    Anyway these are the byte values from the pixels for ...
    Kiwi Kiwi February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... 5946 bytes ($173A)
    Possibly 256 more bytes available for map ... found the map table. 58 screens.
    Map Table
    Start $6E77 ... of map in screens, 4th byte is starting screen, 5th and ... as before.

    Level table address set
    ORG $71BB ...
    FrankT FrankT February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... !

    Here's the table

    9030 F0
    2 bytes each. 1st byte distance. 2nd byte direction (FF=up,01=down)
    Mr. Anonymous Mr. Anonymous March 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... to fire down (or up) instead of to the right ... a table at #73F4. 1st byte is tile, 2nd byte is ... $73f4 ; address to location of table
    =====Relocatable code=====
    ... At last I find a table :)
    2nd Edit: I ... its 5 bytes, 1st byte is tile, and I ...
    FrankT FrankT March 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... mace, its 2 bytes, 1st byte is pickup code #E9 to ... #EB, 2nd byte is what tile to draw ... is mace. Up above the routine for the table there is a ... update the pointer to the table, add E8 item, but ... on pickup? Where's the table of calls for the pickups ...
    FrankT FrankT March 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... table below shows 1st byte tile, 2nd byte top left of tile, 3rd byte ... top right, 4th byte bottom left, 5th byte bottom right ... , $73f4; address to location of table
    ;=====Relocatable code=====
    ... 01 and work my way up. I`m going to sort ...
    FrankT FrankT March 2007 Development
  • CEZ-GS strikes back with new Spectrum stuff...Something new is aproaching...March 10th will be a great day for our Spectrum! as you can read in this news... [url]http://computeremuzone.com/?id=n…

    ... doing.

    Specifically sprite graphics and tile graphics are ... of the sprite graphics but never access them. The tile table, which ... possible to write your own sprite draw code. This draw ... not too different. The set-up is different, but the usage ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Games
  • Elite LenslockHey Hey, I have just purchased "Elite" for my trusty ZX spectrum, unfortuantly it does not have the "lenslock" thingy with it! arggggggggggghhhhhhhh…

    Elite 48K Hack from YS issue 10:

    [code]10 REM ELITE HACKING PROGRAM, (C) ZZKJ 16/3/1986
    20 LET t=0: FOR n=64643 TO 64807: READ a: POKE n,a: LET t=t+a: NEXT n
    30 IF t 19301 THEN PRINT "CHECKSUM ERROR": STOP
    40 FOR n=n TO 1e9: ...
    StuBruise StuBruise March 2007 Games
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... mask (radio button)
    sprite overwrites these attr bits:
    up to 7 pixels of ... EG:

    [code]
    Sprite consists of these characters:
    byte written.

    Ideally ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Development
  • Bubble Bobble EditI thought I might have a go at editing Bubble Bobble myself after reading this... [url]http://www.worldofspectrum.org/forums/showthread.php?t=15452[…

    ... 241 240 257 256 255 254 254 255 256 257 240 ... Therefore Poke 61B9,$10 (18th byte, 4th bit) will set this ... that this row is made up totally by the 6th ... column 28 show 065 (6th byte, 5th bit). Therefore Poke ... column 17 show 072 (7th byte, 2nd bit). Therefore Poke ...
    Mr. Anonymous Mr. Anonymous April 2007 Development
  • My little first set of routines.Hi all, I just coded a little set of routines just to draw a screen on video mem and a fade out. I could have just copied the screen rendering rout…

    ... ;>8 Table must start on address divided by 256
    < ... repeated
    ; to speed it up even more.

    JP ... br /> ; example of table....
    ORG $XX00 Table starting at "nice" ... br /> [/code]

    Table is 256 bytes long. If you don ...
    omega omega April 2007 Development
  • My little first set of routines.Hi all, I just coded a little set of routines just to draw a screen on video mem and a fade out. I could have just copied the screen rendering rout…

    ... ;>8 Table must start on address divided by 256
    < ... repeated
    ; to speed it up even more.

    JP ... br /> ; example of table....
    ORG $XX00 Table starting at "nice" ... br /> [/code]

    Table is 256 bytes long. If you don ...
    bobs bobs April 2007 Development
  • My little first set of routines.Hi all, I just coded a little set of routines just to draw a screen on video mem and a fade out. I could have just copied the screen rendering rout…

    ... BC,#5800
    ADD A,TABLE>>8
    LD ... can even more speed it up using
    ; INC L
    256 attrs processed
    [/code ...
    omega omega April 2007 Development
  • PZX file format draft[QUOTE=Andrew Barker;186084]To this date, there is no rival format for TZX, despite people saying they can do better. Well the challenge is on, prov…

    ... loader with a symbol table of 256 entries. I believe this ... to be stored byte-wise with a 256 symbol table, but this way ...
    Size of symbol definition table = 2
    symbol: idx ... br /> Size of symbol definition table = 256
    bits per symbol in ...
    Kio Kio May 2007 Emulators
  • PZX file format draft[QUOTE=Andrew Barker;186084]To this date, there is no rival format for TZX, despite people saying they can do better. Well the challenge is on, prov…

    ... custom loader with a symbol table of 256 entries. I believe this ... possible but a 1:1 byte representation. Thus the data of ... to be stored byte-wise with a 256 symbol table, but this way ... another block which would use 256 symbols, and definitely not something ...
    Patrik Rak Patrik Rak May 2007 Emulators
  • PZX file format draft[QUOTE=Andrew Barker;186084]To this date, there is no rival format for TZX, despite people saying they can do better. Well the challenge is on, prov…

    ... another block which would use 256 symbols, and definitely not something ... loading Injectaload is rarely implemented up to now?

    And ... MHz. If you assume 1 Byte per pulse it is 4 ... the 6 kB saved. One byte is what is required if ...
    Kio Kio May 2007 Emulators
  • Jet Set Willy editorWhat's the best JSW editor for the PC? I'm aware that there seems to be a few available; is there one with a drag-and-drop interface? Any personal …

    ... JSW 128k that has the 256 rooms, and it's really ... per room with an unnadjustable table for that (kinda makes the ... 64 rooms, an adjustable guardian table so you can assign just ... monster to a room or up to 32 (putting 32 moving ...
    dm_boozefreek dm_boozefreek May 2007 Games
  • Vote for the change of TZX formatThere is an ongoing discussion on the proposal of Patrik Rat to change the current TZX format specification to one that is simpler to implement for e…

    ... InjectaLoad - 18 pulses per byte (9 waves), 256 char alphabet

    byte only uses up two pulses), also ... Cyberlode - 18 pulses per byte (9 waves), 256 char alphabet
    < ... br /> Contended Loader - 256 char alphabet, A LOT different ...
    Tom-Cat Tom-Cat May 2007 Emulators
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ... ]Basically movement of a sprite would only happen after ... UDGs are stored as one byte per pixel row, rather than ... one byte per pixel, so copying ... an offset of one byte would cause things to ... persuade it to pick up UDGs from somewhere else ...
    gasman gasman May 2007 Sinclair Basic
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... id/type association table and the draw function table have been ... .

    2. struct_sp1_cs sprite chars can now exist independently ... about 5%). This should add up for larger programs, perhaps adding ... up to a full 1k or ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    ... ;c=number of columns in "sprite"
    ld b,8 ;b ... =number of rows in "sprite"
    ld d,31 ;d ... /> restoreh ;routine for moving up to top of byte again
    ld ... times, for all coloums in byte

    moveonecharacter
    ld ...
    Rickard Rickard May 2007 Development
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    ... ;c=number of columns in "sprite"
    loop0
    ld b ... ;b=number of rows in "sprite"

    loop1 ;main loop ... /> restoreh ;routine for moving up to top of byte again
    ld ... times, for all coloums in byte

    moveonecharacter
    ...
    Dr BEEP Dr BEEP May 2007 Development
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... not certain all of the table entries are required (I'm ... needs some work tidying it up, and some proper testing, but ... t_wait ; 10

    ALIGN 16
    table: DB LOW t_16

    ld h, HIGH table ; 7
    ld l, (hl ...
    icabod icabod May 2007 Development
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... /> ret ; 10

    ALIGN 16
    table: DB LOW t_16

    ld de, (256 * HIGH table) + overhead2 ; 10
    add hl ...
    icabod icabod May 2007 Development
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... /> ret ; 10

    ALIGN 16
    table: DB LOW t_16

    ld de, (256 * HIGH table) + overhead2 ; 10
    add hl ...
    icabod icabod May 2007 Development
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... by 2...
    ; add table entries for t_14 and t_15 ... to RET.
    ld de, (256 * HIGH table) + overhead2 ; 10
    add ... br />
    ; This is the table of remainder routines.
    ; note ... won't fit.
    ALIGN 16
    table: DB LOW t_16
    icabod icabod May 2007 Development
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... align the remainder to 4 T without the use of an table ... br /> ld hl,base + ( 256 - d2 )
    ; 10 21 ... $8000
    org base+256-58

    ... ret

    table db t14&255,t15 ...
    Patrik Rak Patrik Rak May 2007 Development
<1…25262728293031…34>

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